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241. [suggestion] tweak scrambler rifle and add breach variant - in Feedback/Requests [original thread]
Derpty Derp wrote: Sounds good, but wouldn't the breach make more sense if it was charge only, but dealt a **** ton of damage? The breach is a variant and since the standard has a charge shot the breach should not.
- by zzZaXxx - at 2014.09.02 05:24:00
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242. [suggestion] tweak scrambler rifle and add breach variant - in Feedback/Requests [original thread]
manboar thunder fist wrote: I think the shot heat buildup ought to do the trick, no more will it be as viable as it was in cqc because spamming is not the way forward now. Previously it didn't matter how fast you fired, only for how long. Now f...
- by zzZaXxx - at 2014.09.02 02:22:00
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243. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
Here's what I understand the gist of your proposal to be: a) Heavies should be limited to receiving reps from no more than 2 rep tools at a time - I can see your point but, for one, heavies rolling through with triple/quad reps is not that common...
- by zzZaXxx - at 2014.09.02 02:10:00
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244. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
For Amarr and Caldari the weapons' range has more connection with the lore. Caldari want to engage slow Gallente armor tankers at range with hard hitting rails that impact harder against armor. Gallente want to get up close and blast holes in Cald...
- by zzZaXxx - at 2014.09.02 01:41:00
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245. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
I can see that one side effect of changing the laser rifle's damage profile would be that this change would most often come into play when its heat is pretty built up, so the 5% increase in armor damage would get a further mulitplier. (Having work...
- by zzZaXxx - at 2014.09.02 00:47:00
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246. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
There's no reason at all for people to shield tank right now when there are rifles that do +20% (base) dmg at extreme ROF against shields. It's too risky. Ask any Caldari sentinel. That frame is unusable. At the same time the ASR can't hold up ag...
- by zzZaXxx - at 2014.09.01 21:20:00
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247. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Ratatti if you do this you will completely break lr and make my mistress entirely to op. Bad idea bruh...simple FACT you cannot change laser damage profile to make the difference less without breaking the laser rif...
- by zzZaXxx - at 2014.09.01 21:12:00
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248. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
+20%/-20% is too extreme a damage swing for a rifle. This is why the assault scrambler rifle is UP. The scrambler rifle overcomes this by means of its OP mechanics. An extreme damage profile works well for weapons that serve more of a support role...
- by zzZaXxx - at 2014.09.01 20:38:00
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249. [suggestion] tweak scrambler rifle and add breach variant - in Feedback/Requests [original thread]
At some point not long before Uprising last year the Tac AR was extremely OP for the same reasons the scrambler rifle is currently. You could rapidly fire on someone, limited only by accuracy and the speed of your button mashing. It was taking pla...
- by zzZaXxx - at 2014.09.01 16:28:00
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250. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Symbioticforks wrote: Getting a bit carried away there, sorry. I'll talk to some people and submit something. *sigh* I really liked my "Rusty Spear" and now you're trying to give me a "Sharp Shortsword" whilst labeling it a "Spear" Redzone...
- by zzZaXxx - at 2014.09.01 03:43:00
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251. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Some great changes here! Dust is edging towards exquisite balance! But what about iteration on logis and commandos? Can we at least know if that's on the docket for Hotfix Echo? Here's my feedback: "Plasma Cannon - increased projectile speed" - ...
- by zzZaXxx - at 2014.08.31 20:13:00
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252. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Could be an LP store suit variant!
- by zzZaXxx - at 2014.08.28 16:08:00
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253. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Breakin Stuff wrote: zzZaXxx wrote: Breakin Stuff wrote: Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain ...
- by zzZaXxx - at 2014.08.28 16:07:00
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254. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Extra Speed? Eh, maybe? I don't feel too slow in my Commando. It feels appropriate for the base HP I have. Scans? Not the Commando's role. I'd say buffing that is unnecessary. You should rely on your GalLogi and Scouts for ...
- by zzZaXxx - at 2014.08.28 16:00:00
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255. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardless of whether senti...
- by zzZaXxx - at 2014.08.28 15:54:00
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256. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
As for why low or high slots..... Gallente needs the extra low slot to add another kin cat so that they can get in range with AR/SG Caldari needs the versatility of another low slot. Minmatar needs more shielding, thus high. Amarr needs more dama...
- by zzZaXxx - at 2014.08.28 15:40:00
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257. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
I get the impression logis will get some much needed love coming up since the CPM is (it seems) focused on them, but what about Commandos? Personally I think commandos need some attention. It's a tall order to engage in battle like an assault whi...
- by zzZaXxx - at 2014.08.28 15:35:00
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258. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Low risk/low reward. The more snipers your team has over say two, the more you will lose. They're not a problem. Skill up to 3 in sniper rifle and counter snipe if they're getting to you in a match. Usually they only have much success when it's a ...
- by zzZaXxx - at 2014.08.28 15:24:00
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259. FW Overhaul - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Currently the only bonuses to FW are Specialist weapons, certain equipment, and the ability to use Weapons/Equipment/Suits etc... This is nice but could use some expansion. Remove the ISK from the cost of LP items, the...
- by zzZaXxx - at 2014.08.28 15:18:00
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260. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Happy Violentime wrote: Meh, maps so big too much walking can we remove HAV and ADS from Ambush OMS but keep LAV and non-assault drop ships? NO dropships! Maybe LAVs.
- by zzZaXxx - at 2014.08.28 14:22:00
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