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1221. PC didn't fail: the unpopular opinion - in General Discussions [original thread]
Noc Tempre wrote: zzZaXxx wrote: Noc Tempre wrote: zzZaXxx wrote: Rant full of non-true statements Yeah, good on you. Stick it to the man. More of a rant full of opinions that I believe to be well founded. I don't get what could...
- by zzZaXxx - at 2013.06.29 03:26:00
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1222. An innovative SMOKE BOMB - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Creates an area with semi-transparent cloud of nanites engineered to interfere with electronics. Effects: Targets inside the smoke will have their profiles dampened by 20db. But lasers shining into the smoke bom...
- by zzZaXxx - at 2013.06.29 02:52:00
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1223. Good Game in My Opinion - in General Discussions [original thread]
Yeah DUST is awesome and will keep getting better.
- by zzZaXxx - at 2013.06.29 02:48:00
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1224. Any thoughts to another 3x sp week/weekend again? - in General Discussions [original thread]
Thor Odinson42 wrote: Banning Hammer wrote: Yeah why not, lets make the SP gap even bigger, what is the worst that can possibly happen ? The amount of SP the vets can bring to the battlefield with a given clone is almost maxed out. Somewh...
- by zzZaXxx - at 2013.06.29 02:46:00
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1225. PC didn't fail: the unpopular opinion - in General Discussions [original thread]
Noc Tempre wrote: zzZaXxx wrote: Rant full of non-true statements Yeah, good on you. Stick it to the man. More of a rant full of opinions that I believe to be well founded. I don't get what could be true or non-true about it except fo...
- by zzZaXxx - at 2013.06.29 02:40:00
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1226. PC didn't fail: the unpopular opinion - in General Discussions [original thread]
Recognizer XIII wrote: Novawolf McDustingham The514th wrote: Ok, that's a valid point. PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we u...
- by zzZaXxx - at 2013.06.29 02:33:00
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1227. PC didn't fail: the unpopular opinion - in General Discussions [original thread]
IceShifter Childhaspawn wrote: Novawolf McDustingham The514th wrote: Ok, that's a valid point. PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structu...
- by zzZaXxx - at 2013.06.28 05:40:00
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1228. Absolutely No More Respecs. - in General Discussions [original thread]
Twomanchew wrote: My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. This.
- by zzZaXxx - at 2013.06.28 05:20:00
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1229. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Kekklian Noobatronic wrote: What we need.. Is variable ammo types. Standardize STD/ADV/PRO versions with flat increases in certain areas(ammo storage, Rounds per Min, Heat generation, Etc), and just give me different ammo types. Projectiles in...
- by zzZaXxx - at 2013.06.27 10:04:00
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1230. Still no new game modes? are you serious? - in General Discussions [original thread]
The core mechanics are first priority....but I hope they add at least 2 new maps into 1.3. And another game mode soon yes please. And rewards for FW (and all game modes added to it) to draw protos out of instant battles....though that might dillut...
- by zzZaXxx - at 2013.06.27 10:03:00
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1231. So, who's ready for an even worse frame rate? - in General Discussions [original thread]
J-Lewis wrote: Most of the current load is on the CPU and RAM; moving some of it to the GPU via SSAO will free up more resources. The PS3 has a more than adequate GPU for what's being attempted. Hopefully this is the beginning of CCP pushing ...
- by zzZaXxx - at 2013.06.27 09:56:00
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1232. So, who's ready for an even worse frame rate? - in General Discussions [original thread]
Tony Calif wrote: "We've continued upgrading the visuals, adding nifty features such as Screen Space Ambient Occlusion (SSAO), a rendering technique that improves realistic lightning in fast-paced games like DUST. On the performance side, weGÇÖ...
- by zzZaXxx - at 2013.06.27 09:54:00
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1233. New Blog: Hardcore Gamers leaving Dust? - in General Discussions [original thread]
I'm not going anywhere. DUST has more potential than any of those games when it comes to really dynamic battles with lots of coordination and team play. Titanfall has more frills but DUST is definitely going to be the place for the hardcore. If an...
- by zzZaXxx - at 2013.06.27 09:50:00
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1234. F r a m e r a t e - in General Discussions [original thread]
Iron Wolf Saber wrote: First of anything past 60 FPS is physiological, your eyes can't see that fast, your mind however processes it better because chances of winding up on an 'updating' slot is less likely thus 120 fps does have that appearanc...
- by zzZaXxx - at 2013.06.27 09:38:00
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1235. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
OP the best solution is to play in squads with people you know as often as possible and to cooperate closely. There is a lot of open space on all the maps (very few corners on some) so a heavy alone can easily be outflanked or outranged. But the f...
- by zzZaXxx - at 2013.06.27 09:31:00
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1236. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
What is the works to address noobs being constantly crushed by protos? This needs to be addressed stat!
- by zzZaXxx - at 2013.06.27 09:13:00
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1237. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There's a rumour going around that flux coils will only affect base shield HP and not the HP given by extenders. This would be quite bad. I'm going to see if I can get confirmation. That would be in keeping with the S...
- by zzZaXxx - at 2013.06.27 08:30:00
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1238. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cross Atu wrote: zzZaXxx wrote: Yes. You pretty much provided the solution. A) Increase plating HP across the board. B) Balance plating movement penalties. C) Increase armor repairer rep amount, while causing it ...
- by zzZaXxx - at 2013.06.27 00:22:00
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1239. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Badwolf Jones wrote: Jayquan18 wrote: I hope they add 48 players. Personally, I'd rather they just concentrated getting 16 v 16 matches that are lag/framerate free before increasing the amount of players. This. Lag/framerate is public ...
- by zzZaXxx - at 2013.06.26 21:14:00
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1240. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Quote: They're adding new stuff for shields. I doubt it'll actually be effective given the stated purpose, but if it is good then that'll throw the balance even further out of whack What's their stat...
- by zzZaXxx - at 2013.06.26 21:09:00
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