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Zyrus Amalomyn
Militaires-Sans-Frontieres
242
|
Posted - 2013.08.12 07:55:00 -
[61] - Quote
Midas Fool wrote:Doomsaying from Nova Knife? Whhaaaaaaat? No way....
It's not doomsaying, it's calling out facts.
Sorry, reality isn't made up of idealisms. |
Catina Mercia
Commando Perkone Caldari State
46
|
Posted - 2013.08.12 08:05:00 -
[62] - Quote
This message has been approved by Cat Merc Trolling Inc (CMTI) and has been given the cat of approval. |
Calroon DeVil
Internal Error. Negative-Feedback
110
|
Posted - 2013.08.12 08:11:00 -
[63] - Quote
The only thing that's right to do here is pulling this game and rework it from the ground up. That's what Final Fantasy XIV did and it surely turned out to be better (while still not being a top dog).
ANYTHING else, is a waste of our time.
CCP, HTFU. Do it. |
Aqil Aegivan
The Southern Legion
160
|
Posted - 2013.08.12 08:23:00 -
[64] - Quote
Is there a realistic chance that this ends with anything other than more promises followed by a fresh crop of excuses?
We've all heard CCP promise to improve communication plenty of times. I get that we're trying to move forward constructively and not just rehash complaints about past failures but I think it's fair to ask why the community should be taking CCP's commitment on faith. Fair enough they're giving the CPM some additional attention but that reaction needs to be followed by real, visible, meaningful change.
I don't want to start a witch hunt either but I would like to know whose reputation is on the line here (besides the CPM). Who is responsible for seeing that the necessary changes are made and, quite frankly, why should we believe them? What commitment do we actually have from CCP?
Essentially, what accountability exists here?
Because if the the answer is "none" I see no reason to believe anything is about to change. |
5Y5T3M 3RR0R
The Southern Legion
51
|
Posted - 2013.08.12 08:53:00 -
[65] - Quote
Some interesting recent notes...
There is a forge light server with all the DUST514 art assets on it. Yes that right, the same engine used for Planetside2 and ready for PS4. Planetside 2 is also testing orbital strikes and other similar dust514 style tech.
Playstation have an existing financial investment in Dust514 and were very unhappy when it didn't come out as popular as expected.
Expect to see Sony take over at least the dust side franchise and move it to forge light on PS4 in the near future... |
George Moros
WarRavens League of Infamy
46
|
Posted - 2013.08.12 09:04:00 -
[66] - Quote
5Y5T3M 3RR0R wrote: Planetside 2 is also testing orbital strikes and other similar dust514 style tech.
So, PS2 is going to communicate with EVE Tranquility server to allow EVE players to bombard PS2 players? Wow, I would actually want to do that. Maybe you PS2 fanboys would finally stop spamming DUST forums with PS2 crap after I drop a few orbitals on your asses. |
Thurne Gelan
Bene Gesserit ChapterHouse Sanctuary Pact
7
|
Posted - 2013.08.12 09:14:00 -
[67] - Quote
Kudos CCP.
Thank you for the honesty, not many gaming companies bother to present the facts in the way you guys do.
As far as I am concerned, I hope you guys 'n gals get the important stuff done and that DUST 514 can shine the way it was meant to shine.
Still, a great pity that the game is not out on the PC platform, where many EVE players have said repeatedly that the mistake was going console only.
My 2c worth o7
Good Luck CCP o/ |
Calroon DeVil
Internal Error. Negative-Feedback
110
|
Posted - 2013.08.12 09:19:00 -
[68] - Quote
Dude, that wasn't CCP. |
Kevall Longstride
DUST University Ivy League
438
|
Posted - 2013.08.12 09:38:00 -
[69] - Quote
This is pretty much an accurate summation of the current situation with the game. But what the CPM and CCP are having to deal with is that poor decisions made two years ago are still having a ripple effect within the game and have slowed the pace of development within it.
Uprising 1.2 should've been the beta build first released to us for evaluation, so by my reckoning this game is roughly 1 year behind where it should be. There has been a catalogue of errors in design judgement made by CCP and left in the game too long before fixing and compounding other problems in later builds.
Without exception, every one of these mistakes could've been prevented with faster communication and feedback to the players in the forums, an actionable plan drawn up with a publicly accessible and regularly updated roadmap for the game on the forums, much like the one for Planetside 2.
I find it encouraging however that in recent weeks there seems to be a increase in community interaction from some members of the Dev team (no need to name them, we all know who they are) and this seems to be spreading to other members of the team as they begin to see the benefits of player feedback earlier in the design phase.
The move that CCP have made that gives me real hope and a raises my opitislm is that CCP Flying Scotman is now in Shanghai and part of the Dust team. With one of CCP's most senior designers now in place we should see a real change in the pace of development of Dust. But the positve effects of him being over there is unlikely to bear real fruit until 1.5/.6, so I would ask the players to give him a little time to get settled and see what changes he has to make before giving him any static.
That said however CCP should still be free to come up with ideas and plans without feeling that they should check with the CPM and community for EVERY design choice. It gets dangourously close to design by committee which is never a good thing and I believe goes slightly beyond the remit of the CPM should that end up being the case. CCP should bring in comment from the CPM and by extension the community after preparatory work is done on a feature but BEFORE resources are committed to actioning them. That way a healthy balance is struck and CCP can save time and money if the CPM can tell them that it needs more more work or if there is a problem with it.
Now, there are a number of players still out there who think that statements like this are not what CPM0 should be doing and all they should only be concerned with coming up with a way to elect CPM1.
They're entitled to that opinion but I feel that they have missed the point of CPM0 entirely. There is little point in coming up with an election plan if by the time that elected body starts their term, they're being stonewalled by a undifined process of communication and protocol for dealling with CCP. CPM1 should be able to start work on day one of their term doing what they're going to be elected to do without having to discuss who and how they should be talking to to get something done.
As someone who has decided to stand to for CPM1 when the time comes (and yes, that time will come naysayers) I'm incredibly grateful for the work that CPM0 have done so far and glad CCP didn't pick me for the gig. I would've had to say no anyway. Getting DUST University up, running and stable was something that I felt would be a better contribution for me to make to the game in the long run. Particularly as the game has zero NPE at this point, something I will be pushing very hard for should I get elected.
As to the calls from some, for CCP to start again, well thats just impracticable at this point. 18 months ago it would've have been viable once details of the next gen consoles were known (one of those ripple effect decisions I spoke of earlier) but now it would be the death of Dust.
So broadly speaking I support this statement from the CPM and the recent posts since from members of the CPM since its posting regarding conversations that they've had with CCP is encouraging and seems to have lit a fire under Shanghai. |
Rugman91
Deep Space Republic Top Men.
198
|
Posted - 2013.08.12 10:39:00 -
[70] - Quote
Good to see you guys are trying |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
85
|
Posted - 2013.08.12 11:30:00 -
[71] - Quote
these ..."CPM" are just fanboys with hidden agendas , Dust514 will get nerfed into Oblivion |
David Spd
Isuuaya Tactical Caldari State
69
|
Posted - 2013.08.12 11:43:00 -
[72] - Quote
Nova Knife wrote:SoTah Pawp wrote: Until you guys actually share what the exact details are the community is in the same boat while the CPM takes a step forward. Unless this info is being publicized - nothing is changing.
Until we've used this new information to prepare a solid game plan around the resolution of these issues and brought it forward, there's not much we can share. Like said in the above post : We intend to keep players in the loop as much as possible, but we still need to operate within the NDA. Even if we can't share the specifics of these processes (Most of which we'll be trying to change to better involve the community as a whole anyways, which we'll push to have the revised ones put out) I can assure you that what Cmdr Wang has given us ensures that we're much, much better equipped to drive positive change, because knowing is half the battle! Seriously. One of the best, most productive conversations we've had from CCP to date.
This whole thing is very irritating. You CPM have been talking about how SO MUCH PROGRESS is being made every time someone asks, but then you throw the "Oh, NDA. It's going places though" excuse every time.
Appreciate the stuff you guys & gal are doing but for the love of god please consider new ways of bringing this info to us.
You guys know a bunch of stuff we don't and it's great if you're excited but scraps of info that isn't really info doesn't really help imo. Until ACTUAL tangible progress is made that WE can experience this is nothing to be excted about.
This whole thread is basically CPM siding with sensible beta players in saying CCP needs to make some massive improvements to the way they do things for this game to be any good.
I swear this game's closed beta was essentially pre-alpha, open beta was alpha and release is beta. Never seen a dev team this large do so horribly with managing their game... hope I never do again either.
Sue don't envy you CPM. |
Mavado V Noriega
SyNergy Gaming EoN.
4033
|
Posted - 2013.08.12 12:01:00 -
[73] - Quote
lolCPM lolCCP lolDUST
we'll see if **** changes, bit late for this "hail mary" post tho nova DUST isnt on a fast road to recovery even IF they change as well, would still take a year or more to even get to some of the pipedreams we were lured into fro the beginning.
+1 for effort but not holding my breath |
Vrain Matari
ZionTCD
676
|
Posted - 2013.08.12 12:17:00 -
[74] - Quote
Mavado V Noriega wrote:lolCPM lolCCP lolDUST
we'll see if **** changes, bit late for this "hail mary" post tho nova DUST isnt on a fast road to recovery even IF they change as well, would still take a year or more to even get to some of the pipedreams we were lured into fro the beginning.
+1 for effort but not holding my breath I think all we need to ressurect this lumbering beast is core mechanics.
Imo the list of things DUST needs to make it viable(not great, not good, but viable) is fairly short and is comprised of only the core mechanics and the promised revamp to the sp system. My money says with those two areas in working order the playerbase starts to grow.
It's impossible to know how doable that is given the current codebase. |
xHxHx AOD
Murder Taxi Inc.
1
|
Posted - 2013.08.12 12:41:00 -
[75] - Quote
2 questions for the cpm do any of u play eve and when do u have some kind of idea that dust is going to do something for eve |
EnIgMa99
Imperfects Negative-Feedback
422
|
Posted - 2013.08.12 13:40:00 -
[76] - Quote
too much talk not enough action |
tastzlike chicken
ROGUE SPADES EoN.
81
|
Posted - 2013.08.12 14:41:00 -
[77] - Quote
Re-title this: What happened to DUST 514 . So that the explanation will be easier to research once the chalk outline of this game washes away.
-hanging on 'til 1.4 out of sheer masochism... |
Buster Friently
Rosen Association
1583
|
Posted - 2013.08.12 14:48:00 -
[78] - Quote
Kevall Longstride wrote:This is pretty much an accurate summation of the current situation with the game. But what the CPM and CCP are having to deal with is that poor decisions made two years ago are still having a ripple effect within the game and have slowed the pace of development within it.
Uprising 1.2 should've been the beta build first released to us for evaluation, so by my reckoning this game is roughly 1 year behind where it should be. There has been a catalogue of errors in design judgement made by CCP and left in the game too long before fixing and compounding other problems in later builds.
Without exception, every one of these mistakes could've been prevented with faster communication and feedback to the players in the forums, an actionable plan drawn up with a publicly accessible and regularly updated roadmap for the game on the forums, much like the one for Planetside 2.
I find it encouraging however that in recent weeks there seems to be a increase in community interaction from some members of the Dev team (no need to name them, we all know who they are) and this seems to be spreading to other members of the team as they begin to see the benefits of player feedback earlier in the design phase.
The move that CCP have made that gives me real hope and a raises my opitislm is that CCP Flying Scotman is now in Shanghai and part of the Dust team. With one of CCP's most senior designers now in place we should see a real change in the pace of development of Dust. But the positve effects of him being over there is unlikely to bear real fruit until 1.5/.6, so I would ask the players to give him a little time to get settled and see what changes he has to make before giving him any static.
That said however CCP should still be free to come up with ideas and plans without feeling that they should check with the CPM and community for EVERY design choice. It gets dangourously close to design by committee which is never a good thing and I believe goes slightly beyond the remit of the CPM should that end up being the case. CCP should bring in comment from the CPM and by extension the community after preparatory work is done on a feature but BEFORE resources are committed to actioning them. That way a healthy balance is struck and CCP can save time and money if the CPM can tell them that it needs more more work or if there is a problem with it.
Now, there are a number of players still out there who think that statements like this are not what CPM0 should be doing and all they should only be concerned with coming up with a way to elect CPM1.
They're entitled to that opinion but I feel that they have missed the point of CPM0 entirely. There is little point in coming up with an election plan if by the time that elected body starts their term, they're being stonewalled by a undifined process of communication and protocol for dealling with CCP. CPM1 should be able to start work on day one of their term doing what they're going to be elected to do without having to discuss who and how they should be talking to to get something done.
As someone who has decided to stand to for CPM1 when the time comes (and yes, that time will come naysayers) I'm incredibly grateful for the work that CPM0 have done so far and glad CCP didn't pick me for the gig. I would've had to say no anyway. Getting DUST University up, running and stable was something that I felt would be a better contribution for me to make to the game in the long run. Particularly as the game has zero NPE at this point, something I will be pushing very hard for should I get elected.
As to the calls from some, for CCP to start again, well thats just impracticable at this point. 18 months ago it would've have been viable once details of the next gen consoles were known (one of those ripple effect decisions I spoke of earlier) but now it would be the death of Dust.
So broadly speaking I support this statement from the CPM and the recent posts since from members of the CPM since its posting regarding conversations that they've had with CCP is encouraging and seems to have lit a fire under Shanghai.
I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. |
Scheneighnay McBob
Bojo's School of the Trades
2936
|
Posted - 2013.08.12 15:01:00 -
[79] - Quote
Same balancing needs to wait, otherwise it'll become imbalanced again after every major update. |
mollerz
Minja Scouts
881
|
Posted - 2013.08.12 15:43:00 -
[80] - Quote
Nova Knife wrote:
Oh man, you have no idea how much we wish this were true.
The mere existence of a test server would almost certainly have prevented so, so many issues.
Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?"
thanks for illuminating a bit on how you guys work.
|
|
Django Quik
Dust2Dust. Top Men.
1217
|
Posted - 2013.08.12 15:49:00 -
[81] - Quote
Buster Friently wrote:I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals. Get your priorities right Buster. The last thing we need is any interruption to the processes being created as they are now.
And no, it's not a given that an elected body with zero experience of these things would be able to work 'just as effectively' as CPM0 are at this stuff. It's not even what CPM1 should be doing and definitely not what many would be signing up for or being voted in to do if there were elections today. |
Poonmunch
DUST University Ivy League
177
|
Posted - 2013.08.12 15:50:00 -
[82] - Quote
Buster Friently wrote: I fail to see why a properly elected CPM couldn't be working with CCP to improve things just as effectively as the unelected CPM0. All we need is elections. That's all CPM0 should be doing - providing the framework to deliver CPM1. By this measure, they're as delinquent as CCP in delivering milestones.
Still a good effort, I just think it's on the wrong goals.
I'm honestly leery of an elected CPM. An elected body will naturally feel that they hold more authority than the current body. This could lead to increased conflict between the CPM and CCP (and possibly between the CPM and the rest of the community). The current iteration of the CPM has ties with CCP members and switching horses might require rebuilding relationships that have taken years to hone.
Whether the CPM is elected or not, they will still be held to an NDA. Don't fool yourselves, an NDA is an NDA and a new CPM will not likely have any more access to information covered by an NDA nor more access to information that they can release to us.
The dwindling of the community is almost certainly the cause for this new "openness" by CCP, not anything we have asked for or nagged about. They are listening to us because they have finally figured out that they have to and for no other reason. There has been no massive uptake of this game by the EVE community, likely because the FPS community is not the same as the EVE/MMO community. So the EVE people aren't voluntarily supporting this game with their fees.
That leaves the rest of us.
CCP is a company and their eventual goal will be (and has to be) making money. The cash shop is one way to do this but a subscription fee is, in my opinion, where they want to go in the long run. They will almost certainly bring subscription to this game in line with EVE once it is polished enough to be considered a product in line with other FPS.
My 2 cents,
Munch |
Zion Shad
ZionTCD
1882
|
Posted - 2013.08.12 16:21:00 -
[83] - Quote
Work relationships can be important to work productivity, but is this the same situation? This post is about communication and not election. What good are relations with out communication?
@NDA: Yes CPM is under a NDA and though they may see things we do not, we trust they give the right feedback to said informationGǪ Which brings us back to communicationGǪ.
Openness: This has been a run around for over a year. Even under closed beta where we as players were not allowed to post anything or talk about the game at all, we still stride hard to get any openness. Good Luck |
DJINN Jecture
Hellstorm Inc League of Infamy
48
|
Posted - 2013.08.12 16:58:00 -
[84] - Quote
Nova Knife wrote:mollerz wrote:
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds?
Oh man, you have no idea how much we wish this were true. The mere existence of a test server would almost certainly have prevented so, so many issues. Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?" It's very rare for us to actually 'see' firsthand any of these changes. The only time this has been the case is when we got to see Uprising a little early at Fanfest (But then, so did everyone else who went to Fanfest.) We get some screenshots here and there for art stuff, but nothing nearly concrete enough or nearly as helpful as a test server would be. (There are /tons/ of roadblocks into getting a test server set up, and it's been a really tough sell trying to convince CCP of the merits of such a server, especially since we want such a server to be -public-) It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work! |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 17:04:00 -
[85] - Quote
Nova Knife wrote:Vrain Matari wrote:
The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know.
But CCP, you have to find the source of that culture and find a way to change it into something a whole lot more efficacious and a whole lot wiser than what we have now. It's a difficult situation and a big ask, but if DUST is to become the catalyst for bringing New Eden to life, it needs to be done. And swiftly, methinks.
There is a pretty apparent culture difference. However, I don't think this is the real source of the problem, and the absolute worst thing CCP could do is turn this into a witchhunt. It's not just one person or group of people causing this, the communication gap is a roadblock that exists in the process itself, that needs to be removed at all costs. This is not about placing blame or trying to find fault in any person or team. That doesn't matter. The last thing we want CCP to take from something like this is that there is anyone in the company causing this, who would just become a scapegoat, get fired, and have CCP think they 'solved' the problem. Now more than ever, CCP needs all of their employees to be at their best. They need to work together with each other and with the community, and any assumption that anyone needs to be blamed or is at fault for this will just take away from any cohesion they might otherwise form as a result of this effort. TL:DR - This is not a people problem. This is a "Operating Procedure" problem. Nova and CPM,
Thanks for this thread and insight. I appreciate and agree with the approach to this issue as a Process problem vs a People problem. That is definitely how a solution should be sought.
CCP, how many times and ways can your community ask this of you? How many more times will you ignore this problem with your process? |
Django Quik
Dust2Dust. Top Men.
1217
|
Posted - 2013.08.12 17:11:00 -
[86] - Quote
DJINN Jecture wrote:Nova Knife wrote:mollerz wrote:
And that is a couple of examples in a long list. I heard CPM plays on closed servers with CCP? If this is true, is this where you play test future builds?
Oh man, you have no idea how much we wish this were true. The mere existence of a test server would almost certainly have prevented so, so many issues. Edit: Expanding on that - All of our 'foreknowledge' of upcoming builds comes from idle chat on skype or rough outlines of patchnotes, and the semi-regular meeting we have for them to say "So, these are the highlights of our plan for 1.X, questions?" It's very rare for us to actually 'see' firsthand any of these changes. The only time this has been the case is when we got to see Uprising a little early at Fanfest (But then, so did everyone else who went to Fanfest.) We get some screenshots here and there for art stuff, but nothing nearly concrete enough or nearly as helpful as a test server would be. (There are /tons/ of roadblocks into getting a test server set up, and it's been a really tough sell trying to convince CCP of the merits of such a server, especially since we want such a server to be -public-) It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work! It's not that simple - there's all sorts of hoops to jump through with Sony to have something like this available and they'd never allow untested/unapproved code to pass through PSN to enable a test server to be run in this manner. It would essentially mean that CCP would have to have the build totally ready for Sony to authorise for public testing and by that time we'd be waiting twice as long as we do already just to get our hands on it. |
Nova Knife
Seituoda Taskforce Command Caldari State
1617
|
Posted - 2013.08.12 17:17:00 -
[87] - Quote
DJINN Jecture wrote: It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work!
The biggest thing here is that in order to do a test server, the only real way to do it is to stick a second client on the PSN store.
There's naturally a ton of hoops involved in setting this up in the first place, and with the QA/Approval processes, it'd be super tricky to get something on the test server in time to make it pay off from player feedback before a live release of that content. Especially now since they're trying to stick with a monthly schedule. (These are all outside observations, ofc)
I mean, the ability to have a dual-client using the launcher like you suggest is intrigueing. I have no idea if that's even on the table, but I'd imagine it'd pretty much be the same thing as maintaining a second client on PSN, in terms of hoops with sony, since they still need to do internal and sony QA processes for anything getting pushed to the client. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2602
|
Posted - 2013.08.12 17:45:00 -
[88] - Quote
Nova Knife wrote:DJINN Jecture wrote: It seems kind of easy to me to just mirror the TQ servery in its entirely so that the Dust environment is captured and brought over to the test server. As a solution to the multiple client issues and connecting to the correct server, perhaps its time to rework the launcher to have a CONNECT TO TEST SERVER//CONNECT TO TQ option for people wanting to check out the latest updates to the game that will be released. Considering the launcher already downloads updates automatically, we could play on TQ, get annoyed, switch to the TEST server within minutes/an hour and expect to see what is being considered to fix our frustration. CCP has already proven that they can have us connecting to the test server all through the Closed Beta phase, now it is time to apply that considerable knowledge and make-it-work!
The biggest thing here is that in order to do a test server, the only real way to do it is to stick a second client on the PSN store. There's naturally a ton of hoops involved in setting this up in the first place, and with the QA/Approval processes, it'd be super tricky to get something on the test server in time to make it pay off from player feedback before a live release of that content. Especially now since they're trying to stick with a monthly schedule. (These are all outside observations, ofc) I mean, the ability to have a dual-client using the launcher like you suggest is intrigueing. I have no idea if that's even on the table, but I'd imagine it'd pretty much be the same thing as maintaining a second client on PSN, in terms of hoops with sony, since they still need to do internal and sony QA processes for anything getting pushed to the client. In lieu of a test server, they could just take the feedback on the forums more seriously.
Although, I think that's the point of this thread, so... Derp. |
zeroknexus
DUST University Ivy League
10
|
Posted - 2013.08.12 17:50:00 -
[89] - Quote
+1 CPM
I have become so fed up of waiting for the broken things to be fixed that I have virtually stopped playing Dust.
My high hopes and expectations for the game get lower and lower each time I play at the moment.
I hope the game gets sorted before too many players like myself stop playing and the game gets cancelled.
If it's not fixed by the time the PS4 comes out I am considering part exchanging my PS3 for a PS4 so I can play Destiny and Planetside 2 |
N1ck Comeau
Ahrendee Mercenaries EoN.
951
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Posted - 2013.08.12 18:32:00 -
[90] - Quote
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