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Thread Statistics | Show CCP posts - 3 post(s) |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
549
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Posted - 2013.06.28 01:41:00 -
[1] - Quote
I haven't had the time, nor the freedom from a security perspective, to really sit down and make a thread about Planetary Conquest. Luckily, ROFL's current status in PC has freed me from both of those constraints. That status is something to lead into this post knowing- we've been hammered and most of our corporations have left PC in an official capacity. That's after fighting the most battles of any organization in Molden Heath, and I can't be more proud of what we continue to accomplish despite mechanics issue. I'm here to provide a counterpoint to discussions like this: https://forums.dust514.com/default.aspx?g=posts&t=89588 .
I have every motivation to embark on the a lengthy diatribe about how the current system is borked, not fun, and CCP completely screwed the pooch on the entire conceptual backbone of PC. That seems to be the way of things as of late, and it certainly shifts blame off of any poor decisions I made onto CCP.
So yeah, I won't be doing that. What mistakes were made? That would be telling. What parties have lag issues as a real excuse for pulling out of PC? Only those outside of the United States and perhaps the United Kingdom. Outside of those two regions PC matches started to look like this: http://www.youtube.com/watch?v=PyCPzd6bPCQ&feature=youtu.be . Inside the US in particular, though? There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums.
I'd like to start out with a quote from the ever infamous Mittani with my own modifications. Let's see if you can catch them. The original is here in the first paragraph after the second picture.
Modified Mittens wrote:Hostiles should be either massacred or their battles ignored to ensure their playing experience is ruined. Relentless metagaming should take place such that the conflict is as demoralizing and unfair as possible. [...] What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place.
That starts to sound really familiar. Here's another, this time from Shadoo. The full post that introduced the idea of a "Thunderdome" in Cloud Ring is here :
Modified Shadoo wrote:Basically: every large block in Dust agrees to move to Oddelulf at the same time. Why Oddelulf? Because two of the largest blocks participating in it have districts there already -- and the 3rd can just put down some clone packs.
A bit eerie, huh? (CSM) Jester did an analysis of the post at the time if you're interested. I tend to agree with him. http://jestertrek.blogspot.com/2013/03/war-never-changes.html#comment-form
Of course, this all digs back to whether or not Eve's nullsec warfare is actually a good system. That would be a long digression and completely unsuitable. What we do know about that system, though?
It has carried Eve for 10 years.
So after that enjoyable little diversion, here's the list of things that are WRONG with PC:
- Core mechanics issues that cause a worse play environment than public matches
- Server issues that lead to situations like the one depicted in the video above for those outside the US and UK
- Clones being both a battle resource and an ISK resource
- Opportunity cost of fighting battles forces owning districts to be an expected loss of profit
- The way server downtimes are handled
- A complete and intentional (https://forums.dust514.com/default.aspx?g=posts&m=701566#post701566) lack of mechanics for alliances
Each of these probably merits its own discussion thread. I'm not stronk enough to provide those, though. Some of my favorite ones will probably make it to my blog.
I'll provide the (very rudimentary) opportunity cost calculation upon request.
These are the hot button issues that are missing:
- Skirmish being the only mode - The underlying issue is a lack of game modes, not PC's employment of Skirmish
- Blueballing - I well and truly believe that blueballing will never go away in any video game that attempts to emulate warfare. As a strategist, manipulating my enemies' expectations through denying fun is almost impossible to avoid.
- The number of battles required to take a district - Defenders should have an advantage in war, or else the calculus of warfare will get borked.
In particular, I'll note that those people complaining about blueballing have failed in the metagaming department. If they had played better, perhaps they would have more fights. If they wanted fights, they should have tried to encourage people to fight them rather than not.
I'll also note that complaints about Skirmish really aren't complaints about PLANETARY CONQUEST most of the time. They're merely frustrations with the current lack of mode diversity. I can totally get behind that, especially the idea that the player cap is very low. I can't get behin... |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
222
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Posted - 2013.06.28 01:42:00 -
[2] - Quote
Well, you do have a point. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1202
|
Posted - 2013.06.28 01:47:00 -
[3] - Quote
+1, very good read. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
308
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Posted - 2013.06.28 01:51:00 -
[4] - Quote
Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. |
IceShifter Childhaspawn
DUST University Ivy League
81
|
Posted - 2013.06.28 02:41:00 -
[5] - Quote
Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structure.
This statement has merit. It feels like we are playing a game out of sequence. Like only playing the 2nd to last hour of play in a week long RPG and we are expected to care. I can feel for the Hardcore players out there. Its like climbing to the top of a hill wondering whats next and finding... Nothing. To me the game feels purposeless, hollow, if you will. I can bear the grinding and the skilling but it seems... without purpose. |
Drud Green
Royal Uhlans Amarr Empire
87
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Posted - 2013.06.28 04:01:00 -
[6] - Quote
PC is not a fail yet it only works for the usa and uk?
In other words PC is a fail. |
Zatara Rought
TeamPlayers EoN.
337
|
Posted - 2013.06.28 04:31:00 -
[7] - Quote
Hmm I'm issuing a provisionary like. After I digest it ill decide if I want to rescind it on merit. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 04:40:00 -
[8] - Quote
IceShifter Childhaspawn wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. This statement has merit. It feels like we are playing a game out of sequence. Like only playing the 2nd to last hour of play in a week long RPG and we are expected to care. I can feel for the Hardcore players out there. Its like climbing to the top of a hill wondering whats next and finding... Nothing. To me the game feels purposeless, hollow, if you will. I can bear the grinding and the skilling but it seems... without purpose.
If the game was super fun, like say,TF2, then what comes next wouldn't be an issue because what came next would be yet another fun match.
It's also that there is this promise of purpose that never gets fulfilled. Instead we just play the exact same game with a mini-game that anyone outside of the CEO is totally cut off from. |
zzZaXxx
The Exemplars
6
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Posted - 2013.06.28 05:40:00 -
[9] - Quote
IceShifter Childhaspawn wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. This statement has merit. It feels like we are playing a game out of sequence. Like only playing the 2nd to last hour of play in a week long RPG and we are expected to care. I can feel for the Hardcore players out there. Its like climbing to the top of a hill wondering whats next and finding... Nothing. To me the game feels purposeless, hollow, if you will. I can bear the grinding and the skilling but it seems... without purpose.
Having fun working in a squad and getting into a groove with your squadmates/corpmates is the purpose. That's always fun and you can always challenge yourself and your group to do better. And if you really are good working together as a corp/alliance, you can prove it in PC. That pride in accomplishment and learning how to work together effectively to defeat a worthy opponent is very satisfying in my experience. That core is there in DUST. There are just a lot of kinks that need to be worked out, and a lot more content that needs to be added to give us a more rich and varied playground to have fun shooting face together.
The game is still somewhat embyonic. If you're bored of the maps or whatever, put it down for a while. Let your passive SP accrue, and buy a passive booster to support the game. The game will be iterated on every month for the foreseeable future. If we want DUST to fulfill it's potential we just need to continue supporting the game, giving feedback, and giving them time to fix it and expand on it.
And if you are not in a corp in which you and corpies/alliance dudes are running together regularly and getting to know each other, shootin the ****, and slowly turning into a well oiled killing machine, then either start doing that now or find a corp that gives you the opportunity, and you will have fun and just relax and enjoy the game. DUST is just getting started folks! It's already awesome. Just needs bug fixes, more maps, all the weapons and dropsuits, more rewards, some PVE. All of that WILL come. If you get burned out in the meantime then pace yourself but keep coming back for the fun with corp squads. That's what it's all about. |
KOBLAKA1
Opus Arcana Covert Intervention
112
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Posted - 2013.06.28 06:41:00 -
[10] - Quote
I live in america and my game dropped fps to 3ish frames a second 3 out of my 5 matches |
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hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:00:00 -
[11] - Quote
Quote:Modified Mittens wrote: Hostiles should be either massacred or their battles ignored to ensure their playing experience is ruined. Relentless metagaming should take place such that the conflict is as demoralizing and unfair as possible. [...] What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place.
IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game.
If the intent of PC is to make it uber-meta land then at least in the IMPs case the exact opposite happened.
The Gents/Eon War on the other hand is almost completely lacking in meta...and everyone involved seems happy in the fights and all want to keep playing.
Also the fight club planet seems pretty lacking in meta....i think some people are involved though time zones make it a problem. I am assuming that is working out and people are enjoying themselves and want to keep playing. |
Rannici
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.28 07:02:00 -
[12] - Quote
Quote:There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums. so, we lost? that's news to me.
Quote:What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. i haven't seen many sver folks on as of late... |
Rannici
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.28 07:07:00 -
[13] - Quote
Quote:IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game. lol. you think NF is out because we spent all their money on SVER? SVER was just an easy target.
The broken mechanics of the game caused this game to be dead to the players of NF, not the other way around. NF will be back when this game gets its **** together. |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:49:00 -
[14] - Quote
Rannici wrote:Quote:IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game. lol. you think NF is out because they spent all their money on SVER? SVER was just an easy target. The broken game mechanics of PC caused this game to be dead to the players of NF, not the other way around. NF will be back when this game gets its **** together.
Not money...i guess what i mean is they spent their spirit and will to play PC on that war.
As was said over and over again by them "It was a job". |
The Robot Devil
BetaMax. CRONOS.
487
|
Posted - 2013.06.28 08:02:00 -
[15] - Quote
Drud Green wrote:PC is not a fail yet it only works for the usa and uk?
In other words PC is a fail.
If it works in those two areas why doesn't it work everywhere? Seems to me that there are outside forces at work. I only lag if I am using a router but if I straight wire to the modem the game never lags. Seems like there is a connection problem in the other areas. The ISP is the only thing that is different. I think that routers and bad connections are the problem.
It like blaming a cell phone for static and dropped calls while inside a mountain. If the phone works everywhere but inside the mountain then being inside the mountain is the problem. I am on the east coast of the US and I have never had a PC battle lag on me while others in my team were lagging and being dropped. They were all from Europe. To me it sounds like regional ISP problems more than CCP putting out a bad product. |
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CCP Nullarbor
C C P C C P Alliance
1494
|
Posted - 2013.06.28 11:38:00 -
[16] - Quote
Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. |
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Rogatien Merc
Ill Omens EoN.
165
|
Posted - 2013.06.28 11:47:00 -
[17] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications. |
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CCP Nullarbor
C C P C C P Alliance
1494
|
Posted - 2013.06.28 11:52:00 -
[18] - Quote
Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications.
Yeah we do, this one just happened to be the top thread today in GD. |
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Takahiro Kashuken
Red Star. EoN.
571
|
Posted - 2013.06.28 11:55:00 -
[19] - Quote
CCP Nullarbor wrote:Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications. Yeah we do, this one just happened to be the top thread today in GD.
Can you poke CCP Blam with a sharp pointy stick to wake him up and read this thread
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
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Rogatien Merc
Ill Omens EoN.
165
|
Posted - 2013.06.28 12:15:00 -
[20] - Quote
CCP Nullarbor wrote:Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications. Yeah we do, this one just happened to be the top thread today in GD.
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Thor Odinson42
Molon Labe. League of Infamy
462
|
Posted - 2013.06.28 14:33:00 -
[21] - Quote
Drop the clone packs to 5 mil for a week and see what happens. |
Himiko Kuronaga
SyNergy Gaming EoN.
709
|
Posted - 2013.06.28 15:09:00 -
[22] - Quote
Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure.
There is a small corp variant. It's called join an alliance and be a ringer for someone.
Hell you can do that as an entirely solo player, if you're competent. And the payout is substantially better than pub matches -- assuming you win.
The problem isn't that the small corps and solo players can't participate in PC. It's that they believe they cannot. In this particular case, ignorance and fear are the enemy. Not the game mechanics. Human nature is all there is to blame. |
Thor Odinson42
Molon Labe. League of Infamy
462
|
Posted - 2013.06.28 15:13:00 -
[23] - Quote
Himiko Kuronaga wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. There is a small corp variant. It's called join an alliance and be a ringer for someone. Hell you can do that as an entirely solo player, if you're competent. And the payout is substantially better than pub matches -- assuming you win. The problem isn't that the small corps and solo players can't participate in PC. It's that they believe they cannot. In this particular case, ignorance and fear are the enemy. Not the game mechanics. Human nature is all there is to blame.
The cost is prohibitive for new corps.
With 25 players the cost of taking a held district is tough (160-320 mil) if they turn around and lose it the kick in the nuts could destroy their corp.
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HowDidThatTaste
Imperfects Negative-Feedback
2895
|
Posted - 2013.06.28 15:14:00 -
[24] - Quote
Rannici wrote:Quote:There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums. so, we lost? that's news to me. Quote:What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. i haven't seen many sver folks on as of late...
I guess all his opponents showed up for battle.
Sitting in merc quarters making teams 30- 45 minutes. Waiting in war barge for opponents to show. Playing in an empty batlle for 10-30 minutes loads of fun.
Oh wait we have 15 more battles planned against that corp to take their planet/ hodings etc. We get to waste a lot of time after that team gives up. Just what we enjoy most waiting to play a game and no shows over and over.
Yea the mechanics are perfect! |
Thor Odinson42
Molon Labe. League of Infamy
462
|
Posted - 2013.06.28 15:15:00 -
[25] - Quote
Thor Odinson42 wrote:Drop the clone packs to 5 mil for a week and see what happens.
A dude named We are 138 liked my post. Any chance that's in reference to 1/38 infantry out of Ft Lewis? |
King Kobrah
SyNergy Gaming EoN.
415
|
Posted - 2013.06.28 15:15:00 -
[26] - Quote
Here's another angle: some big alliances got their **** stomped so hard, their ego and e-pride couldn't handle it, so instead of taking the losses like a man, they cry and blame the core mechanics, lag, time of day, too hot outside, cat knocking over furniture, etc. and then leave PC altogether
it's like the employee who says LOL U CANT FIRE ME I QUIT after he's already been fired |
Telcontar Dunedain
Imperfects Negative-Feedback
482
|
Posted - 2013.06.28 15:24:00 -
[27] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback.
So Nullarbor you agree with Leithery, that Dust514 was mature enough for the "meta" of putting a major not fun game mechanic in the middle of it as its showpiece because "Eve"?
Wow dude. |
steadyhand amarr
Royal Uhlans Amarr Empire
743
|
Posted - 2013.06.28 15:25:00 -
[28] - Quote
HowDidThatTaste wrote:Rannici wrote:Quote:There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums. so, we lost? that's news to me. Quote:What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. i haven't seen many sver folks on as of late... I guess all his opponents showed up for battle. Sitting in merc quarters making teams 30- 45 minutes. Waiting in war barge for opponents to show. Playing in an empty batlle for 10-30 minutes loads of fun. Oh wait we have 15 more battles planned against that corp to take their planet/ hodings etc. We get to waste a lot of time after that team gives up. Just what we enjoy most waiting to play a game and no shows over and over. Yea the mechanics are perfect!
Erm how would u fix this, you cant force people to fight you no matter game method you used. Other than no shows lead to instant wins and then you still have the same problem anyway?? |
Recognizer XIII
Kinsho Swords Caldari State
0
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Posted - 2013.06.28 15:42:00 -
[29] - Quote
Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure.
I started playing 7 months ago and stopped playing after 1 month .. I came back recently and started playing again to give it another chance and again im underwhelmed ... this game offers nothing to new players, who wants to spend 6months being stomped by vets to get to the next tier gear and then still get stomped ... It doesn;t give new players a chance and I know someone will say you should play more etc etc but no one will play a game they constantly lose in for such a long period of time .. matchmaking is appalling and the vets who make new characters to stomp in academy just turn even more potential players away .. i think all vets should be forced into PC to allow the newer players to play ppl of a similair gear and skill level so they can get better before they face the vets ... public matches need to be sp orientated eg if you have over 5m then you cannot take part in a game with ppl below 5m sp a sit is someone with 10m sp in a corp squad of other ppl with aroudn 10m so v new players with 500k sp is ridiculous, with how sp gains are restricted as well you spend 1 day gaining the weekly 200k sp and then don;t play for a week .. to actually be any use in PC your looking at 10 months of doing this without boosters to be of any use and when your at the start of that timescale it's disheartening and instead of being a fun game it becomes a task that simply isn;t rewarding .. if it was fun and equal then most people would be willing to stick around and get good but with the matches being so unbalanced no one will stick around for 10 months of getting owned, it's a shame because in fits and bursts i did enjoy the game but there are far too many flaws to keep me and a huge % of new players around
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
285
|
Posted - 2013.06.28 15:49:00 -
[30] - Quote
LOL 16 v 16 PC has failed.
Give us 128 v 128 or PC will continue to fail. |
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