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KenKaniff69
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.10.30 00:55:00 -
[91] - Quote
Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! Edit 2 : Bed time anyhow ... have fun o7 I want a Proto nerf / removal because it's quicker then the introduction of pro vehicles, once pro vehicles come in you can have your once OP swarms back. But that might make them use the T-word |
KenKaniff69
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.10.30 00:56:00 -
[92] - Quote
Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally !
Ever hear of drop uplinks? |
Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 00:56:00 -
[93] - Quote
Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! Edit 2 : Bed time anyhow ... have fun o7 I want a Proto nerf / removal because it's quicker then the introduction of pro vehicles, once pro vehicles come in you can have your once OP swarms back. I'd be happy with that ... seems counter productive to balance all tiers of one thing against just the basic level of something else ... whatever it is you're putting on the scales ... once the rest is added you've got to RE-balance the other side ! |
Toby Flenderson
research lab
100
|
Posted - 2013.10.30 00:58:00 -
[94] - Quote
KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Atiim wrote:Lai Dai deals somewhere around 1700 damage At least try using them Once again read the post Mr. I have no idea about resist. The numbers don't add up and real word evidence suggests else wise. Go away troll. Your ideas are not valid on anything related with vehicles. You have no idea about anything I just posted. Once again, I already knew about hardners, I just didn't use them (or nitrous And if your using that logic, the why not HTFU about AV as you sure as heck don't use them or have any idea of what your talking about when it comes to AV And if you look at the marketplace stats, they do around 1720 damage. Right from my post 1720 dmg *1.35 armor efficiency*1.3 weak spot glitch=3018.6 dmg. The weak spot seams to be all over the tank, which then makes all of CCP's AV grenade numbers off by a factor between 1.5 or 2. Prove my math wrong please.
I don't think this is right either from experience but I'm willing to listen to reason if you have some explanation for the very common scenario I'll share with you. I try to take out tanks with PLC and Lai Dai grenades in the following obvious way...
1. PLC the shields away 2. Toss the Lai Dais 3. Try to hit it with the PLC if it survives
I probably have about a 50% success rate after step 3. If your 3,000 damage figure is correct than they would have to have over 9,000 armor. This is rarely the case as I have squad mates tell me how much armor it has at full before I chase after it so that I can act accordingly. Typically I hear numbers between 5,000-7,000 armor. Shields are more than destroyed by my proto to PLC so I can only assume that all 9,000 damage goes into the tanks armor. I understand that tanks have resistance and reps but for how fast this all happens I don't see how they can survive roughly 11,000 damage in about 4 seconds when caught off guard followed by another PLC shot half of the time.
If I am just missing some huge mechanic to tanking or messing up on math please let me know. But if you're claiming CCP has lied about the damage done by AV nades then I'd be interested in hearing your explanation for these encounters and how the grenades still can't destroy weakened tanks.
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Needless Sacermendor
Red Fox Brigade
552
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Posted - 2013.10.30 00:59:00 -
[95] - Quote
KenKaniff69 wrote:Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally !
Ever hear of drop uplinks? Yeah cos people are gonna go for the option of leaving that threat alive that's been raping them for insta-deaths n just run to the other side of the map to drop an uplink cos people are tolerant like that ... NO they're gonna spend some points in swarms or grenades n get some vengeance. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.10.30 01:06:00 -
[96] - Quote
Needless Sacermendor wrote:KenKaniff69 wrote:Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally !
Ever hear of drop uplinks? Yeah cos people are gonna go for the option of leaving that threat alive that's been raping them for insta-deaths n just run to the other side of the map to drop an uplink cos people are tolerant like that ... NO they're gonna spend some points in swarms or grenades n get some vengeance. It is a 50 ton piece of reinforced polycrystaline steel you know...that suffers from poor hit detection, horrible radar, and lack of vehicle locks. If throw a drop uplink on a building and one guy spawns with proto AV, the show is over. |
Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 01:08:00 -
[97] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! Edit 2 : Bed time anyhow ... have fun o7
[Quote] A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks [Quote]
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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KenKaniff69
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.10.30 01:12:00 -
[98] - Quote
Toby Flenderson wrote:KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Atiim wrote:Lai Dai deals somewhere around 1700 damage At least try using them Once again read the post Mr. I have no idea about resist. The numbers don't add up and real word evidence suggests else wise. Go away troll. Your ideas are not valid on anything related with vehicles. You have no idea about anything I just posted. Once again, I already knew about hardners, I just didn't use them (or nitrous And if your using that logic, the why not HTFU about AV as you sure as heck don't use them or have any idea of what your talking about when it comes to AV And if you look at the marketplace stats, they do around 1720 damage. Right from my post 1720 dmg *1.35 armor efficiency*1.3 weak spot glitch=3018.6 dmg. The weak spot seams to be all over the tank, which then makes all of CCP's AV grenade numbers off by a factor between 1.5 or 2. Prove my math wrong please. I don't think this is right either from experience but I'm willing to listen to reason if you have some explanation for the very common scenario I'll share with you. I try to take out tanks with PLC and Lai Dai grenades in the following obvious way... 1. PLC the shields away 2. Toss the Lai Dais 3. Try to hit it with the PLC if it survives I probably have about a 50% success rate after step 3. If your 3,000 damage figure is correct than they would have to have over 9,000 armor. This is rarely the case as I have squad mates tell me how much armor it has at full before I chase after it so that I can act accordingly. Typically I hear numbers between 5,000-7,000 armor. Shields are more than destroyed by my proto to PLC so I can only assume that all 9,000 damage goes into the tanks armor. I understand that tanks have resistance and reps but for how fast this all happens I don't see how they can survive roughly 11,000 damage in about 4 seconds when caught off guard followed by another PLC shot half of the time. If I am just missing some huge mechanic to tanking or messing up on math please let me know. But if you're claiming CCP has lied about the damage done by AV nades then I'd be interested in hearing your explanation for these encounters and how the grenades still can't destroy weakened tanks. I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent compare to prior builds. I have seen lai dai's one shot soma's on more occasions than I have seen them do 1k damage or less. Swarms are the same way. There are times where a packed AV grenade does 1800 damage to my tank, even though it claims to only do 1300. Once again, going of what i have noticed as the person who has gone through half a million isk in their mercenary experience and seen it all. |
Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 01:28:00 -
[99] - Quote
KenKaniff69 wrote:Needless Sacermendor wrote:KenKaniff69 wrote:Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally !
Ever hear of drop uplinks? Yeah cos people are gonna go for the option of leaving that threat alive that's been raping them for insta-deaths n just run to the other side of the map to drop an uplink cos people are tolerant like that ... NO they're gonna spend some points in swarms or grenades n get some vengeance. It is a 50 ton piece of reinforced polycrystaline steel you know...that suffers from poor hit detection, horrible radar, and lack of vehicle locks. If throw a drop uplink on a building and one guy spawns with proto AV, the show is over. I didn't know ... haven't seen that weight stat or what the hulls made of ... I know there were polycrystalline plates back in the day. Poor hit detection and horrible radar are not vehicle specific complaints. There is no 'lack of vehicle locks' ... vehicle locks have never been confirmed by CCP so what you're seeing is the 'working as intended' open access vehicles. Besides, you're getting the ability to not fit turrets which will remove the seats with them (confirmed).
So putting an uplink in a strategic elevated position (only accessible by dropship) and using proto AV against basic vehicles is your answer to my reasoning why there is proto AV in every battle ... then you've lost the train of our discussion and I bid you good night o7 |
Needless Sacermendor
Red Fox Brigade
552
|
Posted - 2013.10.30 01:31:00 -
[100] - Quote
Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit.
I'm off anyway, g.night o7 |
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Atiim
Living Like Larry Schwag
464
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Posted - 2013.10.30 01:44:00 -
[101] - Quote
Flix Keptick wrote:Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30 *ahem* this is part of your contract (repeat after me): "everything i've ever said on the subject of game balance, specifically balancing vehicles and AV is wrong, its so wrong that i feel sick that i even thought of them, and the fact that i spoke them makes me want to leap in front of a moving lav. i hereby retract all of my comments and enter an agreement with the dust community that it will not troll you overly and whack you with the logic bat too often on the basis that i will now refrain from posting in any vehicle or AV thread, this agreement is binding and can and will be edited in the future if the community deems it necessary." thanks gbghg <---- If I made a mistake it's arkena's fault *Ahem* You never promised my logistics BPO
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
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Atiim
Living Like Larry Schwag
464
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Posted - 2013.10.30 01:47:00 -
[102] - Quote
Needless Sacermendor wrote:Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ... You mean Tankahiro
And yep if you don't agree with tankers, despite using reasoning, logic, and solid calculations, then apparently your a biased lukeboy COD scrub.
The nerve of some tankers, makes me wanna change my signature... In fact, brb
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
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Atiim
Living Like Larry Schwag
465
|
Posted - 2013.10.30 01:53:00 -
[103] - Quote
KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this. No, it shows that he's got a wad of BS up his @$$
He's clearly lying, and If I said "oh yeah proto av is so overpowered, that I even saw it take out a CRU in 3 hits, all you biased tanking dumbf*ucks would have said, "yeah Atiim that's right, in fact I also saw it happen myself" or some dumb **** like that.
And I currently forgot her name, but someone came and basically saved me the time and proved all your "calculations" incorrect. You've yet to challenge said logic, so I fully believe that even you tankers don't believe the BS that your shoveling in CCP's yard.
You guys are pathetic. Just stop.
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
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KenKaniff69
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.10.30 02:15:00 -
[104] - Quote
Atiim wrote:KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this. No, it shows that he's got a wad of BS up his @$$ He's clearly lying, and If I said "oh yeah proto av is so overpowered, that I even saw it take out a CRU in 3 hits, all you biased tanking dumbf*ucks would have said, "yeah Atiim that's right, in fact I also saw it happen myself" or some dumb **** like that. And I currently forgot her name, but someone came and basically saved me the time and proved all your "calculations" incorrect. You've yet to challenge said logic, so I fully believe that even you tankers don't believe the BS that your shoveling in CCP's yard. You guys are pathetic. Just stop. Thread is yours troll. Play nice. |
Atiim
Living Like Larry Schwag
465
|
Posted - 2013.10.30 02:23:00 -
[105] - Quote
KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this. No, it shows that he's got a wad of BS up his @$$ He's clearly lying, and If I said "oh yeah proto av is so overpowered, that I even saw it take out a CRU in 3 hits, all you biased tanking dumbf*ucks would have said, "yeah Atiim that's right, in fact I also saw it happen myself" or some dumb **** like that. And I currently forgot her name, but someone came and basically saved me the time and proved all your "calculations" incorrect. You've yet to challenge said logic, so I fully believe that even you tankers don't believe the BS that your shoveling in CCP's yard. You guys are pathetic. Just stop. Thread is yours troll. Play nice. So basically instead of admitting that your wrong, you decide to take the easy way out and say "Thread is your's troll"?
Yep you clearly don't believe the BS your saying
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
|
knight of 6
SVER True Blood Public Disorder.
521
|
Posted - 2013.10.30 02:23:00 -
[106] - Quote
Atiim wrote:KenKaniff69 wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about The fact that the tank had 4k armor and still died shows how AV is clearly overplaying it's role. The efficiency rating I am using confirm this. Under normal efficiency ratings you would not be able to do this. No, it shows that he's got a wad of BS up his @$$ He's clearly lying, and If I said "oh yeah proto av is so overpowered, that I even saw it take out a CRU in 3 hits, all you biased tanking dumbf*ucks would have said, "yeah Atiim that's right, in fact I also saw it happen myself" or some dumb **** like that. And I currently forgot her name, but someone came and basically saved me the time and proved all your "calculations" incorrect. You've yet to challenge said logic, so I fully believe that even you tankers don't believe the BS that your shoveling in CCP's yard. You guys are pathetic. Just stop. don't revert to argumentum ad hominem, it makes you argument look weak.
humans kitten up, it's in our nature. the reload time on swarms is shorter than the cool down on reps. you're a tanker and an AV specialist so I'm wasting my time telling you this. if the tank is already at 2-4k hp something hit it and it's entirely possible that the tank fought through it's rep cycle and came out worse for wear, you're a tanker it's nothing uncommon is it? so there is now a 30 second cool down where that tank is completely vulnerable; is it not possible that the exact HP value was unimportant at the time and thus unremembered but somewhere between 2-4k? if the HP was unimportant (it was) than could it be within the Damage of a single MLT swarm clip? if the tanker in question's reps were off line and he was at 1/3 hp could it not be possible that he prioritized escape over removing the threat and simply didn't shoot back? perhaps he knew that whatever took out 2/3 of his HP previous was repositioning to finish the job and a single MLT swarm was not the primary concern. all of this is circumstantial of course but I think it is safe to say that there are to many variables in play to tell positively if it's lie or truth.
I'd write something witty to insult you and tarnish you name, perhaps making an allude to <30 IQ, but you've done a well enough job of destroying your reputation. I suppose I should thank you for saving me the trouble.
"Change the scheme!
Alter the mood!
Electrify the boys and girls if you would be so kind"
Ko6, scout, tanker.
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Toby Flenderson
research lab
100
|
Posted - 2013.10.30 02:34:00 -
[107] - Quote
KenKaniff69 wrote: I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent compare to prior builds. I have seen lai dai's one shot soma's on more occasions than I have seen them do 1k damage or less. Swarms are the same way. There are times where a packed AV grenade does 1800 damage to my tank, even though it claims to only do 1300. Once again, going of what i have noticed as the person who has gone through half a million isk in their mercenary experience and seen it all.
Well 4 Lai Dai at 1,720 would be 6,880 base and so 9,180 with the 1.35 armo efficiency. This means that your resistance/reps would have to stop about 3,480 damage in the time it took the 4 Lai Dai to hit you or you're toast. Correct me if I'm wrong but it seems like you're implying that the main issue is the weak spot multiplier being glitched to all parts of the tank. If this were the case then the 4 Lai Dai would do 12,539 damage. But you survived the first 3 Lai Dai which would do 9,401 with the glitch which bumps the amount of damage you'd have compensate for through resistance/reps up to 3,700 in the time it takes to throw 3 Lai Dai. Now 3,700 is the minimum damage needed to "avoid" if you assume that the tank survives at 1hp (in reality it could be surviving at higher hp).
Are you modules/skills high enough to pull off that kind of survivability? It seems like a tall order but to support this glitch theory I think you'd need to be able to pull that off for the numbers to work.
Again, I'm not calling you out or anything. Just trying to reconcile my skepticism using your experience as a tanker and my experience using AV. It's rare I actually find someone to have a real discussion with about this |
Atiim
Living Like Larry Schwag
465
|
Posted - 2013.10.30 02:48:00 -
[108] - Quote
knight of 6 wrote: don't revert to argumentum ad hominem, it makes you argument look weak.
humans kitten up, it's in our nature. the reload time on swarms is shorter than the cool down on reps. you're a tanker and an AV specialist so I'm wasting my time telling you this. if the tank is already at 2-4k hp something hit it and it's entirely possible that the tank fought through it's rep cycle and came out worse for wear, you're a tanker it's nothing uncommon is it? so there is now a 30 second cool down where that tank is completely vulnerable; is it not possible that the exact HP value was unimportant at the time and thus unremembered but somewhere between 2-4k? if the HP was unimportant (it was) than could it be within the Damage of a single MLT swarm clip? if the tanker in question's reps were off line and he was at 1/3 hp could it not be possible that he prioritized escape over removing the threat and simply didn't shoot back? perhaps he knew that whatever took out 2/3 of his HP previous was repositioning to finish the job and a single MLT swarm was not the primary concern. all of this is circumstantial of course but I think it is safe to say that there are to many variables in play to tell positively if it's lie or truth.
I'd write something witty to insult you and tarnish you name, perhaps making an allude to <30 IQ, but you've done a well enough job of destroying your reputation. I suppose I should thank you for saving me the trouble.
You can stop with the sarcasm, as I am a tanker and it has been proven with facts. Even the OP can confirm that
My argument looks weak? Compared to what the POS arguments given by other tankers?
So far i've heard that AV shouldn't matter and we should make tanks the best counter to tanks, despite AV being ANTI-VEHICLE, AV should be nerfed simply because it owns their sorry @$$ whenever they drive out in the open. I've also heard that it should always take three people with AV to destroy a tank, regardless pf how many tanks and or enemy infantry are present
Ad hominem? Wow i'm surprised that the idiots of this forum even know what this mean. Anyways it is true. Not one thing I've said thus far is a lie. I like to support my arguments with facts and evidence, as opposed to doing what most tankers have done and make crap up and hoping that enough people will jump in and say "Oh yeah lol this is true I saw it myself".
I use the most aggressive tactics possible to win my arguments, but I base them all on truth fact and reasoning. If you don't use aggressive tactics, you will never win an argument, no matter how idiotic the opponent's arguments and/or rebuttals are.
And if you want a refresher on how to win an argument, then you should refer to Paul Graham's Hierarchy of Disagreement
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
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KenKaniff69
Subdreddit Test Alliance Please Ignore
805
|
Posted - 2013.10.30 03:27:00 -
[109] - Quote
Toby Flenderson wrote:KenKaniff69 wrote: I have had several encounters with resistance running along with reps only to have 4 lai dai's kill me from behind. I was a 5700 armor. AV weapons tend to act very inconsistent compare to prior builds. I have seen lai dai's one shot soma's on more occasions than I have seen them do 1k damage or less. Swarms are the same way. There are times where a packed AV grenade does 1800 damage to my tank, even though it claims to only do 1300. Once again, going of what i have noticed as the person who has gone through half a million isk in their mercenary experience and seen it all.
Well 4 Lai Dai at 1,720 would be 6,880 base and so 9,180 with the 1.35 armo efficiency. This means that your resistance/reps would have to stop about 3,480 damage in the time it took the 4 Lai Dai to hit you or you're toast. Correct me if I'm wrong but it seems like you're implying that the main issue is the weak spot multiplier being glitched to all parts of the tank. If this were the case then the 4 Lai Dai would do 12,539 damage. But you survived the first 3 Lai Dai which would do 9,401 with the glitch which bumps the amount of damage you'd have compensate for through resistance/reps up to 3,700 in the time it takes to throw 3 Lai Dai. Now 3,700 is the minimum damage needed to "avoid" if you assume that the tank survives at 1hp (in reality it could be surviving at higher hp). Are you modules/skills high enough to pull off that kind of survivability? It seems like a tall order but to support this glitch theory I think you'd need to be able to pull that off for the numbers to work. Again, I'm not calling you out or anything. Just trying to reconcile my skepticism using your experience as a tanker and my experience using AV. It's rare I actually find someone to have a real discussion with about this ty for being rational. It seems that way more times than not as the entire tank is a weak spot. AV grenades seem to range so wide in their damage outputs and there has to be something beyond the weak spot, efficiency, and resistances. Perhaps there is a code glitch or something along those lines. CCP would be the only one who can answer that question and they seem to to take very little on player feedback in regards to vehicles and AV. |
Spkr4theDead
Red Star. EoN.
1149
|
Posted - 2013.10.30 04:22:00 -
[110] - Quote
Atiim wrote:Lai Dai deals somewhere around 1700 damage At least try using them Base damage is 1764, with damage bonus against armor we're looking at around 2000 damage.
Yes, they're pathetically easy to use, and far too effective for their ease of use. |
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
340
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Posted - 2013.10.30 04:22:00 -
[111] - Quote
Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears
Ha!
As if you're one to talk about being biased. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
341
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Posted - 2013.10.30 04:29:00 -
[112] - Quote
Atiim wrote:knight of 6 wrote: don't revert to argumentum ad hominem, it makes you argument look weak.
humans kitten up, it's in our nature. the reload time on swarms is shorter than the cool down on reps. you're a tanker and an AV specialist so I'm wasting my time telling you this. if the tank is already at 2-4k hp something hit it and it's entirely possible that the tank fought through it's rep cycle and came out worse for wear, you're a tanker it's nothing uncommon is it? so there is now a 30 second cool down where that tank is completely vulnerable; is it not possible that the exact HP value was unimportant at the time and thus unremembered but somewhere between 2-4k? if the HP was unimportant (it was) than could it be within the Damage of a single MLT swarm clip? if the tanker in question's reps were off line and he was at 1/3 hp could it not be possible that he prioritized escape over removing the threat and simply didn't shoot back? perhaps he knew that whatever took out 2/3 of his HP previous was repositioning to finish the job and a single MLT swarm was not the primary concern. all of this is circumstantial of course but I think it is safe to say that there are to many variables in play to tell positively if it's lie or truth.
I'd write something witty to insult you and tarnish you name, perhaps making an allude to <30 IQ, but you've done a well enough job of destroying your reputation. I suppose I should thank you for saving me the trouble.
You can stop with the sarcasm, as I am a tanker and it has been proven with facts. Even the OP can confirm that My argument looks weak? Compared to what the POS arguments given by other tankers? So far i've heard that AV shouldn't matter and we should make tanks the best counter to tanks, despite AV being ANTI-VEHICLE, AV should be nerfed simply because it owns their sorry @$$ whenever they drive out in the open. I've also heard that it should always take three people with AV to destroy a tank, regardless pf how many tanks and or enemy infantry are present Ad hominem? Wow i'm surprised that the idiots of this forum even know what this mean. Anyways it is true. Not one thing I've said thus far is a lie. I like to support my arguments with facts and evidence, as opposed to doing what most tankers have done and make crap up and hoping that enough people will jump in and say "Oh yeah lol this is true I saw it myself". I use the most aggressive tactics possible to win my arguments, but I base them all on truth fact and reasoning. If you don't use aggressive tactics, you will never win an argument, no matter how idiotic the opponent's arguments and/or rebuttals are. And if you want a refresher on how to win an argument, then you should refer to Paul Graham's Hierarchy of Disagreement
Yes, yes your arguments are weak based on the fact that all you tend to insult others and sprout bullshit out of your mouth instead of giving facts, numbers, videos, and other types of evidence like many others have.
When you stop being pathetic and actually listen, consider, and compare these pieces of evidence and base a conclusion off of that, then people might start to actually take you seriously again.
Don't base your argument on hearsay and prejudice, it typically ends up embarrassing you. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
341
|
Posted - 2013.10.30 04:34:00 -
[113] - Quote
Atiim wrote:[quote=KenKaniff69]\ No, it shows that he's got a wad of BS up his @$$
He's clearly lying, and If I said "oh yeah proto av is so overpowered, that I even saw it take out a CRU in 3 hits, all you biased tanking dumbf*ucks would have said, "yeah Atiim that's right, in fact I also saw it happen myself" or some dumb **** like that.
And I currently forgot her name, but someone came and basically saved me the time and proved all your "calculations" incorrect. You've yet to challenge said logic, so I fully believe that even you tankers don't believe the BS that your shoveling in CCP's yard.
You guys are pathetic. Just stop.
Of course you forgot her name, right?
Quote: "yeah Atiim that's right, in fact I also saw it happen myself" or some dumb **** like that.
This is you. That is how you act. That is how you will continue to act.
You must love being thrown in the same category as those idiots to not try and be different, logical.
Quote:You've yet to challenge said logic,
Quote it and then we'll discuss it.... and find out if was made by one of your alts If it even exist.
To quote yourself:
Quote:You guys are pathetic. Just stop.
Stop embarrassing yourself further than you already have. |
Spkr4theDead
Red Star. EoN.
1149
|
Posted - 2013.10.30 04:35:00 -
[114] - Quote
Shattered Mirage wrote:
Yes, yes your arguments are weak based on the fact that all you tend to insult others and sprout bullshit out of your mouth instead of giving facts, numbers, videos, and other types of evidence like many others have.
When you stop being pathetic and actually listen, consider, and compare these pieces of evidence and base a conclusion off of that, then people might start to actually take you seriously again.
Don't base your argument on hearsay and prejudice, it typically ends up embarrassing you.
Like I keep telling him, if he really was a tanker, he wouldn't be on a crusade against tanks. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
341
|
Posted - 2013.10.30 04:37:00 -
[115] - Quote
Spkr4theDead wrote:Shattered Mirage wrote:
Yes, yes your arguments are weak based on the fact that all you tend to insult others and sprout bullshit out of your mouth instead of giving facts, numbers, videos, and other types of evidence like many others have.
When you stop being pathetic and actually listen, consider, and compare these pieces of evidence and base a conclusion off of that, then people might start to actually take you seriously again.
Don't base your argument on hearsay and prejudice, it typically ends up embarrassing you.
Like I keep telling him, if he really was a tanker, he wouldn't be on a crusade against tanks.
Eh, I think he is just lonely and wants the attention
Notice all the trolling he does lately?
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Heinz Doofenshertz
BetaMax.
568
|
Posted - 2013.10.30 04:37:00 -
[116] - Quote
ok, more of these showing up and still more bad math.
Videos of current gameplay, are not good arguements of how things will work in 1.7 because things are changing.
While I have not done the leg work on shield regen and how long it would take to come back from attack I did build this www.dust514stats.com/compare.cfm which will tell you how long it would take to kill a vehicle with x weapon or if it is even possible. it's still a work in progress, mostly because the coding for it is rather hard, and also because the numbers are in flux.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
341
|
Posted - 2013.10.30 04:43:00 -
[117] - Quote
Heinz Doofenshertz wrote:ok, more of these showing up and still more bad math. Videos of current gameplay, are not good arguements of how things will work in 1.7 because things are changing. While I have not done the leg work on shield regen and how long it would take to come back from attack I did build this www.dust514stats.com/compare.cfm which will tell you how long it would take to kill a vehicle with x weapon or if it is even possible. it's still a work in progress, mostly because the coding for it is rather hard, and also because the numbers are in flux.
You see Atiim? This is how it should be done.
He/She provides evidence for their standpoint (Thanks for the stats btw). He/She at the very least provides numbers to mess around with to come to a solid conclusion if possible.
This can be useful for constructive discussions on the subject at a later date, potentially even helping out the Devs. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
341
|
Posted - 2013.10.30 04:50:00 -
[118] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears It was arrogance like yours, and all those who think swarming requires skill, all of those who could freely spam their AV grenades and think they were bad asses for doing jack all, it was all of you who made this AV nerf possible. Thank you for having vastly over inflated opinions of yourselves. ALL HAIL THE REIGN OF THE VEHICLES! Ok fine go 30m away from a tank, and try soloing it while infantry is firing at you at the same time, and before you say "Oh you shouldn't be taking fire from infantry" BS note that I don't AV from the redline (swarms don't have the intelligence). And yeah considering that that almost always happens, swarms do require skill, at least you can kill people with a FG, or PLC but I can't lock on to a scout with a SL and watch him run like crazy to cover. And only tankers and LAV who are stupid enough to drive into crowds of infantry have to deal with AV grenades. You say this as if tanking requires skill like a chess game, when I've managed to do perfectly fine with my cheap so-so 400k tank. All you have to do is shoot and then go into cover when you overheat and/or your modules die. Thank you for having vastly over-inflated opinions of yourselves, next time you wanna moan about something, do what I did and skill into it. You are literally no better than logi hatters who assume that it is easy mode while never specing into them
Quote: Thank you for having vastly over-inflated opinions of yourself next time you wanna moan about something, actually use it against experienced players instead of players fresh out of the academy; actually prove that you use it and are not just bullshitting.You are literally no better than logi hatters who assume that it is easy mode while never specing into them
Read it carefully, read it again.... now, read it one more last time. Have you got it now? I'm not completely sure since you don't seem like the type of person smart enough to understand what they just wrote and how it applies to themselves.
Also, you're lumping yourself, again, right into the group of people you apparently hate so much... well, apparently you must quite like being like 'em if you continue to act this way. |
Heinz Doofenshertz
BetaMax.
568
|
Posted - 2013.10.30 04:50:00 -
[119] - Quote
to note, I am not knocking KenKaniff69 or his math as, like I said I have not done the level work on that math. I will give it a look and see if I agree with it or not.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4456
|
Posted - 2013.10.30 06:59:00 -
[120] - Quote
Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all.
Can you read?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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