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Nova Knife
Seituoda Taskforce Command Caldari State
1337
|
Posted - 2013.08.11 22:34:00 -
[1] - Quote
The first Council of Planetary Management would like to take a moment to acknowledge the reality that most in the community are already painfully aware of GÇô that now, more than ever, we stand at another turning point for Dust 514. With the release of 1.3 having just landed and the finishing touches being put on 1.4, everyone anxiously awaits evidence that either the game will start rising to the potential we've seen all along, or continue to struggle with some of the same issues that have frustrated many of us since early beta.
1.4 is the first "normal" monthly release since CCP restructured their development process following Uprising's troubled launch. This restructuring also comes in the wake of their acknowledgement that Dust is in a very unhealthy state and needs serious work in order to get back on track. No one can say that CCP hasn't realized that they need to step up their game in order for Dust 514 to stay competitive in today's market. Since Uprising, CCP has been making obvious changes in the right direction, and they've done a pretty fair job so far at revamping their internal goals in order to tackle the most pressing problems with the time they have available. That said, the fact remains that they're using both time and money to resolve avoidable issues that crept up over the past year, and have led to the current unhealthy state of core gameplay elements. However, the most dangerous problems have not been fully recognized nor appreciated, despite constant calls for improvement from the community for almost two years. A lack of trust between the developers and the community continues to stand between Dust 514 and its full potential. A lack of communication also persists, and has at least been briefly acknowledged as 'something to improve on' multiple times by everyone we've approached in management. Sadly though, these acknowledgements come with only with the faintest hint of understanding pertaining to the severity of these problems.
The trust issue is not primarily reflected in communication frequency, although the two are directly related. Too many times across IRC, dev blogs, and forum posts, we've heard designers cite their own preferences when describing their work instead of acknowledging what they've been hearing from the community. And without enough trust that early player input is an essential part of examining a designed element for potential problems, CCP potentially risks that they'll have to revisit a system again later. We've often seen them ask for feedback much too late in the process, after a design is finished, and well past the time when a community-spotted problem could potentially be addressed and resolved before becoming an issue on the live servers.
This cycle of releasing content, receiving negative feedback, and revising in subsequent patches is both inefficient and carries a heavy cost in community goodwill. At the same time, we don't expect CCP's designers to adopt a "Customer is alway right" mindset either. The proper proverb to apply here should really be "Two heads are better than one". Instead, the failure to seek community input early in the process becomes harmful, making a vice out of a virtue. There have been cases when CCP requests that players trust their changes will be positive and not over-react prematurely.... the history of Dust has shown that requests for such trust are misplaced and undeserved in the eyes of the community, and it is too unhealthy to allow it to continue any longer.
The lack of structured communication, on the other hand, is an even easier issue to resolve....and yet we continue to receive strange and aggressive resistance to it despite many examples of success elsewhere within the company. When pressed for the reason we don't see consistent communication from the design teams throughout the development process, we hear responses along the lines that they are simply "too busy", or we're asked in return if we'd prefer to have fewer improvements to the game, accompanied by greater amounts of explanation. But we all know this is a false choice that we should never have to make, as greater amounts of communication can only lead to an improved product in the end.
The peer review process is a crucial stage of design of any kind. Without seeking input from others in the design field AND the end user, no product will ever be as good as it could be. The solution here is simple GÇô the public (or at the very least; The CPM) needs to be considered a peer, for the purposes of design review. We're not asking for designers to write extra material and take extra time, we're asking them to share the same proposals they have to pitch to their team internally, and asking for our input as well. This isn't a request for additional labor, it is a request for transparency.
While the resistance here may be that community discussion "slows the process down", it's a simple fact that any communication upfront necessary to bring a feature to a healthy place will displace many times its own weight down the road should a design need to be fixed because of a preventable problem. Efficiency demands that community engagement shouldn't seen as taking a designer away from his daily duties, but as an essential part of them. Small amounts of time spent communicating with the community each day can save CCP weeks, possibly months worth of work down the line. |
Nova Knife
Seituoda Taskforce Command Caldari State
1337
|
Posted - 2013.08.11 22:34:00 -
[2] - Quote
No one can deny that CCP is repeating work on game systems they've previously designed, released, and found problems with GÇô problems that in most cases were quickly identified and repeatedly brought up by the community throughout the beta period. There's also no denying that the need to rework any part of a product usually means that time and manpower was wasted initially. We're now seeing CCP fix many of these gameplay issues, but if they do not fix the core community engagement problems that allowed those issues to take root in the first place, we'll find ourselves back in the same unhealthy place time and time again.
This isn't to say there aren't a few shining examples of teams working to improve this situation. A few have stepped forward and taken full advantage of the feedback process, and have shown marked improvements in their area of the game. As a result, they become instantly beloved by the community. A few have worked with the CPM and taken feedback from our meetings to heart, coming back to us with massively improved results. However, we simply cannot afford to leave this up to individual efforts. Communication needs to be both standardized and endorsed by management as a "standard operating practice", and applied consistently across the entire development structure..
A proper, standardized communication platform should consist of the following minimum critical elements: Patch notes no later than a week in advance of a release, dev blogs for the major feature changes that require the most explanation, and stickied forum posts with follow-up participation from devs for upcoming feature changes that have yet to reach code freeze. The first two elements of this communication platform have begun to fall in place, but the third is sorely lacking, and it continues to create an unnecessary backlog for designers and unnecessary toxicity for the community teams to manage. Players consistently find stickied forum posts insulting if they're posted up after the time has passed when anything can be changed before a release, as if their opinions are being asked for only as a token gesture.
Balancing passes deserve special consideration here, because we've consistently heard that balance work is not tied to a code freeze, theoretically being something they could iterate much more rapidly on than other systems. Unfortunately, we've also seen resistance to using this powerful tool. Either way, there is enormous potential here being squandered. If CCP can indeed make more subtle balance adjustments on a week-to-week basis, until they hit a "sweet spot", then this should be done. If for whatever reason this isn't viable (and they choose instead to include all balance work in a monthly 1.X release) than the same standard should be applied for other feature changes GÇô proposed balancing work (including all affected stats) need to be posted and discussed prior to code freeze. This is the communication standard that CCP has set for itself elsewhere in the company, and the standard that the community expects out of Shanghai as well, especially where balance is concerned. CCP can draw upon their own experience with Eve Online to examine the incredible progress that can be achieved with proper communication and community involvement when making balance adjustments.
In the end, we're all in this together. CCP has at its disposal hundreds, if not thousands of players who are able, willing, and ready to do whatever it takes to help improve Dust 514, asking no more from CCP than a chance to participate. The deep levels of interaction between player and developer have been one of the keys to the success of Eve Online that has earned CCP the devout following they have gathered over the past decade. This success is something CCP needs strive to emulate with Dust 514 to foster that same strong relationship with their customers, encouraging them to keep playing and spending money for years to come.
In the meantime, there is no sense in sugarcoating either the fact that the community's patience is at an end, and the attitude problems that have created the current situation remain unchanged. We request, again, that someone in management step up and take public responsibility for ensuring consistent communication moving forward GÇô for the health of the game, and the health of the community. Swift action is necessary in order to successfully convince the community that their participation is still necessary and relevant to Dust 514's future.
At the time of this writing, a very loose commitment has been given to better involve the CPM more closely in planning stages, but we want to impress upon CCP the severity of the larger communication problems and trust issues at hand. Without substance or detail, a simple pledge to communicate more often is frankly not good enough to dissipate our fears and concerns. As a council, we cannot afford to sit idle without hearing concrete plans to for improvement. We are told that there are meetings in the works to form such plans,and we look forward to hearing from CCP regarding this and working with them to create a solid foundation moving forward.
Thank you for your time and consideration,
The members of the Council of Planetary Management |
gbghg
L.O.T.I.S. RISE of LEGION
3083
|
Posted - 2013.08.11 22:46:00 -
[3] - Quote
+1 nice to see such a statement from the CPM. |
KingBlade82
The Phoenix Federation
157
|
Posted - 2013.08.11 22:57:00 -
[4] - Quote
+1 was here from beta also I really want the dream of CCP to be brought to life and these ideas will help |
Casius Hakoke
Villore Sec Ops Gallente Federation
223
|
Posted - 2013.08.11 22:57:00 -
[5] - Quote
Well put. Everything that most of us feel and think put into your post. +2 |
Kain Spero
Spero Escrow Services
1895
|
Posted - 2013.08.11 22:59:00 -
[6] - Quote
This is a joint statement from the entire CPM. |
Bittersteel the Bastard
WarRavens League of Infamy
130
|
Posted - 2013.08.11 22:59:00 -
[7] - Quote
Transparency is all we want. +1 |
KingBlade82
The Phoenix Federation
157
|
Posted - 2013.08.11 23:03:00 -
[8] - Quote
Kain Spero wrote:This is a joint statement from the entire CPM.
all of post so I give u guys likes then lol +1 for u |
Planetside2PS4F2P
Osmon Surveillance Caldari State
27
|
Posted - 2013.08.11 23:09:00 -
[9] - Quote
Well fanbois look that is the state of the game, no denying it ccp is killing the game with lack of communication, basically not respecting cpm's requests to make the game better.
Shambles and it takes this statement to get ccp on the ball, pathetic ccp pathetic. |
Noc Tempre
Imperfects Negative-Feedback
2347
|
Posted - 2013.08.11 23:16:00 -
[10] - Quote
The tale of the CPM in song.
It's a nice hail marry to get the community (that's left) to say "yes, this is everything we asked for all along of CCP" but CCP has to want to change or it doesn't matter. You can pressure but you cannot force. I anticipate some token gestures and then back to status quo. Prove me wrong CCP I guess, it's your only chance to recover IMO. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2586
|
Posted - 2013.08.11 23:17:00 -
[11] - Quote
All my likes. |
Matticus Monk
Ordus Trismegistus
346
|
Posted - 2013.08.11 23:19:00 -
[12] - Quote
Nova Knife wrote:
In the end, we're all in this together. CCP has at its disposal hundreds, if not thousands of players who are able, willing, and ready to do whatever it takes to help improve Dust 514, asking no more from CCP than a chance to participate. The deep levels of interaction between player and developer have been one of the keys to the success of Eve Online that has earned CCP the devout following they have gathered over the past decade. This success is something CCP needs strive to emulate with Dust 514 to foster that same strong relationship with their customers, encouraging them to keep playing and spending money for years to come.
+1 to all but especially this.
CCP: many here want you to rock with Dust and are willing to help in any way we can. You have some pretty loyal fans.... don't take them for granted. Treat us as team-mates whenever feasible. Communication doesn't need to be a big drawn up affair, and I get Dev's have better things to do than scan the forums all day but sometimes 15 minutes online in a feedback post is all it takes if it is done consistently day after day.
(and who doesn't browse the 'net at work anyway)
|
Paran Tadec
Ancient Exiles Negative-Feedback
1323
|
Posted - 2013.08.11 23:24:00 -
[13] - Quote
Noc Tempre wrote:The tale of the CPM in song.It's a nice hail marry to get the community (that's left) to say "yes, this is everything we asked for all along of CCP" but CCP has to want to change or it doesn't matter. You can pressure but you cannot force. I anticipate some token gestures and then back to status quo. Prove me wrong CCP I guess, it's your only chance to recover IMO.
4 months isnt enough time to fix this. Time to get Destiny on Preorder... |
SteelDark Knight
Internal Error. Negative-Feedback
80
|
Posted - 2013.08.11 23:27:00 -
[14] - Quote
Nova Knife wrote: The lack of structured communication, on the other hand, is an even easier issue to resolve....and yet we continue to receive strange and aggressive resistance to it despite many examples of success elsewhere within the company. When pressed for the reason we don't see consistent communication from the design teams throughout the development process, we hear responses along the lines that they are simply "too busy", or we're asked in return if we'd prefer to have fewer improvements to the game, accompanied by greater amounts of explanation. But we all know this is a false choice that we should never have to make, as greater amounts of communication can only lead to an improved product in the end.
This is what irritates me most. In rebuttal: "How much time have you spent rebuilding and redesigning because you did not seek input in the first place or ignored input given?" |
mollerz
Minja Scouts
874
|
Posted - 2013.08.11 23:44:00 -
[15] - Quote
The fact that new bugs get introduced with subsequent builds, and persistent bugs remain is down right bizarre. But I can see the redesigning of code to replace game systems being a culprit in that. All the same, it is extremely hard for me to believe any real playtesting gets done. Some bugs are immediately apparent. Others only take a few games to catch on to. These aren't minor bugs either. Given the amount of time between patches, how can some of these not be priority number 1 to fix before release?
for example-
minor bug: The team chat tab does not populate. A player has to select a different tab, say a corp channel, and then return to the team tab and wait anywhere form 10-15 seconds for it to populate. This was introduced in 1.2. It is immediately apparent from playing the first match.
so it begs the Q... why is this bug afflicting us?
major bug: A player switching their weapon will sometimes end up with both their light weapon and sidearm weapon superimposed on each other. A player can not use either weapon when this occurs, and it is graphically speaking, fubar. This bug, also, was introduced with 1.2 This bug can be experienced within playing a couple matches and switching their weapon in combat.
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds? If so, or not- There needs to be a lot more focus on quality assurance work with their software builds. New bugs shouldn't be introduced every build. Especially not major immediately apparent bugs. And incredulously, old bugs shouldn't persist!
TL;DR- The devs need to get serious about bug hunting during their play testing of builds. There appears to be little to no QA done on their software.
|
Shadowz42
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2013.08.11 23:49:00 -
[16] - Quote
+1 CPM your doing just what we want. You're our voice |
Gilbatron
Free-Space-Ranger Nulli Secunda
104
|
Posted - 2013.08.11 23:53:00 -
[17] - Quote
i wish i was a wordsmith
and yes, fewer, but better changes please |
Nova Knife
Seituoda Taskforce Command Caldari State
1407
|
Posted - 2013.08.12 00:04:00 -
[18] - Quote
mollerz wrote:
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds?
Oh man, you have no idea how much we wish this were true.
The mere existence of a test server would almost certainly have prevented so, so many issues. |
Leovarian L Lavitz
Better Academy.
516
|
Posted - 2013.08.12 00:20:00 -
[19] - Quote
We need The Mittani! |
ReGnYuM
TeamPlayers EoN.
706
|
Posted - 2013.08.12 00:33:00 -
[20] - Quote
I always assumed that 95% of CCP Shanghai did not speak english.
Language Barrier |
|
Mirataf
WARRIORS 1NC
37
|
Posted - 2013.08.12 00:37:00 -
[21] - Quote
No surprise with this tbh, CCP implemented 1GM in eve about 4yrs ago who was telling the community the short term roadmap and it was an instant hit. Iirc he posted every month and the community loved it.
Then the inevitable happened and he was not allowed to further comment. The community went nuts but that was the end of it.
|
CookieStein
G I A N T EoN.
157
|
Posted - 2013.08.12 00:37:00 -
[22] - Quote
+9000
Thank you for trying to save our game. |
JW v Weingarten
No Free Pass
533
|
Posted - 2013.08.12 00:46:00 -
[23] - Quote
The OP could use a tl;dr
just saying |
We are 138
Subdreddit Test Alliance Please Ignore
237
|
Posted - 2013.08.12 00:52:00 -
[24] - Quote
To echo many voices already heard before me, thanks to you guys I want to see this game succeed and the CPMs play a key role in that |
Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 00:56:00 -
[25] - Quote
bump response quickly CCP!! i wan to know whats going on with DUST 514 |
Vrain Matari
ZionTCD
674
|
Posted - 2013.08.12 01:00:00 -
[26] - Quote
First, a thank you to the members of the CPM.
You peeps are working hard in a difficult position, and whether our crazy expedition ends up smashed and forgotten on the rocks or pillaging the heart of Aquilonia(i.e. EA), your work is appreciated.
For a player on the outside like myself and many others, the decisions of CCP in the development of DUST have been hard to parse.
What I've intuited my way towards based on many puzzling actions is that there is a fairly-strongly-embedded culture somewhere in CCP, that is afflicted with an elitist us/them mindset, This is probably a misreading on my part, but not a total misreading.
It may not be malignant at all, but more a case of benign neglect.
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks. |
Nova Knife
Seituoda Taskforce Command Caldari State
1464
|
Posted - 2013.08.12 01:08:00 -
[27] - Quote
Vrain Matari wrote:
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks.
There is a pretty apparent culture difference.
However, I don't think this is the real source of the problem, and the absolute worst thing CCP could do is turn this into a witchhunt. It's not just one person or group of people causing this, the communication gap is a roadblock that exists in the process itself, that needs to be removed at all costs. This is not about placing blame or trying to find fault in any person or team. That doesn't matter. The last thing we want CCP to take from something like this is that there is anyone in the company causing this, who would just become a scapegoat, get fired, and have CCP think they 'solved' the problem.
Now more than ever, CCP needs all of their employees to be at their best. They need to work together with each other and with the community, and any assumption that anyone needs to be blamed or is at fault for this will just take away from any cohesion they might otherwise form as a result of this effort.
TL:DR - This is not a people problem. This is a "Operating Procedure" problem.
|
dullrust
Subsonic Synthesis Alpha Wolf Pack
12
|
Posted - 2013.08.12 01:31:00 -
[28] - Quote
Nova Knife wrote:Vrain Matari wrote:
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks.
There is a pretty apparent culture difference. However, I don't think this is the real source of the problem, and the absolute worst thing CCP could do is turn this into a witchhunt. It's not just one person or group of people causing this, the communication gap is a roadblock that exists in the process itself, that needs to be removed at all costs. This is not about placing blame or trying to find fault in any person or team. That doesn't matter. The last thing we want CCP to take from something like this is that there is anyone in the company causing this, who would just become a scapegoat, get fired, and have CCP think they 'solved' the problem. Now more than ever, CCP needs all of their employees to be at their best. They need to work together with each other and with the community, and any assumption that anyone needs to be blamed or is at fault for this will just take away from any cohesion they might otherwise form as a result of this effort. TL:DR - This is not a people problem. This is a "Operating Procedure" problem.
^ these are wise words. |
Iron Wolf Saber
Den of Swords
7146
|
Posted - 2013.08.12 01:32:00 -
[29] - Quote
In my experience in the US Navy has taught me anything is that is rarely the individual at fault for something continuously done procedurally the wrong way because that guy was taught by the other guy ect ect on that's how its always been because the culture dictates it so. Back in the age of older aircraft where jury rigging would be commonplace that sort of behavior has no place in precision designed current generation of fighter craft where things MUST be done the right way or stupider things happen.
Someone upstairs realized that and started hammering it from top down and the last few years got to see and participate into the process myself of 'reculturing' workflow and the sorts. Everything was observed under a magnifying glass, everything measured, and everything integrated for improvement. In the short course of two years we safely managed to reduce our operational costs at our facility by 2 Billion USD while increasing quality and reducing rework all because we change the culture up.
As I said in short from the AMA, CCP needs to do some HTFU of its own and get with the program. I realize that not only most of CCP Shanghai may potentially not speak english that is nearly holding true for those in CCP Iceland as well where they recruit from various european nations. Yet it doesn't stop the communications over there. CCP Shanghai is probably comprised of various developers who for the longest time never had a player(s) look over their shoulders on what they're doing. Most of the industry doesn't do this either. It's something CCP will have to come to terms on their own, we, the CPM, will continue to remind them it needs to happen and reinforce the points as to why it needs to be done. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:43:00 -
[30] - Quote
Nova Knife wrote:No one can deny that CCP is repeating work on game systems they've previously designed, released, and found problems with GÇô problems that in most cases were quickly identified and repeatedly brought up by the community throughout the beta period. There's also no denying that the need to rework any part of a product usually means that time and manpower was wasted initially. We're now seeing CCP fix many of these gameplay issues, but if they do not fix the core community engagement problems that allowed those issues to take root in the first place, we'll find ourselves back in the same unhealthy place time and time again.
This isn't to say there aren't a few shining examples of teams working to improve this situation. A few have stepped forward and taken full advantage of the feedback process, and have shown marked improvements in their area of the game. As a result, they become instantly beloved by the community. A few have worked with the CPM and taken feedback from our meetings to heart, coming back to us with massively improved results. However, we simply cannot afford to leave this up to individual efforts. Communication needs to be both standardized and endorsed by management as a "standard operating practice", and applied consistently across the entire development structure..
A proper, standardized communication platform should consist of the following minimum critical elements: Patch notes no later than a week in advance of a release, dev blogs for the major feature changes that require the most explanation, and stickied forum posts with follow-up participation from devs for upcoming feature changes that have yet to reach code freeze. The first two elements of this communication platform have begun to fall in place, but the third is sorely lacking, and it continues to create an unnecessary backlog for designers and unnecessary toxicity for the community teams to manage. Players consistently find stickied forum posts insulting if they're posted up after the time has passed when anything can be changed before a release, as if their opinions are being asked for only as a token gesture.
Balancing passes deserve special consideration here, because we've consistently heard that balance work is not tied to a code freeze, theoretically being something they could iterate much more rapidly on than other systems. Unfortunately, we've also seen resistance to using this powerful tool. Either way, there is enormous potential here being squandered. If CCP can indeed make more subtle balance adjustments on a week-to-week basis, until they hit a "sweet spot", then this should be done.
If for whatever reason this isn't viable (and they choose instead to include all balance work in a monthly 1.X release) than the same standard should be applied for other feature changes GÇô proposed balancing work (including all affected stats) need to be posted and discussed prior to code freeze. This is the communication standard that CCP has set for itself elsewhere in the company, and the standard that the community expects out of Shanghai as well, especially where balance is concerned. CCP can draw upon their own experience with Eve Online to examine the incredible progress that can be achieved with proper communication and community involvement when making balance adjustments.
In the end, we're all in this together. CCP has at its disposal hundreds, if not thousands of players who are able, willing, and ready to do whatever it takes to help improve Dust 514, asking no more from CCP than a chance to participate. The deep levels of interaction between player and developer have been one of the keys to the success of Eve Online that has earned CCP the devout following they have gathered over the past decade. This success is something CCP needs strive to emulate with Dust 514 to foster that same strong relationship with their customers, encouraging them to keep playing and spending money for years to come.
In the meantime, there is no sense in sugarcoating either the fact that the community's patience is at an end, and the attitude problems that have created the current situation remain unchanged. We request, again, that someone in management step up and take public responsibility for ensuring consistent communication moving forward GÇô for the health of the game, and the health of the community. Swift action is necessary in order to successfully convince the community that their participation is still necessary and relevant to Dust 514's future.
At the time of this writing, a very loose commitment has been given to better involve the CPM more closely in planning stages, but we want to impress upon CCP the severity of the larger communication problems and trust issues at hand. Without substance or detail, a simple pledge to communicate more often is frankly not good enough to dissipate our fears and concerns. As a council, we cannot afford to sit idle without hearing concrete plans to for improvement. We are told that there are meetings in the works to form such plans,and we look forward to hearing from CCP regarding this and working with them to create a solid foundation moving forward.
Thank you for your time and consideration,
The members of the Council of Planetary Management
A decent sentiment, but, honestly, CPM0 should have only one responsibility - preparing the infrastructure for CPM1.
You weren't elected, and therefore aren't representative of the players. You're illegitimate, and should have no more rights than any other player - aside from laying the groundwork for a legitimate, representative body.
You guys shouldn't even have the CPM tag on the forums.
|
|
Gallente Mercenary 08551380
Algintal Core Gallente Federation
8
|
Posted - 2013.08.12 01:55:00 -
[31] - Quote
The CPM are our "elected" officials, they represent the voice of the community. They need to have just as much say in the development of this game as anyone on the dev team. The dev teams needs to eat their own dogfood / live their own code. They don't but the CPM does, thats why they need a say. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 01:59:00 -
[32] - Quote
Gallente Mercenary 08551380 wrote:The CPM are our "elected" officials, they represent the voice of the community. They need to have just as much say in the development of this game as anyone on the dev team. The dev teams needs to eat their own dogfood / live their own code. They don't but the CPM does, thats why they need a say. They aren't elected. They were appointed by CCP.
Once they are elected, then I agree. That's why CPM0 should just be there to prep everything for a successful CPM1. |
Harken Torkal
DUST University Ivy League
16
|
Posted - 2013.08.12 02:01:00 -
[33] - Quote
Buster Friently wrote:You weren't elected, and therefore aren't representative of the players. You're illegitimate, and should have no more rights than any other player - aside from laying the groundwork for a legitimate, representative body.
The best infrastructure that can be laid for CPM 1 is a developer base for DUST514 that accepts the CPM as a stakeholder every bit as much as the EVE Online developers accept CSM 8. Look at the evolution of the process from CSM 1 to now: does DUST514 have half a decade to spare?
The infrastructure you appear to want is elections and billboards. What you need to learn from CSM is the part played by CSMs 4, 5, and 6 in which both the CSM and CCP found the best way to work together, communicate freely without blame-laying or hidden-agenda-ing, etc.
The communications and transparency framework is the best possible infrastructure that CPM 1 could ever hope to start with. CPM 0 will do a much better job of convincing CCP Shanghai that the processes of CCP+CSM are worth following if you hold off on the "democracy if it kills us" agitation.
|
Nova Knife
Seituoda Taskforce Command Caldari State
1479
|
Posted - 2013.08.12 02:01:00 -
[34] - Quote
Buster Friently wrote:
A decent sentiment, but, honestly, CPM0 should have only one responsibility - preparing the infrastructure for CPM1.
You weren't elected, and therefore aren't representative of the players. You're illegitimate, and should have no more rights than any other player - aside from laying the groundwork for a legitimate, representative body.
You guys shouldn't even have the CPM tag on the forums.
A fair enough point.
This is part of the reason we call ourselves CPM0, and not CPM1. But, ask yourself this ; Isn't the core part of the infrastructure, the process by which the CPM interacts with CCP? Establishing a voting process right now would be entirely meaningless, because CPM1 would just have to trudge through all same the roadblocks we're trying to clear for them. There has been progress, albeit slow in regards to setting up procedures that allow us to communicate, but many of these processes are not being used by CCP as well as they could be, which is yet another roadblock.
That being said... any player could say exactly what we have collectively drafted as a group and posted in the OP. Most of it is observations that any outside observer could make. It's simply a statement of how things are, since the information chain & feedback process is the integral function of the CPM institution, and people need to know where it stands. |
Buster Friently
Rosen Association
1569
|
Posted - 2013.08.12 02:03:00 -
[35] - Quote
Nova Knife wrote:Buster Friently wrote:
A decent sentiment, but, honestly, CPM0 should have only one responsibility - preparing the infrastructure for CPM1.
You weren't elected, and therefore aren't representative of the players. You're illegitimate, and should have no more rights than any other player - aside from laying the groundwork for a legitimate, representative body.
You guys shouldn't even have the CPM tag on the forums.
A fair enough point. This is part of the reason we call ourselves CPM0, and not CPM1. But, ask yourself this ; Isn't the core part of the infrastructure, the process by which the CPM interacts with CCP? Establishing a voting process right now would be entirely meaningless, because CPM1 would just have to trudge through all same the roadblocks we're trying to clear for them. There has been progress, albeit slow in regards to setting up procedures that allow us to communicate, but many of these processes are not being used by CCP as well as they could be, which is yet another roadblock. That being said... any player could say exactly what we have collectively drafted as a group and posted in the OP. Most of it is observations that any outside observer could make. It's simply a statement of how things are, since the information chain & feedback process is the integral function of the CPM institution, and people need to know where it stands.
This is why I started by saying that I agree with the sentiment.
Without a true window in to the process, I can't comment much on whether CPM0's statement is due to the (rightful) idea that there isn't a dialog, or the (IMHO misguided) idea that the wishes or design suggestions from CPM0 have any validity beyond that of "ordinary" players. |
Kain Spero
Spero Escrow Services
1902
|
Posted - 2013.08.12 02:07:00 -
[36] - Quote
Buster Friently wrote:
A decent sentiment, but, honestly, CPM0 should have only one responsibility - preparing the infrastructure for CPM1.
You weren't elected, and therefore aren't representative of the players. You're illegitimate, and should have no more rights than any other player - aside from laying the groundwork for a legitimate, representative body.
You guys shouldn't even have the CPM tag on the forums.
Establishing communications between CCP, the CPM, and the community are exactly the kind of infrastructure preparing needed to lead up to CPM1 as the first player-elected council for Dust.
The current CPM may have been appointed, but that doesn't change our role as servants to the community first and foremost. |
Vrain Matari
ZionTCD
675
|
Posted - 2013.08.12 02:20:00 -
[37] - Quote
Nova Knife wrote:Vrain Matari wrote:
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks.
There is a pretty apparent culture difference. However, I don't think this is the real source of the problem, and the absolute worst thing CCP could do is turn this into a witchhunt. It's not just one person or group of people causing this, the communication gap is a roadblock that exists in the process itself, that needs to be removed at all costs. This is not about placing blame or trying to find fault in any person or team. That doesn't matter. The last thing we want CCP to take from something like this is that there is anyone in the company causing this, who would just become a scapegoat, get fired, and have CCP think they 'solved' the problem. Now more than ever, CCP needs all of their employees to be at their best. They need to work together with each other and with the community, and any assumption that anyone needs to be blamed or is at fault for this will just take away from any cohesion they might otherwise form as a result of this effort. TL:DR - This is not a people problem. This is a "Operating Procedure" problem.
A witch hunt would be the end of DUST - why introduce that kind of negativity into the conversation?
That 'process' you refer to didn't materialize out of thin air, it was chosen, implemented and apparently has some staying power. It's the set of assumptions and beliefs behind that process that needs to change, and change always comes from the top. There is no need for it to be draconian or negative. |
Rhapsodyy Darkforce
No Free Pass
43
|
Posted - 2013.08.12 03:30:00 -
[38] - Quote
Giev CCP Unifex on dust that dude rocks |
Vrain Matari
ZionTCD
675
|
Posted - 2013.08.12 03:47:00 -
[39] - Quote
Rhapsodyy Darkforce wrote:Giev CCP Unifex on dust that dude rocks Yup. Pretty much best chance of success, i figure.
But it is a very different situation from fixing EVE - he might not want the job. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
600
|
Posted - 2013.08.12 03:53:00 -
[40] - Quote
Hello again guys and gals. I just got back into town from my nephew's wedding, so if any of you have tried to reach me the last 48 hours I apologize. Many thanks to Nova for posting our statement, and to everyone else - feel free to poke us through the usual channels if you have anything you want to share or discuss directly, otherwise we'll of course be monitoring this thread for feedback as well.
I appreciate all the kind words of support from the community here as well, it looks like the time and effort we put into the statement and its preparation was worthwhile. I'm looking forward to seeing the constructive conversation this will hopefully provide between CCP and the player community as we continue to move forward.
o7 |
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
600
|
Posted - 2013.08.12 03:58:00 -
[41] - Quote
ReGnYuM wrote:I always assumed that 95% of CCP Shanghai did not speak english.
Language Barrier
Just to clear this up, none of the CCP staff we've ever engaged with have had any problems with English. The management of the Shanghai studio is almost completely made up of expats, and English is the required operational language spoken inside the company.
Good guess Regnummyummytummy - but unfortunately this goes deeper than anything hiring some translators could fix. |
Noc Tempre
Imperfects Negative-Feedback
2348
|
Posted - 2013.08.12 04:05:00 -
[42] - Quote
Heinrich Jagerblitzen wrote:ReGnYuM wrote:I always assumed that 95% of CCP Shanghai did not speak english.
Language Barrier Just to clear this up, none of the CCP staff we've ever engaged with have had any problems with English. The management of the Shanghai studio is almost completely made up of expats, and English is the required operational language spoken inside the company. Good guess Regnummyummytummy - but unfortunately this goes deeper than anything hiring some translators could fix.
I was just about to walk away with a new image of you, but nope, you just couldn't NOT be a patronizing *******. Oh well, status quo maintained. |
Logi Bro
Greatness Achieved Through Training EoN.
2024
|
Posted - 2013.08.12 04:41:00 -
[43] - Quote
Unfortunately I've become too cynical over my time of playing this game to think anything will change now, even with the CPM backing this movement. Nice thread though, very well written. |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.08.12 04:53:00 -
[44] - Quote
Thank you for doing this, its heartening to see that at least we have the CPM on our side. Now, to see if CCP Shanghai will respond to this, before it's too late. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2590
|
Posted - 2013.08.12 04:58:00 -
[45] - Quote
If this thread doesn't get a blue tag soon, I'll lose all faith in humanity. |
Poonmunch
DUST University Ivy League
176
|
Posted - 2013.08.12 05:01:00 -
[46] - Quote
I fukin' love you, man.
Munch |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
75
|
Posted - 2013.08.12 05:09:00 -
[47] - Quote
Noc Tempre wrote:Whatever.
So edgy |
Iron Wolf Saber
Den of Swords
7148
|
Posted - 2013.08.12 05:15:00 -
[48] - Quote
TheAmazing FlyingPig wrote:If this thread doesn't get a blue tag soon, I'll lose all faith in humanity.
Oh... the CPM got something better |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2593
|
Posted - 2013.08.12 05:20:00 -
[49] - Quote
Iron Wolf Saber wrote:TheAmazing FlyingPig wrote:If this thread doesn't get a blue tag soon, I'll lose all faith in humanity. Oh... the CPM got something better It'd be funny to see CPM get hatemail ingame from CCP. |
Poonmunch
DUST University Ivy League
176
|
Posted - 2013.08.12 05:51:00 -
[50] - Quote
Iron Wolf Saber wrote:TheAmazing FlyingPig wrote:If this thread doesn't get a blue tag soon, I'll lose all faith in humanity. Oh... the CPM got something better
Dude, don't leave us hanging.
Was it "better" as in a couple of hookers, a pound of coke and a weekend in Vegas to shut you up?
Or was it "better" as in "Holy crap - these people love this game and want to help make it better. We will use their input and communicate with them regularly"?
Munch
|
|
Nova Knife
Seituoda Taskforce Command Caldari State
1536
|
Posted - 2013.08.12 05:51:00 -
[51] - Quote
So, some good(ish) news to report, following up to this.
Prior to even posting this, we poked CCP PR. We wanted them to know we were going to post something that was going to end up being pretty grim, and why we were posting it. Following this courtesy call, emails were sent out and we were contacted by several of the higher-ups, asking what was up to hear it for themselves. We were told this stuff was being added to the agenda of meetings with the higher-ups this week, and that they'd get back to us in a meeting shortly after.
This was pretty much expected, but we're not so much posting this to turn heads at CCP or to make it seem like we're trying to bully them into a response, so much as to acknowledge to the public "This is how things are right now". Our hope is that in the following week(s), we can hopefully have something much more positive to report. We want to keep the players in the loop as much as possible with what we're doing and how it's going.
Now, on to the positive stuff!
After posting this, I had a nice, lengthy talk with CCP Cmdr Wang. We talked about this statement, why we were making it, what our goals were with it, and the conversation progressed into something massively productive, beyond anything I could have hoped. He explained clearly and concisely CCP's internal design process and terminology and planning structures. We talked about the devblog process and how they determine what information is getting out and what precisely the 'hoops' are in order for a blog to land in the communities' lap. We talked about dev & blue posts, and any rules regarding those that apply to information getting out.
We also discussed the hotfix process & how the weekly reports from the community team play into those, and how those fixes are prioritized. We expanded our conversation into marketing, and while I can't get too much into what we talked about here, it was good info and super helpful.
In summary :
CCP Cmdr Wang gave us a MASSIVE amount of insight into many of CCP's processes that we have grievances with, and explained the proper terms to use to best ensure we 'click' with the devs and can communicate with them as efficiently as possible using language and methods that would best allow us to make the impact we're attempting to do. Now, in the meeting later this week with the higher-ups, we'll be completely armed to take best advantage of this opportunity and do the most good. |
Naedeus
DUST University Ivy League
114
|
Posted - 2013.08.12 05:55:00 -
[52] - Quote
Couldn't CCP go an extra step (in the future) and sync new DUST content to SiSi? That way community members who have access to the Singularity server can help test new DUST content before it's released to Tranquility.
That's probably one of the better ways to conduct testing rather than throwing it to the wolves and hoping for the best. |
SoTah Pawp
Amarr Templars Amarr Empire
595
|
Posted - 2013.08.12 06:01:00 -
[53] - Quote
Nova Knife wrote:So, some good(ish) news to report, following up to this.
Prior to even posting this, we poked CCP PR. We wanted them to know we were going to post something that was going to end up being pretty grim, and why we were posting it. Following this courtesy call, emails were sent out and we were contacted by several of the higher-ups, asking what was up to hear it for themselves. We were told this stuff was being added to the agenda of meetings with the higher-ups this week, and that they'd get back to us in a meeting shortly after.
This was pretty much expected, but we're not so much posting this to turn heads at CCP or to make it seem like we're trying to bully them into a response, so much as to acknowledge to the public "This is how things are right now". Our hope is that in the following week(s), we can hopefully have something much more positive to report. We want to keep the players in the loop as much as possible with what we're doing and how it's going.
Now, on to the positive stuff!
After posting this, I had a nice, lengthy talk with CCP Cmdr Wang. We talked about this statement, why we were making it, what our goals were with it, and the conversation progressed into something massively productive, beyond anything I could have hoped. He explained clearly and concisely CCP's internal design process and terminology and planning structures. We talked about the devblog process and how they determine what information is getting out and what precisely the 'hoops' are in order for a blog to land in the communities' lap. We talked about dev & blue posts, and any rules regarding those that apply to information getting out.
We also discussed the hotfix process & how the weekly reports from the community team play into those, and how those fixes are prioritized. We expanded our conversation into marketing, and while I can't get too much into what we talked about here, it was good info and super helpful.
In summary :
CCP Cmdr Wang gave us a MASSIVE amount of insight into many of CCP's processes that we have grievances with, and explained the proper terms to use to best ensure we 'click' with the devs and can communicate with them as efficiently as possible using language and methods that would best allow us to make the impact we're attempting to do. Now, in the meeting later this week with the higher-ups, we'll be completely armed to take best advantage of this opportunity and do the most good. Until you guys actually share what the exact details are the community is in the same boat while the CPM takes a step forward. Unless this info is being publicized - nothing is changing. |
SponkSponkSponk
The Southern Legion
178
|
Posted - 2013.08.12 06:08:00 -
[54] - Quote
Naedeus wrote:Couldn't CCP go an extra step (in the future) and sync new DUST content to SiSi? That way community members who have access to the Singularity server can help test new DUST content before it's released to Tranquility.
Sisi doesn't have the dust engine, so you can't even see any stats, except for stuff that Eve can see, such as price.
|
Iron Wolf Saber
Den of Swords
7151
|
Posted - 2013.08.12 06:11:00 -
[55] - Quote
Naedeus wrote:Couldn't CCP go an extra step (in the future) and sync new DUST content to SiSi? That way community members who have access to the Singularity server can help test new DUST content before it's released to Tranquility.
That's probably one of the better ways to conduct testing rather than throwing it to the wolves and hoping for the best.
Problem with test server and our current monthly patch cycles is that test builds would also be just as long delayed. |
Nova Knife
Seituoda Taskforce Command Caldari State
1540
|
Posted - 2013.08.12 06:18:00 -
[56] - Quote
SoTah Pawp wrote: Until you guys actually share what the exact details are the community is in the same boat while the CPM takes a step forward. Unless this info is being publicized - nothing is changing.
Until we've used this new information to prepare a solid game plan around the resolution of these issues and brought it forward, there's not much we can share. Like said in the above post : We intend to keep players in the loop as much as possible, but we still need to operate within the NDA.
Even if we can't share the specifics of these processes (Most of which we'll be trying to change to better involve the community as a whole anyways, which we'll push to have the revised ones put out) I can assure you that what Cmdr Wang has given us ensures that we're much, much better equipped to drive positive change, because knowing is half the battle!
Seriously. One of the best, most productive conversations we've had from CCP to date.
|
zzZaXxx
The Exemplars Top Men.
168
|
Posted - 2013.08.12 06:26:00 -
[57] - Quote
Nova Knife wrote:Vrain Matari wrote:
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks.
There is a pretty apparent culture difference. However, I don't think this is the real source of the problem, and the absolute worst thing CCP could do is turn this into a witchhunt. It's not just one person or group of people causing this, the communication gap is a roadblock that exists in the process itself, that needs to be removed at all costs. This is not about placing blame or trying to find fault in any person or team. That doesn't matter. The last thing we want CCP to take from something like this is that there is anyone in the company causing this, who would just become a scapegoat, get fired, and have CCP think they 'solved' the problem. Now more than ever, CCP needs all of their employees to be at their best. They need to work together with each other and with the community, and any assumption that anyone needs to be blamed or is at fault for this will just take away from any cohesion they might otherwise form as a result of this effort. TL:DR - This is not a people problem. This is a "Operating Procedure" problem.
Having lived in China for many years I think there is likely a great divide between how someone raised in that culture expects development to progress compared to someone from the west who has experienced the benefits of the well honed cooperation between community and devs on the EVE forums. That could be a factor. I think them being overworked with not enough manpower is probably a factor too, but I'm just guessing. The culture in CCP Shanghai needs to be transformed so that they can see the benefit of cooperating with players--the evidence from CCP Reykjavik is ample! They also need the people and processes to enable a healthy exchange.
They need leadership. It seems they've been left on their own in a "game sweatshop" over in Shanghai just churning out this game as best they could with what they had and trying to get it out by deadline, then having to face the consequences of a highly flawed development process. The workers in Shanghai and Iceland aren't to blame. They're all just trying to do their best at their given task. The ones to blame are the leadership at CCP who failed to transmit the EVE dev culture to the DUST team, and who have failed to take advantage of a community in which many players are already well versed in that culture of feedback from their time in EVE.
The redheaded guy with the beard, CEO guy...he was cute on stage at Fanfest and I thought he was the best but he screwed the pooch and left CCP Shanghai out on a limb. The leadership at CCP at all levels needs to get involved and, with hyperfocus, right the ship. They're having to change, fix, and add so much to the game and will continue to for a while, much more than any game I've ever heard of that has been "released". The player base that is still here is likely comprised mostly of people who genuinely enjoy DUST and want to be there when it gets to that next level, but no one could be remotely content with the state of the game. CCP you still have a chance for this game to thrive, but if you want it to stay alive during this difficult period, you need to keep hold of as many current players as possible. You must understand that a great many of us are on the edge of hope. You cannot reasonably expect us to assume a bright future for the game and just stay invested without a care. We are tired of hoping and waiting and being disappointed. We need you to open up to us and welcome us as part of the crazy experiment that we're all doing here. We need to know what is going on and we want to provide useful feedback based on our extensive experience playing this game. Please take this bull by the horn. Don't let this situation spin out of control any more. Address your crisis of leadership head on. Initiate a new culture of transparency and cooperation in the development of DUST. Utilize us to the full extent, in the game and on the forums. Engage us in the process.
If DUST was a finished product ready to be explored and enjoyed that would be a different story. Our job would be more to just play the game, develop the meta, and provide some feedback. That is nowhere near the case though. DUST is a WIP and we are all playing on the test server. Embrace this reality! Engage the player base in the process of development as much as you can, on the forums and in the game itself, and players will respond enthusiastically! You can't ask us to behave like or accept the role of players of a fleshed out game. We're participants in the development of a WIP that still has the potential to be everything that CCP and players dream it can be. In order to fulfill that potential, the two halves of the whole--devs and players--need to work together and communicate as equal contributors to the process. We have to band together at this pivotal time so that we can see this through! |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1056
|
Posted - 2013.08.12 07:17:00 -
[58] - Quote
Nicely put. But unless dust markedly improves I can't see this game ever getting out of the limping along stage. What a wast of potential |
Midas Fool
Guardian Solutions DARKSTAR ARMY
106
|
Posted - 2013.08.12 07:25:00 -
[59] - Quote
Doomsaying from Nova Knife? Whhaaaaaaat? No way.... |
Zatara Rought
TeamPlayers EoN.
754
|
Posted - 2013.08.12 07:47:00 -
[60] - Quote
The clock is ticking. Actions speak louder than words.
+1 to the cpm for elucidating this issue again. |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
242
|
Posted - 2013.08.12 07:55:00 -
[61] - Quote
Midas Fool wrote:Doomsaying from Nova Knife? Whhaaaaaaat? No way....
It's not doomsaying, it's calling out facts.
Sorry, reality isn't made up of idealisms. |
Catina Mercia
Commando Perkone Caldari State
46
|
Posted - 2013.08.12 08:05:00 -
[62] - Quote
This message has been approved by Cat Merc Trolling Inc (CMTI) and has been given the cat of approval. |
Calroon DeVil
Internal Error. Negative-Feedback
110
|
Posted - 2013.08.12 08:11:00 -
[63] - Quote
The only thing that's right to do here is pulling this game and rework it from the ground up. That's what Final Fantasy XIV did and it surely turned out to be better (while still not being a top dog).
ANYTHING else, is a waste of our time.
CCP, HTFU. Do it. |
Aqil Aegivan
The Southern Legion
160
|
Posted - 2013.08.12 08:23:00 -
[64] - Quote
Is there a realistic chance that this ends with anything other than more promises followed by a fresh crop of excuses?
We've all heard CCP promise to improve communication plenty of times. I get that we're trying to move forward constructively and not just rehash complaints about past failures but I think it's fair to ask why the community should be taking CCP's commitment on faith. Fair enough they're giving the CPM some additional attention but that reaction needs to be followed by real, visible, meaningful change.
I don't want to start a witch hunt either but I would like to know whose reputation is on the line here (besides the CPM). Who is responsible for seeing that the necessary changes are made and, quite frankly, why should we believe them? What commitment do we actually have from CCP?
Essentially, what accountability exists here?
Because if the the answer is "none" I see no reason to believe anything is about to change. |
5Y5T3M 3RR0R
The Southern Legion
51
|
Posted - 2013.08.12 08:53:00 -
[65] - Quote
Some interesting recent notes...
There is a forge light server with all the DUST514 art assets on it. Yes that right, the same engine used for Planetside2 and ready for PS4. Planetside 2 is also testing orbital strikes and other similar dust514 style tech.
Playstation have an existing financial investment in Dust514 and were very unhappy when it didn't come out as popular as expected.
Expect to see Sony take over at least the dust side franchise and move it to forge light on PS4 in the near future... |
George Moros
WarRavens League of Infamy
46
|
Posted - 2013.08.12 09:04:00 -
[66] - Quote
5Y5T3M 3RR0R wrote: Planetside 2 is also testing orbital strikes and other similar dust514 style tech.
So, PS2 is going to communicate with EVE Tranquility server to allow EVE players to bombard PS2 players? Wow, I would actually want to do that. Maybe you PS2 fanboys would finally stop spamming DUST forums with PS2 crap after I drop a few orbitals on your asses. |
Thurne Gelan
Bene Gesserit ChapterHouse Sanctuary Pact
7
|
Posted - 2013.08.12 09:14:00 -
[67] - Quote
Kudos CCP.
Thank you for the honesty, not many gaming companies bother to present the facts in the way you guys do.
As far as I am concerned, I hope you guys 'n gals get the important stuff done and that DUST 514 can shine the way it was meant to shine.
Still, a great pity that the game is not out on the PC platform, where many EVE players have said repeatedly that the mistake was going console only.
My 2c worth o7
Good Luck CCP o/ |
Calroon DeVil
Internal Error. Negative-Feedback
110
|
Posted - 2013.08.12 09:19:00 -
[68] - Quote
Dude, that wasn't CCP. |
Kevall Longstride
DUST University Ivy League
438
|
Posted - 2013.08.12 09:38:00 -
[69] - Quote
This is pretty much an accurate summation of the current situation with the game. But what the CPM and CCP are having to deal with is that poor decisions made two years ago are still having a ripple effect within the game and have slowed the pace of development within it.
Uprising 1.2 should've been the beta build first released to us for evaluation, so by my reckoning this game is roughly 1 year behind where it should be. There has been a catalogue of errors in design judgement made by CCP and left in the game too long before fixing and compounding other problems in later builds.
Without exception, every one of these mistakes could've been prevented with faster communication and feedback to the players in the forums, an actionable plan drawn up with a publicly accessible and regularly updated roadmap for the game on the forums, much like the one for Planetside 2.
I find it encouraging however that in recent weeks there seems to be a increase in community interaction from some members of the Dev team (no need to name them, we all know who they are) and this seems to be spreading to other members of the team as they begin to see the benefits of player feedback earlier in the design phase.
The move that CCP have made that gives me real hope and a raises my opitislm is that CCP Flying Scotman is now in Shanghai and part of the Dust team. With one of CCP's most senior designers now in place we should see a real change in the pace of development of Dust. But the positve effects of him being over there is unlikely to bear real fruit until 1.5/.6, so I would ask the players to give him a little time to get settled and see what changes he has to make before giving him any static.
That said however CCP should still be free to come up with ideas and plans without feeling that they should check with the CPM and community for EVERY design choice. It gets dangourously close to design by committee which is never a good thing and I believe goes slightly beyond the remit of the CPM should that end up being the case. CCP should bring in comment from the CPM and by extension the community after preparatory work is done on a feature but BEFORE resources are committed to actioning them. That way a healthy balance is struck and CCP can save time and money if the CPM can tell them that it needs more more work or if there is a problem with it.
Now, there are a number of players still out there who think that statements like this are not what CPM0 should be doing and all they should only be concerned with coming up with a way to elect CPM1.
They're entitled to that opinion but I feel that they have missed the point of CPM0 entirely. There is little point in coming up with an election plan if by the time that elected body starts their term, they're being stonewalled by a undifined process of communication and protocol for dealling with CCP. CPM1 should be able to start work on day one of their term doing what they're going to be elected to do without having to discuss who and how they should be talking to to get something done.
As someone who has decided to stand to for CPM1 when the time comes (and yes, that time will come naysayers) I'm incredibly grateful for the work that CPM0 have done so far and glad CCP didn't pick me for the gig. I would've had to say no anyway. Getting DUST University up, running and stable was something that I felt would be a better contribution for me to make to the game in the long run. Particularly as the game has zero NPE at this point, something I will be pushing very hard for should I get elected.
As to the calls from some, for CCP to start again, well thats just impracticable at this point. 18 months ago it would've have been viable once details of the next gen consoles were known (one of those ripple effect decisions I spoke of earlier) but now it would be the death of Dust.
So broadly speaking I support this statement from the CPM and the recent posts since from members of the CPM since its posting regarding conversations that they've had with CCP is encouraging and seems to have lit a fire under Shanghai. |
Rugman91
Deep Space Republic Top Men.
198
|
Posted - 2013.08.12 10:39:00 -
[70] - Quote
Good to see you guys are trying |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
85
|
Posted - 2013.08.12 11:30:00 -
[71] - Quote
these ..."CPM" are just fanboys with hidden agendas , Dust514 will get nerfed into Oblivion |
David Spd
Isuuaya Tactical Caldari State
69
|
Posted - 2013.08.12 11:43:00 -
[72] - Quote
Nova Knife wrote:SoTah Pawp wrote: Until you guys actually share what the exact details are the community is in the same boat while the CPM takes a step forward. Unless this info is being publicized - nothing is changing.
Until we've used this new information to prepare a solid game plan around the resolution of these issues and brought it forward, there's not much we can share. Like said in the above post : We intend to keep players in the loop as much as possible, but we still need to operate within the NDA. Even if we can't share the specifics of these processes (Most of which we'll be trying to change to better involve the community as a whole anyways, which we'll push to have the revised ones put out) I can assure you that what Cmdr Wang has given us ensures that we're much, much better equipped to drive positive change, because knowing is half the battle! Seriously. One of the best, most productive conversations we've had from CCP to date.
This whole thing is very irritating. You CPM have been talking about how SO MUCH PROGRESS is being made every time someone asks, but then you throw the "Oh, NDA. It's going places though" excuse every time.
Appreciate the stuff you guys & gal are doing but for the love of god please consider new ways of bringing this info to us.
You guys know a bunch of stuff we don't and it's great if you're excited but scraps of info that isn't really info doesn't really help imo. Until ACTUAL tangible progress is made that WE can experience this is nothing to be excted about.
This whole thread is basically CPM siding with sensible beta players in saying CCP needs to make some massive improvements to the way they do things for this game to be any good.
I swear this game's closed beta was essentially pre-alpha, open beta was alpha and release is beta. Never seen a dev team this large do so horribly with managing their game... hope I never do again either.
Sue don't envy you CPM. |
Mavado V Noriega
SyNergy Gaming EoN.
4033
|
Posted - 2013.08.12 12:01:00 -
[73] - Quote
lolCPM lolCCP lolDUST
we'll see if **** changes, bit late for this "hail mary" post tho nova DUST isnt on a fast road to recovery even IF they change as well, would still take a year or more to even get to some of the pipedreams we were lured into fro the beginning.
+1 for effort but not holding my breath |
Vrain Matari
ZionTCD
676
|
Posted - 2013.08.12 12:17:00 -
[74] - Quote
Mavado V Noriega wrote:lolCPM lolCCP lolDUST
we'll see if **** changes, bit late for this "hail mary" post tho nova DUST isnt on a fast road to recovery even IF they change as well, would still take a year or more to even get to some of the pipedreams we were lured into fro the beginning.
+1 for effort but not holding my breath I think all we need to ressurect this lumbering beast is core mechanics.
Imo the list of things DUST needs to make it viable(not great, not good, but viable) is fairly short and is comprised of only the core mechanics and the promised revamp to the sp system. My money says with those two areas in working order the playerbase starts to grow.
It's impossible to know how doable that is given the current codebase. |
xHxHx AOD
Murder Taxi Inc.
1
|
Posted - 2013.08.12 12:41:00 -
[75] - Quote
2 questions for the cpm do any of u play eve and when do u have some kind of idea that dust is going to do something for eve |
EnIgMa99
Imperfects Negative-Feedback
422
|
Posted - 2013.08.12 13:40:00 -
[76] - Quote
too much talk not enough action |
tastzlike chicken
ROGUE SPADES EoN.
81
|
Posted - 2013.08.12 14:41:00 -
[77] - Quote
Re-title this: What happened to DUST 514 . So that the explanation will be easier to research once the chalk outline of this game washes away.
-hanging on 'til 1.4 out of sheer masochism... |
Buster Friently
Rosen Association
1583
|
Posted - 2013.08.12 14:48:00 -
[78] - Quote
Kevall Longstride wrote:This is pretty much an accurate summation of the current situation with the game. But what the CPM and CCP are having to deal with is that poor decisions made two years ago are still having a ripple effect within the game and have slowed the pace of development within it.
Uprising 1.2 should've been the beta build first released to us for evaluation, so by my reckoning this game is roughly 1 year behind where it should be. There has been a catalogue of errors in design judgement made by CCP and left in the game too long before fixing and compounding other problems in later builds.
Without exception, every one of these mistakes could've been prevented with faster communication and feedback to the players in the forums, an actionable plan drawn up with a publicly accessible and regularly updated roadmap for the game on the forums, much like the one for Planetside 2.
I find it encouraging however that in recent weeks there seems to be a increase in community interaction from some members of the Dev team (no need to name them, we all know who they are) and this seems to be spreading to other members of the team as they begin to see the benefits of player feedback earlier in the design phase.
The move that CCP have made that gives me real hope and a raises my opitislm is that CCP Flying Scotman is now in Shanghai and part of the Dust team. With one of CCP's most senior designers now in place we should see a real change in the pace of development of Dust. But the positve effects of him being over there is unlikely to bear real fruit until 1.5/.6, so I would ask the players to give him a little time to get settled and see what changes he has to make before giving him any static.
That said however CCP should still be free to come up with ideas and plans without feeling that they should check with the CPM and community for EVERY design choice. It gets dangourously close to design by committee which is never a good thing and I believe goes slightly beyond the remit of the CPM should that end up being the case. CCP should bring in comment from the CPM and by extension the community after preparatory work is done on a feature but BEFORE resources are committed to actioning them. That way a healthy balance is struck and CCP can save time and money if the CPM can tell them that it needs more more work or if there is a problem with it.
Now, there are a number of players still out there who think that statements like this are not what CPM0 should be doing and all they should only be concerned with coming up with a way to elect CPM1.
They're entitled to that opinion but I feel that they have missed the point of CPM0 entirely. There is little point in coming up with an election plan if by the time that elected body starts their term, they're being stonewalled by a undifined process of communication and protocol for dealling with CCP. CPM1 should be able to start work on day one of their term doing what they're going to be elected to do without having to discuss who and how they should be talking to to get something done.
As someone who has decided to stand to for CPM1 when the time comes (and yes, that time will come naysayers) I'm incredibly grateful for the work that CPM0 have done so far and glad CCP didn't pick me for the gig. I would've had to say no anyway. Getting DUST University up, running and stable was something that I felt would be a better contribution for me to make to the game in the long run. Particularly as the game has zero NPE at this point, something I will be pushing very hard for should I get elected.
As to the calls from some, for CCP to start again, well thats just impracticable at this point. 18 months ago it would've have been viable once details of the next gen consoles were known (one of those ripple effect decisions I spoke of earlier) but now it would be the death of Dust.
So broadly speaking I support this statement from the CPM and the recent posts since from members of the CPM since its posting regarding conversations that they've had with CCP is encouraging and seems to have lit a fire under Shanghai.
I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. |
Scheneighnay McBob
Bojo's School of the Trades
2936
|
Posted - 2013.08.12 15:01:00 -
[79] - Quote
Same balancing needs to wait, otherwise it'll become imbalanced again after every major update. |
mollerz
Minja Scouts
881
|
Posted - 2013.08.12 15:43:00 -
[80] - Quote
Nova Knife wrote:
Oh man, you have no idea how much we wish this were true.
The mere existence of a test server would almost certainly have prevented so, so many issues.
Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?"
thanks for illuminating a bit on how you guys work.
|
|
Django Quik
Dust2Dust. Top Men.
1217
|
Posted - 2013.08.12 15:49:00 -
[81] - Quote
Buster Friently wrote:I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. Get your priorities right Buster. The last thing we need is any interruption to the processes being created as they are now.
And no, it's not a given that an elected body with zero experience of these things would be able to work 'just as effectively' as CPM0 are at this stuff. It's not even what CPM1 should be doing and definitely not what many would be signing up for or being voted in to do if there were elections today. |
Poonmunch
DUST University Ivy League
177
|
Posted - 2013.08.12 15:50:00 -
[82] - Quote
Buster Friently wrote: I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals.
I'm honestly leery of an elected CPM. An elected body will naturally feel that they hold more authority than the current body. This could lead to increased conflict between the CPM and CCP (and possibly between the CPM and the rest of the community). The current iteration of the CPM has ties with CCP members and switching horses might require rebuilding relationships that have taken years to hone.
Whether the CPM is elected or not, they will still be held to an NDA. Don't fool yourselves, an NDA is an NDA and a new CPM will not likely have any more access to information covered by an NDA nor more access to information that they can release to us.
The dwindling of the community is almost certainly the cause for this new "openness" by CCP, not anything we have asked for or nagged about. They are listening to us because they have finally figured out that they have to and for no other reason. There has been no massive uptake of this game by the EVE community, likely because the FPS community is not the same as the EVE/MMO community. So the EVE people aren't voluntarily supporting this game with their fees.
That leaves the rest of us.
CCP is a company and their eventual goal will be (and has to be) making money. The cash shop is one way to do this but a subscription fee is, in my opinion, where they want to go in the long run. They will almost certainly bring subscription to this game in line with EVE once it is polished enough to be considered a product in line with other FPS.
My 2 cents,
Munch |
Zion Shad
ZionTCD
1882
|
Posted - 2013.08.12 16:21:00 -
[83] - Quote
Work relationships can be important to work productivity, but is this the same situation? This post is about communication and not election. What good are relations with out communication?
@NDA: Yes CPM is under a NDA and though they may see things we do not, we trust they give the right feedback to said informationGǪ Which brings us back to communicationGǪ.
Openness: This has been a run around for over a year. Even under closed beta where we as players were not allowed to post anything or talk about the game at all, we still stride hard to get any openness. Good Luck |
DJINN Jecture
Hellstorm Inc League of Infamy
48
|
Posted - 2013.08.12 16:58:00 -
[84] - Quote
Nova Knife wrote:mollerz wrote:
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds?
Oh man, you have no idea how much we wish this were true. The mere existence of a test server would almost certainly have prevented so, so many issues. Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?" It's very rare for us to actually 'see' firsthand any of these changes. The only time this has been the case is when we got to see Uprising a little early at Fanfest (But then, so did everyone else who went to Fanfest.) We get some screenshots here and there for art stuff, but nothing nearly concrete enough or nearly as helpful as a test server would be. (There are /tons/ of roadblocks into getting a test server set up, and it's been a really tough sell trying to convince CCP of the merits of such a server, especially since we want such a server to be -public-) It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work! |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 17:04:00 -
[85] - Quote
Nova Knife wrote:Vrain Matari wrote:
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks.
There is a pretty apparent culture difference. However, I don't think this is the real source of the problem, and the absolute worst thing CCP could do is turn this into a witchhunt. It's not just one person or group of people causing this, the communication gap is a roadblock that exists in the process itself, that needs to be removed at all costs. This is not about placing blame or trying to find fault in any person or team. That doesn't matter. The last thing we want CCP to take from something like this is that there is anyone in the company causing this, who would just become a scapegoat, get fired, and have CCP think they 'solved' the problem. Now more than ever, CCP needs all of their employees to be at their best. They need to work together with each other and with the community, and any assumption that anyone needs to be blamed or is at fault for this will just take away from any cohesion they might otherwise form as a result of this effort. TL:DR - This is not a people problem. This is a "Operating Procedure" problem. Nova and CPM,
Thanks for this thread and insight. I appreciate and agree with the approach to this issue as a Process problem vs a People problem. That is definitely how a solution should be sought.
CCP, how many times and ways can your community ask this of you? How many more times will you ignore this problem with your process? |
Django Quik
Dust2Dust. Top Men.
1217
|
Posted - 2013.08.12 17:11:00 -
[86] - Quote
DJINN Jecture wrote:Nova Knife wrote:mollerz wrote:
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds?
Oh man, you have no idea how much we wish this were true. The mere existence of a test server would almost certainly have prevented so, so many issues. Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?" It's very rare for us to actually 'see' firsthand any of these changes. The only time this has been the case is when we got to see Uprising a little early at Fanfest (But then, so did everyone else who went to Fanfest.) We get some screenshots here and there for art stuff, but nothing nearly concrete enough or nearly as helpful as a test server would be. (There are /tons/ of roadblocks into getting a test server set up, and it's been a really tough sell trying to convince CCP of the merits of such a server, especially since we want such a server to be -public-) It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work! It's not that simple - there's all sorts of hoops to jump through with Sony to have something like this available and they'd never allow untested/unapproved code to pass through PSN to enable a test server to be run in this manner. It would essentially mean that CCP would have to have the build totally ready for Sony to authorise for public testing and by that time we'd be waiting twice as long as we do already just to get our hands on it. |
Nova Knife
Seituoda Taskforce Command Caldari State
1617
|
Posted - 2013.08.12 17:17:00 -
[87] - Quote
DJINN Jecture wrote: It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work!
The biggest thing here is that in order to do a test server, the only real way to do it is to stick a second client on the PSN store.
There's naturally a ton of hoops involved in setting this up in the first place, and with the QA/Approval processes, it'd be super tricky to get something on the test server in time to make it pay off from player feedback before a live release of that content. Especially now since they're trying to stick with a monthly schedule. (These are all outside observations, ofc)
I mean, the ability to have a dual-client using the launcher like you suggest is intrigueing. I have no idea if that's even on the table, but I'd imagine it'd pretty much be the same thing as maintaining a second client on PSN, in terms of hoops with sony, since they still need to do internal and sony QA processes for anything getting pushed to the client. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2602
|
Posted - 2013.08.12 17:45:00 -
[88] - Quote
Nova Knife wrote:DJINN Jecture wrote: It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work!
The biggest thing here is that in order to do a test server, the only real way to do it is to stick a second client on the PSN store. There's naturally a ton of hoops involved in setting this up in the first place, and with the QA/Approval processes, it'd be super tricky to get something on the test server in time to make it pay off from player feedback before a live release of that content. Especially now since they're trying to stick with a monthly schedule. (These are all outside observations, ofc) I mean, the ability to have a dual-client using the launcher like you suggest is intrigueing. I have no idea if that's even on the table, but I'd imagine it'd pretty much be the same thing as maintaining a second client on PSN, in terms of hoops with sony, since they still need to do internal and sony QA processes for anything getting pushed to the client. In lieu of a test server, they could just take the feedback on the forums more seriously.
Although, I think that's the point of this thread, so... Derp. |
zeroknexus
DUST University Ivy League
10
|
Posted - 2013.08.12 17:50:00 -
[89] - Quote
+1 CPM
I have become so fed up of waiting for the broken things to be fixed that I have virtually stopped playing Dust.
My high hopes and expectations for the game get lower and lower each time I play at the moment.
I hope the game gets sorted before too many players like myself stop playing and the game gets cancelled.
If it's not fixed by the time the PS4 comes out I am considering part exchanging my PS3 for a PS4 so I can play Destiny and Planetside 2 |
N1ck Comeau
Ahrendee Mercenaries EoN.
951
|
Posted - 2013.08.12 18:32:00 -
[90] - Quote
bump |
|
Buster Friently
Rosen Association
1586
|
Posted - 2013.08.12 19:09:00 -
[91] - Quote
Django Quik wrote:Buster Friently wrote:I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. Get your priorities right Buster. The last thing we need is any interruption to the processes being created as they are now. And no, it's not a given that an elected body with zero experience of these things would be able to work 'just as effectively' as CPM0 are at this stuff. It's not even what CPM1 should be doing and definitely not what many would be signing up for or being voted in to do if there were elections today.
I think my priorities are fine. The point of the CPM, as with the CSM, is to give the players a voice in the process of development.
This CPM doesn't represent the players. That's pretty much the end of it.
Kudos to them for making a long ass post stating what we all already know - that CCP doesn't communicate well with regards to Dust.
That's true, and any improvement here is nice, but CPM0's job should be providing a bridge to representation, not pushing their own agenda - right or wrong. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1552
|
Posted - 2013.08.12 20:23:00 -
[92] - Quote
+1 We've been asking for transparency and communication since closed beta. Hope its not too late. Dust has potential but there only so many times I can watch CCP punch itself in the nut-sack. |
Luke Vetri
D3ath D3alers
115
|
Posted - 2013.08.12 20:36:00 -
[93] - Quote
I've said it before, but how many other games developers actually communicate at all with the community? The fact that we get any development communication is amazing.
Don't get me wrong, there are a lot of issue, and I think the communication is needed if Dust is to survive, especially in the area of balancing, matching and PC. But at the end of the day, they could equally well just fall silent and concentrate on working out the issues and actual coding.
I forget who posted about an "excuse" that it took too much time away from actual work to communicate with the community, well it's not an excuse, it does take a considerable amount of time to do, time that could be spent designing/coding. Community communication is not usually a skill required or found of/in development. |
Maken Tosch
DUST University Ivy League
3549
|
Posted - 2013.08.12 20:40:00 -
[94] - Quote
Structured communication should also always be backed with substance. It's one thing to say you are working on something but it's another to actually do it and finish it in a timely fashion. |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 21:08:00 -
[95] - Quote
Luke Vetri wrote:I've said it before, but how many other games developers actually communicate at all with the community? The fact that we get any development communication is amazing.
Don't get me wrong, there are a lot of issue, and I think the communication is needed if Dust is to survive, especially in the area of balancing, matching and PC. But at the end of the day, they could equally well just fall silent and concentrate on working out the issues and actual coding.
I forget who posted about an "excuse" that it took too much time away from actual work to communicate with the community, well it's not an excuse, it does take a considerable amount of time to do, time that could be spent designing/coding. Community communication is not usually a skill required or found of/in development. Luke,
You are correct that any level of developer/player interaction is a big exception to the rule intoday's gaming industry.
But CCP has approached DUST in some similar ways that they've used in Eve. That is, a very non-traditional approach to communication with players. Note, they didn't come up with this idea. Players of thier niche game have pushed them relentlessly over the years to get to this point. The CSM originated as a "fix" to part of the communication problem in Eve.
Dust is, or planned to be, not such a niche game. But they financed it 'in-house' and continue to program and develop the whole thing using a different approach than what a lot of industry "experts" and veteran development studios would describe as Standard.
Ok, so it's rough around the edges, Dust. As in, not up to par. Not what they wanted. Not ready for prime time. And the missing throngs of rabid free to play gamers attest to that.
We are asking CCP to stop with the fence straddling. You can't pretend to be the silent but churning devstudio when you don't churn. You can't be the friendly and open devstudio when you're not 'open' & transparent.
What's itgonna be, ccp? You are niche right now whether you want it or not. You don't seem to have the Dev power to spew forth great torrents of code and content.
Now is the time to change tacks and listen, communicate and interact in a really serious and transparent fashion with the tiny niche population you have |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
612
|
Posted - 2013.08.12 21:15:00 -
[96] - Quote
Buster Friently wrote:I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals.
Because the whole point of our statement was to highlight the areas where CCP needs to improve their working relationship with the CPM, to bring it to the level that everyone's come to expect from the CSM over the years. In other words, they're NOT using us anywhere near as effectively as they could. Replacing us with elected individuals won't magically make CCP integrate us into their development process anymore than they do now. It just means you'll have a new CPM who's make-up will largely be determined by a popularity contest, that still has all the same challenges ahead convincing CCP to work with them. And depending on the individuals elected, CCP may be more or less willing to respect their feedback (After all, the players could elect trolls or large alliance leaders that may or may not have the capability of remaining professional and effective in a time of crisis).
|
Vrain Matari
ZionTCD
678
|
Posted - 2013.08.12 21:32:00 -
[97] - Quote
Luke Vetri wrote:I've said it before, but how many other games developers actually communicate at all with the community? The fact that we get any development communication is amazing.
Don't get me wrong, there are a lot of issue, and I think the communication is needed if Dust is to survive, especially in the area of balancing, matching and PC. But at the end of the day, they could equally well just fall silent and concentrate on working out the issues and actual coding.
I forget who posted about an "excuse" that it took too much time away from actual work to communicate with the community, well it's not an excuse, it does take a considerable amount of time to do, time that could be spent designing/coding. Community communication is not usually a skill required or found of/in development. I don't really need CCP to communicate with me or the community - if they can grow a playerbase and generate a decent metacritic score and build a game that enriches New Eden on their own then fine, i'd rather think about other things gameplay related, tbh.
But there's no arguing with the fact that CCP has been, for whatever reason, unable to read or unwilling to heed the warning signs that were quite obvious to the community, and has continued to lumber ahead until they got themselves into real trouble.
I don't care if they communicate, i just want them to fix it. But until a better alternative is offered, the community has shown better judgement on the core issues than the developer. |
Shadow of War88
0uter.Heaven EoN.
28
|
Posted - 2013.08.12 21:40:00 -
[98] - Quote
b straight with me, is dust dying? |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
613
|
Posted - 2013.08.12 22:37:00 -
[99] - Quote
Shadow of War88 wrote:b straight with me, is dust dying?
I think the appropriate analogy is that a sick patient has been stabilized in the operating room for the time being, but the CPM wants to make sure that the doctor's orders from here out include plenty of exercise and proper nutrition so that the patient doesn't end up right back in the hospital a few months down the road. |
Buster Friently
Rosen Association
1593
|
Posted - 2013.08.12 22:45:00 -
[100] - Quote
Heinrich Jagerblitzen wrote:Buster Friently wrote:I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. Because the whole point of our statement was to highlight the areas where CCP needs to improve their working relationship with the CPM, to bring it to the level that everyone's come to expect from the CSM over the years. In other words, they're NOT using us anywhere near as effectively as they could. Replacing us with elected individuals won't magically make CCP integrate us into their development process anymore than they do now. It just means you'll have a new CPM who's make-up will largely be determined by a popularity contest, that still has all the same challenges ahead convincing CCP to work with them. And depending on the individuals elected, CCP may be more or less willing to respect their feedback (After all, the players could elect trolls or large alliance leaders that may or may not have the capability of remaining professional and effective in a time of crisis). In other words, if there's no working, established, functional CPM body to begin with (with a structured way that CCP engages them regularly, and proof that this process is working to get player feedback considered by the devs in a timely fashion) elections may very well be a step backwards, not forwards.
No, it's not a step backwards. It's a step towards representation. Currently, you guys don't represent players by popularity contest or otherwise.
I agree with your main point - that improvements need to be made to communication. An elected body would actually represent something other than whomever CCP picked.
See, I agree that all this needs to be done, but I don't agree that the CPM0's ideas of how Dust should look different have any merit because the entire point of the CPM is to represent players - which you don't.
Now I'm sorry to derail this as I have. The point from the OP is valid. Hopefully it helps. I still feel the CPM0 should be moving aside as quickly as possible, rather than trying to fix Dust. |
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
613
|
Posted - 2013.08.12 23:12:00 -
[101] - Quote
Buster Friently wrote: See, I agree that all this needs to be done, but I don't agree that the CPM0's ideas of how Dust should look different have any merit because the entire point of the CPM is to represent players - which you don't.
Now I'm sorry to derail this as I have. The point from the OP is valid. Hopefully it helps. I still feel the CPM0 should be moving aside as quickly as possible, rather than trying to fix Dust.
Whether we represent the players' ideas or not has little to do without our method of selection, and everything to do with our willingness to listen to the community and forward their feedback.
Elected officials and alliance leaders can still give the finger to the community, and give CCP their own terrible ideas. And even appointed officials can listen and share community feedback to CCP without letting personal opinion get in the way.
In other words, its not the elections that matter - its the conduct of the council members once they are on the council you should be paying attention to at all times. If you feel we are letting our personal opinions or perspectives override community sentiment you should create a thread here in the Council's Chambers outlining why you believe we are failing as representatives, and provide concrete examples.
Otherwise, its silly to say that just because we weren't elected we are somehow incapable of bringing community feedback to CCP. That assumption is also dangerous - if you believe that elections somehow guarantee a council member's objectivity, you're setting yourself up to be blind to an elected CPM official doing a terrible job down the road as well, because you gave the election system too much trust to begin with. |
gbghg
L.O.T.I.S.
3101
|
Posted - 2013.08.13 00:19:00 -
[102] - Quote
Heinrich Jagerblitzen wrote:Shadow of War88 wrote:b straight with me, is dust dying? I think the appropriate analogy is that a sick patient has been stabilized in the operating room for the time being, but the CPM wants to make sure that the doctor's orders from here out include plenty of exercise and proper nutrition so that the patient doesn't end up right back in the hospital a few months down the road. Tbh I think the better metaphor here would be "to make sure he doesn't get run over by the ambulance as he walks out of the door." |
Azri Sarum
BurgezzE.T.F
71
|
Posted - 2013.08.13 00:28:00 -
[103] - Quote
Buster Friently wrote: No, it's not a step backwards. It's a step towards representation. Currently, you guys don't represent players by popularity contest or otherwise.
I agree with your main point - that improvements need to be made to communication. An elected body would actually represent something other than whomever CCP picked.
See, I agree that all this needs to be done, but I don't agree that the CPM0's ideas of how Dust should look different have any merit because the entire point of the CPM is to represent players - which you don't.
Now I'm sorry to derail this as I have. The point from the OP is valid. Hopefully it helps. I still feel the CPM0 should be moving aside as quickly as possible, rather than trying to fix Dust.
The point I think you're missing is that representation alone is meaningless and is not the purpose of the CPM. The entire Raison d'etre of the CSM is to give the devs fast, easy access to player feedback so design pitfalls can be avoided. As it stands now we don't have that process in place like we do in EVE. The CPM have correctly recognized this (as clearly seen by the OP) and are pushing it as something the devs have to do. Getting this link in, and getting it functioning well is the single most important thing they can be doing right now. I for one, am glad they are not wasting their time, and devs time, with talk of elections that will not get this game off life support.
CPM0 might not be representatives elected by the community, but they are a representative sample of the community. They cover a wide spectrum of players, with a wide variety of playstyles and ideas represented. They are cognizant of the fact they are not elected and so are pulling feedback from the forums heavily. Thats all we can ask for now.
As to the OP, thank you guys for putting that together. This is exactly what the CSM/CPM is here for, to help guide the game back on track when it loses its way. I can only imagine how frustrating it must be with the limited communication going on.
|
Iron Wolf Saber
Den of Swords
7173
|
Posted - 2013.08.13 00:41:00 -
[104] - Quote
Buster Friently wrote:Heinrich Jagerblitzen wrote:Buster Friently wrote:I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. Because the whole point of our statement was to highlight the areas where CCP needs to improve their working relationship with the CPM, to bring it to the level that everyone's come to expect from the CSM over the years. In other words, they're NOT using us anywhere near as effectively as they could. Replacing us with elected individuals won't magically make CCP integrate us into their development process anymore than they do now. It just means you'll have a new CPM who's make-up will largely be determined by a popularity contest, that still has all the same challenges ahead convincing CCP to work with them. And depending on the individuals elected, CCP may be more or less willing to respect their feedback (After all, the players could elect trolls or large alliance leaders that may or may not have the capability of remaining professional and effective in a time of crisis). In other words, if there's no working, established, functional CPM body to begin with (with a structured way that CCP engages them regularly, and proof that this process is working to get player feedback considered by the devs in a timely fashion) elections may very well be a step backwards, not forwards. No, it's not a step backwards. It's a step towards representation. Currently, you guys don't represent players by popularity contest or otherwise. I agree with your main point - that improvements need to be made to communication. An elected body would actually represent something other than whomever CCP picked. See, I agree that all this needs to be done, but I don't agree that the CPM0's ideas of how Dust should look different have any merit because the entire point of the CPM is to represent players - which you don't. Now I'm sorry to derail this as I have. The point from the OP is valid. Hopefully it helps. I still feel the CPM0 should be moving aside as quickly as possible, rather than trying to fix Dust.
If you elected a body of individuals who are entirely clueless as to what their CPM duties are how things are done and how to talk to CCP to work with them it would be a step backwards because they can easily be just as hostile as the IRC is and any attempts to talk to the CPM by CCP or vice versa could be an entirely unproductive process, nearly undo the entire process that CPM 0 has been trying to set up and possibly severely damage damage the CPM 2 and beyond. What if all of CPM1 decided to screw the NDA and release things without approval? getting fired and all.
There are many way to represent players as a whole though the best deal though is good amounts of varying opinions and coverage of ideas. Just because one individual may think the flaylock may be in good place, doesn't mean that it is yet that doesn't invalidate his representation of players who also feel the same way whatever their reasons are.
Politics aside the players elected should only be entering the election process with the best intentions in mind, I wonder how many of those people who were also vetted when the War Council was first brought up that are no longer with us today? Or those that called for replacement of members before and after the term started? What sort of credibility those people have now? Trust me whatever reasons they have left for, had they been in the CPM then they would have left much sooner than that.
The CPM is not fun and games, it consumes a crud ton of time, can keep you up late at night just typing away and making reports. Waking up at odd hours just to make a meeting or getting personal contact with members of CCP and takes serious amounts of dedication more so than the hardcore players who are tipping over 20 million just now, and this is just trying to interact with CCP alone, interacting with the community is nearly just as humongous in time consumption and most of the work done within the CPM will be thankless, silent victories, and secreted wins that individual or the entire CPM will never be credited for. Some victories to which may not bear fruit well until after that council is dismissed for end of term.
CPM 0's job is to ensure that CPM 1 will not be the LAST CPM elected and rushing to getting those guys elected now would almost guarantee that. |
zzZaXxx
The Exemplars Top Men.
171
|
Posted - 2013.08.13 01:25:00 -
[105] - Quote
Iron Wolf Saber wrote:
If you elected a body of individuals who are entirely clueless as to what their CPM duties are how things are done and how to talk to CCP to work with them it would be a step backwards because they can easily be just as hostile as the IRC is and any attempts to talk to the CPM by CCP or vice versa could be an entirely unproductive process, nearly undo the entire process that CPM 0 has been trying to set up and possibly severely damage damage the CPM 2 and beyond. What if all of CPM1 decided to screw the NDA and release things without approval? getting fired and all.
There are many way to represent players as a whole though the best deal though is good amounts of varying opinions and coverage of ideas. Just because one individual may think the flaylock may be in good place, doesn't mean that it is yet that doesn't invalidate his representation of players who also feel the same way whatever their reasons are.
Politics aside the players elected should only be entering the election process with the best intentions in mind, I wonder how many of those people who were also vetted when the War Council was first brought up that are no longer with us today? Or those that called for replacement of members before and after the term started? What sort of credibility those people have now? Trust me whatever reasons they have left for, had they been in the CPM then they would have left much sooner than that.
The CPM is not fun and games, it consumes a crud ton of time, can keep you up late at night just typing away and making reports. Waking up at odd hours just to make a meeting or getting personal contact with members of CCP and takes serious amounts of dedication more so than the hardcore players who are tipping over 20 million just now, and this is just trying to interact with CCP alone, interacting with the community is nearly just as humongous in time consumption and most of the work done within the CPM will be thankless, silent victories, and secreted wins that individual or the entire CPM will never be credited for. Some victories to which may not bear fruit well until after that council is dismissed for end of term.
CPM 0's job is to ensure that CPM 1 will not be the LAST CPM elected and rushing to getting those guys elected now would almost guarantee that.
Y'all are doing an AMAZING job. I really appreciate it and hopefully you'll get more and more positive feedback and confirmations of your efforts. Keep it up. No matter what happens, what you are doing is meaningful and you'll always be glad you did it. Thank you! |
Buster Friently
Rosen Association
1602
|
Posted - 2013.08.13 03:23:00 -
[106] - Quote
Iron Wolf Saber wrote:Buster Friently wrote:
No, it's not a step backwards. It's a step towards representation. Currently, you guys don't represent players by popularity contest or otherwise.
I agree with your main point - that improvements need to be made to communication. An elected body would actually represent something other than whomever CCP picked.
See, I agree that all this needs to be done, but I don't agree that the CPM0's ideas of how Dust should look different have any merit because the entire point of the CPM is to represent players - which you don't.
Now I'm sorry to derail this as I have. The point from the OP is valid. Hopefully it helps. I still feel the CPM0 should be moving aside as quickly as possible, rather than trying to fix Dust.
If you elected a body of individuals who are entirely clueless as to what their CPM duties are how things are done and how to talk to CCP to work with them it would be a step backwards because they can easily be just as hostile as the IRC is and any attempts to talk to the CPM by CCP or vice versa could be an entirely unproductive process, nearly undo the entire process that CPM 0 has been trying to set up and possibly severely damage damage the CPM 2 and beyond. What if all of CPM1 decided to screw the NDA and release things without approval? getting fired and all. There are many way to represent players as a whole though the best deal though is good amounts of varying opinions and coverage of ideas. Just because one individual may think the flaylock may be in good place, doesn't mean that it is yet that doesn't invalidate his representation of players who also feel the same way whatever their reasons are. Politics aside the players elected should only be entering the election process with the best intentions in mind, I wonder how many of those people who were also vetted when the War Council was first brought up that are no longer with us today? Or those that called for replacement of members before and after the term started? What sort of credibility those people have now? Trust me whatever reasons they have left for, had they been in the CPM then they would have left much sooner than that. The CPM is not fun and games, it consumes a crud ton of time, can keep you up late at night just typing away and making reports. Waking up at odd hours just to make a meeting or getting personal contact with members of CCP and takes serious amounts of dedication more so than the hardcore players who are tipping over 20 million just now, and this is just trying to interact with CCP alone, interacting with the community is nearly just as humongous in time consumption and most of the work done within the CPM will be thankless, silent victories, and secreted wins that individual or the entire CPM will never be credited for. Some victories to which may not bear fruit well until after that council is dismissed for end of term. CPM 0's job is to ensure that CPM 1 will not be the LAST CPM elected and rushing to getting those guys elected now would almost guarantee that.
Listen, I had decided not to comment on this anymore, but I just can't abide this BS.
You guys were clueless before you were appointed by CCP, just like an elected body would have been.
There's no magic that you have. You shouldn't be there in the first place. All of the CPMs should be elected.
The fact of the matter is, when I read your defending an appointed oligarchy, all I hear is the repressive voice of all dictatorships.
You shouldn't have a voice because you don't represent anyone. Done. Yes, it is as simple as that.
I can't help that you're in place now, but the CPM, even 0 should have been elected. CCP, by listening, to an unelected group of players is making a poor decision.
I understand your need to justify your position. All appointed members of government have this need - it stems from your inherent illegitimacy.
I'm glad to see that you are pushing for better communication, but honestly, a ton of crap the CPM says on the forums here is really misguided and doesn't represent the players. Your flaylock example is perfect, I saw CPM members stating that they think the weapon should be completely ruined. How's that measured? Or reserved? Or informed. You guys aren't any more capable than an elected body would be, but an elected body would have an additional point of legitimacy.
Your job, IMHO, ought to be making way for a group with more legitimacy, anything more than that is a risk to the game at this early stage due to the CPM's biased views and sense of self importance. I have no doubt it's a tough job, and never said otherwise, it just shouldn't be your job unless you were elected to the post. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
615
|
Posted - 2013.08.13 03:54:00 -
[107] - Quote
Once again Buster, if you're so committed to the idea that we're not representing the player base via our recommendations to CCP, put some effort into it, start a thread and state your case using linked, verifiable examples. Otherwise you're going to continue to look fairly silly ranting about repression, dictatorships and government - the last of which (government) is hugely indicative of your lack of understanding about our mission in the first place. The CPM does not exist to govern anything, really. We're a volunteer community advocate group. Ultimately, its the community that gets to decide whether we advocate for their needs, not just you. If the feedback to your comments in this thread is any indication than its pretty clear that you are the one that is out of touch with the majority here, not the CPM.
Thanks to everyone else in the meantime for keeping the discussion focused and constructive. |
Buster Friently
Rosen Association
1605
|
Posted - 2013.08.13 04:02:00 -
[108] - Quote
Heinrich Jagerblitzen wrote:Once again Buster, if you're so committed to the idea that we're not representing the player base via our recommendations to CCP, put some effort into it, start a thread and state your case using linked, verifiable examples. Otherwise you're going to continue to look fairly silly ranting about repression, dictatorships and government - the last of which (government) is hugely indicative of your lack of understanding about our mission in the first place. The CPM does not exist to govern anything, really. We're a volunteer community advocate group. Ultimately, its the community that gets to decide whether we advocate for their needs, not just you. If the feedback to your comments in this thread is any indication than its pretty clear that you are the one that is out of touch with the majority here, not the CPM.
Thanks to everyone else in the meantime for keeping the discussion focused and constructive.
Hmm, ad hominem now, well I should have known.
Of course you don't govern anything, but you are in a privileged position. A position you shouldn't have.
Let's find out together shall we: https://forums.dust514.com/default.aspx?g=posts&t=101733&find=unread |
zzZaXxx
The Exemplars Top Men.
173
|
Posted - 2013.08.13 04:04:00 -
[109] - Quote
Buster Friently wrote: Listen, I had decided not to comment on this anymore, but I just can't abide this BS.
You guys were clueless before you were appointed by CCP, just like an elected body would have been.
There's no magic that you have. You shouldn't be there in the first place. All of the CPMs should be elected.
The fact of the matter is, when I read your defending of an appointed oligarchy, all I hear is the repressive voice of all dictatorships.
You shouldn't have a voice because you don't represent anyone. Done. Yes, it is as simple as that.
I can't help that you're in place now, but the CPM, even 0 should have been elected. CCP, by listening, to an unelected group of players is making a poor decision.
I understand your need to justify your position. All appointed members of government have this need - it stems from your inherent illegitimacy.
I'm glad to see that you are pushing for better communication, but honestly, a ton of crap the CPM says on the forums here is really misguided and doesn't represent the players. Your flaylock example is perfect, I saw CPM members stating that they think the weapon should be completely ruined. How's that measured? Or reserved? Or informed. You guys aren't any more capable than an elected body would be, but an elected body would have an additional point of legitimacy.
Your job, IMHO, ought to be making way for a group with more legitimacy, anything more than that is a risk to the game at this early stage due to the CPM's biased views and sense of self importance. I have no doubt it's a tough job, and never said otherwise, it just shouldn't be your job unless you were elected to the post.
I'm sorry I've said all this, but it's how I feel. The push for CCP to better communication is good, but it doesn't take away the need for representation.
Dude. Come back and start campaigning for someone when we're out of beta. Until then just be glad someone is taking on this job. The revolutionary war isn't over yet. It's not time to elect congress. That is all. |
zzZaXxx
The Exemplars Top Men.
173
|
Posted - 2013.08.13 04:08:00 -
[110] - Quote
Heinrich Jagerblitzen wrote:Shadow of War88 wrote:b straight with me, is dust dying? I think the appropriate analogy is that a sick patient has been stabilized in the operating room for the time being, but the CPM wants to make sure that the doctor's orders from here out include plenty of exercise and proper nutrition so that the patient doesn't end up right back in the hospital a few months down the road.
I like to think of it as a baby born premature but yeah. |
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2635
|
Posted - 2013.08.13 06:48:00 -
[111] - Quote
Any chance on a public response from CCP?
I mean, I know any response on this topic is going to be filled with PR word vomit, but still, an acknowledgement coming from CCP would be nice. |
Nova Knife
Seituoda Taskforce Command Caldari State
1661
|
Posted - 2013.08.13 06:50:00 -
[112] - Quote
Don't worry too much about a public response just yet.
Later this week when we've had our meeting with the leadership team to talk about this stuff, we (but ideally they) should likely have some news to report about progress moving forward.
Edit:
I don't expect we'll be able to hash out everything and 'fix all the problems' in the chain with one meeting. But armed with the knowledge of the process Cmdr Wang gave us following this statement... I'm pretty confident that we can make a serious dent and get CCP to commit to some broader goals, and we can work out the specifics over the next little while through follow-up meetings. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2635
|
Posted - 2013.08.13 07:14:00 -
[113] - Quote
Nova Knife wrote:Don't worry too much about a public response just yet.
Later this week when we've had our meeting with the leadership team to talk about this stuff, we (but ideally they) should likely have some news to report about progress moving forward.
Edit:
I don't expect we'll be able to hash out everything and 'fix all the problems' in the chain with one meeting. But armed with the knowledge of the process Cmdr Wang gave us following this statement... I'm pretty confident that we can make a serious dent and get CCP to commit to some broader goals, and we can work out the specifics over the next little while through follow-up meetings. Fair enough. Keep up the good work guys. Ya'll have my full support, however that much matters / helps :D |
D3LTA SUP3RMAN
D3LTA FORC3 Inver Brass
265
|
Posted - 2013.08.13 11:25:00 -
[114] - Quote
Buster Friently wrote:Heinrich Jagerblitzen wrote:Once again Buster, if you're so committed to the idea that we're not representing the player base via our recommendations to CCP, put some effort into it, start a thread and state your case using linked, verifiable examples. Otherwise you're going to continue to look fairly silly ranting about repression, dictatorships and government - the last of which (government) is hugely indicative of your lack of understanding about our mission in the first place. The CPM does not exist to govern anything, really. We're a volunteer community advocate group. Ultimately, its the community that gets to decide whether we advocate for their needs, not just you. If the feedback to your comments in this thread is any indication than its pretty clear that you are the one that is out of touch with the majority here, not the CPM.
Thanks to everyone else in the meantime for keeping the discussion focused and constructive. Hmm, ad hominem now, well I should have known. Of course you don't govern anything, but you are in a privileged position. A position you shouldn't have. Let's find out together shall we: https://forums.dust514.com/default.aspx?g=posts&t=101733&find=unread
I agree with you 100% that the current CPM do not really represent the community in that they were hand picked by CCP. I hope the CPM understands the communities frustration with this. CCP's stance is that the CPM represents the community and the communities interests, however the community views the CPM as CCP's hand picked politicians used more so to squash problems and be a figure head, not actually a voice for what we want. Think about it: a delegation that is asked to represent a large group is hand picked by the opposition. Out can't help but see the conflict of interest and our frustration.
That being said, this statement from the CPM also makes it clear that they don't have the trust, respect, or power the community needs in order to improve this game. So, regardless who is on the CPM, that isn't the primary issue. We can sit here all day and argue who should be on the CPM, and who shouldn't be, but it's irrelevant at this point, because the CPM does not have the resources it needs to be successful; trust, respect, and influence in CCP decisions. This argument of who deserves a spot on the council is a waste of time right now, however when these positions actually carry something more than a fancy title (and nice little banner under their name) we should definitely have this debate. For now, let's focus on CCP's issues, not the councils.
|
Vrain Matari
ZionTCD
680
|
Posted - 2013.08.13 12:22:00 -
[115] - Quote
True, CPM0 was not elected, and therefore cannot be said to be democratic representatives of the community.
Balancing that fact, CCP chose well and it's obvious members of CPM0 are commited to DUST and are serving the community. Ofc i disagree with various members on various points, but that's sentience for ya.
Imo we as a community got lucky with the group of people selected, they appear to work well together and are approaching the situation professionally.
To divert the community away from intense focus on the core and communication at this late stage of the game would be a gross error serving DUST not at all.
My two ISK is that we got lucky getting the CPM we did and we should back them up until we're satisfied that DUST has any future at all. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
626
|
Posted - 2013.08.13 18:59:00 -
[116] - Quote
No one's going to find anything out, because you failed to link them any examples or evidence to support your claim that we are off promoting our own agenda instead of that of the community. It's no surprise that you ended up with 5 pages of bacon comments and not even a single like to your OP.
I'd say the thread speaks for itself. |
Poonmunch
DUST University Ivy League
183
|
Posted - 2013.08.13 19:05:00 -
[117] - Quote
Heinrich Jagerblitzen wrote:Buster Friently wrote: See, I agree that all this needs to be done, but I don't agree that the CPM0's ideas of how Dust should look different have any merit because the entire point of the CPM is to represent players - which you don't.
Now I'm sorry to derail this as I have. The point from the OP is valid. Hopefully it helps. I still feel the CPM0 should be moving aside as quickly as possible, rather than trying to fix Dust. Whether we represent the players' ideas or not has little to do without our method of selection, and everything to do with our willingness to listen to the community and forward their feedback. Elected officials and alliance leaders can still give the finger to the community, and give CCP their own terrible ideas. And even appointed officials can listen and share community feedback to CCP without letting personal opinion get in the way. In other words, its not the elections that matter - its the conduct of the council members once they are on the council you should be paying attention to at all times. If you feel we are letting our personal opinions or perspectives override community sentiment you should create a thread here in the Council's Chambers outlining why you believe we are failing as representatives, and provide concrete examples.Otherwise, its silly to say that just because we weren't elected we are somehow incapable of bringing community feedback to CCP. That assumption is also dangerous - if you believe that elections somehow guarantee a council member's objectivity, you're setting yourself up to be blind to an elected CPM official doing a terrible job down the road as well, because you gave the election system too much trust to begin with.
I completely agree with this.
Elections are and will be popularity contests. If CCP is seen to certify an elected body, the elected people will certainly see themselves as more "legitimate" than the current CPM and will act in such a fashion.
If CCP doesn't stick to any of the elected body's most minor requests, there will almost certainly be instant cries of "CCP isn't responding to my elected status as the legitimate and sole director of the future of this game!". Of course, many forum flames will follow this type of thinking and the community could begin to fracture.
I can smell the forum smoke now.
And what about corps that are small or even middle sized? And big corps? Will each get an equal voice? Will there be one representative from each corp or a handful from the mega corps? Many, if not all, would vote for guys they play with regularly, giving the really big corps a huge voice at the CPM table. There will inevitably be complaints that this elected CPM is using their position to work for changes that benefit their corps, race or agenda. What if the CPM gets stacked with people who want to run DUST as their own personal extension of EVE and will try to mold DUST into something that benefits EVE (and not necessarily the DUST community)? Would you ban DUST corps that are associated with EVE corps from voting?
How would you run the election? Does each alt get a vote? What about people who make a bunch of alts (like the people who pad their K/D ratios)? What about people who make several Sony accounts? What would the length of term be? Years? Decades? Even a term of one year will cover 12 monthly updates and probably a few versions. That might be a bit too much power for a handful of people. And what if the next elected council wants to undo things that the prior elected council fought for?
I can smell the forum smoke now.
And what about the CPM members themselves? They will get bombarded with requests and demands for action because the community will see them as the conduit for their variously thought out ideas and angry demands. The candidates for CPM should heed that warning because they will become lightning rods for every fool and dreamer with an idea or axe to grind. I can see the piles of e-mails and in-game mails in the CPMs boxes right now. The forums are actually a good place to weed out the good requests from the stupid, irrational or unworkable ones. CCP and the current CPM can read these as well as anyone.
Elections seem like a good idea but the most effective, responsive human organizations are definitely not democratic (businesses, the military, the police, the fire department, EMS, the arts, NASA, the CIA, sports, etc, etc). None are run as democracies. Democracies work best at keeping things stable and middle of the road, not for bold, revolutionary, decisive action.
I think an elected body is a na+»ve aspiration at best and an invitation to chaos at worst.
Munch |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
19
|
Posted - 2013.08.13 19:24:00 -
[118] - Quote
+1
The process by which rebalancing is done in EVE should really be looked at here. It focuses on A) making preliminary changes to balance that no one is too attached to B) asking for CSM feedback C) incorporate that feedback D) announce the change to the overall community E) at least 1-2 weeks of reading a stickied thread for player responses and changing accordingly.
Every time the balancing team goes through this process they make several sets of changes. And, if they're ever told "wtf were you thinking" they can simply link the stickied thread and go "where the f were you when we were asking what you were thinking?". It's been enormously successful, even on controversial and much-beloved ships.
And anyone saying that the cost of explanation is too high should get their head checked. Dust now has a track record of betraying player trust and making idiotic balancing decisions so the feedback is obviously needed in the extreme.
Very well put, very well received, CPM! |
Joseph Average
Goonfeet Top Men.
0
|
Posted - 2013.08.14 16:07:00 -
[119] - Quote
Nova Knife wrote:..the public (or at the very least; The CPM) needs .. The semi-colon does not require a capitalized letter after it.
|
Poonmunch
DUST University Ivy League
188
|
Posted - 2013.08.14 16:42:00 -
[120] - Quote
Joseph Average wrote:Nova Knife wrote:..the public (or at the very least; The CPM) needs .. The semi-colon does not require a capitalized letter after it.
While we are being pedantic you should realize something; in that phrase, the semi-colon is too strong. There is no need for a semi-colon (or any punctuation).
Munch |
|
Vrain Matari
ZionTCD
686
|
Posted - 2013.08.14 17:36:00 -
[121] - Quote
Poonmunch wrote:Joseph Average wrote:Nova Knife wrote:..the public (or at the very least; The CPM) needs .. The semi-colon does not require a capitalized letter after it. While we are being pedantic you should realize something; in that phrase, the semi-colon is too strong. There is no need for a semi-colon (or any punctuation). Munch +1 agreed(and for superior pedantry) ;) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2725
|
Posted - 2013.08.15 00:54:00 -
[122] - Quote
I like how CCP went completely silent when this thread was made. We were at least getting a few troll posts.
Keep fighting the good fight CPM0. I won't speak for the community, but I appreciate all of the effort you're putting into this endeavor. |
Seymor Krelborn
DUST University Ivy League
533
|
Posted - 2013.08.16 09:40:00 -
[123] - Quote
I hope CCP takes this seriously...
they have, for now, lost my trust. I play more because I enjoy my community in my corp than the game itself.
I know CCP can turn this around but its as you said nova knife, they must include the community and at most least the CPM in the development process or DUST will miss its mark completely...
great thread! |
Midas Fool
Guardian Solutions DARKSTAR ARMY
152
|
Posted - 2013.08.16 12:31:00 -
[124] - Quote
Zyrus Amalomyn wrote:It's not doomsaying, it's calling out facts.
Sorry, reality isn't made up of idealisms. It's calling out facts, sure. Sprinkled with a dose of doomsaying. I've noticed a trend of people using the pressure of doomsaying as leverage to make their point. Especially Nova Knife (just saying).
And that isn't deep in the slightest. Real is not the opposite of real *removes fedora*.
+0.9 CPM0 good to hear you guys are actually doing something to push this project forward. Your execution is always really strange at best but hey noone is truly seasoned quite yet. Should of just said that instead of trying to be witty, I suppose. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
83
|
Posted - 2013.08.16 12:51:00 -
[125] - Quote
Nova Knife wrote:mollerz wrote:
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds?
Oh man, you have no idea how much we wish this were true. The mere existence of a test server would almost certainly have prevented so, so many issues. Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?" It's very rare for us to actually 'see' firsthand any of these changes. The only time this has been the case is when we got to see Uprising a little early at Fanfest (But then, so did everyone else who went to Fanfest.) We get some screenshots here and there for art stuff, but nothing nearly concrete enough or nearly as helpful as a test server would be. (There are /tons/ of roadblocks into getting a test server set up, and it's been a really tough sell trying to convince CCP of the merits of such a server, especially since we want such a server to be -public-)
Having spent the last 10 years playing Eve, I read this with a heavy heart. Every thing in the OP post took me back to a time, before the Jita Riots, Before the Super Cap "balance"... to a time when the only T2 mod was a Mining Laz0r... and before the CSM (the eve CPM).
It seems to me, that CCP with Dust have forgotten so much of what they learnt from Eve and the way they communicate with the player base.
Everything from poorly implimented patches to stealth nerfs, that largely have been put right by CCP, with the help of the CSM. I wonder if Helma, remembers the promises made by him after the Jita riots.. promises of better communicate, a transparent process and above all, a CCP that listens and understand, we own the game every bit as much as CCP. I also wonder if he is foolish enough to think that the guys who play Eve and those that live in Dust are not the same people... the same people with long memories.
It really sadness me to think that CCP are making the same mistakes with the Dust community and again failing to treat us with the respect, if nothing else our money deserves.
CCP are a service company, they provide a service in the form of a game, most service industry companies would have gone out of business had they had the same outlook as CCP appears to have toward Dust. In fact, I honest feel that had Eve not been so good as a game that they would have already failed and it was only the sheer brilliance of Eve that kept the player base spending their $15 (-ú9.99) a month.
Certainly, In eve it took 8 year nearly and a MASSIVE player protest before they finally got the message.
If you want CCP to take notice, it seems to me... you have to hit them where it hurts, either in Eve (which is their baby and the only reason they can afford to run Dust) or in their wallets... stop buyiny Aurum, Tank Packs and boosters...
While I think that the CSM does work in eve, it seems the CPM currently don't have the same fire power.
On the subjected quoted... why the **** are we not given some access to SISI for testing? Eve players are and I know full well CCP get a great deal of good feedback and use SISI to ensure Eve patches are now nearly flawless. I find it shocking that the CPM have no access to this server, if not a select few of the grunts on Dust.
In closing the one thing i would say is this. Dust will get better, CCP really do know how to build something amazing, given time, it took years to get eve right and even now it has it's flaws. The only way, however they will sort this is in the same way they did with Eve.. start to listern to your customers, we are not all half witted, crisp muching, sofa camping morons........ |
Kev Crow
Bragian Order Amarr Empire
24
|
Posted - 2013.08.16 13:02:00 -
[126] - Quote
D3LTA SUP3RMAN wrote:
I agree with you 100% that the current CPM do not really represent the community in that they were hand picked by CCP. I hope the CPM understands the communities frustration with this. CCP's stance is that the CPM represents the community and the communities interests, however the community views the CPM as CCP's hand picked politicians used more so to squash problems and be a figure head, not actually a voice for what we want. Think about it: a delegation that is asked to represent a large group is hand picked by the opposition. You can't help but see the conflict of interest and our frustration.
I think that perhaps we are overestimating the power of representation and so called democracy here. Because under closer examination straight forward parallels with real life politics and opposing political bodies don't really function here. CSM, CPM is a form of communication with the player base, and nothing more. As soon as CPM1 will be elected by the player base I can guarantee you that a big part of the community, ( usually players who's chosen candidate lost the elections ), will insist that the newly elected CPM members are only pushing the agenda of their own corp, alliance or power block and thus are not representing the whole community. From that point of view I fully agree with Iron Wolf, CCP definitely did the right thing by hand picking people for CPM0. By placing clueless people in that position in order to satisfy the appearance of community representation you risk derailing the whole process.
@ Buster, CPM0 are definitely not clueless about the 'how to effectively communicate and work with CCP'. Their statement in this thread is the best evidence of their qualifications which in fact are more important then who actually picked them for that job.
This is how I would brake it down:
1. If you have been around EVE for a while and have been observing the evolution of CSM you already understand that the current CPM is actually doing a great job. Heaving a successful ex-CSM member in their midst is definitely a big help here.
2. If you never liked the CSM idea... Well, their is no pleasing you no matter what.
3. If you are new to this concept but want to help CCP in their struggles, stop making false assumptions about CPM's privileged position of power.
The success of the CSM / CPM's role has much more to do with the communication skills of their members, then with the so called sponsorship of their political power. Because in the end of the day this is not about democracy at all. It is CCP that bestows the "power" of such privileged communication on the community and not the other way around. We should try to think of CPM less as some kind of political body that grapples with CCP for the developers chair, and more like a diplomatic delegation trying to negotiate the best conditions for both sides.
Therefore, while representation of the community, via an electoral process is definitely a very important part of that body, it is certainly not the most important. A good diplomat is not actually elected to his position but chosen based on the merits of his diplomatic skills. It is less important what are his personal views and how he got his position as long as he is a good listener and a skilled and unbiassed communicator.
Moreover as I already pointed out above: being chosen by the community does not automatically guarantee unbiassed opinions or fair representation. Personally I would rather have a CPM member who knows something about how CCP thinks and how to talked to them rather then have someone who got elected because his main qualification is being a CEO of a large alliance and has promised to "his electorate" to assault the DEVs with all guns blazing if elected. By the same token even being an FPS veteran with vast experience playing different games and therefore a good understanding what may work in DUST does not automatically translate into to a good CPM.
Over the last decade CCP has definitely grown as a business, unfortunately as they grow into a bigger company they risk loosing their touch with reality so to speak. And while the record shows that CCP's higher management is deeply committed to working with the player community on an unprecedented level, (Show me another company which has successfully implemented something resembling CSM), CPM and CSM are definitely here to helped them to keep it real, and sound the alarm every time they drop the ball.
In my mind there is no doubt that, so far, this is exactly what CPM0 has done and that each one of them are active members of this community, regardless who chose them to fulfil the CPM role. Trying to insist that they don't really represent us or that if WE chose them things would somehow magically improve is not only counter productive but shows either a gross misunderstanding of CPM's actual role or is a cheap troll. Because, if you already are convinced that the current CPM is only a CCP puppet devised to manipulate or influence the community, you will not be able to spot any improvements in communication even if they hit you right on the face. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
81
|
Posted - 2013.08.17 10:35:00 -
[127] - Quote
bethany valvetino wrote: On the subjected quoted... why the **** are we not given some access to SISI for testing? Eve players are and I know full well CCP get a great deal of good feedback and use SISI to ensure Eve patches are now nearly flawless. I find it shocking that the CPM have no access to this server, if not a select few of the grunts on Dust.
Because of the way games distribution on consoles work. On the PC (no, it's not an argument that Dust should be ported over there ;) CCP can update the download servers by itself and put out patches on a daily basis. On consoles you have to go through an intermediary like Sony or MS, pay them for the update, go through their QA (I suppose it's pretty easy to brick a console with some bad code - remember the boot.ini situation from EVE? Here it's worse) and wait for a store update which happens weekly. By the time your codebase has already changed so much that the build is outdated. |
Nova Knife
Seituoda Taskforce Command Caldari State
1750
|
Posted - 2013.08.19 02:51:00 -
[128] - Quote
An update : We're going to be having this meeting with "Upper management" about this in a few hours.
At the end of which, we're going to immediately seek permission to share with the public what ground we've covered, and hopefully have some really good stuff to post here as a result.
It make take a few hours to get something written up as we go back through our meeting notes, so don't expect a super prompt update following, but there will be an update to follow ASAP.
|
Nova Knife
Seituoda Taskforce Command Caldari State
1766
|
Posted - 2013.08.19 09:02:00 -
[129] - Quote
Okay.
Update #4 :
We have had our meeting. CCP and the CPM hashed our our general feels and talked about the process moving forward. A rough charter for the CPM is being drawn up, which will be a document that details the goals & process by which we interact with CCP in their release planning.
We have no serious goals or commitments from CCP to post at this time, as we need to follow up after the charter is drawn up.... but this meeting was a pretty huge deal. It took /years/ for the CSM to be involved in release planning. For CCP to be willing to involve the CPM in this after merely months, is a /huge/ step. The key thing here is... finding a gentle groove to make this work. This is something we'll be working with CCP on in the future.
So.. The foundation for good news is set. We'll see what the future brings, if things keep looking up.
|
zzZaXxx
The Exemplars Top Men.
188
|
Posted - 2013.08.19 11:06:00 -
[130] - Quote
Nova Knife wrote:Okay.
Update #4 :
We have had our meeting. CCP and the CPM hashed our our general feels and talked about the process moving forward. A rough charter for the CPM is being drawn up, which will be a document that details the goals & process by which we interact with CCP in their release planning.
We have no serious goals or commitments from CCP to post at this time, as we need to follow up after the charter is drawn up.... but this meeting was a pretty huge deal. It took /years/ for the CSM to be involved in release planning. For CCP to be willing to involve the CPM in this after merely months, is a /huge/ step. The key thing here is... finding a gentle groove to make this work. This is something we'll be working with CCP on in the future.
So.. The foundation for good news is set. We'll see what the future brings, if things keep looking up.
Okay....
I hope more can be said about it than that. This meeting was the big good news that came out of CPMs statement right? |
|
Hobo on Fire
Goonfeet Top Men.
29
|
Posted - 2013.08.19 13:26:00 -
[131] - Quote
zzZaXxx wrote: Okay....
I hope more can be said about it than that. This meeting was the big good news that came out of CPMs statement right?
What (I hope) he is saying is that CCP will actually let the CPM into the loop as far as what goes into each patch, and (again, I hope) actually have some influence on the patch content. Basically, letting them do the job they were supposed to do from the get go. |
Aqil Aegivan
The Southern Legion
165
|
Posted - 2013.08.19 14:41:00 -
[132] - Quote
Nova Knife wrote:We have no serious goals or commitments from CCP to post at this time, as we need to follow up after the charter is drawn up....
Do you have clear commitments from CCP about what types of interaction between them and the CPM should be in the charter? Not asking for details but if you came away with literally no commitments from CCP then I couldn't care less about this news, the charter, or the CPM's recent efforts. |
Nova Knife
Seituoda Taskforce Command Caldari State
1778
|
Posted - 2013.08.19 17:45:00 -
[133] - Quote
Aqil Aegivan wrote: Do you have clear commitments from CCP about what types of interaction between them and the CPM should be in the charter? Not asking for details but if you came away with literally no commitments from CCP then I couldn't care less about this news, the charter, or the CPM's recent efforts.
We have settled on a general direction of where we want to go, and what they want to use us for. The clear, concrete stuff will come when the charter is done, and we have another meeting(s) following that regarding this to discussion the application of the charter in reality.
We're suffering no delusions that this is going to be quick and easy. It's going to be rough for a little while, as everyone settles in and we try to find the best way to make this work. It's hard to find a place to stick the CPM and CCP in as much as both parties would like, simply because of the rapid development cycle. They pretty much have like two weeks of work, a week of polish, then like a week of QA, then launch. For as long as they're doing these monthly releases, taking devs away for bi-weekly meetings like the CSM has, isn't as helpful or productive.
So, they've been laying the process out for us and like I said above... We're going to try to settle on the best stages in the design process to include the CPM, and the best stages to involve the community. The big thing here is that everyone agreed that feedback needs to be accounted for earlier, before something is unable to be changed if a glaring problem is spotted. We recognize though... that sometimes there simply isn't time to rework something in cases like that.
When I said "We have no serious goals or commitments to post from CCP at this time", that should not be read as if this meeting didn't help. It was more to acknowledge that the CPM understands that there's no way this stuff is going to be hashed out in a single hour long meeting. It's going to take work, and it's not going to be perfect at first. The first public stuff we'll be able to post and let you guys know "This is how things between CCP and the CPM will be moving forward" will be once the charter is drawn up. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
703
|
Posted - 2013.08.19 17:53:00 -
[134] - Quote
Hobo on Fire wrote:zzZaXxx wrote: Okay....
I hope more can be said about it than that. This meeting was the big good news that came out of CPMs statement right?
What (I hope) he is saying is that CCP will actually let the CPM into the loop as far as what goes into each patch, and (again, I hope) actually have some influence on the patch content. Basically, letting them do the job they were supposed to do from the get go.
That is correct. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
703
|
Posted - 2013.08.19 18:01:00 -
[135] - Quote
Aqil Aegivan wrote:Nova Knife wrote:We have no serious goals or commitments from CCP to post at this time, as we need to follow up after the charter is drawn up.... Do you have clear commitments from CCP about what types of interaction between them and the CPM should be in the charter? Not asking for details but if you came away with literally no commitments from CCP then I couldn't care less about this news, the charter, or the CPM's recent efforts.
In this case I think we're all using "nothing's firm" as a boilerplate caveat, not because we actually have serious doubts that CCP is going to follow through and draft a charter. We'd already gotten confirmation that work had begun on the charter anyways before the meeting took place, including conversations with CCP Xhagen who founded the CSM. The meeting simply gave greater context to this as well as gave the CPM input into what needs to go into such a charter and how we see ourselves as assets in this process to be established. And, of course, to discuss a number of other related communication issues and potential solutions.
That being said, I don't fault anyone at all for a "We'll believe it when we see it" attitude in the aftermath. It'll take some time to establish public faith in the process, and that's perfectly reasonable. |
Kain Spero
Spero Escrow Services
1953
|
Posted - 2013.08.19 18:09:00 -
[136] - Quote
Leading up to the meeting the situation and attitudes seemed fairly grim. CCP's openness and honesty during the meeting was a breath of fresh air to say the least. I'm personally feeling much better about the situation, but again it's going to come down to the actions that are taken. Words will only take us so far.
I did get the sense that CCP genuinely cares about both the community and the opportunity that the CPM represents to facilitate community interaction. There is a reason that CPM0 is in many ways a "beta" council in that many of these processes are being and will continue to be iterated.
I think that the real signs of actionable progress will be in the charter, which I'm happy to see will help to put us on the path to player elections and begin to lay the foundations for CPM1. Seeing a path through the fog where we actually have a foundation of communication with CCP laid that will allow for meaningful player representation has given me a much brighter outlook on the situation. |
Beren Hurin
The Vanguardians
1120
|
Posted - 2013.08.19 19:25:00 -
[137] - Quote
I wonder what a commitment to the Confucian ideal of Ren would look like in this dynamic business relationship with a variety of interests and stakeholders.
It could be empowering....
Or corny... |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
124
|
Posted - 2013.08.19 22:28:00 -
[138] - Quote
Wow. Keep fighting the 'good fight' CPM. DUST is so far off track and falls so short of the original vision and promise you could write a book on it, but the CPM open letter here just seems like paragraph after paragraph of "pay attention to me!" Not even worthy of a chapter. When I think CCP Shanghai the first thing that pops into my head now is "Timegate Studios" and "Aliens: Colonial Marines." Tweaks aren't going to cut it, guys. The fundamental mission here has absolutely failed. CCP needs to fundamentally rethink everything, and it's going to be expensive if DUST is to be saved. Right now it just seems to me like nobody wants to make a decision and CCP is just going to keep treading water until the server population has 10 active players and it's typical hoard of AFK SP floaters. With that in mind, what difference do you think paying attention to the community makes? There's a serious lack of talent, vision, and focus in Shanghai. That's the elephant in the room, my friends. |
Iron Wolf Saber
Den of Swords
7526
|
Posted - 2013.08.19 23:27:00 -
[139] - Quote
I felt much better coming out of the meeting for sure and my optimism for useful future CPMs as been better realized. Just waiting for the said concrete mix now, being able to inspect the contents and mix before pouring it. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
124
|
Posted - 2013.08.19 23:52:00 -
[140] - Quote
Iron Wolf Saber wrote:I felt much better coming out of the meeting for sure and my optimism for useful future CPMs as been better realized. Just waiting for the said concrete mix now, being able to inspect the contents and mix before pouring it.
And as for Dust 514 itself is just like concrete; bigger the slab the longer it takes to dry. CCP nearly had to recycle all the previous concrete to make a new foundation before we can build upon in. Hopefully this time we are going to lay it down proper. I didn't follow your metaphor at all. Are you saying they really are rethinking it from the ground up (Unreal 5?) or are we going to use plaster and bubblegum to fill the cracks in your concrete slab? |
|
Vrain Matari
ZionTCD
709
|
Posted - 2013.08.20 01:43:00 -
[141] - Quote
Nova Knife wrote:Aqil Aegivan wrote: Do you have clear commitments from CCP about what types of interaction between them and the CPM should be in the charter? Not asking for details but if you came away with literally no commitments from CCP then I couldn't care less about this news, the charter, or the CPM's recent efforts.
... So, they've been laying the process out for us and like I said above... We're going to try to settle on the best stages in the design process to include the CPM, and the best stages to involve the community. The big thing here is that everyone agreed that feedback needs to be accounted for earlier, before something is unable to be changed if a glaring problem is spotted. We recognize though... that sometimes there simply isn't time to rework something in cases like that. ...
This is the heart of it imo. An opportunity for the CPM and the community to eyeball the outline and maybe a bit of the details of ideas before they become set in stone.
It will make all the difference in the world, for DUST, for CCP, for the community. For New Eden.
Good work CPM, you did what needed to be done. And kudos to CCP for the willingness to open up. The news that comes out of this once the charter is hammered out between stakeholders will be more important than any patch. For better or for worse. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2000
|
Posted - 2013.08.20 14:47:00 -
[142] - Quote
I'd hoped for something more solid out of the meeting, but hopefully something will come of it sooner rather than later. |
Noc Tempre
Imperfects Negative-Feedback
2437
|
Posted - 2013.08.21 21:18:00 -
[143] - Quote
Kain Spero wrote:Leading up to the meeting the situation and attitudes seemed fairly grim. CCP's openness and honesty during the meeting was a breath of fresh air to say the least. I'm personally feeling much better about the situation, but again it's going to come down to the actions that are taken. Words will only take us so far.
I did get the sense that CCP genuinely cares about both the community and the opportunity that the CPM represents to facilitate community interaction. There is a reason that CPM0 is in many ways a "beta" council in that many of these processes are being and will continue to be iterated.
I think that the real signs of actionable progress will be in the charter, which I'm happy to see will help to put us on the path to player elections and begin to lay the foundations for CPM1. Seeing a path through the fog where we actually have a foundation of communication with CCP laid that will allow for meaningful player representation has given me a much brighter outlook on the situation.
https://forums.dust514.com/default.aspx?g=posts&m=1201860#post1201860
Still feel like progress is being made? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2911
|
Posted - 2013.08.24 01:55:00 -
[144] - Quote
Noc Tempre wrote:Kain Spero wrote:Leading up to the meeting the situation and attitudes seemed fairly grim. CCP's openness and honesty during the meeting was a breath of fresh air to say the least. I'm personally feeling much better about the situation, but again it's going to come down to the actions that are taken. Words will only take us so far.
I did get the sense that CCP genuinely cares about both the community and the opportunity that the CPM represents to facilitate community interaction. There is a reason that CPM0 is in many ways a "beta" council in that many of these processes are being and will continue to be iterated.
I think that the real signs of actionable progress will be in the charter, which I'm happy to see will help to put us on the path to player elections and begin to lay the foundations for CPM1. Seeing a path through the fog where we actually have a foundation of communication with CCP laid that will allow for meaningful player representation has given me a much brighter outlook on the situation. https://forums.dust514.com/default.aspx?g=posts&m=1201860#post1201860Still feel like progress is being made? I read that post, and immediately felt someone kick me square in the balls. |
IMMORTAL WAR HERO
Ill Omens
11
|
Posted - 2013.08.26 06:47:00 -
[145] - Quote
I would really like to be able to run and jump faster |
AKCP Scion Lex
DUST University Ivy League
49
|
Posted - 2013.08.26 19:44:00 -
[146] - Quote
TL;DR well I read the CPM comments
I simply would like to thank the CPM for applying such pressure to the development team. The idea that none of the progress of the CSM transferred to the CPM relationship is a bit surprising, but makes perfect sense. Everything in your statement is clear and accurate. It also demonstrates that THIS community is more than capable of providing feedback and participating in the development review as peers.....and should be seen as no less than peers at least as it applies to members of the CPM.
For those of you that havent this is a good read as well. http://hansshotfirst.blogspot.de/
LEX /// |
Zyrus Amalomyn
Militaires-Sans-Frontieres
249
|
Posted - 2013.08.30 13:30:00 -
[147] - Quote
TheAmazing FlyingPig wrote:Noc Tempre wrote:Kain Spero wrote:Leading up to the meeting the situation and attitudes seemed fairly grim. CCP's openness and honesty during the meeting was a breath of fresh air to say the least. I'm personally feeling much better about the situation, but again it's going to come down to the actions that are taken. Words will only take us so far.
I did get the sense that CCP genuinely cares about both the community and the opportunity that the CPM represents to facilitate community interaction. There is a reason that CPM0 is in many ways a "beta" council in that many of these processes are being and will continue to be iterated.
I think that the real signs of actionable progress will be in the charter, which I'm happy to see will help to put us on the path to player elections and begin to lay the foundations for CPM1. Seeing a path through the fog where we actually have a foundation of communication with CCP laid that will allow for meaningful player representation has given me a much brighter outlook on the situation. https://forums.dust514.com/default.aspx?g=posts&m=1201860#post1201860Still feel like progress is being made? I read that post, and immediately felt someone kick me square in the balls.
Just hilarious. 1.4 is going to be my make or break update. |
CLONE ALPHA 001
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.04 01:46:00 -
[148] - Quote
CPM Y U LET THEM MAKE AUTO AIM? |
Flint Beastgood III
GunFall Mobilization Covert Intervention
96
|
Posted - 2013.09.05 15:31:00 -
[149] - Quote
Zyrus Amalomyn wrote:TheAmazing FlyingPig wrote:Noc Tempre wrote:Kain Spero wrote:Leading up to the meeting the situation and attitudes seemed fairly grim. CCP's openness and honesty during the meeting was a breath of fresh air to say the least. I'm personally feeling much better about the situation, but again it's going to come down to the actions that are taken. Words will only take us so far.
I did get the sense that CCP genuinely cares about both the community and the opportunity that the CPM represents to facilitate community interaction. There is a reason that CPM0 is in many ways a "beta" council in that many of these processes are being and will continue to be iterated.
I think that the real signs of actionable progress will be in the charter, which I'm happy to see will help to put us on the path to player elections and begin to lay the foundations for CPM1. Seeing a path through the fog where we actually have a foundation of communication with CCP laid that will allow for meaningful player representation has given me a much brighter outlook on the situation. https://forums.dust514.com/default.aspx?g=posts&m=1201860#post1201860Still feel like progress is being made? I read that post, and immediately felt someone kick me square in the balls. Just hilarious. 1.4 is going to be my make or break update.
Let me guess... break? |
Zyrus Amalomyn
Militaires-Sans-Frontieres
258
|
Posted - 2013.09.06 22:18:00 -
[150] - Quote
Yep. They kept mouse crippled while giving an overpowered 'aim assist' to controller users. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
1057
|
Posted - 2013.10.10 08:48:00 -
[151] - Quote
I blame Laurino. |
Heinrich Jagerblitzen
D3LTA FORC3
917
|
Posted - 2013.10.17 05:18:00 -
[152] - Quote
Noc Tempre wrote:Still feel like progress is being made?
No.
|
Heinrich Jagerblitzen
D3LTA FORC3
917
|
Posted - 2013.10.17 05:20:00 -
[153] - Quote
iceyburnz wrote:I blame Laurino.
CCP's had plenty of time since than to get this going. Laurino was long gone by the time this statement was made, and its been two months since our statement. Safe to say the problem was not with him where the CPM is concerned. |
Medic 1879
Forsaken Immortals Top Men.
1144
|
Posted - 2013.10.17 11:38:00 -
[154] - Quote
So has this charter been finished yet? |
Noc Tempre
Imperfects Negative-Feedback
2606
|
Posted - 2013.10.17 17:28:00 -
[155] - Quote
Medic 1879 wrote:So has this charter been finished yet?
Probably yes, if you go by the third definition.
|
Medic 1879
Forsaken Immortals Top Men.
1144
|
Posted - 2013.10.17 18:39:00 -
[156] - Quote
Noc Tempre wrote:Medic 1879 wrote:So has this charter been finished yet? Probably yes, if you go by the third definition.
Seems about right. |
SponkSponkSponk
The Southern Legion The Umbra Combine
485
|
Posted - 2013.11.07 23:11:00 -
[157] - Quote
welp
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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