Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] |
1181. Scouts extinct? - in General Discussions [original thread]
OZAROW wrote: I kno no one other than scouts will care about this post but guys like me have dedicated over 12 million sp to things like a proficiency shotgun (1.5 mill aprox)that got a huge nerf for months now somewhat useable, profile damping...
- by zzZaXxx - at 2013.07.03 01:28:00
|
1182. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: TheGoebel wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the l...
- by zzZaXxx - at 2013.07.03 01:22:00
|
1183. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So what's the verdict? Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? Yes, that is the verdic...
- by zzZaXxx - at 2013.07.03 01:14:00
|
1184. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: well I guess at least gallente mediums look 10x cooler than amarr, minnmouse and caldari combined Whatever. Caladari Assault is a storm trooper. The End.
- by zzZaXxx - at 2013.07.03 00:57:00
|
1185. [CCP] good job on the plate [not sarcasm] - in General Discussions [original thread]
BL4CKST4R wrote: Son-Of A-Gun wrote: BL4CKST4R wrote: Arkena Wyrnspire wrote: Son-Of A-Gun wrote: The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Galle...
- by zzZaXxx - at 2013.07.03 00:47:00
|
1186. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
The dark cloud wrote: Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5) Minmatarr pilot suit skill: same like gallante but ...
- by zzZaXxx - at 2013.07.03 00:40:00
|
1187. GUESS WHAT? Armor and sheilds are not the same! Who would of thought? - in General Discussions [original thread]
Terra Thesis wrote: Cody Sietz wrote: Or you know...we wanna get above 500 hp too with out moving at the same speed as a heavy. Armor is about reps. You wanna wanna wanna all you want, but big buffer is the shield paradigm. With prope...
- by zzZaXxx - at 2013.07.02 21:49:00
|
1188. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
D legendary hero wrote: I won't both putting the math here but you can do it in your head. adding 1/2 the value of these as a hot fix, will just barely help make armor tanking a viable option. right now its abit ridiculous the reactive plates ...
- by zzZaXxx - at 2013.07.02 21:43:00
|
1189. Shield Energizer - What it *Actually* Means - in General Discussions [original thread]
danny12343331 wrote: Rogatien Merc wrote: Real Talk... Actual numbers - Proto Cal Logi: 4x complex shield extenders 1x AUR Complex recharger (level III in recharger skill, max other shield skills): 588 Sh HP / 29.16 hp/sec recharge Replac...
- by zzZaXxx - at 2013.07.02 18:35:00
|
1190. 42,720 player online? - in General Discussions [original thread]
Good change. Shoulda always shown EVE users. Everyone gets freaked out every time they log in and see what seems like low concurrent users. This will have a positive effect. And new noobs won't be turned off right at the load screen.
- by zzZaXxx - at 2013.07.02 18:27:00
|
1191. Confused about 3x SP - in General Discussions [original thread]
If I understand correctly, we'll also recieve triple the bonus from active boosters, so the amount that I earned on Wednesday wouldn't affect my base cap earnings, but if I had earned those points on Thursday I would have had triple the boosted po...
- by zzZaXxx - at 2013.07.02 07:25:00
|
1192. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Meeko Fent wrote: I Like the Socket System System we have, just as the OP said though, There needs to be more Things to Socket in and Out. What is a socket?
- by zzZaXxx - at 2013.07.02 01:55:00
|
1193. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Great ideas! More urban areas with lots of corners, hallways, chokes, and multiple levels, including underground, would be super fun. Needing to use dropships to move around would be amazing. Lower gravity would be a blast! Having some civs runnin...
- by zzZaXxx - at 2013.07.02 01:23:00
|
1194. What is specific stacking penalty of damage mods??? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: zzZaXxx wrote: 5aEKUXeRJGJ27kCDnDVYak4 wrote: Stacking penalties Are you sure DUST uses the same equation? Yes heh that was cool. Thanks for the info.
- by zzZaXxx - at 2013.07.02 00:45:00
|
1195. What is specific stacking penalty of damage mods??? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: Stacking penalties Are you sure DUST uses the same equation?
- by zzZaXxx - at 2013.07.01 22:43:00
|
1196. What is specific stacking penalty of damage mods??? - in General Discussions [original thread]
Disturbingly Bored wrote: KOBLAKA1 wrote: Isn't it broken atm tho? Nope. Stacking Penalty has been in game since the very beginning, it just never displayed right on the fitting screen. No amount of testing, data, or logical argument cou...
- by zzZaXxx - at 2013.07.01 22:41:00
|
1197. Active scanner is awesome! Why so little use? - in General Discussions [original thread]
Sgt Buttscratch wrote: No, the manner in which nearly everyone uses this item makes them very vulnerable for a nice clean skull masher I'm intrigued. Can you be more specific?
- by zzZaXxx - at 2013.07.01 22:01:00
|
1198. What is specific stacking penalty of damage mods??? - in General Discussions [original thread]
In EVE (based on EVE Fitting Tool info) the second damage mod actually is slightly more effective than the first. The third is slightly less effective than the first. Then the fourth is worthless. I'm wondering if it works the same in DUST. Anyone...
- by zzZaXxx - at 2013.07.01 22:01:00
|
1199. Are you excited for 1.2? [from 0 to 5] - in General Discussions [original thread]
4
- by zzZaXxx - at 2013.07.01 21:55:00
|
1200. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Awesommmmme!!!
- by zzZaXxx - at 2013.07.01 21:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] |
First page | Previous page | Next page | Last page |