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Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
213
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Posted - 2013.10.29 22:51:00 -
[61] - Quote
Arkena Wyrnspire wrote:Aeon Amadi wrote:Arkena Wyrnspire wrote:
That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading.
Arkena, you know better than to post up numbers in the forums. Logic and deductive reasoning is like witchcraft in these parts. 1 million isk says nobody in this thread will capitulate gracefully.
One shouldn't take sucker bets...
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Atiim
Living Like Larry Schwag
462
|
Posted - 2013.10.29 22:58:00 -
[62] - Quote
Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
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Flix Keptick
Red Star. EoN.
876
|
Posted - 2013.10.29 23:02:00 -
[63] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30
*ahem* this is part of your contract (repeat after me):
"everything i've ever said on the subject of game balance, specifically balancing vehicles and AV is wrong, its so wrong that i feel sick that i even thought of them, and the fact that i spoke them makes me want to leap in front of a moving lav. i hereby retract all of my comments and enter an agreement with the dust community that it will not troll you overly and whack you with the logic bat too often on the basis that i will now refrain from posting in any vehicle or AV thread, this agreement is binding and can and will be edited in the future if the community deems it necessary."
thanks ghbgh <---- quite sure I made a mistake there
Please don't
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4437
|
Posted - 2013.10.29 23:11:00 -
[64] - Quote
Flix Keptick wrote:Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30 *ahem* this is part of your contract (repeat after me): "everything i've ever said on the subject of game balance, specifically balancing vehicles and AV is wrong, its so wrong that i feel sick that i even thought of them, and the fact that i spoke them makes me want to leap in front of a moving lav. i hereby retract all of my comments and enter an agreement with the dust community that it will not troll you overly and whack you with the logic bat too often on the basis that i will now refrain from posting in any vehicle or AV thread, this agreement is binding and can and will be edited in the future if the community deems it necessary." thanks ghbgh <---- quite sure I made a mistake there
gbghg, I think.
Nobody gets his name right.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 23:13:00 -
[65] - Quote
Flix Keptick wrote:Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30 *ahem* this is part of your contract (repeat after me): "everything i've ever said on the subject of game balance, specifically balancing vehicles and AV is wrong, its so wrong that i feel sick that i even thought of them, and the fact that i spoke them makes me want to leap in front of a moving lav. i hereby retract all of my comments and enter an agreement with the dust community that it will not troll you overly and whack you with the logic bat too often on the basis that i will now refrain from posting in any vehicle or AV thread, this agreement is binding and can and will be edited in the future if the community deems it necessary." thanks ghbgh <---- quite sure I made a mistake there Reinforcements have arrived.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4439
|
Posted - 2013.10.29 23:23:00 -
[66] - Quote
Benjamin Ciscko wrote: Reinforcements have arrived.
None of them have dared take on my post yet.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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KenKaniff69
Subdreddit Test Alliance Please Ignore
799
|
Posted - 2013.10.29 23:29:00 -
[67] - Quote
Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4439
|
Posted - 2013.10.29 23:49:00 -
[68] - Quote
KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this.
What is your stance on the survivability of HAVs after the changes?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
799
|
Posted - 2013.10.29 23:49:00 -
[69] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks 1320*1.35*2=3564. Two volleys and the tank goes down. Except even a Soma has more HP than that. After the rebalance, it has 4000 armour HP unfitted, in addition to the 1200 shields which will soak up lots of explosive damage. 1320*0.80 = 1056 - so the shields can soak up an entire volley on their own, with 144 shield HP remaining. 144/0.80 = 180, and so it will soak up 180 damage out of the next volley which starts to go into armour, leaving 1140 raw damage remaining. Now, I am quite certain that the excessively high explosive damage doesn't exist and the actual modifier is 20% more damage, but I will do these numbers assuming the +35% modifier. 1140*1.35 = 1539 armour damage, leaving 2461 armour HP remaining on the Soma. The next volley does full damage as there are no shields to soak up the damage. 1320*1.35 = 1782 armour damage, leaving 679 armour HP remaining on the Soma. The next volley will obviously kill it. Thus, it takes four vollies of a current militia swarm launcher to kill a completely unfitted Soma. However, the swarm launcher damage has been reduced significantly, from 330 to 220 per rocket. Again assuming that the explosive modifier is higher than it actually is, let's calculate how long it will take for an MLT swarm launcher to kill a Soma sitting still. 220*4 = 880 880*0.80 = 704, 1200-704 = 496 shield HP remaining. 496/0.80 = 620, taking 620 raw damage out of the next volley, leaving 260 raw damage acting on the armour. 260*1.35 = 351 armour damage, leaving 3649 armour HP remaining. The next volley has no shields to soak up any damage. 880*1.35% = 1188 armour damage, leaving 2461 armour HP remaining. Naturally, the next vollies will still do the same damage. The next volley will do another 1188 damage, leaving 1273 armour HP remaining. The volley after that will do another 1188 damage, leaving just 85 armour HP remaining. The volley after that is the final volley and will kill the tank. That's a total of 5 vollies from a militia swarm launcher to take out a militia tank, assuming the excessively high explosive modifier which I do not believe actually exists. Notably, you also have to reload twice during that process, increasing the time to kill the tank significantly. That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading. In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
799
|
Posted - 2013.10.29 23:51:00 -
[70] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this. What is your stance on the survivability of HAVs after the changes? Shield tanks will be worthless if there are two or more people firing at them at once. Armor tanks are going to be like survivable for about one minute before having to retreat behind the redline. Ammo will be a huge concern given the designs of the new sockets they are moving towards, as is the ability of the tank to use cover to avoid AV fire. |
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Benjamin Ciscko
The Generals EoN.
166
|
Posted - 2013.10.29 23:58:00 -
[71] - Quote
Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
801
|
Posted - 2013.10.30 00:02:00 -
[72] - Quote
Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. WHOA THERE BENNY BOY!!! That math went right over Atiim's head. Let him contact Arkena Wyrkomi and have her do the math for him and attempt to prove how a class that has been nerfed by 33% ONCE cant kill a role that has been nerfed now 4 or 5 times. |
Beld Errmon
The Southern Legion The Umbra Combine
1065
|
Posted - 2013.10.30 00:13:00 -
[73] - Quote
Its ground hog day and once again the peasants are arguing above their pay grade. |
Benjamin Ciscko
The Generals EoN.
167
|
Posted - 2013.10.30 00:15:00 -
[74] - Quote
I find it funny how people complain how they can't take out tanks yet you know their doing it wrong but they don't understand some guy who I doubt had any proficiency in FG whined about tanks being OP because he couldn't take a tank out who had obviously all his mods maxed while he was using a std suit so he was losing out on 5% damage, was using an advanced forge so he was losing out on base damage, and was clearly not hitting or aiming for the weak spot with his 2 proto swarm friends.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4439
|
Posted - 2013.10.30 00:15:00 -
[75] - Quote
KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank.
If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around.
You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them.
As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them.
The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Benjamin Ciscko
The Generals EoN.
167
|
Posted - 2013.10.30 00:18:00 -
[76] - Quote
KenKaniff69 wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. WHOA THERE BENNY BOY!!! That math went right over Atiim's head. Let him contact Arkena Wyrkomi and have her do the math for him and attempt to prove how a class that has been nerfed by 33% ONCE cant kill a role that has been nerfed now 4 or 5 times. LOL I put called instead of killed.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals EoN.
167
|
Posted - 2013.10.30 00:24:00 -
[77] - Quote
KenKaniff69 wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. WHOA THERE BENNY BOY!!! That math went right over Atiim's head. Let him contact Arkena Wyrkomi and have her do the math for him and attempt to prove how a class that has been nerfed by 33% ONCE cant kill a role that has been nerfed now 4 or 5 times. What swarms don't understand is while we wait for a fix in tanks AV gets buffed so it's a double effect not only do we get nerfs they get buffs. Imagine if we got a 10% hp buff and swarm changes were deployed now that's the equivalent except much lighter for AV.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
802
|
Posted - 2013.10.30 00:28:00 -
[78] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank. If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around. You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them. As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them. The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid. Driving around though hills as you avoid paved roads and wide open areas will cause you to love 1200 shield or more. I am not going to slow down just because the terrain is removing my shields. After all I am an armor tank. Once again, go drive a tank and you will witness this beautiful feature.
2385 is the amount of damage proto swarms deal to armor tanks post 1.7 or whenever they implement the rework, 2.0 I predict. If you want me to talk about balance now, then try 2 K damage with 47% resist and over 3500 damage without resist. You clearly don't understand how OP this stuff is. Doc DDD has dropped tanks in two hits before from full health. If you play or know anything about vehicles, then you know about Doc's swarms.
Tanks in 1.8+ will struggle to recover from the same problems they face now. AV got nerfed by 1/3. Tanks got it much worse than that once again. Vehicles are not becoming more fun, only more painful.
I play quite a bit. Dust only has a few thousand players left. I should see you if you claim to know so much and play. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
802
|
Posted - 2013.10.30 00:30:00 -
[79] - Quote
Benjamin Ciscko wrote:KenKaniff69 wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. WHOA THERE BENNY BOY!!! That math went right over Atiim's head. Let him contact Arkena Wyrkomi and have her do the math for him and attempt to prove how a class that has been nerfed by 33% ONCE cant kill a role that has been nerfed now 4 or 5 times. What swarms don't understand is while we wait for a fix in tanks AV gets buffed so it's a double effect not only do we get nerfs they get buffs. Imagine if we got a 10% hp buff and swarm changes were deployed now that's the equivalent except much lighter for AV. To bad hp is going down in 1.8 along with ehp AND the ability to maintain that ehp due to the large module cool down times. |
Benjamin Ciscko
The Generals EoN.
167
|
Posted - 2013.10.30 00:31:00 -
[80] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank. If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around. You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them. As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them. The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid. So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
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Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 00:36:00 -
[81] - Quote
Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ... |
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 00:38:00 -
[82] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank. If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around. You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them. As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them. The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid. so you drive in a predictable pattern in the open?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 00:39:00 -
[83] - Quote
Needless Sacermendor wrote:Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ... moar reinforcements to crush ignorant AV.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 00:41:00 -
[84] - Quote
Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! |
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 00:45:00 -
[85] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
802
|
Posted - 2013.10.30 00:46:00 -
[86] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! Since you lazy AV players, who have no idea about even 1 out of the 100 things you have to know to run a tank, argue to death how their shouldn't be any hulls over std or modules over std I am concerned about this as a balance issue. As far as i'm concerned, advanced and proto AV should not exist until there are the proper tanks AND modules to use it against. |
Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 00:47:00 -
[87] - Quote
Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys.
Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! |
KenKaniff69
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.10.30 00:50:00 -
[88] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! tis funny you say this considering every match there is an IA forge or Wyrkomi swarm launcher no matter the game mode or what the BS matchmaking system decides it wants to do. |
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 00:52:00 -
[89] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! Edit 2 : Bed time anyhow ... have fun o7 I want a Proto nerf / removal because it's quicker then the introduction of pro vehicles, once pro vehicles come in you can have your once OP swarms back.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 00:54:00 -
[90] - Quote
KenKaniff69 wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! tis funny you say this considering every match there is an IA forge or Wyrkomi swarm launcher no matter the game mode or what the BS matchmaking system decides it wants to do. That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally ! |
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