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KenKaniff69
Subdreddit Test Alliance Please Ignore
797
|
Posted - 2013.10.29 20:31:00 -
[31] - Quote
Kane Fyea wrote:Just one thing, my swarms do 120% damage vs armor not 135%. Just tested it too. That number is wrong based on the numbers I have witnessed. The efficiency must be 135% w/o damage mods. Don't beleive it just because CCP says it. Ex. AV grenades, player counts, small rails being top sellers, etc... |
Justin Tymes
Dem Durrty Boyz Public Disorder.
461
|
Posted - 2013.10.29 20:33:00 -
[32] - Quote
Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. |
Kane Fyea
DUST University Ivy League
2142
|
Posted - 2013.10.29 20:34:00 -
[33] - Quote
KenKaniff69 wrote:Kane Fyea wrote:Just one thing, my swarms do 120% damage vs armor not 135%. Just tested it too. That number is wrong based on the numbers I have witnessed. The efficiency must be 135% w/o damage mods. Don't beleive it just because CCP says it. Ex. AV grenades, player counts, small rails being top sellers, etc... No I know it's right because I just went and saw the efficiency vs armor in game and my main weapon is the swarms (Been using them since I started playing dust). If you want I can do further tests to prove you wrong.
Finally.
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KenKaniff69
Subdreddit Test Alliance Please Ignore
797
|
Posted - 2013.10.29 20:37:00 -
[34] - Quote
Kane Fyea wrote:KenKaniff69 wrote:Kane Fyea wrote:Just one thing, my swarms do 120% damage vs armor not 135%. Just tested it too. That number is wrong based on the numbers I have witnessed. The efficiency must be 135% w/o damage mods. Don't beleive it just because CCP says it. Ex. AV grenades, player counts, small rails being top sellers, etc... No I know it's right because I just went and saw the efficiency vs armor (120% vs armor and 80% vs shields) in game and my main weapon is the swarms (Been using them since I started playing dust). If you want I can do further tests to prove you wrong. What part of don't believe everything they display/write/say they have altered so many things that there is bound to be a coding glitch or something out there. Ex. AV grenades, player counts, small rails being top sellers, etc... these are all blantant lies or construed data. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4427
|
Posted - 2013.10.29 20:38:00 -
[35] - Quote
KenKaniff69 wrote:Arkena Wyrnspire wrote:KenKaniff69 wrote: AV grenades are nothing but a lie on CCP's part. The stories are true of the proto lai dai packed AV dealing somewhere between 3000-4000 damage per grenade. My typical tank with close to 12k ehp went pop after roughly 4 the other day. Based on CCP's lies they say they will be reduced to 1470-1015. Their figures are off by a factor of 1.5 at the very least. The old proto AV grenade dealt 2592 damage. According to what I just found they will yield 1788 damage. This equates to 2414 damage to armor and 1430 to shield.
You are wrong. Either you are calculating resistances incorrectly or you are simply mistaken. Empirical evidence to the contrary. Demonstrating a packed AV grenade vs vehicle armour. Base packed AV grenade damage - 1312.50 HP. 6488 armour HP -> 4977 armour HP. Total damage 1511. This is in line with the explosive damage modifier being 120% - Here the modifier is approximately the same. I will happily test again if you feel this was unfair. Something is broken then because I have regularly watch squadmates take out soma's with one AV grenade. It wouldn't surprise me at all if there was a glitch in the coding or something. My calculations match in game results. Your example is an isolated situation that is very close to what a packed AV grenade does on paper.
Please suggest a situation in which an AV grenade will do more than the damage it should do. Also, I would greatly appreciate something more than anecdotal evidence.
I will quite happily test this for you. If you can provide a specific situation in which an AV grenade will do more damage than it should I will gladly test it and record.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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KenKaniff69
Subdreddit Test Alliance Please Ignore
797
|
Posted - 2013.10.29 20:38:00 -
[36] - Quote
Justin Tymes wrote:Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. How can you say no to dealing 2385 damage to an armor tank. You get all three shots off and terrain damage finishes it off as it runs away. |
Kane Fyea
DUST University Ivy League
2142
|
Posted - 2013.10.29 20:39:00 -
[37] - Quote
KenKaniff69 wrote:Kane Fyea wrote:KenKaniff69 wrote:Kane Fyea wrote:Just one thing, my swarms do 120% damage vs armor not 135%. Just tested it too. That number is wrong based on the numbers I have witnessed. The efficiency must be 135% w/o damage mods. Don't beleive it just because CCP says it. Ex. AV grenades, player counts, small rails being top sellers, etc... No I know it's right because I just went and saw the efficiency vs armor (120% vs armor and 80% vs shields) in game and my main weapon is the swarms (Been using them since I started playing dust). If you want I can do further tests to prove you wrong. What part of don't believe everything they display/write/say they have altered so many things that there is bound to be a coding glitch or something out there. Ex. AV grenades, player counts, small rails being top sellers, etc... these are all blantant lies or construed data. I think CCP is more of a credible source then you ever will. Show me proof or else I will never believe you.
Actually fk it I'll do another test to prove you wrong with proof this time.
Also I can believe rails being the top seller thanks to redline tanks.
Finally.
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KenKaniff69
Subdreddit Test Alliance Please Ignore
797
|
Posted - 2013.10.29 20:42:00 -
[38] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote:Arkena Wyrnspire wrote:KenKaniff69 wrote: AV grenades are nothing but a lie on CCP's part. The stories are true of the proto lai dai packed AV dealing somewhere between 3000-4000 damage per grenade. My typical tank with close to 12k ehp went pop after roughly 4 the other day. Based on CCP's lies they say they will be reduced to 1470-1015. Their figures are off by a factor of 1.5 at the very least. The old proto AV grenade dealt 2592 damage. According to what I just found they will yield 1788 damage. This equates to 2414 damage to armor and 1430 to shield.
You are wrong. Either you are calculating resistances incorrectly or you are simply mistaken. Empirical evidence to the contrary. Demonstrating a packed AV grenade vs vehicle armour. Base packed AV grenade damage - 1312.50 HP. 6488 armour HP -> 4977 armour HP. Total damage 1511. This is in line with the explosive damage modifier being 120% - Here the modifier is approximately the same. I will happily test again if you feel this was unfair. Something is broken then because I have regularly watch squadmates take out soma's with one AV grenade. It wouldn't surprise me at all if there was a glitch in the coding or something. My calculations match in game results. Your example is an isolated situation that is very close to what a packed AV grenade does on paper. Please suggest a situation in which an AV grenade will do more than the damage it should do. Also, I would greatly appreciate something more than anecdotal evidence. I will quite happily test this for you. If you can provide a specific situation in which an AV grenade will do more damage than it should I will gladly test it and record. That's the thing I am I talking about. AV grenades are well known for going off the charts with their damage. It is like they ignore their limitations and automatically see the whole tank as the weak spot. IDK, neither does CCP as they have never explained this to anyone. Throw a lai dai between the rear armor plates of any tank. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
797
|
Posted - 2013.10.29 20:44:00 -
[39] - Quote
Kane Fyea wrote:KenKaniff69 wrote:Kane Fyea wrote:KenKaniff69 wrote:Kane Fyea wrote:Just one thing, my swarms do 120% damage vs armor not 135%. Just tested it too. That number is wrong based on the numbers I have witnessed. The efficiency must be 135% w/o damage mods. Don't beleive it just because CCP says it. Ex. AV grenades, player counts, small rails being top sellers, etc... No I know it's right because I just went and saw the efficiency vs armor (120% vs armor and 80% vs shields) in game and my main weapon is the swarms (Been using them since I started playing dust). If you want I can do further tests to prove you wrong. What part of don't believe everything they display/write/say they have altered so many things that there is bound to be a coding glitch or something out there. Ex. AV grenades, player counts, small rails being top sellers, etc... these are all blantant lies or construed data. I think CCP is more of a credible source then you ever will. Show me proof or else I will never believe you. Actually fk it I'll do another test to prove you wrong with proof this time. Also I can believe rails being the top seller thanks to redline tanks. small rails? are you serious? try and kill someone with one of these CCP darling creations |
Justin Tymes
Dem Durrty Boyz Public Disorder.
461
|
Posted - 2013.10.29 20:44:00 -
[40] - Quote
KenKaniff69 wrote:Justin Tymes wrote:Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. How can you say no to dealing 2385 damage to an armor tank. You get all three shots off and terrain damage finishes it off as it runs away.
No because that optimal will rarely happen at all. In the open, you'll die long before you get the 3 shots in, in CQC with cover you won't shoot those shots nearly as fast, so tank has a good chance of just rolling out. Plus a good tanker almost always have Infantry support near, you don't want to be in CQC with Swarms at all. If it's a shield tanker, congrats, your swarms are laughed at. |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
798
|
Posted - 2013.10.29 20:49:00 -
[41] - Quote
Justin Tymes wrote:KenKaniff69 wrote:Justin Tymes wrote:Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. How can you say no to dealing 2385 damage to an armor tank. You get all three shots off and terrain damage finishes it off as it runs away. No because that optimal will rarely happen at all. In the open, you'll die long before you get the 3 shots in, in CQC with cover you won't shoot those shots nearly as fast, so tank has a good chance of just rolling out. Plus a good tanker almost always have Infantry support near, you don't want to be in CQC with Swarms at all. If it's a shield tanker, congrats, your swarms are laughed at. Why don't you ask someone like your corpmate mary sedillo how devastating swarms can be when modules are on cooldown, if you don't believe me. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4427
|
Posted - 2013.10.29 20:56:00 -
[42] - Quote
KenKaniff69 wrote:Arkena Wyrnspire wrote: Please suggest a situation in which an AV grenade will do more than the damage it should do. Also, I would greatly appreciate something more than anecdotal evidence.
I will quite happily test this for you. If you can provide a specific situation in which an AV grenade will do more damage than it should I will gladly test it and record.
That's the thing I am I talking about. AV grenades are well known for going off the charts with their damage. It is like they ignore their limitations and automatically see the whole tank as the weak spot. IDK, neither does CCP as they have never explained this to anyone. Throw a lai dai between the rear armor plates of any tank.
So, throw a Lai Dai at the weakspot of a tank? Alright. It will be done.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Kane Fyea
DUST University Ivy League
2142
|
Posted - 2013.10.29 20:57:00 -
[43] - Quote
KenKaniff69 wrote:Kane Fyea wrote:KenKaniff69 wrote:Kane Fyea wrote:KenKaniff69 wrote: That number is wrong based on the numbers I have witnessed. The efficiency must be 135% w/o damage mods. Don't beleive it just because CCP says it. Ex. AV grenades, player counts, small rails being top sellers, etc...
No I know it's right because I just went and saw the efficiency vs armor (120% vs armor and 80% vs shields) in game and my main weapon is the swarms (Been using them since I started playing dust). If you want I can do further tests to prove you wrong. What part of don't believe everything they display/write/say they have altered so many things that there is bound to be a coding glitch or something out there. Ex. AV grenades, player counts, small rails being top sellers, etc... these are all blantant lies or construed data. I think CCP is more of a credible source then you ever will. Show me proof or else I will never believe you. Actually fk it I'll do another test to prove you wrong with proof this time. Also I can believe rails being the top seller thanks to redline tanks. small rails? are you serious? try and kill someone with one of these CCP darling creations Small rails no although that maybe because that most AUR tanks come with two small rails.
Finally.
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Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 21:54:00 -
[44] - Quote
KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$
330*4=1320HP
And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it.
MLT owns nothing, not even MLT tanks
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
798
|
Posted - 2013.10.29 21:58:00 -
[45] - Quote
Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks 1320*1.35*2=3564. Two volleys and the tank goes down. |
Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 22:09:00 -
[46] - Quote
True Adamance wrote:Atiim wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? It's always been that way. AV is only OP in the eyes of QQers like Void and Tankashiro because they are biased, and have never gone up against people with AV that don't hide in the redline. And now AV is on the chop block because CCP has to many buckets of thier tears It was arrogance like yours, and all those who think swarming requires skill, all of those who could freely spam their AV grenades and think they were bad asses for doing jack all, it was all of you who made this AV nerf possible. Thank you for having vastly over inflated opinions of yourselves. ALL HAIL THE REIGN OF THE VEHICLES! Ok fine go 30m away from a tank, and try soloing it while infantry is firing at you at the same time, and before you say "Oh you shouldn't be taking fire from infantry" BS note that I don't AV from the redline (swarms don't have the intelligence).
And yeah considering that that almost always happens, swarms do require skill, at least you can kill people with a FG, or PLC but I can't lock on to a scout with a SL and watch him run like crazy to cover.
And only tankers and LAV who are stupid enough to drive into crowds of infantry have to deal with AV grenades.
You say this as if tanking requires skill like a chess game, when I've managed to do perfectly fine with my cheap so-so 400k tank. All you have to do is shoot and then go into cover when you overheat and/or your modules die.
Thank you for having vastly over-inflated opinions of yourselves, next time you wanna moan about something, do what I did and skill into it. You are literally no better than logi hatters who assume that it is easy mode while never specing into them
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 22:11:00 -
[47] - Quote
KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks 1320*1.35*2=3564. Two volleys and the tank goes down. Shields, and yeah with bad lock times, that damage will be repped quickly if the tanker knows what they are doing, and that (*1.35) assumes that everyone runs an armored tank.
If you get soloed by MLT AV, then there is no balancing that. After all, many have said "Never balance around idiots".
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:12:00 -
[48] - Quote
Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks I took out a 1.5 mil tank with them the other day, I spawned in the wrong fit in an ambush near a tank used a corner and strafing to my advantage and hit him three times and blew him up 0 proficiency 0 damage mods though I did hit the weak spot (which I'm not mentioning because you AV scrubs don't know what it is clearly and I shall not give you any secrets). Yes he was not at full armor.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 22:14:00 -
[49] - Quote
Benjamin Ciscko wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks I took out a 1.5 mil tank with them the other day, I spawned in the wrong fit in an ambush near a tank used a corner and strafing to my advantage and hit him three times and blew him up 0 proficiency 0 damage mods. Yes he was not at full armor. If he wasn't at full armor, then you have no valid argument.
Edit: if the tanker (or anyone) gave you time to reload, then he deserved death.
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:16:00 -
[50] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks I took out a 1.5 mil tank with them the other day, I spawned in the wrong fit in an ambush near a tank used a corner and strafing to my advantage and hit him three times and blew him up 0 proficiency 0 damage mods. Yes he was not at full armor. If he wasn't at full armor, then you have no valid argument. Edit: if the tanker (or anyone) gave you time to reload, then he deserved death.
He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
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Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 22:18:00 -
[51] - Quote
KenKaniff69 wrote:Justin Tymes wrote:KenKaniff69 wrote:Justin Tymes wrote:Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. How can you say no to dealing 2385 damage to an armor tank. You get all three shots off and terrain damage finishes it off as it runs away. No because that optimal will rarely happen at all. In the open, you'll die long before you get the 3 shots in, in CQC with cover you won't shoot those shots nearly as fast, so tank has a good chance of just rolling out. Plus a good tanker almost always have Infantry support near, you don't want to be in CQC with Swarms at all. If it's a shield tanker, congrats, your swarms are laughed at. Why don't you ask someone like your corpmate mary sedillo how devastating swarms can be when modules are on cooldown, if you don't believe me. Well if your modules are down, then AV should take you out with ease
And yeah that is optimal, so your math is shotty. And yeah if swarms are such a problem, then why not add shields
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 22:20:00 -
[52] - Quote
Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with
If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:23:00 -
[53] - Quote
Atiim wrote:KenKaniff69 wrote:Justin Tymes wrote:KenKaniff69 wrote:Justin Tymes wrote:Swarms are going to **** with a 175 meter lock-on and damage nerf? Outside of dropships and LAVs who will lol at them now, swarms will require you to either be in CQC with cover to use effectively, or out in the open without cover(lol). At either case, you might as well be using something else. Like REs or Assault Forge Guns, which everyone with a brain will be using.
Swarms are useless now. I'd sooner use a Freedom MD prof 5 with 3 damage mods over it. At least I can kill Infantry with it. How can you say no to dealing 2385 damage to an armor tank. You get all three shots off and terrain damage finishes it off as it runs away. No because that optimal will rarely happen at all. In the open, you'll die long before you get the 3 shots in, in CQC with cover you won't shoot those shots nearly as fast, so tank has a good chance of just rolling out. Plus a good tanker almost always have Infantry support near, you don't want to be in CQC with Swarms at all. If it's a shield tanker, congrats, your swarms are laughed at. Why don't you ask someone like your corpmate mary sedillo how devastating swarms can be when modules are on cooldown, if you don't believe me. Well if your modules are down, then AV should take you out with ease And yeah that is optimal, so your math is shotty. And yeah if swarms are such a problem, then why not add shields Lolz shields on a Maddy this kid knows nothing about tanking.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals EoN.
165
|
Posted - 2013.10.29 22:25:00 -
[54] - Quote
Atiim wrote:Benjamin Ciscko wrote: He had in between 1/3 and 2/3 armor so he still had a good 2k-4k resisted armor that I just burned through.
If he had 2k armor, then he was practically dead to begin with If he had 4k, then you would not have killed him with MLT swarms, and yeah why did he sit there and give you time to reload again? Please answer this question in your post, as i want to make sure you know what your talking about He was running when I first hit him and he had a lot of road in front of him so he came at me to kill me because he was screwed if he did not
Read the post again I edited it.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Atiim
Living Like Larry Schwag
461
|
Posted - 2013.10.29 22:25:00 -
[55] - Quote
Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4428
|
Posted - 2013.10.29 22:27:00 -
[56] - Quote
KenKaniff69 wrote:Atiim wrote:KenKaniff69 wrote:Soldiersaint wrote:Wait correct me if im wrong but the best way to use the swarm launcher now is to do taliban style ambushes ? Just get a tank out in the open or when its modules are down. Miltia AV owns everything currently when modules are down and will in the future when modules have extended cooldown times. Ok now your just pulling crap outta @$$ 330*4=1320HP And MLT swarms have terrible DPS because of the lock time nerf, and the fact that they only have two in a clip means that if you are good, they will do a maximum of 2640HP of damage, but that wouldn't scratch a maddy's armor and Gunnlogi? Forget it. MLT owns nothing, not even MLT tanks 1320*1.35*2=3564. Two volleys and the tank goes down.
Except even a Soma has more HP than that. After the rebalance, it has 4000 armour HP unfitted, in addition to the 1200 shields which will soak up lots of explosive damage.
1320*0.80 = 1056 - so the shields can soak up an entire volley on their own, with 144 shield HP remaining. 144/0.80 = 180, and so it will soak up 180 damage out of the next volley which starts to go into armour, leaving 1140 raw damage remaining.
Now, I am quite certain that the excessively high explosive damage doesn't exist and the actual modifier is 20% more damage, but I will do these numbers assuming the +35% modifier.
1140*1.35 = 1539 armour damage, leaving 2461 armour HP remaining on the Soma. The next volley does full damage as there are no shields to soak up the damage. 1320*1.35 = 1782 armour damage, leaving 679 armour HP remaining on the Soma.
The next volley will obviously kill it. Thus, it takes four vollies of a current militia swarm launcher to kill a completely unfitted Soma.
However, the swarm launcher damage has been reduced significantly, from 330 to 220 per rocket. Again assuming that the explosive modifier is higher than it actually is, let's calculate how long it will take for an MLT swarm launcher to kill a Soma sitting still.
220*4 = 880 880*0.80 = 704, 1200-704 = 496 shield HP remaining. 496/0.80 = 620, taking 620 raw damage out of the next volley, leaving 260 raw damage acting on the armour. 260*1.35 = 351 armour damage, leaving 3649 armour HP remaining.
The next volley has no shields to soak up any damage. 880*1.35% = 1188 armour damage, leaving 2461 armour HP remaining.
Naturally, the next vollies will still do the same damage. The next volley will do another 1188 damage, leaving 1273 armour HP remaining. The volley after that will do another 1188 damage, leaving just 85 armour HP remaining. The volley after that is the final volley and will kill the tank.
That's a total of 5 vollies from a militia swarm launcher to take out a militia tank, assuming the excessively high explosive modifier which I do not believe actually exists. Notably, you also have to reload twice during that process, increasing the time to kill the tank significantly.
That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Atiim
Living Like Larry Schwag
462
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Posted - 2013.10.29 22:31:00 -
[57] - Quote
Aww man, you beat me to the math!
Oh well, at least you proved my point
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3528
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Posted - 2013.10.29 22:32:00 -
[58] - Quote
Arkena Wyrnspire wrote:
That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading.
Arkena, you know better than to post up numbers in the forums. Logic and deductive reasoning is like witchcraft in these parts.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Benjamin Ciscko
The Generals EoN.
165
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Posted - 2013.10.29 22:33:00 -
[59] - Quote
Atiim wrote:Notice how I put the pirate sign after the sentence, that way anyone with an IQ >30 will know that I'm joking You've proven yourself to be so stupid I couldn't tell whether or not you were joking.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4430
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Posted - 2013.10.29 22:34:00 -
[60] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:
That's not two vollies to kill a tank. It's likely to be even more than 5 given that the explosive damage modifier isn't 135% and also that the shields of the tank will recharge slightly whilst the swarm launcher is reloading.
Arkena, you know better than to post up numbers in the forums. Logic and deductive reasoning is like witchcraft in these parts.
1 million isk says nobody in this thread will capitulate gracefully.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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