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CCP Dolan
C C P C C P Alliance
69
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Posted - 2013.10.29 00:33:00 -
[1] - Quote
Just over 6 months ago, CCP formed the first iteration of the Council of Planetary Management (CPM) for DUST 514. The CPM was a selected, diverse group of high level, knowledgeable players aimed to represent DUST 514 players to the development team. You can read more about their original purpose here, but IGÇÖd like to take some time to talk about their growth, current and past integration into the DUST development process, and opportunities to improve their effectiveness for both players and CCP.
The CPM was inspired by EVE OnlineGÇÖs Council of Stellar Management (CSM), a democratically elected player counsel that acts as a representative body for the player-base. The CSM serves a year-long term and, along with regular digital meetings with EVE development teams, meets directly with CCP development teams several times at intensive, in-person summits. You can read more about the CSM here.
Among the primary functions of the CSM, now in its 8th seated counsel, has been to act as a GÇ£focus groupGÇ¥ for the EVE development teams by getting early access to information and providing feedback on upcoming features in order to help shape the ongoing development of the game. The CPM was formed in the similar hope that they would provide a representative voice for players and be equally as helpful in the development of DUST 514. However, changes in key personnel within the DUST 514 development team has made it difficult to continuously engage the CPM in open dialogue regarding the development of DUST 514, and this lack of dialogue sometimes resulted in dropped balls, or topics being lost in the accelerated pace of development. However, we think that by understanding the difficulties and mistakes of the past, we can turn the CPM into the effective council that both CCP and the CPM have always hoped it would be.
From the beginning, CCP Xhagen and I, CCP Dolan, were the primary points of contact for all CSM and CPM matters. However, with CCP Xhagen transitioning into his role as a producer for EVE Online, I have realized that I need to enlist additional help so that we can turn the CPM into the success it deserves to be. The recent arrival and support of CCP Rouge (Executive Producer) has been immensely helpful in involving the CPM deeply in to the development process in our Shanghai office. The CPM has already held several meetings with him over the last couple of weeks and will continue to do so in the coming future. Additionally, CCP SaberWing (DUST 514 Community Manager) will be working with the CPM to organize and oversee the CPMGÇÖs direct connection with all of the relevant DUST 514 Development teams. With this new team in place, we anticipate a more active and fluid level of communication between CCP and the CPM.
Similarly, the monthly release schedule necessitated by DUST 514GÇÖs rapid development has provided its own set of unique challenges and opportunities. It has required a reassessment of our communication pathways, as we have found that the structure derived from our relationship with the CSM simply isnGÇÖt applicable. To address this issue, CCP will now focus on talking to the CPM when setting goals and designs for features far in advance of them actually being worked on. This will allow their feedback to be concentrated on the finer details once development has begun.
While there have been difficulties over the past 6 months, the CPM has demonstrated a continued commitment to working with CCP, and I must commend them for their dedicated time and effort. Their institution is invaluable in a game as new and rapidly growing as DUST 514, especially given the single shared universe it inhabits with EVE Online. CCP is fully committed to strengthening their relationship with the CPM and growing DUST 514 through the help of their collective expertise.
--CCP Dolan, on behalf of the DUST development team |
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
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Posted - 2013.10.29 00:38:00 -
[2] - Quote
Any chance of giving the CPM a bit more leaniency on the NDAs?
I am part shovel, part man, full scout, and a little bit special.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
168
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Posted - 2013.10.29 00:43:00 -
[3] - Quote
I would like to know at what point the community will be able to elect new CPM members? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3768
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Posted - 2013.10.29 00:44:00 -
[4] - Quote
Spademan wrote:Any chance of giving the CPM a bit more leaniency on the NDAs? I know a few CPM members who'd appreciate that restriction being relaxed. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
168
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Posted - 2013.10.29 00:47:00 -
[5] - Quote
When will we be able to hold elections for fresh CPM counsel members? |
Galthur
CrimeWave Syndicate
152
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Posted - 2013.10.29 00:48:00 -
[6] - Quote
Jaysyn Larrisen wrote:I would like to know at what point the community will be able to elect new CPM members? I would prefer knowing if we can re-elect Iron Wolf Saber |
SILENTSAM 69
SONS of LEGION RISE of LEGION
579
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Posted - 2013.10.29 01:02:00 -
[7] - Quote
Hopefully we will get the elected CPM soon. Not saying anything against the current CPM, just that it will be nice to see them elected by DUST players. |
Sirpidey Adtur
Aloren Foundations
84
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Posted - 2013.10.29 01:06:00 -
[8] - Quote
Though this CPM was appointed, rather than elected, it fared incredibly well, despite the poor state of the game.
Although at first, the CPM didn't seem to get much done, they are all active members of the community, and have helped the game a great deal. Although they sometimes have their mouths sewn shut with contracts, they help inform us as much as possible.
In fact, this CPM has actually made me re-think some things, and could perhaps be used to improve the CSM.
As I said earlier, this CPM was appointed, not elected. This turned out... not as bad as I thought it would be. The CSM is filled with alliances basically buying votes, favoritism, and politics. There was surprisingly little of that here.
This is a bit of a radical idea, but perhaps the next CSM and CPM should be HALF elected, and HALF appointed by CCP. Enough that the big alliances can have their voice, yet also have some members of the council not have had to resort to votemongering and favoritism. Often those who will seek power the most, are those least fit to lead. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1606
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Posted - 2013.10.29 01:12:00 -
[9] - Quote
CCP Dolan wrote:CCP will now focus on talking to the CPM when setting goals and designs for features far in advance of them actually being worked on. This will allow their feedback to be concentrated on the finer details once development has begun.
+1
If you guys can manage to pull this off... it'll be awesome. Being able to be a part of molding ideas that haven't already been set in stone is something I look forward to.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Banning Hammer
Tal-Romon Legion Amarr Empire
2053
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Posted - 2013.10.29 01:22:00 -
[10] - Quote
SILENTSAM 69 wrote:Hopefully we will get the elected CPM soon. Not saying anything against the current CPM, just that it will be nice to see them elected by DUST players.
This^
I will rather have a CPM that have been elected by the active Dust 514 Community, also have more CPM members with a deeper understanding of FPS games.
Also have the EvE CPM and the Dust 514 CPM conduct meetings between them to discuss possible future Links, but also keeping them in their respective games, and far away from each other.
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬
-ô-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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Soraya Xel
New Eden's Most Wanted Top Men.
711
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Posted - 2013.10.29 01:28:00 -
[11] - Quote
The answer we were looking for was when we could elect new CPM. Not yet another promise to involve the CPM more, as with the many promises before.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Kain Spero
MoIden Heath PoIice Department EoN.
2185
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Posted - 2013.10.29 01:42:00 -
[12] - Quote
It's important to have CCP acknowledge that mistakes were made and express their desire to further involve the CPM and the Dust community. Moving forward though it will be CCP's actions that earn the trust of the players. I look forward to the goals of finalizing the operational charter and the drafting of the white papers to establish the needed groundwork to elect CPM1. I hope these can be accomplished with due haste, but careful and thoughtful consideration.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Alldin Kan
MoIden Heath PoIice Department EoN.
734
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Posted - 2013.10.29 02:32:00 -
[13] - Quote
CCP already lost the chance of having a good CPM the moment when veteran players such as Slap stopped playing this game. The only use I see from the current CPM is providing ideas to enhance current game modes and pass concerns from players to CCP (usually to no avail).
INFINITE COOKIES
LOL Commando
LOL Plasma Cannon
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Vrain Matari
ZionTCD Public Disorder.
1154
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Posted - 2013.10.29 03:04:00 -
[14] - Quote
These are good words from CCP Dolan/CCP DUST, and much appreciated. It is encouraging to see the new EP recognizing the potential in the relationship and engaging CPM0. It is also encouraging to hear that more resources, namely CCP SaberWing, are being assigned to the CPM project. The resources are well-spent, imo, and likely to deliver a healthy ROI.
As far as mistakes, missteps, and suchlike are concerned, that's the price of doing business on the frontier. CCP together with the CSM and CPM, are effectively writing the systems manual for including Democratic player representation in the Scrum process. Not a small achievement, imo.
In the end, the mistakes don't matter, the results do. And for this reason i strongly support what CPM Kain Spero has already posted in this thread. The same sentiment has been expressed by other members of the council, and this is meet and just based on what has gone before.
Am i encouraged? Yes. Optimistic? Yes. But also cautious and justifiably so, and definitely paying attention to what CCP does next.
Crazy-talk Postscipt
It is a testament to all of us: CCP DUST, CPM, and the players(especially the forum warriors) that this process continues to move ahead. If one accepts that what we're actually engaged in here is building a virtual universe, and that this has never been done before, it becomes fairly clear that something like the CCP/CSPMs/Players symbiote will be required to nurture New Eden to adulthood.
With complex issues such as these, and with incomplete information, it is virtually always true that the smartest person in the room is everybody. The trick is that the chips have to come off the shoulders and real conversation needs to take place.
It looks to me like we are starting to make that happen. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3507
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Posted - 2013.10.29 04:15:00 -
[15] - Quote
As great as the CPM is (they really have come a long way since Uprising was first released and all) it's important that CCP doesn't lose focus on the community and, more importantly, engaging that community. The voice of six people is not nearly as important as expressing goals and roadmap(s) with the community as a whole and receiving feedback as well.
It's important to understand that for the community it can often times feel a little quiet and with that silence a lot of the primary concerns look like they aren't being addressed. Frustration racks up and tensions get high - hell, as a diplomat I'm obligated a sense of clarity but just last night I blew my top over the fact that things weren't prioritized the way I'd like them to be (in particular, broken PC mechanics haven't been touched since May but vehicles/AV have been touched on time and time again).
Ideally I'd love for the content to be tweaked once or twice, rather than repeatedly. I'd love for the content that is truly broken (Logistics dropsuits being legitimately better at everything) rather than the things that have shifted back and forth on the great teeter totter o'balance. I know it's difficult but the lack of communication isn't helping anything. 1.6 should be just around the corner but we've heard nothing about it other than it's going to entail a few minor bug fixes and we've been confirmed a point release of 1.8 at the very least - so we've still a long way to go but no clue as to what to look forward to.
Suffice to say, we know more about what's coming in 1.7 than we do what's in 1.6 - I don't think that's optimal and should definitely be worked on.
But, here's to hoping the CPM can make some leeway with that.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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THEAMAZING POTHEAD
Nyain San Proficiency V.
478
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Posted - 2013.10.29 04:34:00 -
[16] - Quote
"high level knowledgeable players"? PLEASE. kain speros the only decent player in CPM, as well as being the only active player, probably the only one to play PC battles and probably the only one with a proto suit, oddly enough hes the only one with a decent head around his shoulders and a REAL understanding of this game as well as its players. But the rest of the CPM is garbage in different ways like inactivativity, bias, outright aholes, or just plain dumb. I could give multiple examples of each of these. |
howard sanchez
DUST University Ivy League
803
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Posted - 2013.10.29 04:40:00 -
[17] - Quote
CCP Dolan & CCP Dev team,
Amazing, honest, responsible memo! Thank you. Let this symphony begin a new movement. Different from the rest of the industry. Looking forward to working on this project with you all.
Respectfully,
H Sanchez |
fawkuima juggalo
Eternal Beings
89
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Posted - 2013.10.29 04:40:00 -
[18] - Quote
Cant wait for more information concerning this. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
821
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Posted - 2013.10.29 04:43:00 -
[19] - Quote
Good to see it being tried to evolve further. CPM0 was selected to select CPM1 - or have input as I recall it, is this the case or will we see a change of CPM members soon?
/c |
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howard sanchez
DUST University Ivy League
803
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Posted - 2013.10.29 04:52:00 -
[20] - Quote
Vrain Matari wrote:These are good words from CCP Dolan/CCP DUST, and much appreciated. It is encouraging to see the new EP recognizing the potential in the relationship and engaging CPM0. It is also encouraging to hear that more resources, namely CCP SaberWing, are being assigned to the CPM project. The resources are well-spent, imo, and likely to deliver a healthy ROI.
As far as mistakes, missteps, and suchlike are concerned, that's the price of doing business on the frontier. CCP, together with the CSM and CPM, are effectively writing the systems manual for including Democratic player representation in the Scrum process. Not a small achievement, imo.
In the end, the mistakes don't matter, the results do. And for this reason i strongly support what CPM Kain Spero has already posted in this thread. The same sentiment has been expressed by other members of the council, and this is meet and just based on what has gone before.
Am i encouraged? Yes. Optimistic? Yes. But also cautious and justifiably so, and definitely paying attention to what CCP does next.
Crazy-talk Postscipt
It is a testament to all of us: CCP DUST, CPM, and the players(especially the forum warriors) that this process continues to move ahead. If one accepts that what we're actually engaged in here is building a virtual universe, and that this has never been done before, it becomes fairly clear that something like the CCP/CSPMs/Players symbiote will be required to nurture New Eden to adulthood.
With complex issues such as these, and with incomplete information, it is virtually always true that the smartest person in the room is everybody. The trick is that the chips have to come off the shoulders and real conversation needs to take place.
It looks to me like we are starting to make that happen. QFT +1 |
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Heinz Doofenshertz
BetaMax.
554
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Posted - 2013.10.29 05:41:00 -
[21] - Quote
I thank CCP Dolan for this post. However there is more information, we the community, would like to know. I understand that the Dust dev team has gone thru some major reorganizations recently, however we are missing some things that the CSM do put out, like the meeting minutes, a lack of a feeling of connection with the CPM, not from me I know where I can find them if I have an issue, but for most other people. Also an overall lack of feeling connectioned with the dev team, again not something from me, I know where to find them :) .
I know Mintchip, Logibro, Foxfour, and others try to post a bit, but we do not see alot of posts from you Dolan, or people like Remanent, Wolfman (though he does post good threadnaughts), any of the sound guys, the art teams. I know they work very hard, but it's an apearence.
I know the CPM is working on how to build a election system in an enviroment where 1 person could make a massive number of accounts since both psn and dust accounts are free to create. limiting it by stats, or by play time, or to ps+ users would make a portion of the community feel as if they are not important to the devs and this is not wanted.
To Close, I'd just say, More please. more communication and more information are generally never bad. Wolfman and Foxfour posting their threads has given us data to provide feedback on earlier than we have ever gotten. and will allow us to prove either how bad the community understands math, or for us to prove we can provide valuable feedback. Thank you.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3372
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Posted - 2013.10.29 07:21:00 -
[22] - Quote
THEAMAZING POTHEAD wrote:"high level knowledgeable players"? PLEASE. kain speros the only decent player in CPM, as well as being the only active player, probably the only one to play PC battles and probably the only one with a proto suit, oddly enough hes the only one with a decent head around his shoulders and a REAL understanding of this game as well as its players. But the rest of the CPM is garbage in different ways like inactivity, bias, outright aholes, or just plain dumb. I could give multiple examples of each of these. I've had a lot of good 'scussion with Hans.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1942
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Posted - 2013.10.29 07:22:00 -
[23] - Quote
CCP Dolan wrote:Just over 6 months ago, CCP formed the first iteration of the Council of Planetary Management (CPM) for DUST 514. The CPM was a selected, diverse group of high level, knowledgeable players aimed to represent DUST 514 players to the development team. You can read more about their original purpose here, but IGÇÖd like to take some time to talk about their growth, current and past integration into the DUST development process, and opportunities to improve their effectiveness for both players and CCP. The CPM was inspired by EVE OnlineGÇÖs Council of Stellar Management (CSM), a democratically elected player counsel that acts as a representative body for the player-base. The CSM serves a year-long term and, along with regular digital meetings with EVE development teams, meets directly with CCP development teams several times at intensive, in-person summits. You can read more about the CSM here. Among the primary functions of the CSM, now in its 8th seated counsel, has been to act as a GÇ£focus groupGÇ¥ for the EVE development teams by getting early access to information and providing feedback on upcoming features in order to help shape the ongoing development of the game. The CPM was formed in the similar hope that they would provide a representative voice for players and be equally as helpful in the development of DUST 514. However, changes in key personnel within the DUST 514 development team has made it difficult to continuously engage the CPM in open dialogue regarding the development of DUST 514, and this lack of dialogue sometimes resulted in dropped balls, or topics being lost in the accelerated pace of development. However, we think that by understanding the difficulties and mistakes of the past, we can turn the CPM into the effective council that both CCP and the CPM have always hoped it would be. From the beginning, CCP Xhagen and I, CCP Dolan, were the primary points of contact for all CSM and CPM matters. However, with CCP Xhagen transitioning into his role as a producer for EVE Online, I have realized that I need to enlist additional help so that we can turn the CPM into the success it deserves to be. The recent arrival and support of CCP Rouge (Executive Producer) has been immensely helpful in involving the CPM deeply in to the development process in our Shanghai office. The CPM has already held several meetings with him over the last couple of weeks and will continue to do so in the coming future. Additionally, CCP Saberwing (DUST 514 Community Manager) will be working with the CPM to organize and oversee the CPMGÇÖs direct connection with all of the relevant DUST 514 Development teams. With this new team in place, we anticipate a more active and fluid level of communication between CCP and the CPM. Similarly, the monthly release schedule necessitated by DUST 514GÇÖs rapid development has provided its own set of unique challenges and opportunities. It has required a reassessment of our communication pathways, as we have found that the structure derived from our relationship with the CSM simply isnGÇÖt applicable. To address this issue, CCP will now focus on talking to the CPM when setting goals and designs for features far in advance of them actually being worked on. This will allow their feedback to be concentrated on the finer details once development has begun. While there have been difficulties over the past 6 months, the CPM has demonstrated a continued commitment to working with CCP, and I must commend them for their dedicated time and effort. Their institution is invaluable in a game as new and rapidly growing as DUST 514, especially given the single shared universe it inhabits with EVE Online. CCP is fully committed to strengthening their relationship with the CPM and growing DUST 514 through the help of their collective expertise. --CCP Dolan, on behalf of the DUST development team clap clap clap
The one thing that keeps me around CCP games for decades, constant never ending improvement, of everything. Even communication. |
Laurent Cazaderon
What The French
1961
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Posted - 2013.10.29 09:24:00 -
[24] - Quote
THEAMAZING POTHEAD wrote:"high level knowledgeable players"? PLEASE. kain speros the only decent player in CPM, as well as being the only active player, probably the only one to play PC battles and probably the only one with a proto suit, oddly enough hes the only one with a decent head around his shoulders and a REAL understanding of this game as well as its players. But the rest of the CPM is garbage in different ways like inactivity, bias, outright aholes, or just plain dumb. I could give multiple examples of each of these.
I'll suspect you're just a troll. I do play, am CEO of my corp, play PC, got 20+ million SP and run the only french website on the game. And the other people you're criticizing all know the game like if they were born in it. And certainly gave much more interesting input than what you could in a lifetime judging by the brightness of your intervention. Having critics is one thing. Being plain insulting while not knowing who you're talking about is another.
Now, to more constructive business...
This statement is a good thing. It flashes light on some issues we had that can explain the supermassive black hole feeling most people probably had with the CPM so far. I never hid the fact it pretty much pushed me away from the game, combined to a general exhaustion feeling after focusing too much and too seriously on Dust for more than a year.
But now, this is behind. And all i'm interested in, and i think most people CPM or not feel the same, is looking forward to how the game will change and evolve and how everyone can help in the process. Errors and mistakes are good for one thing : learning.
So now, let's all join hands and sing while shooting people in the face. |
Kevall Longstride
DUST University Ivy League
602
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Posted - 2013.10.29 09:39:00 -
[25] - Quote
This is a long overdue statement on the direction and past problems with the CPM as far as CCP's interaction with them has proceded up to now.
While most here will understand that problems with the launch of Uprising, the departure of the previous Excutive Producer and the number of staff changes and additions to the Dust team over the last couple of months in particular, this statement would appear to some, as an attempt to simply gloss over past mistakes and sing a chorus of 'Don't Worry, Be Happy'.
Without a public and forensic breakdown of previous mistakes, how they happened and what is being put in place to prevent it in the future, this statement is merely PR fluff. Well meaning and positive fluff but fluff never the less.
Part of the problem is the sheer level of secrecy that the Shanghai office seems to want to maintain. There are those in the playbase and some so far in this thread that cry out that X member of the CPM is does more than Y member and why is Z member even on it when they don't do anything. They couldn't be further from the truth in most of these assertions. The truth is that the CPM has and continues to do a lot of work but the NDA they have to operate under is tighter than a ducks arse!! It has come to light after the fact several times now, that it's so restrictive that they have in the past been prevented from telling the playbase good news than might placate some of the forum fury!!
When the minutes from the meetings they've had haven't been released or CCP doesnt keep the playerbase informed of these meetings at all, then the tin foil hatteray explodes over the forums and the chat channels. This just creates a climate of mistrust and disbelieve in the playerbase which just makes the job of CCP even harder.
The thing that makes it all ridiculous as well is that the secrecy is absolutely pointless.
We all pretty much know whats on the road map if you follow the dev's on twitter and the far too infrequent blogs so why keep every aspect of an upcoming feature secret? Tell us your thoughts, explain thats is a work in progress and not set in stone and we'll understand. You can keep some things quiet but come on, loosen up a little.
And why is it that literally everything that the CPM does has to be communicated by them? Hans' CPM reports have been the ONLY indication of any discussion between them and CCP. Why is he doing the job of CCP in that regard? If the community team just had a locked thread within the Council Chamber, detailing the meetings and discussions they've had with the CPM and the bullet points of those meetings then this would go a long way to keep the playerbase informed.
Part of these problems should be lessened now that we have the beginnings of a staffed community team being put in place. LogiBro has done a lot since his joining and with Sabrewing now in place to co-ordinate it all we hopefully see CCP getting better at this.
But the fact remains that six months into this, we still haven't got a Charter or White Paper for the CPM. We haven't got a clue as to the election process of the next CPM. We've never had the minutes or breakdown of these meetings and all of that is entirely the fault of CCP. This could've and should've been the minimum we'd expect in place by now.
The next CPM should be able to do the job from day one, knowing who to speak to about any aspect of the game and how to go about communicating that to the playerbase in a way that shows that progress is being made. Its clear that a lot of work still needs to be done to enable that and its also clear that the level of secrecy needs to be toned down a hell of a lot.
It's a console game after all that CCP is working on, not the computer launching sequence for nukes.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Absolute Idiom II
SyNergy Gaming EoN.
822
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Posted - 2013.10.29 10:21:00 -
[26] - Quote
TL;DR: We're back at square one
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Laurent Cazaderon
What The French
1962
|
Posted - 2013.10.29 10:43:00 -
[27] - Quote
Absolute Idiom II wrote:TL;DR: We're back at square one
No dude we're not. Or if this is square one, then we were in oblivion before |
David Spd
Caldari State
80
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Posted - 2013.10.29 10:57:00 -
[28] - Quote
As long as CCP is capable of actually taking feedback (including negative) and adjusting their game as a result, then hopefully we'll see substantial improvement.
On the other hand, if we keep seeing changes like the recent marketing changes (the alleged "healthy" decision of removing BPOs) there will be essentially no reason for non-hardcore vets to put money into this game.
If majority don't want to put money into this game then all of this progress is irrelevant. Players need permanent solutions so they don't feel like they're punished for spending their real life money.
->I'm a closed beta vet; I just don't post often<-
"Other people just complicate my life." ~Solid Snake
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Laurent Cazaderon
What The French
1965
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Posted - 2013.10.29 11:43:00 -
[29] - Quote
David Spd wrote:As long as CCP continues to be capable of actually taking feedback (including negative) and adjusting their game as a result, then hopefully we'll see substantial improvement in the future.
On the other hand, if we keep seeing changes like the recent marketing changes (the alleged "healthy" decision of removing BPOs) there will be essentially no reason for non-hardcore vets to put money into this game. It's been stated plenty of times, but the current "vets" numbers are slowly dying off, and even though "new" vets are coming into play I really can't see how it's a good idea to shut out one group of your players in the HOPES that a new future will bring what you need.
If majority don't want to put money into this game then all of this progress is irrelevant. Players need permanent solutions so they don't feel like they're punished for spending their real life money. The only people that will see major benefits (as usual) from Aurum consumables is vets, since the places they play actually make a substantial return in the form of ISK, officer items & SP. Any other player is essentially wasting their money for short-term instant gratification. If you guys get to keep our hard earned money AND Aurum we buy, then why shouldn't we be allowed to keep the things we purchase?
That is the fundamental flaw with offering countless Aurum consumables to people that believe Aurum item value is higher than it actually is, even though Aurum itself is sold at a "premium" pricetag. Purchases under $20 won't really get you anything substantial. If you guys refuse to make BPOs permanent again, then please give us permanent cosmetics (at or under $20) that we can apply to any number of fittings without them "binding" to items. Make them non-tradeable to compensate. I can somewhat understand restricting/removing permanent items that impact gameplay, but cosmetics won't make you better at the game (unless you add "good" camo, but even then models/textures are dropped at distance) so there is no good reason to not have them permanent.
Fact of the matter is, players that play free to play games need to have permanent options so they have continued motivation to fire up the game, even if it's just to enjoy (and flaunt) their purchases. Free players are CONTENT for paying players. Less players means less fun, which means even less players which results in the death of a game. A slow painful death that nobody wants to see. Aurum prices are outrageously high, and none of the stuff is permanent anymore. Nobody in their right mind should be expected to pay $40+ for something that could be gone in a week. Please, give us permanent solutions, and find a way to work around the "damage" to the game. If you guys can't manage that then you essentially kicked a hole in your own failboat and decided not to patch it up because it would take too long.
And before someone makes a counter-argument "Aurum items will be sellable on the player market!" Okay, sure. But do you REALLY think someone is going to buy $20 of Aurum, buy Proto-tiered stuff and list it at a decent price? Even if they did, someone with mass quantitied of ISK would buy them out and relist them at market value (a higher price). Believing otherwise is naive. That's how businessmen make money: buy low, sell high. They don't care about the item, they care about the profit. The "HTFU NOOB" attitude of the general populace will obviously translate into the market as well. Don't even try to tell me otherwise. Prices don't go down either. As the game goes on, ISK will be valued less and less (due to the amount of it floating around), and as a result prices will go up to reflect that. Aurum items value will go up as well, which also means that eventually you'll have to spend even MORE real money in order to get the same kind of net profit that you did in the past.
Permanent solutions. Cosmetics at the very least. Non-tradeable to encourage people to give money to CCP, rather than players. CCP needs the money to keep the game running. Until I personally see permanent cosmetics CCP will continue to not see a single penny from me. All there is to it.
You make very good points. Most of them have already been brought up to CCP and we expect to discuss it further very soon. I tend to agree with you (and i'm not alone) that the large variety of Aurum items offered makes it difficult to actually see the purpose they're supposed to fulfill.
All i'll say is that this is being thought over inside CCPs.
I especially support the cosmetic side of your post. Vanity items are the one kind of paid items that can offer a long time use and never affect the balance of the game. Also, who wouldnt like running in its favorite color pattern ? Or set a corp wide color scheme (hey dennis).
So yeah, good input.
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Brush Master
HavoK Core RISE of LEGION
939
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Posted - 2013.10.29 12:35:00 -
[30] - Quote
It is a good statement and I look forward to seeing what action becomes of the words.
GÇá Havok Core - Closed Beta Corp - Accepting Applications Here GÇá
CEO // [email protected]
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