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81. @Rattati-PLEASE READ-Shield Recharge Hotfix Suggestions - in Feedback/Requests [original thread]
I wanted to offer you my suggestions for the coming shield recharge changes for you to consider before you finalize the hotfix, and also offer a few related suggestions for this or the next hotfix. Thanks for your time! 1. First off, I think we s...
- by zzZaXxx - at 2015.09.23 18:41:00
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82. Commando Bonus Revision - in Feedback/Requests [original thread]
Commando bonuses are fine. That plus the two light weapons is the only reason to run them. Their problem is everything else: large hitbox, slow movement, slow recharge, no grenade, not enough module slots.
- by zzZaXxx - at 2015.09.23 15:48:00
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83. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Since we're finally addressing how shields recover from damage could we please take a look at how they receive damage? The Scrambler Rifle is an extremely effective weapon overall and, as we all know, it just annihilates shields. No matter what y...
- by zzZaXxx - at 2015.09.23 15:43:00
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84. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Megaman Trigger wrote: I also fail to see how Damage mods make things any harder for newer players than Proficiency and the Warbarge bonus. I agree with the "fail" part. Don't know why your bring prof and warbarge into it. Damage mods stack ...
- by zzZaXxx - at 2015.09.22 20:30:00
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85. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Megaman Trigger wrote: This idea would work if we had a weapon fitting option to customise weapons and all weapon mods had a penalty to another stat; increase RoF but decrease accuracy/increase dispersion, increase charge rate but decrease dama...
- by zzZaXxx - at 2015.09.22 18:49:00
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86. it should be illegal for a game to be this boring - in General Discussions [original thread]
TIGER SHARK1501 wrote: Can I haz your isk? Aaaaaannnndd any proto AR's in your possession. Best of luck playing any COD derivative out there! o7 Hey I asked first. GTFO
- by zzZaXxx - at 2015.09.22 17:48:00
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87. [Update] Next Hotfix - in General Discussions [original thread]
Loyal Glasses wrote: XxBlazikenxX wrote: Do we get photon gear? No, Because you touch yourself at night and can't spell. I get all the sh*t. Cuz I.DRINK.YOUR.MILKSHAKE.
- by zzZaXxx - at 2015.09.22 15:51:00
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88. it should be illegal for a game to be this boring - in General Discussions [original thread]
Can I have your ISK and officer weapons?
- by zzZaXxx - at 2015.09.22 15:42:00
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89. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Damage mods drastically reduce TTK, limit the options of shield users, and make the game harder for less skilled players, leading to more stompage. How about we turn them into fun quality of life mods? A dispersion mod and a recoil mod. Maybe a r...
- by zzZaXxx - at 2015.09.22 12:54:00
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90. [Update] Next Hotfix - in General Discussions [original thread]
Arkena Wyrnspire wrote: 4lbert Wesker wrote: saxonmish wrote: Please be a framerate fix four words: Ten years old technology Two words: Terrible optimisation. One word: poop
- by zzZaXxx - at 2015.09.22 12:28:00
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91. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
http://i.imgur.com/eshWaQK.jpg Overall I support the above proposed changes. Some suits, such as Min and Gal Assault, seem to benefit too much from these changes, but to really get the payoff they'll have to invest in shield regen mods and make...
- by zzZaXxx - at 2015.09.21 21:40:00
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92. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Keeping scouts' regen the same while raising the floor with other suits is an indirect nerf to scouts, which are already a bit UP right now. Shields are underperforming across the board, so Cal scout and other scouts' regen/delays should be buffed...
- by zzZaXxx - at 2015.09.21 17:49:00
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93. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
You bickering trolls have derailed this discussion with your petty personal grievances. Cease and desist.
- by zzZaXxx - at 2015.09.21 17:31:00
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94. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Has Rattati given y'all any feedback on the proposed changes? They seem drastic but drastic change is needed. Better to just implement them and then if shields are OP rein them in.
- by zzZaXxx - at 2015.09.21 17:04:00
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95. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: zzZaXxx wrote: Yo CPM! What are your thoughts on allowing damage mods to be placed in low slots as well? Armor tankers get to have the best of both worlds while shield tankers have to choose, and in their low slots they ...
- by zzZaXxx - at 2015.09.21 16:59:00
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96. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Yo CPM! What are your thoughts on allowing damage mods to be placed in low slots as well? Armor tankers get to have the best of both worlds while shield tankers have to choose, and in their low slots they have no choice: regulator and reactives.
- by zzZaXxx - at 2015.09.21 16:49:00
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97. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
We need to face the hard truth that the way shields regenerate just doesn't work. If EVE only allowed passive shield tanking the game would have failed a long time ago. Passive regen shields with delays and mods that buff percentages will NEVER ba...
- by zzZaXxx - at 2015.09.21 15:30:00
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98. To Rattati: Balancing the ARR - in Feedback/Requests [original thread]
No. You must be a SCR user. Tricksy. Wants to make SCR undisputed king. First off, all assaults have an ammo and clip size bonus over other variants. Part of the assault profile. As for range, Rattati normalized range to DPS already. ARR fits into...
- by zzZaXxx - at 2015.09.21 14:56:00
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99. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Ydubbs81 RND wrote: The problem with making a post in these threads is that guys only want solutions based on numbers and theory. No one seems to care about any thing based on practice. It's like the doctor that treats his patients based solely...
- by zzZaXxx - at 2015.09.21 13:44:00
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100. Galmando fun time - in General Discussions [original thread]
I would go with two dmg mods and maybe 2 armor reps and a kincat. Then TAR and, if I'm not sweatin vehicles, SG. That way you can tear chunks out with the TAR and if someone gets in your grill you can rush em with the shotty. Maybe breach if it's ...
- by zzZaXxx - at 2015.09.18 17:46:00
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