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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4427
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Posted - 2013.10.29 20:05:00 -
[1] - Quote
KenKaniff69 wrote: AV grenades are nothing but a lie on CCP's part. The stories are true of the proto lai dai packed AV dealing somewhere between 3000-4000 damage per grenade. My typical tank with close to 12k ehp went pop after roughly 4 the other day. Based on CCP's lies they say they will be reduced to 1470-1015. Their figures are off by a factor of 1.5 at the very least. The old proto AV grenade dealt 2592 damage. According to what I just found they will yield 1788 damage. This equates to 2414 damage to armor and 1430 to shield.
You are wrong. Either you are calculating resistances incorrectly or you are simply mistaken.
Empirical evidence to the contrary. Demonstrating a packed AV grenade vs vehicle armour.
Base packed AV grenade damage - 1312.50 HP.
6488 armour HP -> 4977 armour HP. Total damage 1511. This is in line with the explosive damage modifier being 120% - Here the modifier is approximately the same.
I will happily test again if you feel this was unfair.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4427
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Posted - 2013.10.29 20:38:00 -
[2] - Quote
KenKaniff69 wrote:Arkena Wyrnspire wrote:KenKaniff69 wrote: AV grenades are nothing but a lie on CCP's part. The stories are true of the proto lai dai packed AV dealing somewhere between 3000-4000 damage per grenade. My typical tank with close to 12k ehp went pop after roughly 4 the other day. Based on CCP's lies they say they will be reduced to 1470-1015. Their figures are off by a factor of 1.5 at the very least. The old proto AV grenade dealt 2592 damage. According to what I just found they will yield 1788 damage. This equates to 2414 damage to armor and 1430 to shield.
You are wrong. Either you are calculating resistances incorrectly or you are simply mistaken. Empirical evidence to the contrary. Demonstrating a packed AV grenade vs vehicle armour. Base packed AV grenade damage - 1312.50 HP. 6488 armour HP -> 4977 armour HP. Total damage 1511. This is in line with the explosive damage modifier being 120% - Here the modifier is approximately the same. I will happily test again if you feel this was unfair. Something is broken then because I have regularly watch squadmates take out soma's with one AV grenade. It wouldn't surprise me at all if there was a glitch in the coding or something. My calculations match in game results. Your example is an isolated situation that is very close to what a packed AV grenade does on paper.
Please suggest a situation in which an AV grenade will do more than the damage it should do. Also, I would greatly appreciate something more than anecdotal evidence.
I will quite happily test this for you. If you can provide a specific situation in which an AV grenade will do more damage than it should I will gladly test it and record.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4427
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Posted - 2013.10.29 20:56:00 -
[3] - Quote
KenKaniff69 wrote:Arkena Wyrnspire wrote: Please suggest a situation in which an AV grenade will do more than the damage it should do. Also, I would greatly appreciate something more than anecdotal evidence.
I will quite happily test this for you. If you can provide a specific situation in which an AV grenade will do more damage than it should I will gladly test it and record.
That's the thing I am I talking about. AV grenades are well known for going off the charts with their damage. It is like they ignore their limitations and automatically see the whole tank as the weak spot. IDK, neither does CCP as they have never explained this to anyone. Throw a lai dai between the rear armor plates of any tank.
So, throw a Lai Dai at the weakspot of a tank? Alright. It will be done.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4428
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Posted - 2013.10.29 22:27:00 -
[4] - Quote
KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks 1320*1.35*2=3564. Two volleys and the tank goes down.
Except even a Soma has more HP than that. After the rebalance, it has 4000 armour HP unfitted, in addition to the 1200 shields which will soak up lots of explosive damage.
1320*0.80 = 1056 - so the shields can soak up an entire volley on their own, with 144 shield HP remaining. 144/0.80 = 180, and so it will soak up 180 damage out of the next volley which starts to go into armour, leaving 1140 raw damage remaining.
Now, I am quite certain that the excessively high explosive damage doesn't exist and the actual modifier is 20% more damage, but I will do these numbers assuming the +35% modifier.
1140*1.35 = 1539 armour damage, leaving 2461 armour HP remaining on the Soma. The next volley does full damage as there are no shields to soak up the damage. 1320*1.35 = 1782 armour damage, leaving 679 armour HP remaining on the Soma.
The next volley will obviously kill it. Thus, it takes four vollies of a current militia swarm launcher to kill a completely unfitted Soma.
However, the swarm launcher damage has been reduced significantly, from 330 to 220 per rocket. Again assuming that the explosive modifier is higher than it actually is, let's calculate how long it will take for an MLT swarm launcher to kill a Soma sitting still.
220*4 = 880 880*0.80 = 704, 1200-704 = 496 shield HP remaining. 496/0.80 = 620, taking 620 raw damage out of the next volley, leaving 260 raw damage acting on the armour. 260*1.35 = 351 armour damage, leaving 3649 armour HP remaining.
The next volley has no shields to soak up any damage. 880*1.35% = 1188 armour damage, leaving 2461 armour HP remaining.
Naturally, the next vollies will still do the same damage. The next volley will do another 1188 damage, leaving 1273 armour HP remaining. The volley after that will do another 1188 damage, leaving just 85 armour HP remaining. The volley after that is the final volley and will kill the tank.
That's a total of 5 vollies from a militia swarm launcher to take out a militia tank, assuming the excessively high explosive modifier which I do not believe actually exists. Notably, you also have to reload twice during that process, increasing the time to kill the tank significantly.
That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4430
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Posted - 2013.10.29 22:34:00 -
[5] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:
That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading.
Arkena, you know better than to post up numbers in the forums. Logic and deductive reasoning is like witchcraft in these parts.
1 million isk says nobody in this thread will capitulate gracefully.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4437
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Posted - 2013.10.29 23:11:00 -
[6] - Quote
Flix Keptick wrote:Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30 *ahem* this is part of your contract (repeat after me): "everything i've ever said on the subject of game balance, specifically balancing vehicles and AV is wrong, its so wrong that i feel sick that i even thought of them, and the fact that i spoke them makes me want to leap in front of a moving lav. i hereby retract all of my comments and enter an agreement with the dust community that it will not troll you overly and whack you with the logic bat too often on the basis that i will now refrain from posting in any vehicle or AV thread, this agreement is binding and can and will be edited in the future if the community deems it necessary." thanks ghbgh <---- quite sure I made a mistake there
gbghg, I think.
Nobody gets his name right.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4439
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Posted - 2013.10.29 23:23:00 -
[7] - Quote
Benjamin Ciscko wrote: Reinforcements have arrived.
None of them have dared take on my post yet.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4439
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Posted - 2013.10.29 23:49:00 -
[8] - Quote
KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this.
What is your stance on the survivability of HAVs after the changes?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4439
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Posted - 2013.10.30 00:15:00 -
[9] - Quote
KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank.
If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around.
You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them.
As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them.
The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4456
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Posted - 2013.10.30 06:59:00 -
[10] - Quote
Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all.
Can you read?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4456
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Posted - 2013.10.30 07:01:00 -
[11] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7
Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME'
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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