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Thread Statistics | Show CCP posts - 3 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
598
|
Posted - 2013.08.08 18:26:00 -
[121] - Quote
Bojo The Mighty wrote:I honestly believe that dust meters correlates to feet in real time. Because honestly, 5 meter splash radius means that 2 people (roughly 6 feet each) and a midget lying down would get hit if the projectile hit the first person's feet. I honestly think that CCP has some map vs numbers vs weapons issue here, where the numbers don't quite match the scale.
thats what I've been saying for the longest time. 1 meter = 3.28 feet
the STD flaylock has a blast radius of 1.m; so why can't i hit people moving within 3feet of me? hell, even when I hit right infront of them its hit-or-miss, its like i need a direct hit to get anyone now. |
Doc Lawz
Butcher's Nails
0
|
Posted - 2013.08.08 18:54:00 -
[122] - Quote
been using the Mass driver since before it was popular , I usually use the assault version , more rounds , less damage and a bigger blast radius
combined with flux grenades and a decent squad it is hard to avoid.
after reading through the OP posts it is clear . Lots of blips Panic when they see an explosion and don't react accordingly.
many times I have watched people run down hill from me only to be smoked from above.
2 things work to kill me easy ( excluding cooking grenades at me )
1 get High ground , high ground vs. a mass driver equals death for me or I have to run away
2 get in real close - shotgunners are nasty people that usually make me end up killing myself and thusly removes me from the battle.
Feel free to use these tactics on me and stop running in circles when you see explosions going off
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
321
|
Posted - 2013.08.08 19:47:00 -
[123] - Quote
I predict that the wave of MD is gonna die as soon as it comes up. I played with MD long enough to know it has not changed dramatically recently. Once the MD hype on the forum dies down all the try hards will learn that MD does not help their KDR and will switch back to their trusty CalLogi Duvolle combo. |
Himiko Kuronaga
SyNergy Gaming EoN.
1167
|
Posted - 2013.08.08 19:51:00 -
[124] - Quote
CCP FoxFour wrote:miahus wrote:Mass Driver = giving up light weapon slot for infinite contact grenades. Shhhh don't give the secret away!
The concept is a bit silly if you think about it. Truthfully the weapon would function just fine as a grenade launcher, but not a contact grenade launcher. Then, of course, it can't be a "mass driver" so you would have to do a rename. And you probably should anyway, as every time I hear "mass driver" I am thinking about asteroids being lobbed into the surface of the planet to level cities and an arcing grenade launcher does NOT fit the image at all.
The mass driver as-is would work better in a game more similar to Tribes where everyone has jetpacks and you are scoring kills based on motion prediction of touchdown. When people are landlocked, it's...... troublesome. |
Buster Friently
Rosen Association
1510
|
Posted - 2013.08.08 19:55:00 -
[125] - Quote
Ludvig Enraga wrote:I predict that the wave of MD is gonna die as soon as it comes up. I played with MD long enough to know it has not changed dramatically recently. Once the MD hype on the forum dies down all the try hards will learn that MD does not help their KDR and will switch back to their trusty CalLogi Duvolle combo.
Yes, this is exactly what will happen. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
19
|
Posted - 2013.08.08 19:59:00 -
[126] - Quote
And here I am having to manage aim, shoot, dodge, try and not die to nades, heat dispersal, etc. using my ScR. And I gotta click click click click but not too many times otherwise I overheat and then die because I cant switch weapons or run. And the lolzy 5% reduced charge time per level bonus is SUUUUUPER helpful when I charge shot 1/1000 shots out of my rifle. |
Cosgar
ParagonX
4049
|
Posted - 2013.08.08 20:04:00 -
[127] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:miahus wrote:Mass Driver = giving up light weapon slot for infinite contact grenades. Shhhh don't give the secret away! The concept is a bit silly if you think about it. Truthfully the weapon would function just fine as a grenade launcher, but not a contact grenade launcher. Then, of course, it can't be a "mass driver" so you would have to do a rename. And you probably should anyway, as every time I hear "mass driver" I am thinking about asteroids being lobbed into the surface of the planet to level cities and an arcing grenade launcher does NOT fit the image at all. The mass driver as-is would work better in a game more similar to Tribes where everyone has jetpacks and you are scoring kills based on motion prediction of touchdown. When people are landlocked, it's...... troublesome. It's actually based on the M32 grenade launcher, just with more drop off and slower rounds. Hopefully when we get more ammo types, we'll get stuff like smoke grenades bouncing rounds, and maybe even sticky bombs that can be detonated with the ADS button or something. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
16
|
Posted - 2013.08.08 23:39:00 -
[128] - Quote
Touchy McHealz wrote:And here I am having to manage aim, shoot, dodge, try and not die to nades, heat dispersal, etc. using my ScR. And I gotta click click click click but not too many times otherwise I overheat and then die because I cant switch weapons or run. And the lolzy 5% reduced charge time per level bonus is SUUUUUPER helpful when I charge shot 1/1000 shots out of my rifle.
I agree, but you sir, want the Assault Scrambler rifle.
If you aren't using the charge feature, there's really no point to ever use the SCR rifle ever over a blaster rifle.
That, and the sieze penalties are idiotic. You can't fire, or reload, or sprint, or change weapons, or throw grenades, or place equipment. You're literally just walking around holding your gun out in front of you like an idiot waiting for it to cool down.
Not exactly balanced. |
howard sanchez
spliff's channel
646
|
Posted - 2013.08.09 02:38:00 -
[129] - Quote
I would like to readily admit that, after playing a lot today, I do see a significant increase in the use of mass drivers.
And I Love It!
Mass drivers in concert substantially shape the battlefield. and believe me, I understand how much that enrages the FoTM tactic that is: All ARs point at Red dots and RUN AT THEM while shooting Faces!! I get it.
Because running through a focused barrage of mortar fire suxors, right?
Wanna know what not to do to beat a mass driver? Or six? Don't stand in the blast areas.
Try seeking cover or flanking. Try working with those green dots on your screen.
I am landing 6-8 rounds (those are bullets, AR guys) every 10 secs or so... Move!
Change direction when you move.
( this is the kind of feedback all the AR junkies are requesting, right?)
I mean, I am going to try and herd you cats with this MD but you keep racing right at me or standing in the blast radius for like 2-3 secs (~240ish splash). That's gotta hurt.
I mean, I would love to see facts from CCP abouts kill rates and kill zones and real numbers...but it seems like a lot more begging for nerfs and less talk about methods to gain the upper hand with the tools you have. |
Master Jaraiya
Ultramarine Corp
512
|
Posted - 2013.08.09 03:23:00 -
[130] - Quote
To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1186
|
Posted - 2013.08.09 03:37:00 -
[131] - Quote
Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
No.
|
RydogV
Shadow Company HQ
244
|
Posted - 2013.08.09 03:37:00 -
[132] - Quote
Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.08.09 03:38:00 -
[133] - Quote
Not as OP as the AR, or the Scrambler rifle, or the Sniper rifle, or the laser rifle, or the shotgun. But of course the most OP weapon of all is the scrambler pistol. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.08.09 03:41:00 -
[134] - Quote
RydogV wrote:Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
530
|
Posted - 2013.08.09 03:49:00 -
[135] - Quote
+1 to friendly fire. ... So I can finally kill ChicagoCubs. |
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 03:53:00 -
[136] - Quote
Shotty GoBang wrote:+1 to friendly fire
I honestly think this would solve more problems than even you or I could imagine! |
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 03:56:00 -
[137] - Quote
Himiko Kuronaga wrote:Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter. No.
What?
No real tactics?
Are you just scared?
Why not?
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
530
|
Posted - 2013.08.09 03:57:00 -
[138] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:+1 to friendly fire I honestly think this would solve more problems than even you or I could imagine! Edited. Had second thoughts. I would totally team kill anyone who I ever see using a Duvolle AR. And ChicagoCubs . And I wouldn't feel bad.
|
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 04:06:00 -
[139] - Quote
Shotty GoBang wrote:Master Jaraiya wrote:Shotty GoBang wrote:+1 to friendly fire I honestly think this would solve more problems than even you or I could imagine! Edited. Had second thoughts. I would totally team kill anyone who I ever see using a Duvolle AR. And ChicagoCubs . And I wouldn't feel bad.
Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up.
This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed.
Somehow, I do not think this would deter you from killing him, but would deter nearly all other would be griefers. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
532
|
Posted - 2013.08.09 04:10:00 -
[140] - Quote
Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1
|
|
Master Jaraiya
Ultramarine Corp
515
|
Posted - 2013.08.09 04:16:00 -
[141] - Quote
Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1
It's such a great idea that it practically deserves it's own thread.
Matter of fact... |
jordy mack
Ultramarine Corp
10
|
Posted - 2013.08.09 04:18:00 -
[142] - Quote
wah wah md op wah wah, u bunch of sooks... |
McFurious
TeamPlayers EoN.
243
|
Posted - 2013.08.09 04:19:00 -
[143] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact...
Yeah... Let's give wealthy, bored players a nice new way to troll people.
Just wait until we're out in nullsec. Then we can have a public free-for-all of death and mayhem. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
532
|
Posted - 2013.08.09 04:20:00 -
[144] - Quote
Master Jaraiya wrote: No real tactics? Are you just scared?
Inspired by Jaraiya, I've conceived a remedy to all present and future problems:
Squad-Free Modes!
Let the proto cowboys fight it out in the other lobbies. I just want to work on my gun-game and make a little isk. Kinda like a new guy.
But Dust is a squad-based shooter! So squad up in the war barge. Meet and greet and mentor.
Also, while we're fixing things ... Make FW a 16v16 regularly scheduled mash-up. So corps, new and old ones alike, can practice for PC. |
Master Jaraiya
Ultramarine Corp
515
|
Posted - 2013.08.09 04:27:00 -
[145] - Quote
jordy mack wrote:wah wah md op wah wah, u bunch of sooks...
Did you even read the thread bro? |
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 05:48:00 -
[146] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact...
only problem. what if the fitting has AUR? does it taken from your PS3 wallet? |
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 05:58:00 -
[147] - Quote
Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
1. breach AR does not = CQC 2. HMG is horrible in CQC right now 3. where were your shield tankers (caldari assault/logi) as shields take reduced damage to explosives 4. put a GEK or Duvoule in the hand of those guys with explosives and you will know how i feel every single match.
|
D legendary hero
THE WARRIORS OF LEGEND
600
|
Posted - 2013.08.09 06:01:00 -
[148] - Quote
Tectonic Fusion wrote:Not as OP as the full auto AR, GEK or duvloue ARs.
there we go that looks about right |
Master Jaraiya
Ultramarine Corp
519
|
Posted - 2013.08.09 06:33:00 -
[149] - Quote
D legendary hero wrote:Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact... only problem. what if the fitting has AUR? does it taken from your PS3 wallet?
For AUR items they would get the amount of ISK for the ISK equivalent. |
Master Jaraiya
Ultramarine Corp
520
|
Posted - 2013.08.09 06:46:00 -
[150] - Quote
D legendary hero wrote:Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter. 1. breach AR does not = CQC 2. HMG is horrible in CQC right now 3. where were your shield tankers (caldari assault/logi) as shields take reduced damage to explosives 4. put a GEK or Duvoule in the hand of those guys with explosives and you will know how i feel every single match.
1. It is supposed to be the CQC AR. 2. I do fairly well with the HMG in CQC despite the broken hit detection and poor turn speed. 3. Dude it was over half of the red team spamming 6 guys with Proto Explosive weapons and Proto/Adv. grenades. I don't think having a couple Caldari would have made a damn bit of difference honestly. Even if it were, the few fluxes thrown in the mix would have completely negated that. 4. No where even close to the same experience.
My comment was not a "MD is OP comment". It was more of a "people are skill-less scrubs who can only win by spamming the most powerful explosive weaponry in the game" comment. So responding with an "AR is more OP than MD" comment is irrelevant.
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