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Thread Statistics | Show CCP posts - 3 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
597
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Posted - 2013.08.08 18:08:00 -
[1] - Quote
Powerh8er wrote:Every weapon in this game is OP if its in the right hands.
then it gets nerfed, except AR. |
D legendary hero
THE WARRIORS OF LEGEND
598
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Posted - 2013.08.08 18:15:00 -
[2] - Quote
Chunky Munkey wrote:. . . will we see by the end of this x2 sp week?
By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after.
Now, I love the mass driver. I started to think it was OP too until I took better ARs into the field, and we know from these forums that too few AR players believe they should be killed by anything other than more ARs.
So I'm wondering how many mass drivers you folks think will show up this week?
I think more people are going to try and get proficiency on their ARs and then spec into MD. but alot of people are expect a nerf for MD even though no real play says they are OP.
but I already posted the numbers somewhere else. with a GEK costing you 17k ISK you can do dps of 550 with proficiency. So, what more do you need? lolz, 1 complex mod and the number is uickly 594 damage per second.
this is why so many people are speccing into it. only those who have all their AR stuff maxed out will go forMD, but most likely SR to try it out |
D legendary hero
THE WARRIORS OF LEGEND
598
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Posted - 2013.08.08 18:24:00 -
[3] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:Buster Friently wrote:Deluxe Edition wrote:5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon?
People complain the AR is "only" point and click, where as the MD is just click.
At least you have to keep clicking. The AR user just has to press the button once. Um there is a Burst AR and there is a TAC AR that require more clicking...FAIL Hmm, again, I guess you have a problem with....thought. When people talk about ARs, they're talking about the mainline ARs, the OP ones. Burst isn't very good, and TAR, while still a little too strong, isn't anything like as strong as it was or as strong as the mainline ARs.
The dps on all these ARs (of the same category STD, ADV, PROTO) need to be brought in line with the Breach ARs dps. the Breach AR has a dps of 340 (actually* 374). why does the STD full auto have a dps thats 425 (actually 467)? the std AR does 33% less damage of the breach per shot, but has an 85% higher RPM! To balance it has to have the same dps as the breach. I suggest 27.5 damage per shot for the STD.
Similarly, the bursts dps needs to be balanced against that of the breach. the TAC seems to be in a good spot right now. but, if the dps can be increased to that of a breach that would be good, IF the breaches dps is lower, then leave the TACs dps alone as it was already nerfed.
All ARs of the same tier (STD,ADV, PROTO) should have the same dps. different stats same result. its meant to fit your playstyle and fit specific situations.
*(bonus 10 from all weapons buff) |
D legendary hero
THE WARRIORS OF LEGEND
598
|
Posted - 2013.08.08 18:26:00 -
[4] - Quote
Bojo The Mighty wrote:I honestly believe that dust meters correlates to feet in real time. Because honestly, 5 meter splash radius means that 2 people (roughly 6 feet each) and a midget lying down would get hit if the projectile hit the first person's feet. I honestly think that CCP has some map vs numbers vs weapons issue here, where the numbers don't quite match the scale.
thats what I've been saying for the longest time. 1 meter = 3.28 feet
the STD flaylock has a blast radius of 1.m; so why can't i hit people moving within 3feet of me? hell, even when I hit right infront of them its hit-or-miss, its like i need a direct hit to get anyone now. |
D legendary hero
THE WARRIORS OF LEGEND
600
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Posted - 2013.08.09 05:48:00 -
[5] - Quote
Master Jaraiya wrote:Shotty GoBang wrote:Master Jaraiya wrote:Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cover the cost of you screwing up. This way if you kill ChicagoCubs while he is on your team, then you are forced to repay him for the fitting you destroyed. Somehow, I do not think this would deter you from killing him , but would deter nearly all other would be griefers. Now that's really clever. And sustainable. It also substantially shortens my "who deserves it" list. +1 It's such a great idea that it practically deserves it's own thread. Matter of fact...
only problem. what if the fitting has AUR? does it taken from your PS3 wallet? |
D legendary hero
THE WARRIORS OF LEGEND
600
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Posted - 2013.08.09 05:58:00 -
[6] - Quote
Master Jaraiya wrote:To me, the problem is not with the mass driver itself, but rather the Community.
I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Bravo after taking Delta (4 point map where bravo is in the Round Structure where the "hallway" like room is). This worked well as most of the Red team were at our Redline. My squad captured Bravo, then as expected, encountered heavy resistance. We held Bravo as our only Null Cannon long enough for the red MCC to lose the second half of it's shield and about 1/4 of it's armor.
After repeatedly trying-and failing-to recapture Bravo, the red team decided to resort to scrubbery. My squad, while inside the building, came under attack from about 6 - 10 Reds who were all using some form of explosive weaponry. At this point, the kill feed looked like:
Boundless Mass Driver Exo-5 Mass Driver Freedom Assault Mass Driver M1 Locus Grenade Core Locus Grenade Thukker Contact Locus Grenade Ishukone Assault Forge Gun
They were literally Zerging with nothing but explosives.
Keep in mind this was an interior CQC battle. Where were the Nova Knives? Where were the Shotguns? Where were the Breach ARs? Where were the HMGs?
Nothing other than explosives.
Good tactics? No, Scrubbery!
Now 1 Mass Driver is meh, but when half of the team is using these explosive weapons it is extremely problematic. I have noticed only 1 Mass Driver causing performance issues in game in the form of lag and hit detection issues if you are inside the AoE. When you begin spamming explosives it becomes nearly unplayable.
The whole point of the story is this:
To me, the problem is not with the mass driver itself, but rather the Community.
Many of the people who play this game do not play to have fun, they play to win even at the sacrifice of personal enjoyment.
One could argue that all of those players actually enjoy using those particular weapons, but I seriously doubt that to be the case.
Well Master Jaraiya, how could these types of situations be resolved?
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
End the Zerg rushing blobs of Scrubs who have no tactics other than Spam FOTM type weaponry.
If friendly fire were on, then the above story would not have ended with us being Zerged by explosive spamming scrubs. They would have killed more of their own team using those "tactics".
So, CCP, please PLEASE
Turn on friendly fire for all matches! Let this become a real tactical, thinking man's shooter.
1. breach AR does not = CQC 2. HMG is horrible in CQC right now 3. where were your shield tankers (caldari assault/logi) as shields take reduced damage to explosives 4. put a GEK or Duvoule in the hand of those guys with explosives and you will know how i feel every single match.
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D legendary hero
THE WARRIORS OF LEGEND
600
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Posted - 2013.08.09 06:01:00 -
[7] - Quote
Tectonic Fusion wrote:Not as OP as the full auto AR, GEK or duvloue ARs.
there we go that looks about right |
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