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981. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: If you elected a body of individuals who are entirely clueless as to what their CPM duties are how things are done and how to talk to CCP to work with them it would be a step backwards because they can easily be just as...
- by zzZaXxx - at 2013.08.13 01:25:00
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982. Heavy lasers please - in Feedback/Requests [original thread]
My suggestions for 2 new heavy lasers are in the OP. https://forums.dust514.com/default.aspx?g=posts&t=100096&find=unread
- by zzZaXxx - at 2013.08.13 01:18:00
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983. [Suggestion] New heavies coming in 1.4! (tell me what you think) - in Feedback/Requests [original thread]
Bump
- by zzZaXxx - at 2013.08.13 01:16:00
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984. Allow no weapon fitting - in Feedback/Requests [original thread]
Having no weapon at all is ridiculous. Just equip a basic assault scrambler pistol for 15/4.
- by zzZaXxx - at 2013.08.12 20:10:00
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985. [Feedback] Make shield tanking like EVE or re-imagine armor - in Feedback/Requests [original thread]
Bump
- by zzZaXxx - at 2013.08.12 20:05:00
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986. CPM Has released a public statement, Check it out. - in General Discussions [original thread]
Bump
- by zzZaXxx - at 2013.08.12 20:00:00
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987. CPM Has released a public statement, Check it out. - in General Discussions [original thread]
bump
- by zzZaXxx - at 2013.08.12 06:39:00
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988. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
Nova Knife wrote: Vrain Matari wrote: The fact that the CPM has released a statement like this indicates to me that despite recent restructuring and personnel changes, an unhealthy culture abides. In Reyk or in Shanghai I do not know. But...
- by zzZaXxx - at 2013.08.12 06:26:00
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989. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
A module that increases the rate of repair would be comparable to regulators.
- by zzZaXxx - at 2013.08.12 05:08:00
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990. [Feedback] Make shield tanking like EVE or re-imagine armor - in Feedback/Requests [original thread]
Dropsuits are based on EVE ships and yes ship shields have passive recharge while armor does not, but unless you're in a Drake fit for passive recharge it's not gonna save you. If ships in EVE had the passive shield recharge that dropsuits do comp...
- by zzZaXxx - at 2013.08.12 04:38:00
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991. Shield regulators - in Feedback/Requests [original thread]
Complex should be 30%
- by zzZaXxx - at 2013.08.12 00:08:00
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992. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Monsieur Kornu wrote: Hi to all! Noob here. I just played some matches today and didn't get double Skill Points....Can someone explain me how this event works? Is double skill points event after you finish every match? Thank you very much! ...
- by zzZaXxx - at 2013.08.09 04:48:00
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993. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Death Dealer86 wrote: I don't expect a response from them or you for that matter. Those of us who haven't been on the game from the beginning, would like to take advantage of these events in order to keep up with these proto's w/ flaylocks and...
- by zzZaXxx - at 2013.08.08 16:49:00
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994. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Cross Atu wrote: Roofer Madness wrote: Sana Rayya wrote: Did anyone cap out yet? Can we confirm that you only need 500 warpoints to reach the 1000 sp per match soft cap? I'm not even sure if there has been near enough time for that! I ...
- by zzZaXxx - at 2013.08.08 16:28:00
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995. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
castba wrote: Which is the only downside to shields, so what is the problem? Caldari heavy would also be easily targeted by scrambler rifles. It would be way easier in general to do bonus damage to them than armor heavies. Grenades and mass ...
- by zzZaXxx - at 2013.08.08 16:23:00
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996. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
Halador Osiris wrote: They should move a little faster, as Caldari aren't slowed down by thick armor. Also, I'd prefer they have a damage resistance per level of skill because this would scale well with more and more health. Running 4 extenders...
- by zzZaXxx - at 2013.08.08 15:14:00
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997. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I like your idea but the racial bonus that decreases flux grenade damage should be toned down to 7.5% per level. The armor repair should not be there unless all other heavies get much higher racial bonus armor repair rat...
- by zzZaXxx - at 2013.08.08 14:33:00
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998. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
ChromeBreaker wrote: I would expect a shield recharge bonus and a fg bonus yeah probably
- by zzZaXxx - at 2013.08.08 14:30:00
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999. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
BL4CKST4R wrote: No to the armor repair your Caldari, increase the Delay to 8/10. The flux grenade damage is unnecessary as there are barely any counters to shields, so a heavy shield suit which barely takes damage from flux grenades would be...
- by zzZaXxx - at 2013.08.07 20:37:00
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1000. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
- Caldari Sentinel +1% adjusted shield hit points per level -15% shield damage from flux grenades per level 335 Armor 1 hp/s passive armor repair 470 Shields Shield Recharge: 25 hp/s Delay: 5s Depleted Delay: 8 47 PG (Proto) 235 CPU 4 H...
- by zzZaXxx - at 2013.08.07 19:26:00
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