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41. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Another twist for scouts could be based on the new(ish) scan ranges. There's now close, mid and long range passive scans, with precision getting worse as you go farther out. Scouts could have two kinds of precision bonuses: a mid-range bonus for M...
- by zzZaXxx - at 2015.10.05 22:07:00
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42. Which officer weapon would you have named after you? - in General Discussions [original thread]
zzZaXxx's ZAX-41 Scrambler Rifle
- by zzZaXxx - at 2015.10.05 21:00:00
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43. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Ok....... What do scouts need? Do they need to be better able to stand and trade fire with assaults? No, that should be their weakness....BUT they do need a) a better sidearm for backup when cornered and running shotgun but forced to engage out of...
- by zzZaXxx - at 2015.10.05 20:55:00
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44. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Maken Tosch wrote: As a seasoned scout, I'm not even sure about this. The Nova Knife charge time bonus for all suits is a nice idea, but I am not sure about the rest. Also, your idea is starting to sound a lot like a discreet attempt at making...
- by zzZaXxx - at 2015.10.04 20:38:00
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45. Upcoming ScR Nerf Discussion. - in General Discussions [original thread]
The hipfire kick already starts getting outta hand when spamming in CQC. With the kick increase and Cal Assault's kick reduction, SCR and RR should perform similarly hipfiring. The SCR will still have the advantage because of course it has no char...
- by zzZaXxx - at 2015.10.02 17:16:00
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46. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: Can't imagine that buffing Assaults would be good for balance. I posted something about a buff for scouts and then commandos get pumped up too. In my fantasy world logis also get better and more equipment bonuses and sent...
- by zzZaXxx - at 2015.10.02 04:45:00
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47. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Megaman Trigger wrote: So, just like with your Scout idea, your giving Amarr both highest armour and best rep rates, when best reps should be Gallente. Why should Amarr have the best native reps if that's the Gal...
- by zzZaXxx - at 2015.10.02 04:39:00
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48. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: Commandos were put in the correct spot on the ehp speed curve if I remember. They also had 4 slots. Before tiericide a basic assault or logo had as many slots as a proto commando. Assaults should be even but I think we sh...
- by zzZaXxx - at 2015.10.01 20:52:00
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49. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Pokey Dravon wrote: Didnt we like...give Commandos more speed and an extra slot (effectively more HP) in the last update? Yeah but that was just to make them halfway viable. They're not done.
- by zzZaXxx - at 2015.10.01 20:21:00
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50. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Assaults don't need much, but since Cal/Gal have three bonuses now Min/Amr should too, with all bonus affecting light weapons and sidearms. So I suggest the following additions: Caldari Assault: Make the kick bonus affect sidearms Minmatar Assau...
- by zzZaXxx - at 2015.10.01 19:54:00
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51. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Echo 1991 wrote: Don't you think 5 bonuses are a bit much? Also why is amarr rep higher than gallente? I don't think it's too much. You've got the cloak bonus, normalized EWAR bonuses, and add a sidearm bonus. The knife bonus is just to encou...
- by zzZaXxx - at 2015.10.01 17:41:00
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52. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
I advocate for the following changes to scouts because a) scouts' EWAR bonuses should be normalized for balance b) scouts should be sidearm specialists. A bonus to racial sidearms will help them to be more effective and versatile in CQC. Plus it...
- by zzZaXxx - at 2015.10.01 16:03:00
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53. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Yeah regarding commandos, I think they can be very useful. Just their AV strength could be worth it for some, but they also have specific uses that come in handy all the time. I guess the role is somewhat limited but can be very effective if someo...
- by zzZaXxx - at 2015.09.30 19:22:00
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54. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Scouts aren't UP in pubs when they cloak up with shotgun. I think, however, that if scouts are given faster health recovery, giving them a clearer advantage there over assaults, it won't impact the cloak shotty role--you survive or you don't once ...
- by zzZaXxx - at 2015.09.30 14:05:00
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55. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
I've actually thought about which logis should really have what equipment for a long time. In my dream of dreams this would happen: Amarr Logi gets a bonus to nanohives and uses those for beastly armor reps and to create strong defensive points w...
- by zzZaXxx - at 2015.09.30 06:29:00
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56. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Rattati you are the MAN! Kudos to the CPM as well. This hotfix tops them all and feels like a culmination. Things this hotfix does: - Balances shield tanking with armor tanking (if not making it a bit OP) - Brings all rifles into balance with pr...
- by zzZaXxx - at 2015.09.29 19:26:00
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57. PC is such a tragic joke - in General Discussions [original thread]
You gotta give CCP credit for trying. I just hope they try again, having learned their lessons. If we could have a shooter that offers a competitive environment that fosters emergent content--anything even in the neighborhood of EVE--it would be g...
- by zzZaXxx - at 2015.09.29 15:47:00
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58. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
ColdBlooded Max wrote: sorry but all this shield talk think about the cr i can see now ill be running away alot more now because we all know the cr dont do **** to shield and before u say use ur sidearm i am a min logi Switch to ASCR
- by zzZaXxx - at 2015.09.29 14:49:00
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59. PC is such a tragic joke - in General Discussions [original thread]
Even if I slog through, what's the point? With all the lag, and not knowing who's dealing with how much lag, how can it be considered a competitive environment where winning means anything?
- by zzZaXxx - at 2015.09.29 14:43:00
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60. PC is such a tragic joke - in General Discussions [original thread]
Regnier Feros wrote: https://forums.dust514.com/default.aspx?g=posts&t=205219 Tell your corp to read this Thanks!
- by zzZaXxx - at 2015.09.29 14:31:00
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