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221. Request for Rattati - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Come to think of it, I would hate to use a modded controller; not being able to charge my shots would suck, a lot. In Pubs spamming your shots will get you tons of kills, militia and STD suits dont stand a chance...
- by zzZaXxx - at 2014.09.03 06:03:00
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222. Request for Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that What other weapons are you talking about? The Combat Rifle? No, it has set gaps between bursts. The scrambler...
- by zzZaXxx - at 2014.09.03 04:02:00
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223. Request for Rattati - in Feedback/Requests [original thread]
Does the OP admit that he uses turbo controller? I've seen him in match releasing a swarm of light from his scrambler rifle. The fastest fingers can manage 12-14 rounds before it overheats. Much more than that coming outta his rifle. The turbo con...
- by zzZaXxx - at 2014.09.03 03:42:00
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224. Assault bonuses (again) - in Feedback/Requests [original thread]
Spectre-M wrote: but the grenade one doesn't give you much. You ever tried Core Locus grenades?
- by zzZaXxx - at 2014.09.03 03:28:00
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225. Assault bonuses (again) - in Feedback/Requests [original thread]
ARF 1049 wrote: zzZaXxx wrote: ARF 1049 wrote: Gallente are fine with reduction to kick and dispersion to plasma. caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives) The whole reload th...
- by zzZaXxx - at 2014.09.03 00:17:00
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226. [Idea] Kinetic Amp Servos module - in Feedback/Requests [original thread]
Cat Merc wrote: Basically, instead of a biochemical solution to increase speed (Kinetic Catalyzers), this is a mechanical solution. Servo Motors installed in your suit's joints, controlled by your suits central computer assist in directing the...
- by zzZaXxx - at 2014.09.03 00:12:00
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227. Assault bonuses (again) - in Feedback/Requests [original thread]
ARF 1049 wrote: Gallente are fine with reduction to kick and dispersion to plasma. caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives) The whole reload thing is stupid... Commandos get that b...
- by zzZaXxx - at 2014.09.03 00:07:00
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228. How do we fix melee mods? - in Feedback/Requests [original thread]
BL4CKST4R wrote: Delete em They're already in the store so it would be much more interesting to turn them into something completely different. I'm thinking the reactive plating of biotics. Something that would boost stamina and speed. For ex...
- by zzZaXxx - at 2014.09.02 23:50:00
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229. Assault bonuses (again) - in Feedback/Requests [original thread]
Boot Booter wrote: Hey so not to beat a dead horse and all, but I really think assault bonuses need to be looked at, specifically the gallente and Caldari. Basically here's what I've been thinking Gallente Assault - 5% increased reload speed...
- by zzZaXxx - at 2014.09.02 23:30:00
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230. @Rattati: SCR tweaks - in Feedback/Requests [original thread]
1) Totally in agreement on bonuses to Gal/Cal Assault. The AR's damage is being increased in Delta I think, which will translate to a bit more damage at range, and if it starts beasting in CQC as a result we might rethink, but yeah a range bonus a...
- by zzZaXxx - at 2014.09.02 23:23:00
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231. [suggestion] Assault HMG balance - in Feedback/Requests [original thread]
Yeah tighter dispersion is definitely going to need to be the biggest change. They should up the damage too because right now it's not quite effective enough up close. That shouldn't be altered drastically, but the dispersion does need to be reduc...
- by zzZaXxx - at 2014.09.02 22:52:00
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232. Hotfix Delta - Magsec SMG - in Feedback/Requests [original thread]
+1! Yes the magsec definitely needs less recoil. It has more range than the assault SMG but the latter may be a better choice at range. If that means lowering its damage a bit that's fine. It needs to be more accurate at range.
- by zzZaXxx - at 2014.09.02 21:12:00
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233. [Rattati!] Flux dmg profile: +20%/-20% (and the Flux Cannon!) - in Feedback/Requests [original thread]
Cat Merc wrote: Gotta remember that fluxes are also anti shield AV grenades, they can't simply do anti infantry levels of damage. I think fluxes should be left as is, yeah shield heavies are hurt for it, but those who use it are denying themse...
- by zzZaXxx - at 2014.09.02 15:46:00
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234. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Great move, but why no change for min scout or logi? I get that they'll be looked at later but that seems like a separate issue.
- by zzZaXxx - at 2014.09.02 14:47:00
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235. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
Monkey MAC wrote: CCP Rattati wrote: Spademan wrote: True Adamance wrote: The Assault Scrambler Rifle was never under powered? Where are people pulling this **** from? According to Rattati since the gun was actually capable of over...
- by zzZaXxx - at 2014.09.02 14:36:00
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236. [Rattati!] Flux dmg profile: +20%/-20% (and the Flux Cannon!) - in Feedback/Requests [original thread]
Not good enough for this forum my friend! Why?
- by zzZaXxx - at 2014.09.02 06:45:00
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237. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
Cat Merc wrote: zzZaXxx wrote: CCP Rattati wrote: Spademan wrote: True Adamance wrote: The Assault Scrambler Rifle was never under powered? Where are people pulling this **** from? According to Rattati since the gun was actually...
- by zzZaXxx - at 2014.09.02 06:40:00
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238. [Rattati!] Flux dmg profile: +20%/-20% (and the Flux Cannon!) - in Feedback/Requests [original thread]
I'm a proponent of changing laser damage profile to +15%/-15%. This would help to balance shields and armor but would leave a gap at the extreme end to match explosive damage's effect on armor. Right now flux grenades are too powerful against stac...
- by zzZaXxx - at 2014.09.02 06:32:00
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239. Do you think Commandos suits need a extra module slot - in Feedback/Requests [original thread]
I think they're closer to assaults than we think. Having a damage bonused second light weapon instead of an unbonused sidearm is huge. EHP and passive rep can end up pretty equal, but the speed, smaller hitbox, better scans, and grenade tip the sc...
- by zzZaXxx - at 2014.09.02 05:57:00
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240. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
CCP Rattati wrote: Spademan wrote: True Adamance wrote: The Assault Scrambler Rifle was never under powered? Where are people pulling this **** from? According to Rattati since the gun was actually capable of overheating it dropped to...
- by zzZaXxx - at 2014.09.02 05:51:00
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