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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
343
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Posted - 2013.07.22 07:04:00 -
[1] - Quote
This is why FOR THE MOMENT, they should not be in the game.
- They are the only modifier for weapons
- There are no resistance modules for dropsuit
- They have not any sort of malus, despite giving an unchallenged advantage
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J-Lewis
Edimmu Warfighters Gallente Federation
232
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Posted - 2013.07.22 07:29:00 -
[2] - Quote
I disagree that they should be removed until the above points are 'fixed'.
The reason for that is that we'll just end up with another Skirmish 1.0 situation.
Besides this, I don't think there needs to be a bonus-malus for damage modifiers; just adding a resistance module as a direct counter module is more than enough. |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 07:33:00 -
[3] - Quote
Respec. That solves everything...just joking.
I do agree that their is no direct counter to the damage mods but what would take their place? The only way to counter damage mods is to add more defensive modules, work as a team, find cover, switch tactics, try something new or get good. |
ChromeBreaker
SVER True Blood
900
|
Posted - 2013.07.22 07:33:00 -
[4] - Quote
Dmg or tank or utility...
I dont see the problem...?
They have high fitting requirements, a stacking penelty, give an advantage to armour tankers and gives the game more variation. |
DJINN leukoplast
Hellstorm Inc League of Infamy
807
|
Posted - 2013.07.22 07:35:00 -
[5] - Quote
Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2013.07.22 07:36:00 -
[6] - Quote
Yeah either run more shields or more damage. More gank or tank and more importantly its the only good thing about armor tankers. |
ChromeBreaker
SVER True Blood
900
|
Posted - 2013.07.22 07:41:00 -
[7] - Quote
DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me.
Each to their own, i find having the other guy die faster really reduces incoming dmg.
Dmg = tank... damage tank > shield tank |
Sgt Kirk
SyNergy Gaming EoN.
918
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Posted - 2013.07.22 08:06:00 -
[8] - Quote
Yeah that's the one cool thing about armor tanking is that I can have a damage mod with no sacrifice to my main defense.
Although having two damage modifiers isn't worth it to be honest. |
Cosgar
ParagonX
2930
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Posted - 2013.07.22 08:09:00 -
[9] - Quote
DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that makes sense. Using high slots for ganking with damage mods is one of the very few advantages armor tanking suits have over shields since they're limited to buffer tanking at the cost of speed. |
Cat Merc
BetaMax. CRONOS.
3435
|
Posted - 2013.07.22 08:14:00 -
[10] - Quote
Sgt Kirk wrote:Yeah that's the one cool thing about armor tanking is that I can have a damage mod with no sacrifice to my main defense.
Although having two damage modifiers isn't worth it to be honest. Yeah, you would think having two complex damage modifiers would ease your pain right? Nope, insta killed by all explosives, out strafed by people with more eHP and regeneration than you because plates make you slower for no reason, how nice And I can't even begin to talk about how all the really useful modules minus damage mods are in low slots.
And that's of course at the proto level, at the standard level this game is a joke for armor tankers. |
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Cat Merc
BetaMax. CRONOS.
3436
|
Posted - 2013.07.22 08:18:00 -
[11] - Quote
Cosgar wrote:DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that makes sense. Using high slots for ganking with damage mods is one of the very few advantages armor tanking suits have over shields since they're limited to buffer tanking at the cost of speed. Not even that. Any good armor tanker knows that having half your slots for reps and half for BASIC plates is the best. The speed hit isn't worth the extra HP. It doesn't even rise proportionally, complex plates are just below 2x from basic plates, while the penalty is 3.3x from basic plates.
Shield extenders are 3x from the basic version and have no penalty >_> |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
419
|
Posted - 2013.07.22 08:21:00 -
[12] - Quote
shaman oga wrote:This is why FOR THE MOMENT, they should not be in the game.
- They are the only modifier for weapons
- There are no resistance modules for dropsuit
- They have not any sort of malus, despite giving an unchallenged advantage
Armor is already worse than shield, if you remove damage mods armor tanking will be useless. And they DO have a malus, damage mods use a lot of cpu, much more than shield extenders. |
Cat Merc
BetaMax. CRONOS.
3436
|
Posted - 2013.07.22 08:22:00 -
[13] - Quote
Martin0 Brancaleone wrote:shaman oga wrote:This is why FOR THE MOMENT, they should not be in the game.
- They are the only modifier for weapons
- There are no resistance modules for dropsuit
- They have not any sort of malus, despite giving an unchallenged advantage
Armor is already worse than shield, if you remove damage mods armor tanking will be useless. And they DO have a malus, damage mods use a lot of cpu, much more than shield extenders. Even with damage mods we are useless compared to shield tankers in most cases. Just a few tiny places where we win, but there are so many down sides it's not worth it. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
255
|
Posted - 2013.07.22 08:45:00 -
[14] - Quote
Cat Merc wrote:Cosgar wrote:DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that makes sense. Using high slots for ganking with damage mods is one of the very few advantages armor tanking suits have over shields since they're limited to buffer tanking at the cost of speed. Not even that. Any good armor tanker knows that having half your slots for reps and half for BASIC plates is the best. The speed hit isn't worth the extra HP. It doesn't even rise proportionally, complex plates are just below 2x from basic plates, while the penalty is 3.3x from basic plates. Shield extenders are 3x from the basic version and have no penalty >_>
I have a Gal logi with 881 eHP (238 shield, 643 armor) and I only take about a 2% hit to speed in this build (bet you'd like to know how I do that). I carry proto triage nanos so I dont worry to much about repairer. Can even run a proto AR, gauged nanos, proto needle and std repair tool, I love armor tanking. It's good if you know how to work it. |
Cosgar
ParagonX
2933
|
Posted - 2013.07.22 08:53:00 -
[15] - Quote
Cat Merc wrote:Cosgar wrote:DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that makes sense. Using high slots for ganking with damage mods is one of the very few advantages armor tanking suits have over shields since they're limited to buffer tanking at the cost of speed. Not even that. Any good armor tanker knows that having half your slots for reps and half for BASIC plates is the best. The speed hit isn't worth the extra HP. It doesn't even rise proportionally, complex plates are just below 2x from basic plates, while the penalty is 3.3x from basic plates. Shield extenders are 3x from the basic version and have no penalty >_> Depends on your playstyle. For me, I usually stick with a lower buffer and reppers and a catalyzer in my lows to rush in, gank, and GTFO for quick regen. Sure it makes about as squishy as a scout, but when you kill more than when you die, something has to be working right. |
teagvgre
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.07.22 09:02:00 -
[16] - Quote
Tbh shield guys have it worse when it comes to explosive wpns , cuz when i flux them (and the allotek dont miss) i 1 shot every shield tanker in the game. An contrary to popular belief , the md isnt close to op, any wpn with witch you need to throw nades ,to be effective CANT BE OP! |
Guilbert 515
United Pwnage Service RISE of LEGION
12
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Posted - 2013.07.22 09:03:00 -
[17] - Quote
Son-Of A-Gun wrote:Cat Merc wrote:Cosgar wrote:DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that makes sense. Using high slots for ganking with damage mods is one of the very few advantages armor tanking suits have over shields since they're limited to buffer tanking at the cost of speed. Not even that. Any good armor tanker knows that having half your slots for reps and half for BASIC plates is the best. The speed hit isn't worth the extra HP. It doesn't even rise proportionally, complex plates are just below 2x from basic plates, while the penalty is 3.3x from basic plates. Shield extenders are 3x from the basic version and have no penalty >_> I have a Gal logi with 881 eHP (238 shield, 643 armor) and I only take about a 2% hit to speed in this build (bet you'd like to know how I do that ). I carry proto triage nanos so I dont worry to much about repairer. Can even run a proto AR, gauged nanos, proto needle and std repair tool, I love armor tanking. It's good if you know how to work it.
Jeez, why did i spec into Gal Assault again? |
Cosgar
ParagonX
2934
|
Posted - 2013.07.22 09:06:00 -
[18] - Quote
Guilbert 515 wrote:Jeez, why did i spec into Gal Assault again? More speed, stamina, base HP, and a sidearm? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
255
|
Posted - 2013.07.22 09:11:00 -
[19] - Quote
Guilbert 515 wrote:Son-Of A-Gun wrote:Cat Merc wrote:Cosgar wrote:DJINN leukoplast wrote:Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that makes sense. Using high slots for ganking with damage mods is one of the very few advantages armor tanking suits have over shields since they're limited to buffer tanking at the cost of speed. Not even that. Any good armor tanker knows that having half your slots for reps and half for BASIC plates is the best. The speed hit isn't worth the extra HP. It doesn't even rise proportionally, complex plates are just below 2x from basic plates, while the penalty is 3.3x from basic plates. Shield extenders are 3x from the basic version and have no penalty >_> I have a Gal logi with 881 eHP (238 shield, 643 armor) and I only take about a 2% hit to speed in this build (bet you'd like to know how I do that ). I carry proto triage nanos so I dont worry to much about repairer. Can even run a proto AR, gauged nanos, proto needle and std repair tool, I love armor tanking. It's good if you know how to work it. Jeez, why did i spec into Gal Assault again?
doing the math on everything before you spec/choose your class helps a lot. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
255
|
Posted - 2013.07.22 09:13:00 -
[20] - Quote
Cosgar wrote:Guilbert 515 wrote:Jeez, why did i spec into Gal Assault again? More speed, stamina, base HP, and a sidearm?
Sidearms? We don't need no stinkin sidearms. |
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Cosgar
ParagonX
2937
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Posted - 2013.07.22 09:24:00 -
[21] - Quote
Son-Of A-Gun wrote:Cosgar wrote:Guilbert 515 wrote:Jeez, why did i spec into Gal Assault again? More speed, stamina, base HP, and a sidearm? Sidearms? We don't need no stinkin sidearms. And this is why people think logis are better assaults. You get two weapons, that's literally more DPS. Try a TAC AR and a SMG and see how godly that combo is. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.07.22 09:25:00 -
[22] - Quote
INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! |
Sleepy Shadow
L.O.T.I.S. RISE of LEGION
44
|
Posted - 2013.07.22 09:31:00 -
[23] - Quote
White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs!
Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know.
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ChromeBreaker
SVER True Blood
905
|
Posted - 2013.07.22 09:32:00 -
[24] - Quote
White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs!
damn trolls
dont insult people, makes you look small minded and petty...
HP isnt the only factor when looking at a suit lol |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
255
|
Posted - 2013.07.22 09:38:00 -
[25] - Quote
Sleepy Shadow wrote:White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know.
I don't know about 1k eHP (I am not assault) but the fit I posted is quite real. It has to do with the way the stacking penalties for "speed penalty" work. It's not that hard to figure out (and I have already explained it enough times on this forum, not doing it again). Just play around with the plates, and watch your speed closely. |
Cosgar
ParagonX
2939
|
Posted - 2013.07.22 09:42:00 -
[26] - Quote
Son-Of A-Gun wrote:Sleepy Shadow wrote:White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know. I don't know about 1k eHP (I am not assault) but the fit I posted is quite real. It has to do with the way the stacking penalties for "speed penalty" work. It's not that hard to figure out (and I have already explained it enough times on this forum, not doing it again). Just play around with the plates, and watch your speed closely. They're already going to fix it, so you might as well spill the beans. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.07.22 09:42:00 -
[27] - Quote
Sleepy Shadow wrote:White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know.
Lol, i wont tell you in the forums, msg me in game and ill tell you, or msg spectral clone , its a bug, thats why if i tell it here it will get fixed . Feel free to send me isk btw |
Cosgar
ParagonX
2939
|
Posted - 2013.07.22 09:48:00 -
[28] - Quote
White Mortadela wrote:Sleepy Shadow wrote:White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know. Lol, i wont tell you in the forums, msg me in game and ill tell you, or msg spectral clone , its a bug, thats why if i tell it here it will get fixed . Feel free to send me isk btw Oh FFS, the details are right here.
xxwhitedevilxx M wrote:Hello everyone! This is addressed to CCP (Wolfman particularly) I don't know if it's intentional or not, but me and a mate noticed that if you have an armor plate and then you put a ferroscale plate your speed increase. I mean: My fitting with a Complex Armor plate: Sprint speed 5.92, Movement 4.23 My fitting with a Complex Armor Plate and a basic Ferroscale: Sprint Speed 6.01, Movement 4.29 My Fitting with a Complex Armor plate, and two basic Feroscale:: Sprint Speed 6.20, Movement 4.43 My fitting with the 3rd basic Ferroscale is : Sprint Speed 6.39, Movement 4,57 So I have 160+ HP with really little speed penalty....seriously??? |
ChromeBreaker
SVER True Blood
905
|
Posted - 2013.07.22 09:55:00 -
[29] - Quote
Cosgar wrote:White Mortadela wrote:Sleepy Shadow wrote:White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know. Lol, i wont tell you in the forums, msg me in game and ill tell you, or msg spectral clone , its a bug, thats why if i tell it here it will get fixed . Feel free to send me isk btw Oh FFS, the details are right here. xxwhitedevilxx M wrote:Hello everyone! This is addressed to CCP (Wolfman particularly) I don't know if it's intentional or not, but me and a mate noticed that if you have an armor plate and then you put a ferroscale plate your speed increase. I mean: My fitting with a Complex Armor plate: Sprint speed 5.92, Movement 4.23 My fitting with a Complex Armor Plate and a basic Ferroscale: Sprint Speed 6.01, Movement 4.29 My Fitting with a Complex Armor plate, and two basic Feroscale:: Sprint Speed 6.20, Movement 4.43 My fitting with the 3rd basic Ferroscale is : Sprint Speed 6.39, Movement 4,57 So I have 160+ HP with really little speed penalty....seriously???
I did already call troll...
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
255
|
Posted - 2013.07.22 09:57:00 -
[30] - Quote
Cosgar wrote:Son-Of A-Gun wrote:Sleepy Shadow wrote:White Mortadela wrote:INTERESTING HOW ARMOR TANKERS DONT KNOW ENOUGH ABOUT THEIR FITS TO RUN A GOOD TANK WITHOUT A LARGE SPEED PENALTY. I hybrid tank, and have over a thousand eHP, with a 3% movement penalty with 300+ armor and i only have lvl1 in armor soo.. You just dont know enough about your fits scrubs! Cool. Do tell how I can turn my Gallente Assault to over 1000 HP with only 3% movement penalty. I am dying to know. I don't know about 1k eHP (I am not assault) but the fit I posted is quite real. It has to do with the way the stacking penalties for "speed penalty" work. It's not that hard to figure out (and I have already explained it enough times on this forum, not doing it again). Just play around with the plates, and watch your speed closely. They're already going to fix it, so you might as well spill the beans.
It says a bug report has been filled. But I don't think that this is a bug. It's to deliberate, and it makes sence. It actually has nothing to do with the feroscale plates it works with any plate, and indeed was present before the plates came out. It has to do with the way stacking penalties work (and I can show you the math if you like). The bug report was probably filed by someone who monitors the tech forum and is not in the know. When it reaches the desk of someone who is in the know, the report will probably be discarded as "functioning as intended".
If this is a bug and it gets fixed, that would be unfortunate. It is the only thing making Gallente viable right now. |
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