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Benjamin Ciscko
The Generals EoN.
165
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Posted - 2013.10.29 22:12:00 -
[1] - Quote
Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks I took out a 1.5 mil tank with them the other day, I spawned in the wrong fit in an ambush near a tank used a corner and strafing to my advantage and hit him three times and blew him up 0 proficiency 0 damage mods though I did hit the weak spot (which I'm not mentioning because you AV scrubs don't know what it is clearly and I shall not give you any secrets). Yes he was not at full armor.
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Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:16:00 -
[2] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks I took out a 1.5 mil tank with them the other day, I spawned in the wrong fit in an ambush near a tank used a corner and strafing to my advantage and hit him three times and blew him up 0 proficiency 0 damage mods. Yes he was not at full armor. If he wasn't at full armor, then you have no valid argument. Edit: if the tanker (or anyone) gave you time to reload, then he deserved death.
He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
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Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:23:00 -
[3] - Quote
Atiim wrote:KenKaniff69 wrote:Justin Tymes wrote:KenKaniff69 wrote:Justin Tymes wrote:Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. How can you say no to dealing 2385 damage to an armor tank. You get all three shots off and terrain damage finishes it off as it runs away. No because that optimal will rarely happen at all. In the open, you'll die long before you get the 3 shots in, in CQC with cover you won't shoot those shots nearly as fast, so tank has a good chance of just rolling out. Plus a good tanker almost always have Infantry support near, you don't want to be in CQC with Swarms at all. If it's a shield tanker, congrats, your swarms are laughed at. Why don't you ask someone like your corpmate mary sedillo how devastating swarms can be when modules are on cooldown, if you don't believe me. Well if your modules are down, then AV should take you out with ease And yeah that is optimal, so your math is shotty. And yeah if swarms are such a problem, then why not add shields Lolz shields on a Maddy this kid knows nothing about tanking.
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Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:25:00 -
[4] - Quote
Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about He was running when I first hit him and he had a lot of road in front of him so he came at me to kill me because he was screwed if he did not
Read the post again I edited it.
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Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:33:00 -
[5] - Quote
Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking.
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Benjamin Ciscko
The Generals EoN.
165
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Posted - 2013.10.29 23:13:00 -
[6] - Quote
Flix Keptick wrote:Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking. No, you've proven that you have an IQ <30 *ahem* this is part of your contract (repeat after me): "everything i've ever said on the subject of game balance, specifically balancing vehicles and AV is wrong, its so wrong that i feel sick that i even thought of them, and the fact that i spoke them makes me want to leap in front of a moving lav. i hereby retract all of my comments and enter an agreement with the dust community that it will not troll you overly and whack you with the logic bat too often on the basis that i will now refrain from posting in any vehicle or AV thread, this agreement is binding and can and will be edited in the future if the community deems it necessary." thanks ghbgh <---- quite sure I made a mistake there Reinforcements have arrived.
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Benjamin Ciscko
The Generals EoN.
166
|
Posted - 2013.10.29 23:58:00 -
[7] - Quote
Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor.
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Benjamin Ciscko
The Generals EoN.
167
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Posted - 2013.10.30 00:15:00 -
[8] - Quote
I find it funny how people complain how they can't take out tanks yet you know their doing it wrong but they don't understand some guy who I doubt had any proficiency in FG whined about tanks being OP because he couldn't take a tank out who had obviously all his mods maxed while he was using a std suit so he was losing out on 5% damage, was using an advanced forge so he was losing out on base damage, and was clearly not hitting or aiming for the weak spot with his 2 proto swarm friends.
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Benjamin Ciscko
The Generals EoN.
167
|
Posted - 2013.10.30 00:18:00 -
[9] - Quote
KenKaniff69 wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. WHOA THERE BENNY BOY!!! That math went right over Atiim's head. Let him contact Arkena Wyrkomi and have her do the math for him and attempt to prove how a class that has been nerfed by 33% ONCE cant kill a role that has been nerfed now 4 or 5 times. LOL I put called instead of killed.
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Benjamin Ciscko
The Generals EoN.
167
|
Posted - 2013.10.30 00:24:00 -
[10] - Quote
KenKaniff69 wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. WHOA THERE BENNY BOY!!! That math went right over Atiim's head. Let him contact Arkena Wyrkomi and have her do the math for him and attempt to prove how a class that has been nerfed by 33% ONCE cant kill a role that has been nerfed now 4 or 5 times. What swarms don't understand is while we wait for a fix in tanks AV gets buffed so it's a double effect not only do we get nerfs they get buffs. Imagine if we got a 10% hp buff and swarm changes were deployed now that's the equivalent except much lighter for AV.
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Benjamin Ciscko
The Generals EoN.
167
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Posted - 2013.10.30 00:31:00 -
[11] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank. If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around. You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them. As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them. The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid. So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
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Benjamin Ciscko
The Generals EoN.
168
|
Posted - 2013.10.30 00:38:00 -
[12] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote: In 1.8 GJ CCP First off, terrain damage removes any and all shields from armor tanks. Simply driving at full speed over any ground that isn't paved will put you into your armor with ease. If you ran tanks you would realize this. This leaves pure armor with no buffer-and no ret@rd atiim i can't add shield because 1. I am an armor tank 2. the PG nerf leaves me no room to add any shields 3. shield regen is roughly 10 on an armor tank meaning it would take forever to regen to full. Tanks will be slower and in addition have no cover due to the style of the new sockets that CCP is moving towards. Why did you compare the miltia version? Why not the proto version which drops 2385 damage to armor. Proto swarms are seen in every single game and often in numbers. When modules go into cooldown you will have taken enough terrain damage to lose all you shields and what AV you can kill off might leave you with around 5/6 armor. This then means that the madrugar has around 3400 armor left. Two volleys and it's done. Simple as that. Even with reps, they are so slow that two volleys down it. I wish AV engaged me with full health in game, but thanks to the terrain i never have shields and I am always into my armor.
As to why I didn't respond sooner, I was to busy playing this game with my corpmates. Do you even play akena? I have never seen you and a lot of what I said would make sense to you if you did. People who come on here and argue and don't even play (IWS, Nova Knife, etc) really should be on here.
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank. If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around. You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them. As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them. The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid. so you drive in a predictable pattern in the open?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 00:39:00 -
[13] - Quote
Needless Sacermendor wrote:Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ... moar reinforcements to crush ignorant AV.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 00:45:00 -
[14] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 00:52:00 -
[15] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! Edit 2 : Bed time anyhow ... have fun o7 I want a Proto nerf / removal because it's quicker then the introduction of pro vehicles, once pro vehicles come in you can have your once OP swarms back.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 01:08:00 -
[16] - Quote
Needless Sacermendor wrote:Benjamin Ciscko wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:So post patch proto swarms will do 1,320 plus a bonus 50% (armor bonus plus proficiency) gives you 1,980 just shy of the 2,000 needed to pop the tank now let's you actually have what's it called I forget the name oh yea skills and you get the weak point bonus you exceed the 2,000 threshold by far and now lets throw in some damage mods can you possibly refute that the proto swarm won't pop the tank. Are you people still whining about the effect a proto weapon has on militia and standard equipment ... go take a duvolle up against a militia or standard dropsuit n see what happens ! No I think it's perfectly acceptable for Proto to destroy militia and STD as long as we have access to Proto, It's just Arkena said it would be impossible to pop a militia tank with 2 proto swarms proficiency V so I was proving him wrong that's all. I can't be arsed reading back ... but I think Arkena was arguing against Ken who said a militia swarm could down a militia HAV in 2 volleys. Edit ... also the noobs I meet in pub matches don't have access to proto suits either ! ... Don't argue about proto swarms damaging current HAVs ... campaign for a speedy introduction of proto vehicles ! Edit 2 : Bed time anyhow ... have fun o7
[Quote] A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks [Quote]
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 21:18:00 -
[17] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about So Militia swarms do 1320 damage plus the 63% bonus I get from the weak spot and the armor bonus if I'm informed correctly minus the 49% resist I believe he had gives me a 12% bonus so about 1,478 damage multiplied by 3 is 4,434 damage so tell me why I couldn't have called the tank if it had 4k armor. Swarm launcher's path and targeting is not controlled by the user, so hitting a weak spot is very rare. 1,478 multiplied by two, not three (even more proof that you don't use AV) . And with slow lock times, coupled by the fact that the tank would not have been standing still while doing this means that The most he could have possibly done is 2,956 HP Here is a tip, use a swarm launcher before talking about them, it usually helps I hit him three times that's why I multiplied by three you idiot you know that too because you asked me how I reloaded in time.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 21:25:00 -
[18] - Quote
Needless Sacermendor wrote:Arkena Wyrnspire wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7 Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME' My appologies ... as I'd said previously, I thought you were debating something else, but it was late and I was going to bed, so I just left it after he 'supposedly' quoted what you said. Again appologies for taking his word. With text
I compared the militia swarms because I was questioning your assertion that two vollies from a militia swarm would kill a militia tank.
If you manage to wreck 1200 shields, you are a bad driver. I do not tank as a main occupation, but I have never managed to deplete all of my shields by driving around.
You're not looking at the tanks after the changes, are you? That would be where you are going wrong. A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks, even with the shields fully depleted from your apparently awful driving. 2385 damage is a mythical statistic unless you're looking at the current state of things, in which case you really should read up on the changes before trying to argue about balancing them.
As I go through your post, I see more and more numbers from the current balance. Why bother arguing with them? They're being changed. The numbers are being provided. Look at them.
The fact that you haven't seen me play doesn't mean I don't play, and it doesn't make the statistics I showed you any less valid.[/quote]
I added 2 exclamation points around were I pulled the info I'll have to check the math but I do agree that it's probably impossible to 2 shot a MLT tank with MLT swarms will get back to you on that, I was just pointing out the BS that you added about not being able to do it with Prof V 5 dmg mods and a proto swarm.
Page 4 comment 75 for unaltered version.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.30 21:28:00 -
[19] - Quote
Arkena Wyrnspire wrote:Needless Sacermendor wrote:Benjamin Ciscko wrote:(Quote) A wiyrkomi swarm launcher with damage mods and proficiency V cannot even two shot one of the unfitted militia tanks (Quote) fair enough ... didn't completely register that bit. I'm off anyway, g.night o7 Quoting without context. The math was disproving the whining of 'WTF IT 2 SHOTS ME' He read it therefore I assumed he knew the context plus it was not in accurate.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.31 01:48:00 -
[20] - Quote
True Adamance wrote:Atiim wrote: WHEN FOR THE LOVE OF GOD ALMIGHTY HAVE I EVER SAID THAT I WANT TANKS TO BE NERFED?
Anyways, actually the fact that I am a tank driver who sides with AV is the best thing I have going for me currently,
And I'm former AV that sides with Tanks.....what's your point? Maybe it's because he only uses horrible fits and he knows when he gets soloed the person probably has 3 times the SP in AV then he does in tanks.
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Benjamin Ciscko
The Generals EoN.
168
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Posted - 2013.10.31 01:50:00 -
[21] - Quote
like I said, im not getting dragged into this.... the fact that you side with av in the non-existing balance makes you the biggest contradiction in the game, and yes we have proof that you want tanks to be non existing.... your posts say it all... when we want a buff, you come here saying no we should be nerfed because you can solo us.
and about your tank... there is no possibly way you know more about tanks in your mere 4 months than someone like me who has used tanks for over a year.
every point you make makes you look weaker and more stupid. tanks are the biggest joke in the game next to dropships, if my SP and ISK investment doesn't make me higher level than you along with my experience, then why the hell is there personal investment in this game? might as well play call of duty and be a mindless gun slinging grunt like you.[/quote] XD This account is an alt, made back in June when I decided not to be amarr anymore
And yeah you've yet confront anything I've said and now instead of admitting defeat you resort to ad hominiem. Pathetic
My post was 100% correct, and you cannot supply a single post where I've stated that I want tanks to be nerfed.
You on the other hand have still yet to use PRO AV, so yeah by your own logic your opinoin doesn't matter
My Tank>Your Tanks
Both of our tanks get the job done, except mine is 400k, and your's is what 2Mil?
If I lose a tank, I can run 1-2 matches in ambush to re-make that ISK, you need to spend an entire day in ambush to make up for yours. You use the most expensive possible, and I use the cheapest gear possible.
At the end of the day both get the job done, but I suffer a far less hit and can have way much more fun
Fun>Anything in this game
So by that standard, My tank>Your tank.
Oops: forgot something; post a pick of your AV skill sheet, because anyone with an MLT swarm can make it look like a wiki swarm if I ask you to pull it out. But If I pull out a maddy, it will say it's a maddy
Untill I have a picture, I'll refuse to believe that you have PRO swarms.[/quote]
How is getting insta popped getting the job done.
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Wait until AV feels the pain vehicle users have
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