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Void Echo
Blades of Dust
2010
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Posted - 2013.10.31 04:58:00 -
[121] - Quote
KING CHECKMATE wrote:Every time i get into an AV vs Tanker Thread i get the impression Spkr4theDead and Void echo are lovers....
They just cover their backs mutually so beautifully...
:')
lol I could see why people would think that. I don't care what he does and I don't associate with him.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Void Echo
Blades of Dust
2010
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Posted - 2013.10.31 04:59:00 -
[122] - Quote
Operative 1171 Aajli wrote:My understanding is that tanks will be only briefly OP. Then they will go vunerable.
Which means you actually need to be smarter about AV and plant yourself at a point where you can blast a tank while it's on cooldown.
That shouldn't be hard to do. If a team is organized and plans on the enemy AVer being in that juicy spot along the tanks patrol route then it isn't the tanks fault you can't settle in and camp.
1/5 of the match they will be tanks, the rest of the time theyl be scout suits. lol
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2194
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Posted - 2013.10.31 04:59:00 -
[123] - Quote
Void Echo wrote:KING CHECKMATE wrote:Every time i get into an AV vs Tanker Thread i get the impression Spkr4theDead and Void echo are lovers....
They just cover their backs mutually so beautifully...
:') lol I could see why people would think that. I don't care what he does and I don't associate with him.
+1 for understanding the difference between a joke and an insult
u+Élop s-¦ -Äll+Én-ç+ö+É
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Godin Thekiller
Hellstorm Inc League of Infamy
1345
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Posted - 2013.10.31 05:01:00 -
[124] - Quote
True Adamance wrote:Rusty Shallows wrote:True Adamance wrote:Justin Tymes wrote:[quote=Judge Rhadamanthus]snip Okay solo fine but your talking about a frigate trying to destroy a battle cruiser here. Its not that ******* easy. Bad analogy, in Eve cheap T1 gank ships take out one billion isk Marauders. CCP even drastically toned down a module that would have matched the ships market cost to its combat value. Admittedly you have to have a lot of them, T1 is ******* **** unless you are using T2 guns.
I was about to call you a ******* idiot, then proceed to slap the **** out of you. T1 ships are baller.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Void Echo
Blades of Dust
2010
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Posted - 2013.10.31 05:02:00 -
[125] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Every time i get into an AV vs Tanker Thread i get the impression Spkr4theDead and Void echo are lovers....
They just cover their backs mutually so beautifully...
:') lol I could see why people would think that. I don't care what he does and I don't associate with him. +1 for understanding the difference between a joke and an insult
there are lots of things nobody knows about me, and I wont reveal them on the internet either.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
72
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Posted - 2013.10.31 05:44:00 -
[126] - Quote
Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:answer my question:
why should I put all of my personal investment and skill into tanks when a heavy who has put so little investment into his would be far more efficient? what would be the point of skilling into something if another thing could do its job better at a much lower investment requirement?
also, where would be the balance between "skill" and personal investment in this game when "skill would completely denounce logic when fighting far superior equipment? A heavy is not far more efficient at killing than a tank. The current state of heavies is laughable. Your second question does not make sense. I have a rough idea of what you're talking about though - Are you saying that if you have superior equipment you should be completely unkillable by inferior equipment? If so, then I disagree. Strenuously. This game already has enough problems with newbie stomping without it becoming literally impossible for newbies to compete. look at my post on this page. also that was an example. and btw heavies are more efficient than tanks are money wise. if im going against a full team of proto suits in only a militia suit, should I be able to wipe the floor with them? technally no but then again stick new players in said proto suits against people who have been playing for a long while in militia gear and guess what skill will over come equipment |
Void Echo
Blades of Dust
2010
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Posted - 2013.10.31 05:47:00 -
[127] - Quote
Pocket Rocket Girl wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:answer my question:
why should I put all of my personal investment and skill into tanks when a heavy who has put so little investment into his would be far more efficient? what would be the point of skilling into something if another thing could do its job better at a much lower investment requirement?
also, where would be the balance between "skill" and personal investment in this game when "skill would completely denounce logic when fighting far superior equipment? A heavy is not far more efficient at killing than a tank. The current state of heavies is laughable. Your second question does not make sense. I have a rough idea of what you're talking about though - Are you saying that if you have superior equipment you should be completely unkillable by inferior equipment? If so, then I disagree. Strenuously. This game already has enough problems with newbie stomping without it becoming literally impossible for newbies to compete. look at my post on this page. also that was an example. and btw heavies are more efficient than tanks are money wise. if im going against a full team of proto suits in only a militia suit, should I be able to wipe the floor with them? technally no but then again stick new players in said proto suits against people who have been playing for a long while in militia gear and guess what skill will over come equipment
indeed... but my question is where do you put the balance between personal skill and personal investment.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
110
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Posted - 2013.10.31 05:58:00 -
[128] - Quote
Foxhound Elite wrote:I like to see people giving out about the upcoming changes to AV. You've had it coming, and stop complaining about how it's going to look about in the future vs. Tanks. I see nobodys saying 'but we won't have any way to fend off stomping dropship pilots' , ... it's because dropship pilots rarely get a chance to make any impact. Why, you say? Because it only takes one swarm launcher, one forge gunner or one rail installation user to remove the threat of even the most skilled of pilots from the battlefield. Stop your whining, you'll have together to take out vehicles, which is what it should be. Vehicle users spend more ISK and SP than you, in an open one vs one battle, they should always crush you. Only where you use your surroundings and fellow teammates to help, then you should overcome the vehicular opposition, unless they fail due to pilot error otherwise. I agree and disagree, I hate nerfs, I like buffs, that being said me running up on you and crashing my free lav into your 700,000 isk tank jumping out and busting you with 3 lai dai packed avs and 1 swarm shot and killing you is a bit ridiculous. Personally I think the tanks were fine, and so was the av, to me the problem was the cost of the vehicles, especially DROPSHIPS, they are stupidly overpriced for how flimsy they are. That being said ccp decided on changing both vehicles and av which I imagine will need more tweaking long in the future. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
72
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Posted - 2013.10.31 05:58:00 -
[129] - Quote
Void Echo wrote:Pocket Rocket Girl wrote:Void Echo wrote:Arkena Wyrnspire wrote:Void Echo wrote:answer my question:
why should I put all of my personal investment and skill into tanks when a heavy who has put so little investment into his would be far more efficient? what would be the point of skilling into something if another thing could do its job better at a much lower investment requirement?
also, where would be the balance between "skill" and personal investment in this game when "skill would completely denounce logic when fighting far superior equipment? A heavy is not far more efficient at killing than a tank. The current state of heavies is laughable. Your second question does not make sense. I have a rough idea of what you're talking about though - Are you saying that if you have superior equipment you should be completely unkillable by inferior equipment? If so, then I disagree. Strenuously. This game already has enough problems with newbie stomping without it becoming literally impossible for newbies to compete. look at my post on this page. also that was an example. and btw heavies are more efficient than tanks are money wise. if im going against a full team of proto suits in only a militia suit, should I be able to wipe the floor with them? technally no but then again stick new players in said proto suits against people who have been playing for a long while in militia gear and guess what skill will over come equipment indeed... but my question is where do you put the balance between personal skill and personal investment.
recently i have been doing nothing but using militia suits , every now and then ill switch to my av suit to go after a tank that is going unchecked 8/10 times i get killed before i get any where near the tank 1/10 ill be able to do some damage but the tank runs away 1/10 the tank just sits there untill its on fire and then starts to run but its too late already. Now with me using my militia gear suits i do perfectly fine, not amazing but i can hold my own. personal investment does indeed help but i believe that skill gets you farther |
Void Echo
Blades of Dust
2010
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Posted - 2013.10.31 06:01:00 -
[130] - Quote
Pocket Rocket Girl wrote:Void Echo wrote:Pocket Rocket Girl wrote:Void Echo wrote:Arkena Wyrnspire wrote:
A heavy is not far more efficient at killing than a tank. The current state of heavies is laughable.
Your second question does not make sense.
I have a rough idea of what you're talking about though - Are you saying that if you have superior equipment you should be completely unkillable by inferior equipment? If so, then I disagree. Strenuously. This game already has enough problems with newbie stomping without it becoming literally impossible for newbies to compete.
look at my post on this page. also that was an example. and btw heavies are more efficient than tanks are money wise. if im going against a full team of proto suits in only a militia suit, should I be able to wipe the floor with them? technally no but then again stick new players in said proto suits against people who have been playing for a long while in militia gear and guess what skill will over come equipment indeed... but my question is where do you put the balance between personal skill and personal investment. recently i have been doing nothing but using militia suits , every now and then ill switch to my av suit to go after a tank that is going unchecked 8/10 times i get killed before i get any where near the tank 1/10 ill be able to do some damage but the tank runs away 1/10 the tank just sits there untill its on fire and then starts to run but its too late already. Now with me using my militia gear suits i do perfectly fine, not amazing but i can hold my own. personal investment does indeed help but i believe that skill gets you farther
technically wont skill be considered personal investment
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Ld Collins
The Phalanx Inc
67
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Posted - 2013.10.31 06:17:00 -
[131] - Quote
I have maxed my shield and armor skills my dropship or tank cannot gain any more resistance than it has 33.47% armor or shield + a hardener with the max reps. It doesnt take much from Av players to destroy me 1 protoswarm launcher is a problem for my tank/dropship now just imagine there are 3. 1 swarm launcher can fires the first hit you. You hear the explosions on you hull and immediatley after that you hear the second volley and then the 3rd. If you havent started repping after the second shot or you have repped previously from running from a second SL you are going to die. 2 Wikimori SL versus 1 armor tank a well fitted one at that could easily be destroyed and the poor souls who have shield tanks and run into that Assault Fg its hopeless.
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
72
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Posted - 2013.10.31 06:17:00 -
[132] - Quote
Void Echo wrote:Pocket Rocket Girl wrote:Void Echo wrote:Pocket Rocket Girl wrote:Void Echo wrote:
look at my post on this page. also that was an example. and btw heavies are more efficient than tanks are money wise.
if im going against a full team of proto suits in only a militia suit, should I be able to wipe the floor with them?
technally no but then again stick new players in said proto suits against people who have been playing for a long while in militia gear and guess what skill will over come equipment indeed... but my question is where do you put the balance between personal skill and personal investment. recently i have been doing nothing but using militia suits , every now and then ill switch to my av suit to go after a tank that is going unchecked 8/10 times i get killed before i get any where near the tank 1/10 ill be able to do some damage but the tank runs away 1/10 the tank just sits there untill its on fire and then starts to run but its too late already. Now with me using my militia gear suits i do perfectly fine, not amazing but i can hold my own. personal investment does indeed help but i believe that skill gets you farther technically wont skill be considered personal investment
then if that is your point shouldn't your question be : where would you separate skill from personal investment ?: and if so it depends on your definition on personal investment some people think that spending time getting ISK or the people that invest time AFK farming. but does that require any skill? |
Void Echo
Blades of Dust
2010
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Posted - 2013.10.31 06:28:00 -
[133] - Quote
Pocket Rocket Girl wrote: then if that is your point shouldn't your question be : where would you separate skill from personal investment ?: and if so it depends on your definition on personal investment some people think that spending time getting ISK or the people that invest time AFK farming. but does that require any skill?
I would think that personal investment would have you able to use the equipment, your skill would be what you do with it.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.31 11:06:00 -
[134] - Quote
Pocket Rocket Girl wrote:
recently i have been doing nothing but using militia suits , every now and then ill switch to my av suit to go after a tank that is going unchecked 8/10 times i get killed before i get any where near the tank 1/10 ill be able to do some damage but the tank runs away 1/10 the tank just sits there untill its on fire and then starts to run but its too late already. Now with me using my militia gear suits i do perfectly fine, not amazing but i can hold my own. personal investment does indeed help but i believe that skill gets you farther.
Why are you unnecessarily exposing yourself?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Godin Thekiller
Hellstorm Inc League of Infamy
1347
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Posted - 2013.10.31 19:45:00 -
[135] - Quote
Pent'noir wrote:Since the topic of isk has come up, I am a bit peeved that I seem to not get the largest chunk of isk for killing tanks. It is heavily split with wp and if I spent the entire match hunting vehicles, then I'm probably not getting that much wp. Same goes for the tanks killing me, i'd expect them to get the largest chunk of isk from my value. A recent match that played, I joined half way through, killed the 3 tanks destroying my team and only got 100k isk for my trouble (well it was actually pretty fun).
I'd like a bigger cut of what I personally kill. I know many roles/situations have the same problem, but it would probably make av happier to keep a tank a bay for the match because they could get a chance at killing it for a large isk cut of its value.
Honestly, it should go by directly of what you kill, not a average of the game.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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THUNDERGROOVE
ZionTCD Public Disorder.
1205
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Posted - 2013.10.31 20:17:00 -
[136] - Quote
Justin Tymes wrote:Yet another "X SP should mean superiority" thread. Save your SP > skill rant for when 1.7 comes out. AV requires no skill, anyone who can hold a controller can fire three volleys of swarms.
What is a signature?
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gbghg
L.O.T.I.S. Public Disorder.
4004
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Posted - 2013.10.31 20:44:00 -
[137] - Quote
KING CHECKMATE wrote:True Adamance wrote: Just saying King...
1v1 Tanker vs AV- Tanker spends 10 Mill to get where they are at, AV spends 5 Mill......
1vs 2 Tanker vs AVers- Tanker spends 10 Mill to get where they are at, AV spend, between them 10 Million. Balance of SP, ISK, and effort is equalised.
Ok. 1st the problem is vehicle users think the only thing we have to level up is the weapon its proficiency and thats that. a GOOD AV fitting that is both capable of firing constantly vs vehicles AND does not need team support to survive (good vs 1 or 2 enemies at the time), has auto repairers that are effective and can ressuply its AV weapon on his own, Plus having enough stamina and speed to reach locations suitable for AV operation does not go below 8 mill. 2nd- AV weapons are to easy to use, this is correct. 3rd- So in good theory, if we INCREASE the SP needed to get to Proto AV and increase the learning curve of AV you would be happy for 1 on 1 vehicle vs AV? OF COURSE NOT. .....Tankers (not YOU adamance ,you still have some sense in you...but overall)have repeatedly expressed their desires of roflstomping infantry without retaliation unless is a full 3-5 AV proto squad.... LOL so checkmate i see some issues in point 1, mainly that of hypocrisy.
"a GOOD AV fitting that is both capable of firing constantly vs vehicles AND does not need team support to survive (good vs 1 or 2 enemies at the time),"
so what i get from this is that an av fit should be a capable slayer along with being deadly agianst vehicles, that sounds like its breaking the rock/paper/scissors dynamic to me, something vehicle users are often accused of. AV infantry should have to rely on team support to adequately defend themselves, thats the trade off for effectiveness against vehicles.
also char made 2 very good, sensible posts in this thread, i recommend everyone go read them.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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