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Needless Sacermendor
Red Fox Brigade
555
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Posted - 2013.10.30 22:36:00 -
[31] - Quote
Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know what Justin, who thinks SP should not give an advantage, would see as the purpose and function of skill points.
If skill points do give and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? He didn't say it shouldn't give an advantage ... he said it shouldn't give superiority or be greater than skill ... try reading properly. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4463
|
Posted - 2013.10.30 22:38:00 -
[32] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know if Justin, who thinks SP should not give an advantage, would see the purpose and function of skill points.
If skill points do givr and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? This is the crucial point - how much of an advantage does that SP and ISK give? It certainly should give an advantage. It shouldn't be too little, otherwise it would be pointless to spend that SP and ISK. But it shouldn't be too great either, or people would simply invest that ISK/SP and stomp everything. You fly EVE side though Arkena you know how much SP and ISK give in terms of advantages. Why should Dust be any different? Admittedly this is a new format for a competitive FPS.... which without SP does not feel all that competitive.
Oh yes, it certainly does give an advantage. But it is still entirely possible to destroy superior ships without superior numbers if you fit accordingly and use the appropriate tactics. If I see an Enyo on field and I only have tech I frigates available, I use a suitable frigate to counter it. If done correctly, the Enyo will die. It will have had an advantage from the ISK and SP invested in it, yes. But when it is outplayed then it dies regardless.
The point here is that superior numbers and superior equipment should not be the only solutions to the problem. Better tactics should work.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
220
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Posted - 2013.10.30 22:39:00 -
[33] - Quote
Also to beat this horse some more, since no one listened in closed beta.
Swarm = forget and fire scrub weapon that would be frustrating to know end as a vehicle driver. (9/10 times this same person uses the AR hmmm)
Forge = have to aim with direct sight, has enough drawbacks that the vehicle driver can counter (can't tell you how many mexican standoffs i've had with a vehicle trying to line up that final shot and getting evaporated by a rail tank, that is how its supposed to work and is actually fun)
Back in june of 2012 the nerfs on the HMG started, I predicted that you will lose your Heavy's and in the end lose the best and fairest (yes even fair to the pilot/driver) AV.
Segue to the end of 2013 HMG heavy's are like unicorns and instead the FG is used on infantry, vehicle drivers get nothing but swarm spam and can't move. You got what you asked for when every scrub complained they couldn't toe to toe with an HMG and their AR. The specialist moved on and you're stuck with this. You cannot entertain the discussion of vehicles and AV without talking about the HEAVY and its purpose, you dicked with the HMG and tied the Heavy specialist hand behind there back to point they gave up please continue this trend its really working out well for everyone. In the end I see everyone running around with Medium frame suits and AR/Swarm regardless if they are behind the wheel or on the ground the TTK in either situation will be .02 seconds and this game dies like a fart in a hurricane. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4463
|
Posted - 2013.10.30 22:40:00 -
[34] - Quote
Needless Sacermendor wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know what Justin, who thinks SP should not give an advantage, would see as the purpose and function of skill points.
If skill points do give and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? He didn't say it shouldn't give an advantage ... he said it shouldn't give superiority or be greater than skill ... try reading properly.
Let's not begin accusing each other of not reading properly - simply correct them and move on. Whilst I'm guilty of doing that myself at times, we have an opportunity here to have a reasonable discussion. I see some fairly reasonable people from both sides of the debate here.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3768
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Posted - 2013.10.30 22:41:00 -
[35] - Quote
Judge Rhadamanthus wrote:Justin Tymes wrote:Yet another "X SP should mean superiority" thread. Save your SP > skill rant for when 1.7 comes out. Your roll eyes emote and your 1 line dismissive response lies on-top of a confusing point. Your say that SP should not add value, i.e superior abilities or gear. If this is not the function of SP as you say then what do you think skill points should do? What are they for in your version of DUST? They're for bolstering his arguments and using as a point to try and dethrone the arguments of everyone else.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2160
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Posted - 2013.10.30 22:43:00 -
[36] - Quote
IMPAIRS YOUR ABILITY wrote:Also to beat this horse some more, since no one listened in closed beta.
Swarm = forget and fire scrub weapon that would be frustrating to know end as a vehicle driver. (9/10 times this same person uses the AR hmmm)
Forge = have to aim with direct sight, has enough drawbacks that the vehicle driver can counter (can't tell you how many mexican standoffs i've had with a vehicle trying to line up that final shot and getting evaporated by a rail tank, that is how its supposed to work and is actually fun)
Back in june of 2012 the nerfs on the HMG started, I predicted that you will lose your Heavy's and in the end lose the best and fairest (yes even fair to the pilot/driver) AV.
Segue to the end of 2013 HMG heavy's are like unicorns and instead the FG is used on infantry, vehicle drivers get nothing but swarm spam and can't move. You got what you asked for when every scrub complained they couldn't toe to toe with an HMG and their AR. The specialist moved on and you're stuck with this. You cannot entertain the discussion of vehicles and AV without talking about the HEAVY and its purpose, you dicked with the HMG and tied the Heavy specialist hand behind there back to point they gave up please continue this trend its really working out well for everyone. In the end I see everyone running around with Medium frame suits and AR/Swarm regardless if they are behind the wheel or on the ground the TTK in either situation will be .02 seconds and this game dies like a fart in a hurricane.
Ehem, Swarms are Good vs Vehicles and a ''scrub'' weapon , fire and forget for the SAME REASON AV nades are powerful. They only hurt vehicles... While you are taking an Objective, getting surrounded by enemy reds...the Swarm launcher WILL NOT be of any use.... Of course is going to be powerful, is an ANTI VEHICLES ONLY WEAPON...and you want it to be bad at what it does? Well congrats, range and damage nerfs incoming..... heh..
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Cosgar
ParagonX
6872
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Posted - 2013.10.30 22:44:00 -
[37] - Quote
Honestly, both sides need to relax. CCP is rescaling everything while limiting the how dominant both sides are going to be by making it harder for each side to kill each other and making vehicles more accessible to new players.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Judge Rhadamanthus
Amarr Templars Amarr Empire
586
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Posted - 2013.10.30 22:45:00 -
[38] - Quote
Lets take a hypothetical :
A tank and a Swarm launcher face each other in a field. What determines who wins? Is it fair that the one with more SP and ISK investment has a higher chance when skill is not considered to win? If not then what incentive do people have to earn SP and spend ISK?
Does it feel fun, and fair that 120k can kill 2.5 million ISK as easily as 2.5 can kill 120k? Is it fun to know you cannot even dent 2.5million with 120k?
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Void Echo
Blades of Dust
2006
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Posted - 2013.10.30 22:45:00 -
[39] - Quote
KING CHECKMATE wrote:Void Echo wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know if Justin, who thinks SP should not give an advantage, would see the purpose and function of skill points.
If skill points do givr and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? call of duty logic, don't question it or you will be flamed Oh great. Void is here. Abandon thread, useless posts incoming....@Godin: Yeah i know what you are saying and i agree with you, bu i use Lai dai Grenades, Wyrikomi Swarms launchers and Ishikune/Kaalakiota Forge guns, sometimes (depending on the map) I canot effectivley destroy a tank,because he was very fast or the map helped him with cover, so he can attack ,leave,repair,rinse and repeat, and i can spend a whole match just damaging him and at the end of the match i'll get mayed 0 WP for spending all match pushing him back AND if a change my suit,the tank will come and ravage my team , because exagerations appart, MLT/STD weaponry is crap vs good tanks...Now do i solo tanks? Sure, any epxerienced AV can solo tanks. with the right positioning and SOME form of backup its doable. For tankers to tell me i shouldnt be able to SOLO MLT tanks with my 180k Proto AV dropsuit is just madness....
im here for sight seeing.. im done trying to fix the non-existing balance.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4464
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Posted - 2013.10.30 22:49:00 -
[40] - Quote
Judge Rhadamanthus wrote:Lets take a hypothetical :
A tank and a Swarm launcher face each other in a field. What determines who wins? Is it fair that the one with more SP and ISK investment has a higher chance when skill is not considered to win? If not then what incentive do people have to earn SP and spend ISK?
Does it feel fun, and fair that 120k can kill 2.5 million ISK as easily as 2.5 can kill 120k? Is it fun to know you cannot even dent 2.5million with 120k?
Where skill is not a factor, the one with the higher ISK and SP investment should win. However, skill should be a factor.
As for your two questions: 1. No. 2. No.
What are your thoughts on reducing the price gap? That way vehicles aren't massively frustrating to lose or to face.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Meeko Fent
expert intervention Caldari State
1345
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Posted - 2013.10.30 22:49:00 -
[41] - Quote
KING CHECKMATE wrote:Void Echo wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know if Justin, who thinks SP should not give an advantage, would see the purpose and function of skill points.
If skill points do givr and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? call of duty logic, don't question it or you will be flamed Oh great. Void is here. Abandon thread, useless posts incoming....@Godin: Yeah i know what you are saying and i agree with you, bu i use Lai dai Grenades, Wyrikomi Swarms launchers and Ishikune/Kaalakiota Forge guns, sometimes (depending on the map) I canot effectivley destroy a tank,because he was very fast or the map helped him with cover, so he can attack ,leave,repair,rinse and repeat, and i can spend a whole match just damaging him and at the end of the match i'll get mayed 0 WP for spending all match pushing him back AND if a change my suit,the tank will come and ravage my team , because exagerations appart, MLT/STD weaponry is crap vs good tanks...Now do i solo tanks? Sure, any epxerienced AV can solo tanks. with the right positioning and SOME form of backup its doable. For tankers to tell me i shouldnt be able to SOLO MLT tanks with my 180k Proto AV dropsuit is just madness.... Decently fit militia HAV- 398k AV Proto Fit- 180k
With two militia launchers you can STILL kill tanks in one clip.
Actually, you can kill them easier now that the reps are passive. No more turning around a corner and going to full, so damage stick better.
Shields still have passive reps, but by the time those start, hopefully you aren't that bad and managed to drop the shields in 6 seconds, especially considering that even militia swarms deal 880 damage a volley.
You seem to forget the vehicles are getting completely reworked too.
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Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
213
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Posted - 2013.10.30 22:49:00 -
[42] - Quote
True Adamance wrote:
1v1 Tanker vs AV- Tanker spends 10 Mill to get where they are at, AV spends 5 Mill......
1vs 2 Tanker vs AVers- Tanker spends 10 Mill to get where they are at, AV spend, between them 10 Million. Balance of SP, ISK, and effort is equalised.
Two AVer's tend to die more ..... is inefficient against AI troops where TANK >> everything even AV in a straight slugfest, Also while more tanks is a force multiplier more AV is a detriment to the team and each other as the more AV you have the less chance you have to being paid because only the killshot gets the credit and thus the cash . The others get zip and are more likely to end the game in the red .
Dedicated AV that cant solo becomes a completely unsustainable job under the current game mechanics .
Playing Russian Roulette with the cash should not be a part of any job in this game . We're mercs you cant expect people to work for free. |
Void Echo
Blades of Dust
2006
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Posted - 2013.10.30 22:50:00 -
[43] - Quote
Arkena Wyrnspire wrote:Judge Rhadamanthus wrote:Lets take a hypothetical :
A tank and a Swarm launcher face each other in a field. What determines who wins? Is it fair that the one with more SP and ISK investment has a higher chance when skill is not considered to win? If not then what incentive do people have to earn SP and spend ISK?
Does it feel fun, and fair that 120k can kill 2.5 million ISK as easily as 2.5 can kill 120k? Is it fun to know you cannot even dent 2.5million with 120k?
Where skill is not a factor, the one with the higher ISK and SP investment should win. However, skill should be a factor. As for your two questions: 1. No. 2. No. What are your thoughts on reducing the price gap? That way vehicles aren't massively frustrating to lose or to face.
then again, should skill increase the odds of the investment anyway? if no then why bother trying to skill into gallente proto assault when militia minmitar will be more powerful?
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Justin Tymes
Dem Durrty Boyz Public Disorder.
470
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Posted - 2013.10.30 22:51:00 -
[44] - Quote
Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know what Justin, who thinks SP should not give an advantage, would see as the purpose and function of skill points.
If skill points do give and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then?
It should give an advantage but that advantage must be relative with everything else in the game. I have about 15mill invested into making a complete Gallente Logistics suit right now. I should always be able to be solo'd, because that's the way Dust works.
Tanks already have an advantage to being immune to most weapons, and have the ability to kill anything in seconds, if that. Which is fine but AV has to be your counter. 1 man should be able to solo another man regardless of the SP wall. 1 man should not be bending numerical advantage to his will, simply because he decided to bring a well-fit tank in play, that completely goes against skill. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2165
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Posted - 2013.10.30 22:51:00 -
[45] - Quote
Cosgar wrote:Honestly, both sides need to relax. CCP is rescaling everything while limiting the how dominant both sides are going to be by making it harder for each side to kill each other and making vehicles more accessible to new players.
Oh dont worry. Im already chilled and i will accept whatever fate CCP has for me. I just like beating this dead horse because of its entretaining value...and i m at work bored so...
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3810
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Posted - 2013.10.30 22:55:00 -
[46] - Quote
Justin Tymes wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know what Justin, who thinks SP should not give an advantage, would see as the purpose and function of skill points.
If skill points do give and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? It should give an advantage but that advantage must be relative with everything else in the game. I have about 15mill invested into making a complete Gallente Logistics suit right now. I should always be able to be solo'd, because that's the way Dust works. Tanks already have an advantage to being immune to most weapons, and have the ability to kill anything in seconds, if that. Which is fine but AV has to be your counter. 1 man should be able to solo another man regardless of the SP wall. 1 man should not be bending numerical advantage to his will, simply because he decided to bring a well-fit tank in play, that completely goes against skill. Okay solo fine but your talking about a frigate trying to destroy a battle cruiser here.
Its not that ******* easy.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4464
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Posted - 2013.10.30 22:56:00 -
[47] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Judge Rhadamanthus wrote:Lets take a hypothetical :
A tank and a Swarm launcher face each other in a field. What determines who wins? Is it fair that the one with more SP and ISK investment has a higher chance when skill is not considered to win? If not then what incentive do people have to earn SP and spend ISK?
Does it feel fun, and fair that 120k can kill 2.5 million ISK as easily as 2.5 can kill 120k? Is it fun to know you cannot even dent 2.5million with 120k?
Where skill is not a factor, the one with the higher ISK and SP investment should win. However, skill should be a factor. As for your two questions: 1. No. 2. No. What are your thoughts on reducing the price gap? That way vehicles aren't massively frustrating to lose or to face. then again, should skill increase the odds of the investment anyway? if no then why bother trying to skill into gallente proto assault when militia minmitar will be more powerful?
I'm not entirely sure what you're trying to say here. Do you mean that SP has an effect on the effectiveness of your isk investment or actual player skill?
For both, certainly. SP should have an effect - why bother having it otherwise? Player skill should also have an effect.
I suspect the apparent lack of skill in using swarms is partly causing much of your frustration. A homing, fire and forget weapon takes a lot of player skill out of the equation. It reduces AV/Vehicle balance when comparing with swarm launchers almost to raw numbers.
Would you be happier with swarms, if, completely hypothetically, they were dumbfire? That's just an example and not a serious suggestion, as there are a host of problems with that in the current state of things, but would you be happier with them if they required more skill to apply their full damage but if they managed to do that did notable damage?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
72
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Posted - 2013.10.30 22:57:00 -
[48] - Quote
Judge Rhadamanthus wrote:Justin Tymes wrote:Yet another "X SP should mean superiority" thread. Save your SP > skill rant for when 1.7 comes out. Your roll eyes emote and your 1 line dismissive response lies on-top of a confusing point. Your say that SP should not add value, i.e superior abilities or gear. If this is not the function of SP as you say then what do you think skill points should do? What are they for in your version of DUST?
improving your chances of survival on the field. just because i use starter suit and come across the a xk0 with a duvolle yes theXk0 has a greater chance of winning but if the Xk0 player has no skill guess what? my chances have gone way up of wining the 1v1 |
Needless Sacermendor
Red Fox Brigade
555
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Posted - 2013.10.30 22:57:00 -
[49] - Quote
Judge Rhadamanthus wrote:Lets take a hypothetical :
A tank and a Swarm launcher face each other in a field. What determines who wins? Is it fair that the one with more SP and ISK investment has a higher chance when skill is not considered to win? If not then what incentive do people have to earn SP and spend ISK?
Does it feel fun, and fair that 120k can kill 2.5 million ISK as easily as 2.5 can kill 120k? Is it fun to know you cannot even dent 2.5million with 120k?
Your hypothetical is dumb ... you can't not consider skill ... a HAV and a Swarm user face each other in a field, even if the swarm is on a proto Heavy suit stacked with as much ehp as possible and the HAV is a militia hull with a militia turret it will be dead before the first volley of swarms leaves the launcher, whether the HAV is fitted with blasters, missiles or rails (maybe not missiles these days).
IF you people had your way (which is what we seem to be aiming towards) the ONLY incentive to earn SP and ISK would be to invest in HAVs so you could be competitive. |
Void Echo
Blades of Dust
2006
|
Posted - 2013.10.30 22:59:00 -
[50] - Quote
Justin Tymes wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know what Justin, who thinks SP should not give an advantage, would see as the purpose and function of skill points.
If skill points do give and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? It should give an advantage but that advantage must be relative with everything else in the game. I have about 15mill invested into making a complete Gallente Logistics suit right now. I should always be able to be solo'd, because that's the way Dust works. Tanks already have an advantage to being immune to most weapons, and have the ability to kill anything in seconds, if that. Which is fine but AV has to be your counter. 1 man should be able to solo another man regardless of the SP wall. 1 man should not be bending numerical advantage to his will, simply because he decided to bring a well-fit tank in play, that completely goes against skill.
then that means that I wasted over 10 million SP to go into tanks when heavies are the better way to go since they are actually balanced versus other things.
and by your logic, dust 514 should not exist because it puts personal investment on the same level as personal skill and you people don't like that.
its completely fine for a single man to mow down an entire team inside a human sized heavy dropsuit because well... hes a heavy dropstuit with more hp than you all and he has a more powerful gun. but its wrong for a person to win against an entire team using a 50 ton vehicle sized weapon with a vehicle sized turret mounted on it because by your logic, his sp and isk investment is far greater than yours so he should be punished for being more into it than you are.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4465
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Posted - 2013.10.30 22:59:00 -
[51] - Quote
True Adamance wrote:Justin Tymes wrote:Judge Rhadamanthus wrote:I was not advocating one position or the other. I wanted to know what Justin, who thinks SP should not give an advantage, would see as the purpose and function of skill points.
If skill points do give and advantage, the determination of the size of this advantage is the balance. If they give no advantage what then? It should give an advantage but that advantage must be relative with everything else in the game. I have about 15mill invested into making a complete Gallente Logistics suit right now. I should always be able to be solo'd, because that's the way Dust works. Tanks already have an advantage to being immune to most weapons, and have the ability to kill anything in seconds, if that. Which is fine but AV has to be your counter. 1 man should be able to solo another man regardless of the SP wall. 1 man should not be bending numerical advantage to his will, simply because he decided to bring a well-fit tank in play, that completely goes against skill. Okay solo fine but your talking about a frigate trying to destroy a battle cruiser here. Its not that ******* easy.
Taking out a battlecruiser with a frigate is perfectly doable provided you do things correctly. Of course the battlecruiser has an advantage for the greater investment, but if it is outplayed by the frigate it may still die.
This is a fairly good analogy, actually. Ideally here we should also have a situation where skill and tactics have a significant effect on the outcome and if done incorrectly the 'frigate' should be easily destroyed and the 'battlecruiser' should laugh off the damage.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Judge Rhadamanthus
Amarr Templars Amarr Empire
586
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Posted - 2013.10.30 23:02:00 -
[52] - Quote
By "you people" do you mean someone asking a simple question in a neutral way? You answered, aggressively, but there is an answer in there.
Everything Dropship youtube channel
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4465
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Posted - 2013.10.30 23:03:00 -
[53] - Quote
Needless Sacermendor wrote:Judge Rhadamanthus wrote:Lets take a hypothetical :
A tank and a Swarm launcher face each other in a field. What determines who wins? Is it fair that the one with more SP and ISK investment has a higher chance when skill is not considered to win? If not then what incentive do people have to earn SP and spend ISK?
Does it feel fun, and fair that 120k can kill 2.5 million ISK as easily as 2.5 can kill 120k? Is it fun to know you cannot even dent 2.5million with 120k?
Your hypothetical is dumb ... you can't not consider skill ... a HAV and a Swarm user face each other in a field, even if the swarm is on a proto Heavy suit stacked with as much ehp as possible and the HAV is a militia hull with a militia turret it will be dead before the first volley of swarms leaves the launcher, whether the HAV is fitted with blasters, missiles or rails (maybe not missiles these days). IF you people had your way (which is what we seem to be aiming towards) the ONLY incentive to earn SP and ISK would be to invest in HAVs so you could be competitive.
I completely understand your concern that HAVs might become completely dominant. However, ISK and SP should confer some advantage. Not overwhelmingly so - but some, enough to be overcome by skill.
In this case, where skill is removed from the equation and it can be assumed to be equal, the greater investment wins. That is only natural. That's what Judge is trying to say - however, I personally believe that skill should have a significant input on the situation and I suspect Judge does as well. All other things equal however, and the greater investment should win.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4465
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Posted - 2013.10.30 23:04:00 -
[54] - Quote
Judge Rhadamanthus wrote:By "you people" do you mean someone asking a simple question in a neutral way? You answered, aggressively, but there is an answer in there.
Unfortunately this is really a product of the excessive vitriol found in AV/Vehicle threads - it tends to come from both sides and has lead to an 'us and them' mentality.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Pent'noir
Algintal Core Gallente Federation
169
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Posted - 2013.10.30 23:07:00 -
[55] - Quote
Since the topic of isk has come up, I am a bit peeved that I seem to not get the largest chunk of isk for killing tanks. It is heavily split with wp and if I spent the entire match hunting vehicles, then I'm probably not getting that much wp. Same goes for the tanks killing me, i'd expect them to get the largest chunk of isk from my value. A recent match that played, I joined half way through, killed the 3 tanks destroying my team and only got 100k isk for my trouble (well it was actually pretty fun).
I'd like a bigger cut of what I personally kill. I know many roles/situations have the same problem, but it would probably make av happier to keep a tank a bay for the match because they could get a chance at killing it for a large isk cut of its value. |
Needless Sacermendor
Red Fox Brigade
555
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Posted - 2013.10.30 23:08:00 -
[56] - Quote
Judge Rhadamanthus wrote:And he did say that. If a thing is not superior, then it has no properties that are greater than; then this means it is equal. A single property that is greater/superior would mean the whole is greater if no other properties are changed. Wrong ... you're definition is of something that is better ... something that is superior has every property better and is in another league and cannot be beaten by.
A proto dropsuit with complex extenders n plates n proto weapons is not superior to a militia fitting ... because a militia fitting is capable of killing proto fittings.
SP and ISK do not make you superior or replace skill ... what it does do is give you an advantage ... you can extend that advantage over all aspects of your fitting, but it will NEVER make you superior as skill can still defeat you. |
Void Echo
Blades of Dust
2006
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Posted - 2013.10.30 23:12:00 -
[57] - Quote
Needless Sacermendor wrote:Judge Rhadamanthus wrote:And he did say that. If a thing is not superior, then it has no properties that are greater than; then this means it is equal. A single property that is greater/superior would mean the whole is greater if no other properties are changed. Wrong ... you're definition is of something that is better ... something that is superior has every property better and is in another league and cannot be beaten by. A proto dropsuit with complex extenders n plates n proto weapons is not superior to a militia fitting ... because a militia fitting is capable of killing proto fittings. SP and ISK do not make you superior or replace skill ... what it does do is give you an advantage ... you can extend that advantage over all aspects of your fitting, but it will NEVER make you superior as skill can still defeat you.
its a giant contradiction then, theres no way this would work in real life.
Closed Beta Vet
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"In my experience love doesnt exist, only cold, dark betrayal does."
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 23:13:00 -
[58] - Quote
Foxhound Elite wrote:I like to see people giving out about the upcoming changes to AV. You've had it coming, and stop complaining about how it's going to look about in the future vs. Tanks. I see nobodys saying 'but we won't have any way to fend off stomping dropship pilots' , ... it's because dropship pilots rarely get a chance to make any impact. Why, you say? Because it only takes one swarm launcher, one forge gunner or one rail installation user to remove the threat of even the most skilled of pilots from the battlefield. Stop your whining, you'll have together to take out vehicles, which is what it should be. Vehicle users spend more ISK and SP than you, in an open one vs one battle, they should always crush you. Only where you use your surroundings and fellow teammates to help, then you should overcome the vehicular opposition, unless they fail due to pilot error otherwise. +1 beer to you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 23:14:00 -
[59] - Quote
KING CHECKMATE wrote:Foxhound Elite wrote:I like to see people giving out about the upcoming changes to AV. You've had it coming, and stop complaining about how it's going to look about in the future vs. Tanks. I see nobodys saying 'but we won't have any way to fend off stomping dropship pilots' , ... it's because dropship pilots rarely get a chance to make any impact. Why, you say? Because it only takes one swarm launcher, one forge gunner or one rail installation user to remove the threat of even the most skilled of pilots from the battlefield. Stop your whining, you'll have together to take out vehicles, which is what it should be. Vehicle users spend more ISK and SP than you, in an open one vs one battle, they should always crush you. Only where you use your surroundings and fellow teammates to help, then you should overcome the vehicular opposition, unless they fail due to pilot error otherwise. Im not crying, im learning how to drive tanks....BTW this: '' Vehicle users spend more ISK and SP than you, in an open one vs one battle, they should always crush you. '' Is the most stupid thing i've read. If this game ends up being: Better equipment > Skill IM LEAVING.I dont give a flying f*** if your tank costs 50 million isk, if im better i should be able to drop your butt. PERIOD. @ the end of the day, as you said, is 1 on 1 , you are just wearing a mechanical, more expensive suit.... A 1 on 1 battle that cannot be won no matter what , makes a game broken. Let me guess, you want your Duvolle to be able to destroy that 50mil ISK tank in less than two magazines?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Judge Rhadamanthus
Amarr Templars Amarr Empire
587
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Posted - 2013.10.30 23:15:00 -
[60] - Quote
Needless, your basic reasoning is flawed. This point cannot be addressed by such. Best we move on.
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