Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4456
|
Posted - 2013.10.30 07:01:00 -
[121] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7
Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME'
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
daishi mk03
Brutor Vanguard Minmatar Republic
280
|
Posted - 2013.10.30 07:12:00 -
[122] - Quote
Needless Sacermendor wrote:Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ...
You were right and the best thing: his fbuddy isn't even a tanker, lol. |
Void Echo
Blades of Dust
1989
|
Posted - 2013.10.30 07:20:00 -
[123] - Quote
Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears
don't bring me into this scrub... im done arguing and debating the non-existing balance.. especially with biased pricks like you.
the biggest thing going against you is that you are a tank driver yet your advocating tanks being nerfed even more so that even complete retards like you can solo your own tank by yourself with militia AV. your a giant contradiction and will never have any respect from anyone other than lukeboy and the others who have stated before that they want this to be call of duty without vehicles.
Youtube
Closed Beta Vet
Top 10 Tankers // Master Rail Gunner
|
daishi mk03
Brutor Vanguard Minmatar Republic
280
|
Posted - 2013.10.30 07:23:00 -
[124] - Quote
I really don't get the math in the OP post. How does he know, whether I have 0, 1 or 2 armor repairers in my tank? |
Spkr4theDead
Red Star. EoN.
1149
|
Posted - 2013.10.30 11:03:00 -
[125] - Quote
daishi mk03 wrote:Needless Sacermendor wrote:Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ... You were right and the best thing: his fbuddy isn't even a tanker, lol. So you think.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1149
|
Posted - 2013.10.30 11:13:00 -
[126] - Quote
Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally !
So infantry can spawn elsewhere with swarms and start sending them towards the tank.
And don't you start talking about infantry having to adapt or die. Tankers have had to do that through 5 or 6 builds now, and we're apparently still going strong, due to the amount of complaining infantry is doing about us. Ever wonder why that is? Maybe it's because tankers are more intelligent; more aware of their surroundings, and strengths and weaknesses, when to engage and when to break contact, and how to fit their vehicle?
Tanks are pathetically easy to destroy. I have 0 problem going after a tank with somebody to make sure we get the kill.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1149
|
Posted - 2013.10.30 11:14:00 -
[127] - Quote
Toby Flenderson wrote:KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Atiim wrote:Lai Dai deals somewhere around 1700 damage At least try using them Once again read the post Mr. I have no idea about resist. The numbers don't add up and real word evidence suggests else wise. Go away troll. Your ideas are not valid on anything related with vehicles. You have no idea about anything I just posted. Once again, I already knew about hardners, I just didn't use them (or nitrous And if your using that logic, the why not HTFU about AV as you sure as heck don't use them or have any idea of what your talking about when it comes to AV And if you look at the marketplace stats, they do around 1720 damage. Right from my post 1720 dmg *1.35 armor efficiency*1.3 weak spot glitch=3018.6 dmg. The weak spot seams to be all over the tank, which then makes all of CCP's AV grenade numbers off by a factor between 1.5 or 2. Prove my math wrong please. I don't think this is right either from experience but I'm willing to listen to reason if you have some explanation for the very common scenario I'll share with you. I try to take out tanks with PLC and Lai Dai grenades in the following obvious way... 1. PLC the shields away 2. Toss the Lai Dais 3. Try to hit it with the PLC if it survives I probably have about a 50% success rate after step 3. If your 3,000 damage figure is correct than they would have to have over 9,000 armor. This is rarely the case as I have squad mates tell me how much armor it has at full before I chase after it so that I can act accordingly. Typically I hear numbers between 5,000-7,000 armor. Shields are more than destroyed by my proto to PLC so I can only assume that all 9,000 damage goes into the tanks armor. I understand that tanks have resistance and reps but for how fast this all happens I don't see how they can survive roughly 11,000 damage in about 4 seconds when caught off guard followed by another PLC shot half of the time. If I am just missing some huge mechanic to tanking or messing up on math please let me know. But if you're claiming CCP has lied about the damage done by AV nades then I'd be interested in hearing your explanation for these encounters and how the grenades still can't destroy weakened tanks. Because heavy armor reppers are amazing.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1149
|
Posted - 2013.10.30 11:17:00 -
[128] - Quote
Void Echo wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears don't bring me into this scrub... im done arguing and debating the non-existing balance.. especially with biased pricks like you. the biggest thing going against you is that you are a tank driver yet your advocating tanks being nerfed even more so that even complete retards like you can solo your own tank by yourself with militia AV. your a giant contradiction and will never have any respect from anyone other than lukeboy and the others who have stated before that they want this to be call of duty without vehicles. He doesn't know the first, second or third things about tanking, because he's lying. I'd love to know how his tank is fit out.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Racro 01 Arifistan
501st Knights of Leanbox
60
|
Posted - 2013.10.30 11:30:00 -
[129] - Quote
it confuses me how my 2.5 mill isk vayu can absoultey stroll over any tank i come across. and these guns are huge. but a tiny litte rocket launcher can ptu a larger hole in me and kill me quicker thana tank sized weapon?
hopefully this changes so i can see more tank fights. and drop a vayu more often. |
Toby Flenderson
research lab
100
|
Posted - 2013.10.30 11:43:00 -
[130] - Quote
KenKaniff69 wrote:Toby Flenderson wrote:KenKaniff69 wrote: I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent compare to prior builds. I have seen lai dai's one shot soma's on more occasions than I have seen them do 1k damage or less. Swarms are the same way. There are times where a packed AV grenade does 1800 damage to my tank, even though it claims to only do 1300. Once again, going of what i have noticed as the person who has gone through half a million isk in their mercenary experience and seen it all.
Well 4 Lai Dai at 1,720 would be 6,880 base and so 9,180 with the 1.35 armo efficiency. This means that your resistance/reps would have to stop about 3,480 damage in the time it took the 4 Lai Dai to hit you or you're toast. Correct me if I'm wrong but it seems like you're implying that the main issue is the weak spot multiplier being glitched to all parts of the tank. If this were the case then the 4 Lai Dai would do 12,539 damage. But you survived the first 3 Lai Dai which would do 9,401 with the glitch which bumps the amount of damage you'd have compensate for through resistance/reps up to 3,700 in the time it takes to throw 3 Lai Dai. Now 3,700 is the minimum damage needed to "avoid" if you assume that the tank survives at 1hp (in reality it could be surviving at higher hp). Are you modules/skills high enough to pull off that kind of survivability? It seems like a tall order but to support this glitch theory I think you'd need to be able to pull that off for the numbers to work. Again, I'm not calling you out or anything. Just trying to reconcile my skepticism using your experience as a tanker and my experience using AV. It's rare I actually find someone to have a real discussion with about this ty for being rational. It seems that way more times than not as the entire tank is a weak spot. AV grenades seem to range so wide in their damage outputs and there has to be something beyond the weak spot, efficiency, and resistances. Perhaps there is a code glitch or something along those lines. CCP would be the only one who can answer that question and they seem to to take very little on player feedback in regards to vehicles and AV.
Fair enough. I admit that I have thought that as well but just threw it up to ranges in tank armor. Then again, I'm not inside the tank to see the results so I will take your word for it. Thanks for helping me understand the other side of the argument.
In general how do you feel about the vehicle changes? I've seen nerfs to AV and changes to vehicles and I know it's premature to say one will be superior over the other but it just looks like AV is reduced greatly. Are the vehicle changes a nerf as well in your opinion?
|
|
pegasis prime
BIG BAD W0LVES
1230
|
Posted - 2013.10.30 11:49:00 -
[131] - Quote
Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears
at this point id like to point out that AV is probably the most op weaponry in this game.
Come here son id like to tell you a wee story ion a manner you can understand.
once apon a time in a land known as dust514 in an era known as chrom, there were very few people who specked in to, these folks found it incredibly hard to solo havs with their mlt av so they all went crying to the mighty king CCP "ooohhh woe betide us ccp your tanks are to strong".
CCP looked down apon their dominion and saw the carnage that was on their doorstep with tanks running amok everywhere ......but the great king of dust land didn't think to himself why are these tanks so god dam powerful is it because their is no adv or pro av on field or is it because tanks are op, this is what the great king pondered over.
So the King said to the crying cod boys of the land of dust fear ye not cod boys, I will make things right again. so the mighty king swung his hash Nerf hammer and battered the tanks into oblivion. The dust 514 cod boys rejoiced at this act of mercyless and unwarranted nerfing.
A few months past in the land of dust when a strange migration of murder taxis appeared in the once prosperous land. Now with the arrival of the swarms of murder taxis the peoples of dust started specking into adv and proto av, but this was still not enough for the cod boys as they still couldent solo a well fitted limby chabby or hav, so they cried a little more to their king so the king said hear ye all my subjects thou shall have an extra 10% damage added to the attack power of all your mighty wepons that you might weild by hand. the peoples of dust rejoiced.
By this time the king could see hoards of swarm and av nading mercs running round every battlefield popping almost every vehicle in sight, the odd chabby, limby or hav would escape their onslaught .......but this was not enough for the cod boys and they cried some more. so the great king listening to his advisers again buffed the most unskilled of all wepons the dreaded swarm launcher. Spreading more fear and hate amongst the peoples of dust 514
The horrors that ensued were so bad that the king looked at all the changes that had occurred and thought to himself why did I listen to evil wizard known as Blam the destroyer of hope amongst the vehicular population. Why oh why the great king thought .......... The king after looking at the consequences of listening to cod boys executed his adviser Blam and brought in a new adviser and sought new council .
The King after much deliberation and discussion thought to himself we really messed this one up we changed things that were fine and if the peoples had just skilled into AV in the first place we would not be here. So drastic action was and is needed , the king and his council are reworking the laws of dust in the aims of finding balance amongst his subjects, the end.
Its gone from suck .....to blow
level 1 forum warrior
|
Toby Flenderson
research lab
100
|
Posted - 2013.10.30 12:09:00 -
[132] - Quote
Arkena Wyrnspire wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. Can you read?
I have one problem with Ben's argument and that is that he's implying that hitting the weak spot of a tank is based on skill.
Say that a tank is 50+m away from you and you but facing you (or at the very least its weak spot is not exposed). I think it's fair to say that this is a very common scenario and not some constructed exception to the rule. Now you have two options regarding how to engage the tank...
1. Lock on and fire form a distance. 2. Run straight at the tank and then walk around to the back before locking on and firing. 3. Run in some strategic pattern that repositions you behind the tank at a distance before engaging.
Option 1 is clearly the best choice as it leaves you some distance between you and the tank and is safer. It gives you a much greater chance to successfully fire off the 3 volleys. I argue that a skilled SL user would utilize this tactic and have a much higher success rate than either 2 or 3.
Option 2 is a death trap. Good luck charging straight at a tank and then having enough survival time to get 3 volleys off while you stand right behind it. I would put more money on infantry killing you if you made it within 5m of the tank before you even get one volley off. This tactic however gives your swarms a higher chance of hitting the weak spot in the back. Note that at even 50 meters it will take you 5-10 seconds to sprint this distance depending on the suit you have.
Option 3 is safer than option 2 with the same sort of advantage. You get a better chance to hit the weak spot as the missiles are able to straighten out before hitting the tank. You're also safer but it takes a much longer time to circle around a tank. Imagine if it were a circular path. That's more than 50(pi) > 150m thus 15-30 seconds plus time for your stamina to recharge. This also assumes the tank does not change it's position in 15-30 seconds.
Compare the time and luck involved with options 2 and 3. These are very poor approaches to engaging a tank yet they are the only way you can control the angle at which the missiles hit the tank. To claim that skill is involved in any way is just ridiculous when the only two ways to demonstrate this "skill" require 2-3 times as much time to perform a full 3-volley swarm attack. Obviously if the tank is further than 50 meters then this is just too stupid to even talk about.
TL;DR: There is no reasonable way to "aim for the weak spot" and implying that people who do not try do not have skill is dumb. |
Needless Sacermendor
Red Fox Brigade
553
|
Posted - 2013.10.30 12:50:00 -
[133] - Quote
Spkr4theDead wrote:Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally !
So infantry can spawn elsewhere with swarms and start sending them towards the tank. And don't you start talking about infantry having to adapt or die. Tankers have had to do that through 5 or 6 builds now, and we're apparently still going strong, due to the amount of complaining infantry is doing about us. Ever wonder why that is? Maybe it's because tankers are more intelligent; more aware of their surroundings, and strengths and weaknesses, when to engage and when to break contact, and how to fit their vehicle? Tanks are pathetically easy to destroy. I have 0 problem going after a tank with somebody to make sure we get the kill. Out of context much !?
No infantry CAN'T spawn elsewhere with swarms ... because they are not skilled in swarms that would even scratch the strength of HAVs we used to have.
THAT is why infantry HAD to adapt ... and THAT is why there is now "proto skilled AV infantry in every match".
If you can't follow a conversation properly, don't reply to my posts ! |
Needless Sacermendor
Red Fox Brigade
553
|
Posted - 2013.10.30 12:57:00 -
[134] - Quote
Toby Flenderson wrote:KenKaniff69 wrote:Toby Flenderson wrote:KenKaniff69 wrote: I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent compare to prior builds. I have seen lai dai's one shot soma's on more occasions than I have seen them do 1k damage or less. Swarms are the same way. There are times where a packed AV grenade does 1800 damage to my tank, even though it claims to only do 1300. Once again, going of what i have noticed as the person who has gone through half a million isk in their mercenary experience and seen it all.
Well 4 Lai Dai at 1,720 would be 6,880 base and so 9,180 with the 1.35 armo efficiency. This means that your resistance/reps would have to stop about 3,480 damage in the time it took the 4 Lai Dai to hit you or you're toast. Correct me if I'm wrong but it seems like you're implying that the main issue is the weak spot multiplier being glitched to all parts of the tank. If this were the case then the 4 Lai Dai would do 12,539 damage. But you survived the first 3 Lai Dai which would do 9,401 with the glitch which bumps the amount of damage you'd have compensate for through resistance/reps up to 3,700 in the time it takes to throw 3 Lai Dai. Now 3,700 is the minimum damage needed to "avoid" if you assume that the tank survives at 1hp (in reality it could be surviving at higher hp). Are you modules/skills high enough to pull off that kind of survivability? It seems like a tall order but to support this glitch theory I think you'd need to be able to pull that off for the numbers to work. Again, I'm not calling you out or anything. Just trying to reconcile my skepticism using your experience as a tanker and my experience using AV. It's rare I actually find someone to have a real discussion with about this ty for being rational. It seems that way more times than not as the entire tank is a weak spot. AV grenades seem to range so wide in their damage outputs and there has to be something beyond the weak spot, efficiency, and resistances. Perhaps there is a code glitch or something along those lines. CCP would be the only one who can answer that question and they seem to to take very little on player feedback in regards to vehicles and AV. Fair enough. I admit that I have thought that as well but just threw it up to ranges in tank armor. Then again, I'm not inside the tank to see the results so I will take your word for it. Thanks for helping me understand the other side of the argument. In general how do you feel about the vehicle changes? I've seen nerfs to AV and changes to vehicles and I know it's premature to say one will be superior over the other but it just looks like AV is reduced greatly. Are the vehicle changes a nerf as well in your opinion? In relation to this weakspot problem ... Is it possible the splash damage of grenades is hitting the weakspot ? Maybe that's then being calculated as a secondary damage on top of the direct hit, so you're effectively getting 2 direct hits for the price of one.
I wonder if the devs could look into this ? As it's not really something that can be tested ingame. |
Needless Sacermendor
Red Fox Brigade
553
|
Posted - 2013.10.30 13:01:00 -
[135] - Quote
Arkena Wyrnspire wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7 Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME' My appologies ... as I'd said previously, I thought you were debating something else, but it was late and I was going to bed, so I just left it after he 'supposedly' quoted what you said.
Again appologies for taking his word. |
Atiim
Living Like Larry Schwag
465
|
Posted - 2013.10.30 13:08:00 -
[136] - Quote
Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. Swarm launcher's path and targeting is not controlled by the user, so hitting a weak spot is very rare.
1,478 multiplied by two, not three (even more proof that you don't use AV) . And with slow lock times, coupled by the fact that the tank would not have been standing still while doing this means that The most he could have possibly done is 2,956 HP
Here is a tip, use a swarm launcher before talking about them, it usually helps
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
|
Killar-12
The Corporate Raiders Top Men.
1582
|
Posted - 2013.10.30 14:04:00 -
[137] - Quote
Swarms need range if they are to be low damage..
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
|
Takahiro Kashuken
Red Star. EoN.
1565
|
Posted - 2013.10.30 14:09:00 -
[138] - Quote
So i pretty much skipped the past 6 pages because it goes somehting like this
Vehicle pilots use logic and AV are crying because they cannot solo vehicles anymore with an I WIN button
Big problem is these AV scrubs are basing everything off of scrubby pub matches, PC is where it should be balanced,
I play PC everyday, go up against proto AV everything too in my basic tank with basic mods and its defences are simply not enough, not against proto AV because i dont have a proto tank and mods
I can play pubs and maybe stomp and go 40-0 because no AV is about which isnt my problem its the enemys problem
But with pubs you can play solo and come up against 2 6man squads, not your fault its lack of match making
Balancing for pubs is just a bad idea since pubs is unbalanced with just 1 6man squad against randoms anyways, PC is coordinated teamwork from both sides to get an objective and win the match
The vehicles and AV rebalancing may actually give vehicles a role in PC and a chance to be a game changer maybe but at least it maybe be able to hold its own and actually tank something
But if it ruins pubs i couldnt care less because matchmaking is broke and i cant help it, but when team deploy comes in i will be in FW earning LP
This is only the 1st set of actual nerfs that AV has recieved in over 6months of consistant buffs and i expect alot will quit AV because teamwork is an alien concept to them but will still cry when a tank is on the field wrecking **** unopposed because the infantry let them
|
Toby Flenderson
research lab
100
|
Posted - 2013.10.30 19:34:00 -
[139] - Quote
Takahiro Kashuken wrote:So i pretty much skipped the past 6 pages because it goes somehting like this
Vehicle pilots use logic and AV are crying because they cannot solo vehicles anymore with an I WIN button
Big problem is these AV scrubs are basing everything off of scrubby pub matches, PC is where it should be balanced,
I play PC everyday, go up against proto AV everything too in my basic tank with basic mods and its defences are simply not enough, not against proto AV because i dont have a proto tank and mods
I can play pubs and maybe stomp and go 40-0 because no AV is about which isnt my problem its the enemys problem
But with pubs you can play solo and come up against 2 6man squads, not your fault its lack of match making
Balancing for pubs is just a bad idea since pubs is unbalanced with just 1 6man squad against randoms anyways, PC is coordinated teamwork from both sides to get an objective and win the match
The vehicles and AV rebalancing may actually give vehicles a role in PC and a chance to be a game changer maybe but at least it maybe be able to hold its own and actually tank something
But if it ruins pubs i couldnt care less because matchmaking is broke and i cant help it, but when team deploy comes in i will be in FW earning LP
This is only the 1st set of actual nerfs that AV has recieved in over 6months of consistant buffs and i expect alot will quit AV because teamwork is an alien concept to them but will still cry when a tank is on the field wrecking **** unopposed because the infantry let them
One could just as easily have summarized it the other way. For example, "Vehicle users cry because they can be killed and AV users are the reasonable ones leveling out the playing field".
As far as matchmaking being broken I also disagree. I've been in more close games since 1.5 than I have been in the last few months. Especially with squad finder. It's so easy to form squads now and if someone isn't joining them and then complaining that it's unfair to be put against them then I don't know what to say to them.
I also disagree with using PC to balance things. If more people play in pub matches then basing everything off of PC wouldn't represent the conditions found in most games for most people.
Also if teamwork is so important why not complain that more people don't support tanks? I've seen logi jeeps keep tanks alive and multiple gunners can help take out the infantry trying to spam AV nades.
You're coming off as just another elitist "I'm right and you're wrong because I just am" type of voice right now. Maybe try and consider that more than just EoN plays this game. |
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 21:18:00 -
[140] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. Swarm launcher's path and targeting is not controlled by the user, so hitting a weak spot is very rare. 1,478 multiplied by two, not three (even more proof that you don't use AV) . And with slow lock times, coupled by the fact that the tank would not have been standing still while doing this means that The most he could have possibly done is 2,956 HP Here is a tip, use a swarm launcher before talking about them, it usually helps I hit him three times that's why I multiplied by three you idiot you know that too because you asked me how I reloaded in time.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
|
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 21:25:00 -
[141] - Quote
Needless Sacermendor wrote:Arkena Wyrnspire wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7 Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME' My appologies ... as I'd said previously, I thought you were debating something else, but it was late and I was going to bed, so I just left it after he 'supposedly' quoted what you said. Again appologies for taking his word. With text
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank.
If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around.
You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them.
As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them.
The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid.[/quote]
I added 2 exclamation points around were I pulled the info I'll have to check the math but I do agree that it's probably impossible to 2 shot a MLT tank with MLT swarms will get back to you on that, I was just pointing out the BS that you added about not being able to do it with Prof V 5 dmg mods and a proto swarm.
Page 4 comment 75 for unaltered version.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 21:28:00 -
[142] - Quote
Arkena Wyrnspire wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7 Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME' He read it therefore I assumed he knew the context plus it was not in accurate.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
jerrmy12 kahoalii
Ultramarine Corp
78
|
Posted - 2013.10.30 21:46:00 -
[143] - Quote
Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears aww, a av QQ'r that gets mad when he can't solo a good fit tank, how cute |
Justin Tymes
Dem Durrty Boyz Public Disorder.
465
|
Posted - 2013.10.30 21:49:00 -
[144] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears aww, a av QQ'r that gets mad when he can't solo a good fit tank, how cute
Wouldn't be problem if it took more than 1 man to operate a tank. But it doesn't, and it creates an obvious numerical advantage when you cannot do so. |
Needless Sacermendor
Red Fox Brigade
555
|
Posted - 2013.10.30 22:11:00 -
[145] - Quote
Justin Tymes wrote:jerrmy12 kahoalii wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears aww, a av QQ'r that gets mad when he can't solo a good fit tank, how cute Wouldn't be problem if it took more than 1 man to operate a tank. But it doesn't, and it creates an obvious numerical advantage when you cannot do so. Ahh we've reached that stage in every HAV/AV thread were they start whining about how much isk and sp it costs and how it should take multiple people to take them out, even though they earnt all that sp by spamming infinate ammo at unskilled infantry in a easy mode steel box invulnerable to all but a few weapons ... aww they have it so hard ! |
Atiim
Living Like Larry Schwag
467
|
Posted - 2013.10.30 22:21:00 -
[146] - Quote
Void Echo wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears don't bring me into this scrub... im done arguing and debating the non-existing balance.. especially with biased pricks like you. the biggest thing going against you is that you are a tank driver yet your advocating tanks being nerfed even more so that even complete retards like you can solo your own tank by yourself with militia AV. your a giant contradiction and will never have any respect from anyone other than lukeboy and the others who have stated before that they want this to be call of duty without vehicles. WHEN FOR THE LOVE OF GOD ALMIGHTY HAVE I EVER SAID THAT I WANT TANKS TO BE NERFED?
Anyways, actually the fact that I am a tank driver who sides with AV is the best thing I have going for me currently, as despite your thoughts, makes me quite possibly one of the only people who's opinion matters, as unlike 90% of the community, I have seen everything from all points of views, as I am quite literally everything in this game, from Heavies and Scouts, to Assault and Logistics, to even Tanker and AV.
The fact that you are a tanker without PRO AV and call me a biased prick at the same time is laughably pathetic, as anyone with half a brain on these forums would be laughing at you by now.
You are actually a walking definition of hypocrisy, considering that you tell people "HTFU you aren't a tanker, so your opinions don't matter", yet you are the first one to jump when people tell you "HTFU you aren't AV, so your opinions don't matter.
No MLT AV with no skills invested have ever soloed a well fitted tank, and I have never once said nor implied the following:
- Tanks should be nerfed
- AV should be buffed
- I should solo with MLT AV
- "HTFU your opinions don't matter" (except to counter the arguments of those who have said similar)
The fact that you imply that I have said any of this is dumbfounding, as that would mean you don't even completely read and comprehend what I am saying, heck I even had a post of you admitting to this yourself.
I have done literally nothing but try to explain things from the view of AV, yet some people still said "HTFU lukeoboy you aren't a real tanker because you side with AV". Well now that this argument was thrown out the window by your own video (which we've yet to see), you have absolutely nothing to counter my truth.
The respect the community has won't matter, as if something is wrong it's wrong, no matter how many people support the contrary. And if you ask people who know me in-game, they will tell you just how un-biased I truly am.
And as far as my tank and your tank goes Mine>Yours. I won't explain why in this post, because I want you to have some time to think about this before you talk about my "**** Fit"
TL;DR: I am quite literally one of the most non-biased person this forum has and will ever see
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
|
Atiim
Living Like Larry Schwag
467
|
Posted - 2013.10.30 22:22:00 -
[147] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears aww, a av QQ'r that gets mad when he can't solo a good fit tank, how cute Refer to my last post ^^^
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
|
Void Echo
Blades of Dust
2005
|
Posted - 2013.10.30 22:38:00 -
[148] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears don't bring me into this scrub... im done arguing and debating the non-existing balance.. especially with biased pricks like you. the biggest thing going against you is that you are a tank driver yet your advocating tanks being nerfed even more so that even complete retards like you can solo your own tank by yourself with militia AV. your a giant contradiction and will never have any respect from anyone other than lukeboy and the others who have stated before that they want this to be call of duty without vehicles. WHEN FOR THE LOVE OF GOD ALMIGHTY HAVE I EVER SAID THAT I WANT TANKS TO BE NERFED? Anyways, actually the fact that I am a tank driver who sides with AV is the best thing I have going for me currently, as despite your thoughts, makes me quite possibly one of the only people who's opinion matters, as unlike 90% of the community, I have seen everything from all points of views, as I am quite literally everything in this game, from Heavies and Scouts, to Assault and Logistics, to even Tanker and AV. The fact that you are a tanker without PRO AV and call me a biased prick at the same time is laughably pathetic, as anyone with half a brain on these forums would be laughing at you by now. You are actually a walking definition of hypocrisy, considering that you tell people "HTFU you aren't a tanker, so your opinions don't matter", yet you are the first one to jump when people tell you "HTFU you aren't AV, so your opinions don't matter. No MLT AV with no skills invested have ever soloed a well fitted tank, and I have never once said nor implied the following:
- Tanks should be nerfed
- AV should be buffed
- I should solo with MLT AV
- "HTFU your opinions don't matter" (except to counter the arguments of those who have said similar)
The fact that you imply that I have said any of this is dumbfounding, as that would mean you don't even completely read and comprehend what I am saying, heck I even had a post of you admitting to this yourself. I have done literally nothing but try to explain things from the view of AV, yet some people still said "HTFU lukeoboy you aren't a real tanker because you side with AV". Well now that this argument was thrown out the window by your own video (which we've yet to see), you have absolutely nothing to counter my truth. The respect the community has won't matter, as if something is wrong it's wrong, no matter how many people support the contrary. And if you ask people who know me in-game, they will tell you just how un-biased I truly am. And as far as my tank and your tank goes Mine>Yours. I won't explain why in this post, because I want you to have some time to think about this before you talk about my "**** Fit" TL;DR: I am quite literally one of the most non-biased person this forum has and will ever see
like I said, im not getting dragged into this.... the fact that you side with av in the non-existing balance makes you the biggest contradiction in the game, and yes we have proof that you want tanks to be non existing.... your posts say it all... when we want a buff, you come here saying no we should be nerfed because you can solo us.
and about your tank... there is no possibly way you know more about tanks in your mere 4 months than someone like me who has used tanks for over a year.
every point you make makes you look weaker and more stupid. tanks are the biggest joke in the game next to dropships, if my SP and ISK investment doesn't make me higher level than you along with my experience, then why the hell is there personal investment in this game? might as well play call of duty and be a mindless gun slinging grunt like you.
Gallente Pure Blood
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3806
|
Posted - 2013.10.30 22:39:00 -
[149] - Quote
Atiim wrote: WHEN FOR THE LOVE OF GOD ALMIGHTY HAVE I EVER SAID THAT I WANT TANKS TO BE NERFED?
Anyways, actually the fact that I am a tank driver who sides with AV is the best thing I have going for me currently,
And I'm former AV that sides with Tanks.....what's your point?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
|
Posted - 2013.10.30 22:41:00 -
[150] - Quote
Funny how he ignores everything I said.... It all must be true then, no? |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |