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Thread Statistics | Show CCP posts - 3 post(s) |
Chunky Munkey
Amarr Templars Amarr Empire
1073
|
Posted - 2013.08.07 09:44:00 -
[1] - Quote
. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week? |
Arkena Wyrnspire
Turalyon 514
2393
|
Posted - 2013.08.07 09:47:00 -
[2] - Quote
Already got a Freedom one. I never need to spend SP again unless it's nerfed. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
178
|
Posted - 2013.08.07 09:50:00 -
[3] - Quote
A lot.
I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the sweet spot.
Maybe. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5290
|
Posted - 2013.08.07 09:56:00 -
[4] - Quote
I'm not. I like mass drivers, but I'm not speccing into them until a few builds to see if it gets nerfed or not. Popular non-AR weapons attract nerfs, and right now the mass driver is popular (though not OP). Damn radical nerfists and AR supremacists. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
395
|
Posted - 2013.08.07 10:00:00 -
[5] - Quote
i have the STD it's enough when coupled with flux... |
Acturus Galaxy
Horizons' Edge Orion Empire
79
|
Posted - 2013.08.07 10:04:00 -
[6] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
I do not use massdrivers and I do not find them overpowered even though I am armor tanked. I like the variety and it just take some time for AR users to get accustomed to the massdrivers. They are not that good out in the open when you can keep the distance. The massdriver is really good in close urban combat zones and that is the only areas I have found them to be a problem. Their range is shorter and it gives more room for infantry to move around and not being sniped by duvoulles.
I have learned my lesson to keep my distance from massdrivers or instead run right into the massdriver user and have him kill himself with his weapon. |
Powerh8er
DIOS EX. Top Men.
14
|
Posted - 2013.08.07 10:55:00 -
[7] - Quote
Every weapon in this game is OP if its in the right hands. |
Kasote Denzara
A Vulture
104
|
Posted - 2013.08.07 11:08:00 -
[8] - Quote
Powerh8er wrote:Every weapon in this game is OP if its in the right hands.
Finally, someone with sense. |
DS 10
Storm Wind Strikeforce Caldari State
662
|
Posted - 2013.08.07 11:14:00 -
[9] - Quote
I don't think MDs are very OP. Maybe a little. I haven't played with them so I can't give an opinion. I wish more people would follow that rule
That being said, MDs are semi-FOTM. They're a skill weapon so not as many will be using them as past FOTM weapons. I'll be sticking with my Toxin AR. If more people use them, CCP will be able to gather more data to assess whether or not they are OP. |
BL4CKST4R
WarRavens League of Infamy
957
|
Posted - 2013.08.07 11:21:00 -
[10] - Quote
I don't think the Mass driver is OP, the only thing I dislike is the efficacy bonus on explosives. I personally would like to see the Mass driver with tactical explosives like stun grenades, flux grenades, shock grenades etc.
EDIT: And I am an AR user. |
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BL4CKST4R
WarRavens League of Infamy
957
|
Posted - 2013.08.07 11:22:00 -
[11] - Quote
DS 10 wrote:I don't think MDs are very OP. Maybe a little. I haven't played with them so I can't give an opinion. I wish more people would follow that rule
That being said, MDs are semi-FOTM. They're a skill weapon so not as many will be using them as past FOTM weapons. I'll be sticking with my Toxin AR. If more people use them, CCP will be able to gather more data to assess whether or not they are OP.
I will never use the Toxin AR Mostly because I refuse to spend any more money on this game. |
Vyzion Eyri
The Southern Legion
1132
|
Posted - 2013.08.07 11:26:00 -
[12] - Quote
Implement a friendly fire mode where ISK rewards are greater to encourage playing it.
Then we'll see how many of us massholes truly know how to use the weapon.
|
CrotchGrab 360
187.
177
|
Posted - 2013.08.07 11:31:00 -
[13] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
I started using mass driver about 4 months ago, realised it sucked (or I sucked) now it's fun and the account has more SP.
So to answer your question, I have proto mass driver with prof 5 and no shields xD
So I definitely will be spamming that mass driver, gotta get dem shields.
if you see somebody camping on a roof with an MD, pull out your best sniper rifle and stay on them the whole time. I hate it when people do that.
I mean sometimes I spawn on the roof by accident if there's an uplink up there. so snipe me too! |
Zero Notion
Red Star Jr. EoN.
159
|
Posted - 2013.08.07 11:32:00 -
[14] - Quote
Vyzion Eyri wrote:Implement a friendly fire mode where ISK rewards are greater to encourage playing it.
Then we'll see how many of us massholes truly know how to use the weapon.
Yeah, friendly fire MD spamming is annoying. The smoke and noise it creates is detrimental to the team. |
XeroTheBigBoss
TeamPlayers EoN.
835
|
Posted - 2013.08.07 11:39:00 -
[15] - Quote
Powerh8er wrote:Every weapon in this game is OP if its in the right hands.
So why was this gun rarely used when they nerfed the splash radius? GG, Abort, Report, Disband. |
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CCP FoxFour
C C P C C P Alliance
27799
|
Posted - 2013.08.07 11:48:00 -
[16] - Quote
Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Game Designer // Team True Grit http://twitter.com/regnerba |
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Arkena Wyrnspire
Turalyon 514
2396
|
Posted - 2013.08.07 11:50:00 -
[17] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Fear not, I hear rumours of being buffed. Incidentally, you should try speccing into triage nanohives as well. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
397
|
Posted - 2013.08.07 11:52:00 -
[18] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. because suicide button is not cool enough |
Crusty Fat Bastard
IQQ all day
11
|
Posted - 2013.08.07 11:56:00 -
[19] - Quote
I used Mass Drivers before they were cool, you could say im a trend setter |
Knight Soiaire
Better Hide R Die
1627
|
Posted - 2013.08.07 11:56:00 -
[20] - Quote
I'm putting it into Proto Snipers, so I can get the Charged.
And of course Damage Mods.
I'm a terrible shot, so I want to make sure it only takes one. |
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CCP FoxFour
C C P C C P Alliance
27805
|
Posted - 2013.08.07 11:57:00 -
[21] - Quote
Arkena Wyrnspire wrote:CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Fear not, I hear rumours of being buffed. Incidentally, you should try speccing into triage nanohives as well.
After my logi suit that is the next thing on my list... or was it better flux grenades... or was it better armor upgrades... ah crap.... see I just cannot make up my mind. Game Designer // Team True Grit http://twitter.com/regnerba |
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Knight Soiaire
Better Hide R Die
1627
|
Posted - 2013.08.07 11:58:00 -
[22] - Quote
CCP FoxFour wrote:Arkena Wyrnspire wrote:CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Fear not, I hear rumours of being buffed. Incidentally, you should try speccing into triage nanohives as well. After my logi suit that is the next thing on my list... or was it better flux grenades... or was it better armor upgrades... ah crap.... see I just cannot make up my mind.
Use your devhax to get all the things!
|
Absolute Idiom II
Greatness Achieved Through Training EoN.
375
|
Posted - 2013.08.07 11:58:00 -
[23] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well.
I wouldn't worry too much about that, because according to some player test the splash damage range for friend-fire is only 2m (instead of 4.2m) and the damage profile ignore shield/armor resistances. See Aeon's awesome thread on this topic here: https://forums.dust514.com/default.aspx?g=posts&m=1148332#post1148332 |
Panther Alpha
DarkWingsss
887
|
Posted - 2013.08.07 11:59:00 -
[24] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well.
Why armor tank ? you could shield tank with Shield regulators modules.. I believe you can have 3 of them with the Adv logi.. right ?
"Regeneration Tanking"
Its something that i been considering myself... |
semperfi1999
Internal Error. Negative-Feedback
737
|
Posted - 2013.08.07 12:46:00 -
[25] - Quote
DS 10 wrote:I don't think MDs are very OP. Maybe a little. I haven't played with them so I can't give an opinion. I wish more people would follow that rule
That being said, MDs are semi-FOTM. They're a skill weapon so not as many will be using them as past FOTM weapons. I'll be sticking with my Toxin AR. If more people use them, CCP will be able to gather more data to assess whether or not they are OP.
I love it....only in Dust is a weapon with massive AOE considered a skill weapon.
Next argument I expect to see. Orbitals take talent to use and shows the true skill of a player. |
semperfi1999
Internal Error. Negative-Feedback
737
|
Posted - 2013.08.07 12:49:00 -
[26] - Quote
ack double post due to 401 error.....hate that. |
Kasote Denzara
A Vulture
104
|
Posted - 2013.08.07 12:57:00 -
[27] - Quote
I will now use a scout with MD. Not just any scout, but a Gallentean one. Let the games begin. |
Lucifalic
Baked n Loaded
43
|
Posted - 2013.08.07 13:15:00 -
[28] - Quote
Just have basic md to try it out. It's pretty good. As a scout though I hate fighting them. If I don't die on their first foot shot I am still not fast enough to get away from the second foot shot. Fast rof makes the weapon very deadly. At least 1/4 as effective as a duvolle!!
I do expect at least double the number of users. Sad day for scouts.... Though most are
|
low genius
the sound of freedom Renegade Alliance
254
|
Posted - 2013.08.07 13:22:00 -
[29] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
an equal number compared to the people crying for a respec after the balance? |
Parson Atreides
Ahrendee Mercenaries EoN.
571
|
Posted - 2013.08.07 13:51:00 -
[30] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
Still less than ARs. |
|
Cody Sietz
Bullet Cluster
668
|
Posted - 2013.08.07 13:54:00 -
[31] - Quote
OK, I did just play a match and the other team was running mostly MDs |
Lillica Deathdealer
Mango and Friends
17
|
Posted - 2013.08.07 13:55:00 -
[32] - Quote
Hopefully we'll see enough Mass Drivers to catch up with the number of ARs. Just putting it out there that both of them are primary weapons and ought to be capable of killing you. |
semperfi1999
Internal Error. Negative-Feedback
738
|
Posted - 2013.08.07 14:01:00 -
[33] - Quote
Cody Sietz wrote:OK, I did just play a match and the other team was running mostly MDs
Thats funny....you should have taken a page from Busters book and mark down all the kills for that game....then come on and complain about how MDs are destroying diversity since the majority of kills were being done by the MD. |
BL4CKST4R
WarRavens League of Infamy
958
|
Posted - 2013.08.07 14:03:00 -
[34] - Quote
Since we are all here, how do you counter a Mass driver? Getting destroyed by them. |
Taeryn Frost
Zumari Force Projection Caldari State
29
|
Posted - 2013.08.07 14:07:00 -
[35] - Quote
BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them.
Get in a tank/dropship or avoid CQC...that's all I got
Note: Being in a vehicle means you'll probably die anyway. |
Justin Tymes
Raymond James Corp
281
|
Posted - 2013.08.07 14:22:00 -
[36] - Quote
Flyingconejo wrote:A lot.
I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the sweet spot.
Maybe.
This is ********. If you were a dedicated MD user you would know how terrible the MD was pre-buff, and how anything MD except the Boundless Assault was useless. |
BL4CKST4R
WarRavens League of Infamy
959
|
Posted - 2013.08.07 14:24:00 -
[37] - Quote
Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway.
Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging. |
Kasote Denzara
A Vulture
104
|
Posted - 2013.08.07 14:27:00 -
[38] - Quote
BL4CKST4R wrote: Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging.
I generally found that the best way to kill MDers without vehicles is one of four things: MD, PC, FG, balls to the wall shotty scout.
|
Reav Hannari
Red Rock Outriders
918
|
Posted - 2013.08.07 14:29:00 -
[39] - Quote
BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them.
Rush them. You may die but it's funny seeing the suicide message.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
299
|
Posted - 2013.08.07 14:30:00 -
[40] - Quote
BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging.
Tac AR / Sniper / flank
AR / ScR if you are a hero (can dodge well, have enough shield and you are a great shot) |
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Angamar Blackrock
HavoK Core RISE of LEGION
4
|
Posted - 2013.08.07 14:31:00 -
[41] - Quote
Been using a MD for months now and while 1.3 made them good I think they are short of OP. What I have seen is a handful of people who are really good with it and they are a nightmare to play against but I think that is true of all weapons. I see a next tier of players like me that are ok with it. Yeah, we can be annoying but getting the kill with an indirect fire weapon on a moving target is not always an easy thing. Then there are are the FotM spammers who just carpet an area. While annoying, just go around them. In addition, it is the flux/MD combo that is so strong, so it is actually 2 weapons in conjunction causing the noise.
If I run into shield tank and I am out of fluxes, I will generally lose unless I land some direct hits. That'/ where those few who are really good with it shine. |
Justin Tymes
Raymond James Corp
281
|
Posted - 2013.08.07 14:31:00 -
[42] - Quote
Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway.
If that's what you're doing then no wonder you're dying. You WANT to go into CQC with an MD user. |
Beren Hurin
The Vanguardians
1002
|
Posted - 2013.08.07 14:33:00 -
[43] - Quote
BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging.
1) Get on higher ground without a verticle area behind you for his splash damage to strike. This takes away his ability to splash you. He must get direct hits.
2) Engage from a distance 2v1. Coordinated fires/ target calling has to improve in Dust. Don't engage from the same field of fire either. If his advantage is that he can pop out of cover to hit you, avoid damage until he isn't able to use that cover becuase you have that cover suppressed as well. I really think MD users are forced to have more tunnel vision compared to AR/rifle users due to their round's time to target. Drawing his focus away from somebody and flanking him is helpful.
3) Think in terms of explosion radius. You want to limit where rounds can explode near you. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.08.07 14:34:00 -
[44] - Quote
Flyingconejo wrote:A lot.
I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the sweet spot.
Maybe.
Splash is the whole purpose of the weapon. To deter grouping. |
Beren Hurin
The Vanguardians
1002
|
Posted - 2013.08.07 14:38:00 -
[45] - Quote
pdiddy anfama wrote:Flyingconejo wrote:A lot.
I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the sweet spot.
Maybe. Splash is the whole purpose of the weapon. To deter grouping.
Pretty sure the splash radius used to be even bigger. They may have buffed it a tiny bit, now its the skills people are putting into it, and the fact that splash is working as intended that makes it feel 'buffed'. Do we not remember people shooting and completely getting 0 damage already? |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.08.07 14:38:00 -
[46] - Quote
CCP FoxFour wrote:Arkena Wyrnspire wrote:CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Fear not, I hear rumours of being buffed. Incidentally, you should try speccing into triage nanohives as well. After my logi suit that is the next thing on my list... or was it better flux grenades... or was it better armor upgrades... ah crap.... see I just cannot make up my mind.
Armor tanking is crap go as high as enhanced only. Then stack reps or profile dampening. |
Angamar Blackrock
HavoK Core RISE of LEGION
4
|
Posted - 2013.08.07 14:42:00 -
[47] - Quote
BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging.
Things that routinely kill me when using a MD:
Snipers Tac AR Shotty Myself :)
Remember, MD is really good for logis and logis have no sidearm. More often than not, those MD users are logis that you can close on and fight in CQC. This can easily lead to the logi killing himself in the blast. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.08.07 14:43:00 -
[48] - Quote
BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them.
To destroy mass driver destroy him with nade then keep on shooting him. Do not let off the trigger. Do not let the MD user throw flux on you. If he does hide then come back out. Chances are he already used most of his flux nades trying to get your shields out the first time.
EDIT: Most people think you can just stand still and shoot a MD user. DONT!!! move and shoot, make every shot count. |
BL4CKST4R
WarRavens League of Infamy
959
|
Posted - 2013.08.07 14:43:00 -
[49] - Quote
Angamar Blackrock wrote:BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging. Things that routinely kill me when using a MD: Snipers Tac AR Shotty Myself :) Remember, MD is really good for logis and logis have no sidearm. More often than not, those MD users are logis that you can close on and fight in CQC. This can easily lead to the logi killing himself in the blast.
Gonna try out the MD for the first time since Chromosome. |
semperfi1999
Internal Error. Negative-Feedback
738
|
Posted - 2013.08.07 14:48:00 -
[50] - Quote
BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging.
Way to "counter" them. Use a weapon that has longer range and sit back and outrange them (so you have to be pretty far away for this to work). If you can get into CQC....I mean true CQC then they will hurt themselves while they shoot you...as long as they dont hit you directly you will be doing more dmg with your shots + their own dmg being dealt to themselves.
Dont even try to "dodge" being hit by the AOE....its simply not possible. The best you can do is to positions yourself in a way that the blast radius does not help them......unfortunately the brilliantly designed maps by CCP allow for very few areas where you can position objects between you and the MD round.
People say height advantage is the best method....but that is the best method vs every single weapon in the game. So in reality if you say the only way to counter an MD is to have height advantage then that is just a laughable statement.
Not even LAVs are safe as your dropsuit will take dmg if your char is in the explosive radius....even when it hits the vehicle. |
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BL4CKST4R
WarRavens League of Infamy
959
|
Posted - 2013.08.07 14:53:00 -
[51] - Quote
semperfi1999 wrote:BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging. Way to "counter" them. Use a weapon that has longer range and sit back and outrange them (so you have to be pretty far away for this to work). If you can get into CQC....I mean true CQC then they will hurt themselves while they shoot you...as long as they dont hit you directly you will be doing more dmg with your shots + their own dmg being dealt to themselves. Dont even try to "dodge" being hit by the AOE....its simply not possible. The best you can do is to positions yourself in a way that the blast radius does not help them......unfortunately the brilliantly designed maps by CCP allow for very few areas where you can position objects between you and the MD round. People say height advantage is the best method....but that is the best method vs every single weapon in the game. So in reality if you say the only way to counter an MD is to have height advantage then that is just a laughable statement. Not even LAVs are safe as your dropsuit will take dmg if your char is in the explosive radius....even when it hits the vehicle.
Had somebody cook a grenade and rush at me, killed himself along with me... |
semperfi1999
Internal Error. Negative-Feedback
738
|
Posted - 2013.08.07 14:57:00 -
[52] - Quote
BL4CKST4R wrote: Had somebody cook a grenade and rush at me, killed himself along with me...
He should get kudos for sheer ballsy move. |
Stile451
Red Star. EoN.
168
|
Posted - 2013.08.07 15:26:00 -
[53] - Quote
Justin Tymes wrote:Flyingconejo wrote:A lot.
I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the sweet spot.
Maybe. This is ********. If you were a dedicated MD user you would know how terrible the MD was pre-buff, and how anything MD except the Boundless Assault was useless. No, he's right. The MD was given at least an extra 1m splash radius in addition to fixed hit detection.
The extra radius wasn't necessary. I don't think the ROF needs a nerf though. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
|
Posted - 2013.08.07 15:29:00 -
[54] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well.
Hey Sox! |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.08.07 15:32:00 -
[55] - Quote
Stile451 wrote:Justin Tymes wrote:Flyingconejo wrote:A lot.
I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the sweet spot.
Maybe. This is ********. If you were a dedicated MD user you would know how terrible the MD was pre-buff, and how anything MD except the Boundless Assault was useless. No, he's right. The MD was given at least an extra 1m splash radius in addition to fixed hit detection. The extra radius wasn't necessary. I don't think the ROF needs a nerf though.
MD is an anti grouping weapon meant to prevent zerging. It should have the splash damage. It works as intended, carry on. |
Zedra Faiolin
PiZzA DuDeS
5
|
Posted - 2013.08.07 15:43:00 -
[56] - Quote
The Mass driver is OP, NOT because of the damage out put or anything to actually do with the Mass driver. It's OP because the counter is the Sniper Rifle (at least for roof camping variants), and anything that would cause a favorable outlook on the Sniper Rifle needs to be destroyed completely and utterly. People's hatred for snipers can not be allowed to wane. |
Medic 1879
Forsaken Immortals Top Men.
837
|
Posted - 2013.08.07 16:01:00 -
[57] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well.
Well I am an armour tanking MD user, however when I do kill myself to make myself feel better what I do is think not that I just blew myself to tiny pieces I think of it instead as denying the enemy WP's. It helps a little. |
Eldest Dragon
D3LTA FORC3 Inver Brass
70
|
Posted - 2013.08.07 16:49:00 -
[58] - Quote
Acturus Galaxy wrote:Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week? I do not use massdrivers and I do not find them overpowered even though I am armor tanked. I like the variety and it just take some time for AR users to get accustomed to the massdrivers. They are not that good out in the open when you can keep the distance. The massdriver is really good in close urban combat zones and that is the only areas I have found them to be a problem. Their range is shorter and it gives more room for infantry to move around and not being sniped by duvoulles. I have learned my lesson to keep my distance from massdrivers or instead run right into the massdriver user and have him kill himself with his weapon.
I call bs, I got owned just the other day, in an open field. There suppressing weapons, and thats the point, I should win in the wide open at mid range. And if you wanna troll and say I suck go ahead and trololol all day, I have almost 10mil sp and my ar is almost maxed, the mass driver is op thats a fact.
With that said, its not very op, just needs a rof nerf I believe. |
Bittersteel the Bastard
WarRavens League of Infamy
63
|
Posted - 2013.08.07 16:54:00 -
[59] - Quote
The ways to counter a mass driver are: -higher ground -hell even level ground is easy enough to dodge most shots or hide behind cover -or get up close and personal so that they either suicide or you get the kill |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.07 17:17:00 -
[60] - Quote
I don't think its op just over used |
|
Aquinarius Zoltanus
0uter.Heaven EoN.
254
|
Posted - 2013.08.07 17:27:00 -
[61] - Quote
semperfi1999 wrote: Way to "counter" them. Use a weapon that has longer range and sit back and outrange them (so you have to be pretty far away for this to work). If you can get into CQC....I mean true CQC then they will hurt themselves while they shoot you...as long as they dont hit you directly you will be doing more dmg with your shots + their own dmg being dealt to themselves.
Dont even try to "dodge" being hit by the AOE....its simply not possible. The best you can do is to positions yourself in a way that the blast radius does not help them......unfortunately the brilliantly designed maps by CCP allow for very few areas where you can position objects between you and the MD round.
People say height advantage is the best method....but that is the best method vs every single weapon in the game. So in reality if you say the only way to counter an MD is to have height advantage then that is just a laughable statement.
Not even LAVs are safe as your dropsuit will take dmg if your char is in the explosive radius....even when it hits the vehicle.
While I see your point about higher ground (that it affects everyone), it does not affect everyone equally. The reason that high ground is generally cited as a counter to the MD is because it is a HARD counter. Unless the user is very good at land precise direct hits every time, they won't be able to engage you. Fighting a MD user from high ground essentially makes it so they have no splash (and therefore are pretty terrible).So yes, it is a legitimate counter.
I have also recently seen the strategy of 'charge into extreme close quarters, up in the MD users face' work quite effectively. Really scares the crap out of me, and has lead to some suicides for sure. Good thing I'm an Amarr logi and I have a sidearm though :) |
Angamar Blackrock
HavoK Core RISE of LEGION
6
|
Posted - 2013.08.07 17:29:00 -
[62] - Quote
Eldest Dragon wrote:
I call bs, I got owned just the other day, in an open field. There suppressing weapons, and thats the point, I should win in the wide open at mid range. And if you wanna troll and say I suck go ahead and trololol all day, I have almost 10mil sp and my ar is almost maxed, the mass driver is op thats a fact.
With that said, its not very op, just needs a rof nerf I believe.
You decided to engage a MD at the range where it excels and you call BS because it beat you? Look at what everyone says on how to beat a MD. Either long range or short range. By all means, come at me from midrange, where it's easy for me to drop my shells where I want them and I can reach you with my grenades.
Hell at least charge the guy, it's harder to adjust to changing range than it is to side to side motion with an MD and you may just get to the point where my attacks hurt me too. |
semperfi1999
Internal Error. Negative-Feedback
745
|
Posted - 2013.08.07 17:34:00 -
[63] - Quote
Aquinarius Zoltanus wrote:semperfi1999 wrote: Way to "counter" them. Use a weapon that has longer range and sit back and outrange them (so you have to be pretty far away for this to work). If you can get into CQC....I mean true CQC then they will hurt themselves while they shoot you...as long as they dont hit you directly you will be doing more dmg with your shots + their own dmg being dealt to themselves.
Dont even try to "dodge" being hit by the AOE....its simply not possible. The best you can do is to positions yourself in a way that the blast radius does not help them......unfortunately the brilliantly designed maps by CCP allow for very few areas where you can position objects between you and the MD round.
People say height advantage is the best method....but that is the best method vs every single weapon in the game. So in reality if you say the only way to counter an MD is to have height advantage then that is just a laughable statement.
Not even LAVs are safe as your dropsuit will take dmg if your char is in the explosive radius....even when it hits the vehicle.
While I see your point about higher ground (that it affects everyone), it does not affect everyone equally. The reason that high ground is generally cited as a counter to the MD is because it is a HARD counter. Unless the user is very good at land precise direct hits every time, they won't be able to engage you. Fighting a MD user from high ground essentially makes it so they have no splash (and therefore are pretty terrible).So yes, it is a legitimate counter. I have also recently seen the strategy of 'charge into extreme close quarters, up in the MD users face' work quite effectively. Really scares the crap out of me, and has lead to some suicides for sure. Good thing I'm an Amarr logi and I have a sidearm though :)
LOL at your "hard counter" I personally didnt have any issues when I use the MD....but then again I rarely sit there and try to shoot up at someone who has the higher ground as for every weapon the higher ground has the advantage....because you can barely peak your head over the top and fire your weapon thus maintaining most of your cover. |
semperfi1999
Internal Error. Negative-Feedback
745
|
Posted - 2013.08.07 17:36:00 -
[64] - Quote
Angamar Blackrock wrote:Eldest Dragon wrote:
I call bs, I got owned just the other day, in an open field. There suppressing weapons, and thats the point, I should win in the wide open at mid range. And if you wanna troll and say I suck go ahead and trololol all day, I have almost 10mil sp and my ar is almost maxed, the mass driver is op thats a fact.
With that said, its not very op, just needs a rof nerf I believe.
You decided to engage a MD at the range where it excels and you call BS because it beat you? Look at what everyone says on how to beat a MD. Either long range or short range. By all means, come at me from midrange, where it's easy for me to drop my shells where I want them and I can reach you with my grenades. Hell at least charge the guy, it's harder to adjust to changing range than it is to side to side motion with an MD and you may just get to the point where my attacks hurt me too.
well thats because you dont even have to adjust for strafing motions with an AOE of 6 meters (9 if using assault MD). |
Angamar Blackrock
HavoK Core RISE of LEGION
6
|
Posted - 2013.08.07 17:51:00 -
[65] - Quote
semperfi1999 wrote:Angamar Blackrock wrote:Eldest Dragon wrote:
I call bs, I got owned just the other day, in an open field. There suppressing weapons, and thats the point, I should win in the wide open at mid range. And if you wanna troll and say I suck go ahead and trololol all day, I have almost 10mil sp and my ar is almost maxed, the mass driver is op thats a fact.
With that said, its not very op, just needs a rof nerf I believe.
You decided to engage a MD at the range where it excels and you call BS because it beat you? Look at what everyone says on how to beat a MD. Either long range or short range. By all means, come at me from midrange, where it's easy for me to drop my shells where I want them and I can reach you with my grenades. Hell at least charge the guy, it's harder to adjust to changing range than it is to side to side motion with an MD and you may just get to the point where my attacks hurt me too. well thats because you dont even have to adjust for strafing motions with an AOE of 6 meters (9 if using assault MD).
Of course there's a reason it's easier. That's like me saying it's easier to hit a charging target with an AR because it fires in a flat trajectory. The point being that you can't engage a MD as if it is an AR. If you do, you will lose.
I think this is what people are having a hard time adjusting to. Differing ranges aside, most other weapons work the same. Move side to side and make yourself harder to hit. With a MD it is more move back and forth and be harder to hit. It's just not what people are used to.
Yes, the splash is a big radius, but if all I hit you with is splash, your shields laugh at me. Hence flux grenades. |
Aquinarius Zoltanus
0uter.Heaven EoN.
254
|
Posted - 2013.08.07 18:07:00 -
[66] - Quote
semperfi1999 wrote: LOL at your "hard counter" I personally didnt have any issues when I use the MD....but then again I rarely sit there and try to shoot up at someone who has the higher ground as for every weapon the higher ground has the advantage....because you can barely peak your head over the top and fire your weapon thus maintaining most of your cover.
Look, I'm trying to keep these discussions civil, but every post you make about the Mass Driver seems to be full of rage. The Mass Driver is one of those 'easy to learn, difficult to master' kind of of weapons. Yeah you can get some kills with it right after you pick it up, but it will take a long long time to be able to consistently hit some of the more difficult, long distance and height disadvantaged shots. There is just no way you're as good with the MD as you claim to be after using it for a day or two.
So please, tone it down a notch and admit that it is no where near the skill-less god-weapon that you're trying to make it out to be. Yes it's good, but it has very apparent weaknesses and deficiencies. |
Irregular Explosions Expert
Heavy Reign inc.
0
|
Posted - 2013.08.07 18:15:00 -
[67] - Quote
To the guy who said LAVs are not a counter because splash damage will harm driver, I use commando suit w/ 2 mass drivers (STD, until I get enough SP for plasma cannon), I have never shot anyone out of an LAV. I literally blow up onikumas with the 12 shots, never once shot anyone out, though that may just be cause I suck aha. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 18:31:00 -
[68] - Quote
Eldest Dragon wrote:Acturus Galaxy wrote:Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week? I do not use massdrivers and I do not find them overpowered even though I am armor tanked. I like the variety and it just take some time for AR users to get accustomed to the massdrivers. They are not that good out in the open when you can keep the distance. The massdriver is really good in close urban combat zones and that is the only areas I have found them to be a problem. Their range is shorter and it gives more room for infantry to move around and not being sniped by duvoulles. I have learned my lesson to keep my distance from massdrivers or instead run right into the massdriver user and have him kill himself with his weapon. I call bs, I got owned just the other day, in an open field. There suppressing weapons, and thats the point, I should win in the wide open at mid range. And if you wanna troll and say I suck go ahead and trololol all day, I have almost 10mil sp and my ar is almost maxed, the mass driver is op thats a fact. With that said, its not very op, just needs a rof nerf I believe. Saying you got 15 mil sp and proto assault rifle doesn't mean you good. Just mean you played longer than someone. Skill points don't say how good you are. I've been playing dust for almost 3 months I bet I can take you out with my nova knife. If you died at long range vs a mass driver that's pretty sad lol. Means you stood still and your aim fails. Assault rifles can basically snipe bro. How you miss? And that mass driver user is pretty skilled to pull that off. Good job. Okay its op because you fail. I understand and no I'm not trolling. I thought you was trolling when you mentioned the skill points lol. That doesn't mean skill. |
Zahle Undt
Bullet Cluster
246
|
Posted - 2013.08.07 19:17:00 -
[69] - Quote
Crusty Fat Bastard wrote:I used Mass Drivers before they were cool, you could say im a trend setter
Same here, I used MD all throughout chromosome |
THE LEGION RECRUIt
Neo Terra Imperial Army
1
|
Posted - 2013.08.07 19:17:00 -
[70] - Quote
Daxxis KANNAH wrote:BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging. Tac AR / Sniper / flank AR / ScR if you are a hero (can dodge well, have enough shield and you are a great shot) It does not matter the skill the splash damage from the MD is overwelming to anything it is capable of tanking down a gunlogi it should have no problem destroying a infantry unit if used properly and not spammed like most the time then the games would be more fun and last longer for more SP. |
|
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
667
|
Posted - 2013.08.07 19:27:00 -
[71] - Quote
Crusty Fat Bastard wrote:I used Mass Drivers before they were cool, you could say im a trend setter
Really??
I asked Commander Wang about an 8 round grenade launcher back in 2011/2012 and the response I got was the weapon you see today.
Still waiting to see what form a violet color laser turret for either tanks or installations.
Anywho back to doing other items of interest.
|
THE LEGION RECRUIt
Neo Terra Imperial Army
1
|
Posted - 2013.08.07 19:30:00 -
[72] - Quote
what they have to do with explosive weapons like the hmg laser rifle etc the MD flaylock Swarm launcher plasma cannon and tank need to over head and when they do they lose half or more health I am fed up with massdrivers popping out of a corner shooting 6 shots then hide back in that corner with 4 nanohives supplying that douchebag just like my HMG I lose hp when it overheats and I need to wait 6 seconds for it to cool down. |
XeroTheBigBoss
TeamPlayers EoN.
845
|
Posted - 2013.08.07 19:30:00 -
[73] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well.
Heard it here first. Even CCP is using Mass Drivers. |
Aquinarius Zoltanus
0uter.Heaven EoN.
257
|
Posted - 2013.08.07 19:31:00 -
[74] - Quote
XeroTheBigBoss wrote:CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Heard it here first. Even CCP is using Mass Drivers.
And they have never touched an AR in their lives.... |
XeroTheBigBoss
TeamPlayers EoN.
845
|
Posted - 2013.08.07 19:33:00 -
[75] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. Heard it here first. Even CCP is using Mass Drivers. And they have never touched an AR in their lives....
Not successfully, much like yourself. |
Aquinarius Zoltanus
0uter.Heaven EoN.
257
|
Posted - 2013.08.07 19:35:00 -
[76] - Quote
XeroTheBigBoss wrote:
Not successfully, much like yourself.
You are a worthless troll. That is all. |
Forlorn Destrier
Bullet Cluster
1313
|
Posted - 2013.08.07 19:35:00 -
[77] - Quote
Arkena Wyrnspire wrote:Already got a Freedom one. I never need to spend SP again unless it's nerfed.
I don't understand this mentality. Don't you want to try something else every once in a while? |
XeroTheBigBoss
TeamPlayers EoN.
845
|
Posted - 2013.08.07 19:36:00 -
[78] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Not successfully, much like yourself.
You are a worthless troll. That is all.
Show me pics of you smashing with AR. It's just a point and click weapon right? You use MD for the challenge...LMFAO! |
Angamar Blackrock
HavoK Core RISE of LEGION
8
|
Posted - 2013.08.07 19:38:00 -
[79] - Quote
THE LEGION RECRUIt wrote:what they have to do with explosive weapons like the hmg laser rifle etc the MD flaylock Swarm launcher plasma cannon and tank need to over head and when they do they lose half or more health I am fed up with massdrivers popping out of a corner shooting 6 shots then hide back in that corner with 4 nanohives supplying that douchebag just like my HMG I lose hp when it overheats and I need to wait 6 seconds for it to cool down.
I don't know about an overheat, but we do need to reload every 6 shots. Maybe do something with the reload time? |
Aquinarius Zoltanus
0uter.Heaven EoN.
257
|
Posted - 2013.08.07 19:40:00 -
[80] - Quote
XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Not successfully, much like yourself.
You are a worthless troll. That is all. Show me pics of you smashing with AR. It's just a point and click weapon right? You use MD for the challenge...LMFAO!
I have no need to prove anything to you. |
|
XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 19:44:00 -
[81] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Not successfully, much like yourself.
You are a worthless troll. That is all. Show me pics of you smashing with AR. It's just a point and click weapon right? You use MD for the challenge...LMFAO! I have no need to prove anything to you.
You couldn't if ya wanted to. |
Aquinarius Zoltanus
0uter.Heaven EoN.
258
|
Posted - 2013.08.07 19:48:00 -
[82] - Quote
XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Not successfully, much like yourself.
You are a worthless troll. That is all. Show me pics of you smashing with AR. It's just a point and click weapon right? You use MD for the challenge...LMFAO! I have no need to prove anything to you. You couldn't if ya wanted to.
I'd love to see a video of you owning with the MD (an unedited video, showing various ranges and encounters that one typically has, not purely 10m distance CQC).
I will make no claim to be good at AR, since I haven't used one since I used the militia when I first started the game (January). |
Jade Hasegawa
Intrepidus XI EoN.
39
|
Posted - 2013.08.07 19:53:00 -
[83] - Quote
I tried to play tonite and gave up in disgust, MD and flaylocks everywhere, if no tthat then once again 12 ppl camping the sodding MCC! |
Chunky Munkey
Amarr Templars Amarr Empire
1081
|
Posted - 2013.08.07 19:59:00 -
[84] - Quote
From the posts in this thread, I'm beginning to see that the only OP of the mass driver, is the community's utter incompetence when it comes to responding to various threats. |
Bojo The Mighty
Zanzibar Concept
1400
|
Posted - 2013.08.07 20:02:00 -
[85] - Quote
[Insert Boast] Just got a 78.86 Meter Mass Driver kill. Woop [/Boast] |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:07:00 -
[86] - Quote
Angamar Blackrock wrote:THE LEGION RECRUIt wrote:what they have to do with explosive weapons like the hmg laser rifle etc the MD flaylock Swarm launcher plasma cannon and tank need to over head and when they do they lose half or more health I am fed up with massdrivers popping out of a corner shooting 6 shots then hide back in that corner with 4 nanohives supplying that douchebag just like my HMG I lose hp when it overheats and I need to wait 6 seconds for it to cool down. I don't know about an overheat, but we do need to reload every 6 shots. Maybe do something with the reload time? The reload is already slow
|
McFurious
TeamPlayers EoN.
235
|
Posted - 2013.08.07 20:08:00 -
[87] - Quote
Been using Mass Drivers since closed beta when they were weaker and only had 4 shots. I'm rarely killed by them and I'm gallente. There's only been 2 or 3 players who ever really gave me problems with it. Most of them out there are just flavor of the month players with terrible shots.
I'd start by reducing explosive bonus to armor. I don't see the logic in it being so high. 105% or 110% would be plenty. I'd be fine with it being just 100% I think.
If they're going to nerf the weapon itself (again), go ahead but they need to fix the aiming system back to how it was in Chromosome at least. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:11:00 -
[88] - Quote
Jade Hasegawa wrote:I tried to play tonite and gave up in disgust, MD and flaylocks everywhere, if no then once again 12 ppl camping the sodding MCC! Tried playing tonight and I kept killing people with my nova knifes. but in the kill feed i saw assault rifle. and if you got killed by a flaylock now that's sad. The flaylock sucks sooooooo bad now. Mostly because the hit detection is fked. Flaylock now kill with direct hits since it's radius was nerfed so bad. And to get a direct hit with this hit detection requires a lot of skill. shyt even the shotgun has major issue because of the hit detection. nice try. |
XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 20:12:00 -
[89] - Quote
McFurious wrote:Been using Mass Drivers since closed beta when they were weaker and only had 4 shots. I'm rarely killed by them and I'm gallente. There's only been 2 or 3 players who ever really gave me problems with it. Most of them out there are just flavor of the month players with terrible shots.
I'd start by reducing explosive bonus to armor. I don't see the logic in it being so high. 105% or 110% would be plenty. I'd be fine with it being just 100% I think.
If they're going to nerf the weapon itself (again), go ahead but they need to fix the aiming system back to how it was in Chromosome at least.
Supposedly that's what 1.4 is gonna do. Or find another way to improve the aiming and shooting. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:15:00 -
[90] - Quote
McFurious wrote:Been using Mass Drivers since closed beta when they were weaker and only. Had 4 shots. I'm rarely killed by them and I'm gallente. There's only been 2 or 3 players who ever really gave me problems with. Most of them out there are just flavor of the month players with terrible shots.
I'd start by reducing explosive bonus to armor. I don't see the logic in it being so high. 105% or 110% would be plenty. I'd be fine with it being just 100% I think.
If they're going to nerf the weapon itself (again), go ahead but they need to fix the aiming system back to how it was in Chromosome at least. Only reason I speced into the mass driver is because I bought the elite pack. So I speced into weapon that will make each suit shine. Logi I with mass driver. Heavy with forge and hmg, assault with ar and scout with sg. And my min scout with nova knives and remote explosives. |
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XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 20:19:00 -
[91] - Quote
FLAYLOCK Steve wrote:McFurious wrote:Been using Mass Drivers since closed beta when they were weaker and only. Had 4 shots. I'm rarely killed by them and I'm gallente. There's only been 2 or 3 players who ever really gave me problems with. Most of them out there are just flavor of the month players with terrible shots.
I'd start by reducing explosive bonus to armor. I don't see the logic in it being so high. 105% or 110% would be plenty. I'd be fine with it being just 100% I think.
If they're going to nerf the weapon itself (again), go ahead but they need to fix the aiming system back to how it was in Chromosome at least. Only reason I speced into the mass driver is because I bought the elite pack. So I speced into weapon that will make each suit shine. Logi I with mass driver. Heavy with forge and hmg, assault with ar and scout with sg. And my min scout with nova knives and remote explosives.
Doubt it. |
Aquinarius Zoltanus
0uter.Heaven EoN.
258
|
Posted - 2013.08.07 20:21:00 -
[92] - Quote
XeroTheBigBoss wrote:
Doubt it.
Please ignore the sad, lonely troll.
Nothing to see here, folks... |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:27:00 -
[93] - Quote
XeroTheBigBoss wrote:FLAYLOCK Steve wrote:McFurious wrote:Been using Mass Drivers since closed beta when they were weaker and only. Had 4 shots. I'm rarely killed by them and I'm gallente. There's only been 2 or 3 players who ever really gave me problems with. Most of them out there are just flavor of the month players with terrible shots.
I'd start by reducing explosive bonus to armor. I don't see the logic in it being so high. 105% or 110% would be plenty. I'd be fine with it being just 100% I think.
If they're going to nerf the weapon itself (again), go ahead but they need to fix the aiming system back to how it was in Chromosome at least. Only reason I speced into the mass driver is because I bought the elite pack. So I speced into weapon that will make each suit shine. Logi I with mass driver. Heavy with forge and hmg, assault with ar and scout with sg. And my min scout with nova knives and remote explosives. Doubt it. Doubt it? Lmfao ask anyone in my corp. I don't waste skill points in suits. I use them in weapons. Hmg level 4 Forge gun level 4 Mass driver level 3 Assault rifle level 4 Sniper level 3 Nova knife level 3 Smg level 2 Remote explosive level 3 Scrambler rifle level 1 Laser level 2 Flaylock level 5 Grenade level 1 Everything else is like 1-2 levels. Only suit I speced into was the Mimitar Scout level 1 which gives you the basic m Light frame at a advanced level Doubt it? Kid sit. You're just mad. I own every merc pack. Mercenary veteran and elite. Don't hate. |
Powerh8er
DIOS EX. Top Men.
26
|
Posted - 2013.08.08 08:45:00 -
[94] - Quote
XeroTheBigBoss wrote:Powerh8er wrote:Every weapon in this game is OP if its in the right hands. So why was this gun rarely used when they nerfed the splash radius? GG, Abort, Report, Disband.
You are kinda right about that, but I was thinking about right now. The weapons are fine now i mean. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.08.08 09:14:00 -
[95] - Quote
Knight Soiaire wrote:I'm putting it into Proto Snipers, so I can get the Charged. And of course Damage Mods. I'm a terrible shot, so I want to make sure it only takes one.
I had lots of good time last night... I used STD tactikal sniper and 1 shotted lots of clones. I aimed to the head and PLAAAAANGGGGG sound repeated shot after shot. Then I switched to STD MD and joinet to the killzone action. i rarely use my Protocalogi AR fit becouse it's too expensive... BS I use it every battle :) 10mil SP OMG I like this game... today after work I'll play many many hours. |
Chances Ghost
Inf4m0us
370
|
Posted - 2013.08.08 10:38:00 -
[96] - Quote
Angamar Blackrock wrote:BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging. Things that routinely kill me when using a MD: Snipers Tac AR Shotty Myself :) Remember, MD is really good for logis and logis have no sidearm. More often than not, those MD users are logis that you can close on and fight in CQC. This can easily lead to the logi killing himself in the blast.
doesnt work, come near me when im using a mass driver and you explode due to remote explosives, im the bait.... |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
576
|
Posted - 2013.08.08 11:44:00 -
[97] - Quote
I swear, every gun in this game becomes "overpowered" AFTER I stop using them.
I started using the TAC AR before uprising, and then switch to the Scrambler when it came out...then everyone uses them out of nowhere. Then I start using the Flaylock, and stopped using it because I didn't like the short range. Turns out I was just using it incorrectly and could have been out there getting tons of kills. I just recently stopped using the mass driver, and now they're crazy effective again. GAH.
Watch, the second I stop using an SR, it's going to get called OP and get nerfed. Oh, and same with my forge.
Maybe I should get into the Mass Driver again. It was my favorite weapon when I first started playing in the closed beta... maybe with it now being so effective I can actually fall in love with it for real this time. |
Angamar Blackrock
HavoK Core RISE of LEGION
8
|
Posted - 2013.08.08 12:57:00 -
[98] - Quote
Chances Ghost wrote:Angamar Blackrock wrote:BL4CKST4R wrote:Taeryn Frost wrote:BL4CKST4R wrote:Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll probably die anyway. Come on there has to be a proper way to counter it, if this is the only way to counter the weapon I might have to take back the "I don't think the weapon is OP". The weapon cannot be that powerful that the only way to counter is by running away and not re engaging. Things that routinely kill me when using a MD: Snipers Tac AR Shotty Myself :) Remember, MD is really good for logis and logis have no sidearm. More often than not, those MD users are logis that you can close on and fight in CQC. This can easily lead to the logi killing himself in the blast. doesnt work, come near me when im using a mass driver and you explode due to remote explosives, im the bait....
Lol, that's awesome, but it brings yet a third weapon into the mix. Is it OP when you combine Flux, MD and RE or is that just smart tactics. Finding synergy between weapons and using strategy seems less OP and more brains.
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Kasote Denzara
A Vulture
116
|
Posted - 2013.08.08 13:05:00 -
[99] - Quote
Just came from an Ambush. Entire enemy team using MDs. They had the high ground. They were destroyed by not MDs, but from PCs and ARs. Was good fun though, blowing them all up with a weapon that doesn't need to be spammed. (Plasma Cannon)
Added note: No matter what the FotM is, real skill will always stomp out the wannabes. Hold fast, my brothers. We will withstand this storm and be better from it. |
miahus
SyNergy Gaming EoN.
89
|
Posted - 2013.08.08 13:45:00 -
[100] - Quote
Mass Driver = giving up light weapon slot for infinite contact grenades. |
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itsmellslikefish
DIOS X. II Top Men.
165
|
Posted - 2013.08.08 14:01:00 -
[101] - Quote
Knight Soiaire wrote:I'm putting it into Proto Snipers, so I can get the Charged. And of course Damage Mods. I'm a terrible shot, so I want to make sure it only takes one.
Idk if its just me but I've been useing the charged since beta and I took like a 2-3 week break, and something feels off. Like it takes longer to charge or something. |
Rynoceros
Rise Of Old Dudes
470
|
Posted - 2013.08.08 14:13:00 -
[102] - Quote
I was really considering making MDs the next (5th) Light weapon I have skilled. But, since better judgement and experience tell me that the nerf is forthcoming, then I'll just stay on my path to enlightened Kin Cats and Bio Regs.
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CCP FoxFour
C C P C C P Alliance
27916
|
Posted - 2013.08.08 14:23:00 -
[103] - Quote
miahus wrote:Mass Driver = giving up light weapon slot for infinite contact grenades.
Shhhh don't give the secret away! Game Designer // Team True Grit http://twitter.com/regnerba |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2399
|
Posted - 2013.08.08 16:51:00 -
[104] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
There's a lot of bugs associated with Mass Drivers and other splash damage weapons as I've outlined here: https://forums.dust514.com/default.aspx?g=posts&t=99917
I would strongly advise making changes to the Mass Driver until they're at least working correctly but as with all FPS games, the true potential of a weapon is never really noticed until MONTHS after it's been introduced into the game.
Being as the Mass Driver had it's splash radius increased in 1.2 (but not the splash radius against the user, mind you) people are just now starting to see it's potential and I'd imagine it's going to be the new flavor of the month as more players become accustomed to how it works.
It's good in small quantities but when large groups of players (this is more common now that Flaylocks have been fixed) start using them in tandem they're very difficult to avoid, especially with players who have Operation 5 which gives a rather large increase to the splash radius. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
223
|
Posted - 2013.08.08 16:58:00 -
[105] - Quote
CCP FoxFour wrote:miahus wrote:Mass Driver = giving up light weapon slot for infinite contact grenades. Shhhh don't give the secret away! aww CCP why you be trollin so hard |
XxWarlordxX97
187.
4399
|
Posted - 2013.08.08 17:00:00 -
[106] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
Your going to see a lot more of them |
Buster Friently
Rosen Association
1482
|
Posted - 2013.08.08 17:05:00 -
[107] - Quote
XxWarlordxX97 wrote:Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week? Your going to see a lot more of them
Let's talk when there aren't more AR users than the rest combined. |
Skipper Jones
Militaires-Sans-Frontieres
604
|
Posted - 2013.08.08 17:14:00 -
[108] - Quote
Powerh8er wrote:Every weapon in this game is OP if its in the right hands.
If I put skill points after skill points to make my MD a powerhouse.... I should get a damn powerhouse.
One thing people don't understand is that if your Cal suit get's fluxed, you have no more shields. Then a MD round that does +20% DAMAGE TO ARMOR will be a killer.
You Gal suit gets his shields instantly taken out, then a few +20% DAMAGE TO ARMOR shots will kill it easily.
People fail to understand the simple principle that you have stated. |
Deluxe Edition
TeamPlayers EoN.
687
|
Posted - 2013.08.08 17:26:00 -
[109] - Quote
5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
|
XeroTheBigBoss
TeamPlayers EoN.
904
|
Posted - 2013.08.08 17:27:00 -
[110] - Quote
Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
|
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Buster Friently
Rosen Association
1490
|
Posted - 2013.08.08 17:27:00 -
[111] - Quote
Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. |
XeroTheBigBoss
TeamPlayers EoN.
904
|
Posted - 2013.08.08 17:29:00 -
[112] - Quote
Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once.
Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL
EDIT- Do you even Dust bro? |
Buster Friently
Rosen Association
1492
|
Posted - 2013.08.08 17:31:00 -
[113] - Quote
XeroTheBigBoss wrote:Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL
Hmm, again, I guess you have a problem with....thought.
When people talk about ARs, they're talking about the mainline ARs, the OP ones. Burst isn't very good, and TAR, while still a little too strong, isn't anything like as strong as it was or as strong as the mainline ARs. |
XeroTheBigBoss
TeamPlayers EoN.
904
|
Posted - 2013.08.08 17:32:00 -
[114] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL Hmm, again, I guess you have a problem with....thought. When people talk about ARs, they're talking about the mainline ARs, the OP ones. Burst isn't very good, and TAR, while still a little too strong, isn't anything like as strong as it was or as strong as the mainline ARs.
BUT still doesn't negate the FACT that there are ARs that require clicking. Which is what you are saying makes the MD so challenging.....
BTW you know what requires click AND aim SHOTGUN |
Buster Friently
Rosen Association
1497
|
Posted - 2013.08.08 17:42:00 -
[115] - Quote
XeroTheBigBoss wrote:Buster Friently wrote:XeroTheBigBoss wrote:Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL Hmm, again, I guess you have a problem with....thought. When people talk about ARs, they're talking about the mainline ARs, the OP ones. Burst isn't very good, and TAR, while still a little too strong, isn't anything like as strong as it was or as strong as the mainline ARs. BUT still doesn't negate the FACT that there are ARs that require clicking. Which is what you are saying makes the MD so challenging..... BTW you know what requires click AND aim SHOTGUN
Actually, the MD is challenging for many other reasons. I'm not arguing about the shotgun. It seems fine to me. The AR on the other hand is killing in CQC far more than the shotgun. That's a problem. |
Minmatar Citizen 3173120
Brutor Vanguard Minmatar Republic
5
|
Posted - 2013.08.08 17:58:00 -
[116] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. "Your not smart"? We are SOOOOO screwed! |
D legendary hero
THE WARRIORS OF LEGEND
597
|
Posted - 2013.08.08 18:08:00 -
[117] - Quote
Powerh8er wrote:Every weapon in this game is OP if its in the right hands.
then it gets nerfed, except AR. |
D legendary hero
THE WARRIORS OF LEGEND
598
|
Posted - 2013.08.08 18:15:00 -
[118] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
I think more people are going to try and get proficiency on their ARs and then spec into MD. but alot of people are expect a nerf for MD even though no real play says they are OP.
but I already posted the numbers somewhere else. with a GEK costing you 17k ISK you can do dps of 550 with proficiency. So, what more do you need? lolz, 1 complex mod and the number is uickly 594 damage per second.
this is why so many people are speccing into it. only those who have all their AR stuff maxed out will go forMD, but most likely SR to try it out |
Bojo The Mighty
Zanzibar Concept
1409
|
Posted - 2013.08.08 18:15:00 -
[119] - Quote
I honestly believe that dust meters correlates to feet in real time. Because honestly, 5 meter splash radius means that 2 people (roughly 6 feet each) and a midget lying down would get hit if the projectile hit the first person's feet. I honestly think that CCP has some map vs numbers vs weapons issue here, where the numbers don't quite match the scale. |
D legendary hero
THE WARRIORS OF LEGEND
598
|
Posted - 2013.08.08 18:24:00 -
[120] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL Hmm, again, I guess you have a problem with....thought. When people talk about ARs, they're talking about the mainline ARs, the OP ones. Burst isn't very good, and TAR, while still a little too strong, isn't anything like as strong as it was or as strong as the mainline ARs.
The dps on all these ARs (of the same category STD, ADV, PROTO) need to be brought in line with the Breach ARs dps. the Breach AR has a dps of 340 (actually* 374). why does the STD full auto have a dps thats 425 (actually 467)? the std AR does 33% less damage of the breach per shot, but has an 85% higher RPM! To balance it has to have the same dps as the breach. I suggest 27.5 damage per shot for the STD.
Similarly, the bursts dps needs to be balanced against that of the breach. the TAC seems to be in a good spot right now. but, if the dps can be increased to that of a breach that would be good, IF the breaches dps is lower, then leave the TACs dps alone as it was already nerfed.
All ARs of the same tier (STD,ADV, PROTO) should have the same dps. different stats same result. its meant to fit your playstyle and fit specific situations.
*(bonus 10 from all weapons buff) |
|
D legendary hero
THE WARRIORS OF LEGEND
598
|
Posted - 2013.08.08 18:26:00 -
[121] - Quote
Bojo The Mighty wrote:I honestly believe that dust meters correlates to feet in real time. Because honestly, 5 meter splash radius means that 2 people (roughly 6 feet each) and a midget lying down would get hit if the projectile hit the first person's feet. I honestly think that CCP has some map vs numbers vs weapons issue here, where the numbers don't quite match the scale.
thats what I've been saying for the longest time. 1 meter = 3.28 feet
the STD flaylock has a blast radius of 1.m; so why can't i hit people moving within 3feet of me? hell, even when I hit right infront of them its hit-or-miss, its like i need a direct hit to get anyone now. |
Doc Lawz
Butcher's Nails
0
|
Posted - 2013.08.08 18:54:00 -
[122] - Quote
been using the Mass driver since before it was popular , I usually use the assault version , more rounds , less damage and a bigger blast radius
combined with flux grenades and a decent squad it is hard to avoid.
after reading through the OP posts it is clear . Lots of blips Panic when they see an explosion and don't react accordingly.
many times I have watched people run down hill from me only to be smoked from above.
2 things work to kill me easy ( excluding cooking grenades at me )
1 get High ground , high ground vs. a mass driver equals death for me or I have to run away
2 get in real close - shotgunners are nasty people that usually make me end up killing myself and thusly removes me from the battle.
Feel free to use these tactics on me and stop running in circles when you see explosions going off
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
321
|
Posted - 2013.08.08 19:47:00 -
[123] - Quote
I predict that the wave of MD is gonna die as soon as it comes up. I played with MD long enough to know it has not changed dramatically recently. Once the MD hype on the forum dies down all the try hards will learn that MD does not help their KDR and will switch back to their trusty CalLogi Duvolle combo. |
Himiko Kuronaga
SyNergy Gaming EoN.
1167
|
Posted - 2013.08.08 19:51:00 -
[124] - Quote
CCP FoxFour wrote:miahus wrote:Mass Driver = giving up light weapon slot for infinite contact grenades. Shhhh don't give the secret away!
The concept is a bit silly if you think about it. Truthfully the weapon would function just fine as a grenade launcher, but not a contact grenade launcher. Then, of course, it can't be a "mass driver" so you would have to do a rename. And you probably should anyway, as every time I hear "mass driver" I am thinking about asteroids being lobbed into the surface of the planet to level cities and an arcing grenade launcher does NOT fit the image at all.
The mass driver as-is would work better in a game more similar to Tribes where everyone has jetpacks and you are scoring kills based on motion prediction of touchdown. When people are landlocked, it's...... troublesome. |
Buster Friently
Rosen Association
1510
|
Posted - 2013.08.08 19:55:00 -
[125] - Quote
Ludvig Enraga wrote:I predict that the wave of MD is gonna die as soon as it comes up. I played with MD long enough to know it has not changed dramatically recently. Once the MD hype on the forum dies down all the try hards will learn that MD does not help their KDR and will switch back to their trusty CalLogi Duvolle combo.
Yes, this is exactly what will happen. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
19
|
Posted - 2013.08.08 19:59:00 -
[126] - Quote
And here I am having to manage aim, shoot, dodge, try and not die to nades, heat dispersal, etc. using my ScR. And I gotta click click click click but not too many times otherwise I overheat and then die because I cant switch weapons or run. And the lolzy 5% reduced charge time per level bonus is SUUUUUPER helpful when I charge shot 1/1000 shots out of my rifle. |
Cosgar
ParagonX
4049
|
Posted - 2013.08.08 20:04:00 -
[127] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:miahus wrote:Mass Driver = giving up light weapon slot for infinite contact grenades. Shhhh don't give the secret away! The concept is a bit silly if you think about it. Truthfully the weapon would function just fine as a grenade launcher, but not a contact grenade launcher. Then, of course, it can't be a "mass driver" so you would have to do a rename. And you probably should anyway, as every time I hear "mass driver" I am thinking about asteroids being lobbed into the surface of the planet to level cities and an arcing grenade launcher does NOT fit the image at all. The mass driver as-is would work better in a game more similar to Tribes where everyone has jetpacks and you are scoring kills based on motion prediction of touchdown. When people are landlocked, it's...... troublesome. It's actually based on the M32 grenade launcher, just with more drop off and slower rounds. Hopefully when we get more ammo types, we'll get stuff like smoke grenades bouncing rounds, and maybe even sticky bombs that can be detonated with the ADS button or something. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
16
|
Posted - 2013.08.08 23:39:00 -
[128] - Quote
Touchy McHealz wrote:And here I am having to manage aim, shoot, dodge, try and not die to nades, heat dispersal, etc. using my ScR. And I gotta click click click click but not too many times otherwise I overheat and then die because I cant switch weapons or run. And the lolzy 5% reduced charge time per level bonus is SUUUUUPER helpful when I charge shot 1/1000 shots out of my rifle.
I agree, but you sir, want the Assault Scrambler rifle.
If you aren't using the charge feature, there's really no point to ever use the SCR rifle ever over a blaster rifle.
That, and the sieze penalties are idiotic. You can't fire, or reload, or sprint, or change weapons, or throw grenades, or place equipment. You're literally just walking around holding your gun out in front of you like an idiot waiting for it to cool down.
Not exactly balanced. |
howard sanchez
spliff's channel
646
|
Posted - 2013.08.09 02:38:00 -
[129] - Quote
I would like to readily admit that, after playing a lot today, I do see a significant increase in the use of mass drivers.
And I Love It!
Mass drivers in concert substantially shape the battlefield. and believe me, I understand how much that enrages the FoTM tactic that is: All ARs point at Red dots and RUN AT THEM while shooting Faces!! I get it.
Because running through a focused barrage of mortar fire suxors, right?
Wanna know what not to do to beat a mass driver? Or six? Don't stand in the blast areas.
Try seeking cover or flanking. Try working with those green dots on your screen.
I am landing 6-8 rounds (those are bullets, AR guys) every 10 secs or so... Move!
Change direction when you move.
( this is the kind of feedback all the AR junkies are requesting, right?)
I mean, I am going to try and herd you cats with this MD but you keep racing right at me or standing in the blast radius for like 2-3 secs (~240ish splash). That's gotta hurt.
I mean, I would love to see facts from CCP abouts kill rates and kill zones and real numbers...but it seems like a lot more begging for nerfs and less talk about methods to gain the upper hand with the tools you have. |
Master Jaraiya
Ultramarine Corp
512
|
Posted - 2013.08.09 03:23:00 -
[130] - Quote
To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1186
|
Posted - 2013.08.09 03:37:00 -
[131] - Quote
Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
No.
|
RydogV
Shadow Company HQ
244
|
Posted - 2013.08.09 03:37:00 -
[132] - Quote
Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.08.09 03:38:00 -
[133] - Quote
Not as OP as the AR, or the Scrambler rifle, or the Sniper rifle, or the laser rifle, or the shotgun. But of course the most OP weapon of all is the scrambler pistol. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.08.09 03:41:00 -
[134] - Quote
RydogV wrote:Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
530
|
Posted - 2013.08.09 03:49:00 -
[135] - Quote
+1 to friendly fire. ... So I can finally kill ChicagoCubs. |
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 03:53:00 -
[136] - Quote
Shotty GoBang wrote:+1 to friendly fire
I honestly think this would solve more problems than even you or I could imagine! |
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 03:56:00 -
[137] - Quote
Himiko Kuronaga wrote:Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter. No.
What?
No real tactics?
Are you just scared?
Why not?
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
530
|
Posted - 2013.08.09 03:57:00 -
[138] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:+1 to friendly fire I honestly think this would solve more problems than even you or I could imagine! Edited. Had second thoughts. I would totally team kill anyone who I ever see using a Duvolle AR. And ChicagoCubs . And I wouldn't feel bad.
|
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 04:06:00 -
[139] - Quote
Shotty GoBang wrote:Master Jaraiya wrote:Shotty GoBang wrote:+1 to friendly fire I honestly think this would solve more problems than even you or I could imagine! Edited. Had second thoughts. I would totally team kill anyone who I ever see using a Duvolle AR. And ChicagoCubs . And I wouldn't feel bad.
Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up.
This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed.
Somehow, I do not think this would deter you from killing him, but would deter nearly all other would be griefers. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
532
|
Posted - 2013.08.09 04:10:00 -
[140] - Quote
Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1
|
|
Master Jaraiya
Ultramarine Corp
515
|
Posted - 2013.08.09 04:16:00 -
[141] - Quote
Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1
It's such a great idea that it practically deserves it's own thread.
Matter of fact... |
jordy mack
Ultramarine Corp
10
|
Posted - 2013.08.09 04:18:00 -
[142] - Quote
wah wah md op wah wah, u bunch of sooks... |
McFurious
TeamPlayers EoN.
243
|
Posted - 2013.08.09 04:19:00 -
[143] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact...
Yeah... Let's give wealthy, bored players a nice new way to troll people.
Just wait until we're out in nullsec. Then we can have a public free-for-all of death and mayhem. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
532
|
Posted - 2013.08.09 04:20:00 -
[144] - Quote
Master Jaraiya wrote: No real tactics? Are you just scared?
Inspired by Jaraiya, I've conceived a remedy to all present and future problems:
Squad-Free Modes!
Let the proto cowboys fight it out in the other lobbies. I just want to work on my gun-game and make a little isk. Kinda like a new guy.
But Dust is a squad-based shooter! So squad up in the war barge. Meet and greet and mentor.
Also, while we're fixing things ... Make FW a 16v16 regularly scheduled mash-up. So corps, new and old ones alike, can practice for PC. |
Master Jaraiya
Ultramarine Corp
515
|
Posted - 2013.08.09 04:27:00 -
[145] - Quote
jordy mack wrote:wah wah md op wah wah, u bunch of sooks...
Did you even read the thread bro? |
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 05:48:00 -
[146] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact...
only problem. what if the fitting has AUR? does it taken from your PS3 wallet? |
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 05:58:00 -
[147] - Quote
Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
1. breach AR does not = CQC 2. HMG is horrible in CQC right now 3. where were your shield tankers (caldari assault/logi) as shields take reduced damage to explosives 4. put a GEK or Duvoule in the hand of those guys with explosives and you will know how i feel every single match.
|
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 06:01:00 -
[148] - Quote
Tectonic Fusion wrote:Not as OP as the full auto AR, GEK or duvloue ARs.
there we go that looks about right |
Master Jaraiya
Ultramarine Corp
519
|
Posted - 2013.08.09 06:33:00 -
[149] - Quote
D legendary hero wrote:Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact... only problem. what if the fitting has AUR? does it taken from your PS3 wallet?
For AUR items they would get the amount of ISK for the ISK equivalent. |
Master Jaraiya
Ultramarine Corp
520
|
Posted - 2013.08.09 06:46:00 -
[150] - Quote
D legendary hero wrote:Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter. 1. breach AR does not = CQC 2. HMG is horrible in CQC right now 3. where were your shield tankers (caldari assault/logi) as shields take reduced damage to explosives 4. put a GEK or Duvoule in the hand of those guys with explosives and you will know how i feel every single match.
1. It is supposed to be the CQC AR. 2. I do fairly well with the HMG in CQC despite the broken hit detection and poor turn speed. 3. Dude it was over half of the red team spamming 6 guys with Proto Explosive weapons and Proto/Adv. grenades. I don't think having a couple Caldari would have made a damn bit of difference honestly. Even if it were, the few fluxes thrown in the mix would have completely negated that. 4. No where even close to the same experience.
My comment was not a "MD is OP comment". It was more of a "people are skill-less scrubs who can only win by spamming the most powerful explosive weaponry in the game" comment. So responding with an "AR is more OP than MD" comment is irrelevant.
|
|
Sean Mcbride
XERCORE E X T E R M I N A T U S
12
|
Posted - 2013.08.09 07:28:00 -
[151] - Quote
playing on my commando with my corp mates tonight I run a mass driver ASCR combo with a repair tool while he runs a mass driver and nano hives.....the MD is an area denial weapon and that is what we were using it for. The MD is not over powered Team Work is.... That is what people do not understand..... The MD has a firing arc that is pretty huge and it is exactly what it is supposed to be an area denial weapon.
Think about this the MD user has to adjust for range range and deflection (unless they are spamming and FOTM players) Most rounds from an MD outside 100 meters the user can't see because of the sight picture of the ADS.
At 137 meters the MD is roughly 1 inch under the sight picture to hit so if we hit you at that range well sorry bout your damn luck.... By the way don't funnel into a narrow area if you know there is a Mass driver watching it HELLO common sense stay out of the damn kill funnels. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
152
|
Posted - 2013.08.09 08:31:00 -
[152] - Quote
I don't honestly think anything else needs nerfing at the minute. We do however need buffs and fixes. The shotgun for instance suffers badly from hit detection issues half the time and plasma cannons need more damage or a change in the way they fire.
The arc on the plasma cannon shot is very hard to control considering its low damage as well as a lack of real stat progression through the levels of advanced and proto. |
Jade Hasegawa
Intrepidus XI EoN.
39
|
Posted - 2013.08.09 08:41:00 -
[153] - Quote
FLAYLOCK Steve wrote:Jade Hasegawa wrote:I tried to play tonite and gave up in disgust, MD and flaylocks everywhere, if no then once again 12 ppl camping the sodding MCC! Tried playing tonight and I kept killing people with my nova knifes. but in the kill feed i saw assault rifle. and if you got killed by a flaylock now that's sad. The flaylock sucks sooooooo bad now. Mostly because the hit detection is fked. Flaylock now kill with direct hits since it's radius was nerfed so bad. And to get a direct hit with this hit detection requires a lot of skill. shyt even the shotgun has major issue because of the hit detection. nice try.
I guess I was not clear cos you seem to think I am trolling, what i got was spammed by MD taking down my sheilds then finished off by a direct shot from flaylock, the flaylock I dont mind, hell I dont mind the MD just the guys who I see that have moved tothem from flaylocks so they can continue to rely on splash damage, I know guys who get headshots regularly with the MD and they impress me, 6 guys camping a nano hive or supply depo just lobbing MD rounds everywhere is not skill! |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
154
|
Posted - 2013.08.09 13:34:00 -
[154] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL Hmm, again, I guess you have a problem with....thought. When people talk about ARs, they're talking about the mainline ARs, the OP ones. Burst isn't very good, and TAR, while still a little too strong, isn't anything like as strong as it was or as strong as the mainline ARs.
Yessss, yess *rubs hands like smithers* keep spreading that rumour! The breach is useless too, the TAR has no range and the burst does not burst..... Yess spread my lies everywhere! |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
473
|
Posted - 2013.08.09 13:44:00 -
[155] - Quote
Powerh8er wrote:Every weapon in this game is OP if its in the right hands. i do agree, i remember in closed beta there was a few guys which used the mass driver, and they were pretty good at it. You know something is op when the vas majority choose another weapon (except the AR). Because, let's be honest, the AR is the standard assault weapon, no need to cry because it's overused because that's exactly how it should be. The real problem is that there are not the other racial versions of all the weapons. If we had them we wouldn't be here talking about how OP or how good the mass driver is. You would probably be crying because of the Rail Rifle or the Combat rifle n.n |
oso tiburon
The Generals EoN.
192
|
Posted - 2013.08.09 14:40:00 -
[156] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well. if someone would get off their ass and get me my caldiri heavy suit thatd be great
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
450
|
Posted - 2013.08.09 16:07:00 -
[157] - Quote
CCP FoxFour wrote:Personally my SP from this double SP week is going towards getting into an advanced logi suit. Probably the Gallente one. Because I am not smart... and I armor tank... while using a mass driver... this should end well.
I'm a Gallente Logi. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
19
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Posted - 2013.08.09 18:38:00 -
[158] - Quote
D legendary hero wrote: 3. where were your shield tankers (caldari assault/logi) as shields take reduced damage to explosives
Flux grenades, so. many. flux. grenades.
I ran into this fun new tactic the other night, spam flux grenades, then spam MD, instant win and 5-6 kills on a squad of people by one person. It's pretty ridiculous that you can pair up these two.
Maybe if flux grenades didn't immediately remove all of your shields, but as is, god damn that is nigh impossible to counter in close quarters.
Friendly fire would help prevent the spam however. As is, you can run in, throw grenades and spam AOE weapons without penalty to yourself or anyone else. Since you don't really have to aim, you can concentrate only on dodging and spamming while racking up kills. |
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