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1241. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as effective as shield ...
- by zzZaXxx - at 2013.06.26 21:08:00
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1242. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: zzZaXxx wrote: Cross Atu wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so on...
- by zzZaXxx - at 2013.06.26 20:57:00
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1243. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Quote: They're adding new stuff for shields. I doubt it'll actually be effective given the stated purpose, but if it is good then that'll throw the balance even further out of whack What's their stated purpose, I can't see any mention of that i...
- by zzZaXxx - at 2013.06.26 20:54:00
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1244. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as effective as shield extende...
- by zzZaXxx - at 2013.06.26 20:47:00
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1245. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I question whether a scout will welcome a 4% movement penalty for 45 armor and 2hp rep. Anyways if only scouts are using them they're still garbage.
- by zzZaXxx - at 2013.06.26 20:46:00
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1246. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as effective as shield extenders. CCP am I missing something or are ...
- by zzZaXxx - at 2013.06.26 20:42:00
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1247. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Spycrab Potato wrote: zzZaXxx wrote: OP where do you get your numbers on the new mods? They are taken directly from the Uprising 1.2 trailer that CCP leaked. link? http://www.youtube.com/...
- by zzZaXxx - at 2013.06.26 20:37:00
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1248. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Spycrab Potato wrote: zzZaXxx wrote: OP where do you get your numbers on the new mods? They are taken directly from the Uprising 1.2 trailer that CCP leaked. link?
- by zzZaXxx - at 2013.06.26 20:15:00
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1249. [Feedback] Radial menus broken for KBM users!!! - in Feedback/Requests [original thread]
As a KBM user I have gotten the hang of using mouse middle button and movement to access my one equipment slot, though it still sometimes causes the button highlight to flit about between equipment and sidearm. However whenever I have tried to use...
- by zzZaXxx - at 2013.06.26 20:13:00
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1250. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
OP where do you get your numbers on the new mods?
- by zzZaXxx - at 2013.06.26 19:12:00
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1251. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Awesome! This is MUCH needed! This gives me hope. Hopefully the pace of development will be rapid, with at least this much growth every month. If so I think things will start to make sense and the game won't seem so oddly unfinished. Also there wi...
- by zzZaXxx - at 2013.06.26 07:43:00
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1252. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Wow! thank you so much for your contribution! I agree with pretty much everything you're saying. I think the way you see how both kinds of tank can be effective while being distinct is spot on. Numbers don't lie. Nor does player experience, and it...
- by zzZaXxx - at 2013.06.26 07:22:00
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1253. Loyalty Points for Merc Battles - in General Discussions [original thread]
Adding an LP store and loyalty point rewards for FW battles would provide some very important benefits. First of all, the extra incentive of LPs would attract everyone to those battles, especially the higher level players. If all game modes were i...
- by zzZaXxx - at 2013.06.26 00:45:00
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1254. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
Adding an LP store and loyalty point rewards for FW battles would provide some very important benefits. First of all, the extra incentive of LPs would attract everyone to those battles, especially the higher level players. If all game modes were i...
- by zzZaXxx - at 2013.06.26 00:39:00
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1255. Dear CCP, Please inject hope into Dust. Yours, Concerned Citizen - in General Discussions [original thread]
I think if there were more concurrent users then everyone would be saying the games going great. Those numbers are the measure of success. But the fat lady hasn't sung when it comes to numbers yet. Hopefully they have the leeway to let the game de...
- by zzZaXxx - at 2013.06.22 07:35:00
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1256. Dear CCP, Please inject hope into Dust. Yours, Concerned Citizen - in General Discussions [original thread]
They need to roll out genuinely new content monthly over the summer to show that the game is going somewhere. Honestly Uprising is still beta and they'd be better off having left it designated as that. Every single aspect of the game is incomplete...
- by zzZaXxx - at 2013.06.22 04:41:00
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1257. Dear CCP, Please inject hope into Dust. Yours, Concerned Citizen - in General Discussions [original thread]
hooc roht wrote: Ok i read your post. The PS4 has nothing to do with the loss of players....exactly zero players have left this game for the PS4 exactly zero players decided not play this game because of the PS4. It is a non-issue. Dust is no...
- by zzZaXxx - at 2013.06.22 04:31:00
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1258. Radial squad order menu unusable with mouse! - in Technical Support/Bugs [original thread]
I run a keyboard and mouse as I'm hopeless with the joysticks. I want to be able to run squads and use the radial menu effectively but its impossible to select anything with the mouse. It just flits about with zero accuracy. If CCP could just add ...
- by zzZaXxx - at 2013.06.22 03:08:00
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