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201. Feedback on AV - in Feedback/Requests [original thread]
I have noticed that vehicles and AV are very difficult to balance. Entire teams don't want to get destroyed by one tank, while tankers and dropships don't want to lose millions of isk. The easy answer for dropships and AV is to buff dropship HP, m...
- by slypie11 - at 2013.04.16 00:18:00
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202. Vehicle stealing. - in Feedback/Requests [original thread]
I don't get who does this kind of stuff. Must be the newberries that don't have a clue how much those tanks cost, and haven't been on the forums to see how many tank drivers want them to burn in the bowels of hell for their sins. They just think t...
- by slypie11 - at 2013.04.16 00:13:00
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203. Visual mods - in Feedback/Requests [original thread]
this could be avoided with cloaking devices. Besides, just cause you don't want people knowing what you have, doesn't mean other people don't want to know what you have.
- by slypie11 - at 2013.04.15 23:56:00
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204. Visual mods - in Feedback/Requests [original thread]
bump
- by slypie11 - at 2013.04.15 22:17:00
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205. [Request] Vehicle Docking Array - in Feedback/Requests [original thread]
no repair, this will be abused up the ***
- by slypie11 - at 2013.04.15 18:35:00
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206. Visual mods - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: I like this but at the same time I don't like the idea of people being able to guess my fit based on my look. Not sure if want. Why not?
- by slypie11 - at 2013.04.15 17:21:00
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207. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Tiberion Deci wrote: Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable. Make shield extenders/ar...
- by slypie11 - at 2013.04.15 16:45:00
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208. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
maybe making better food would give a bonus to clones, like +5 armor or greater stamina
- by slypie11 - at 2013.04.15 14:24:00
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209. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
make the animation for certain grenades (cough cough flux) coincide with its damage radius. Same for rails. And fix missiles.
- by slypie11 - at 2013.04.15 13:17:00
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210. Visual mods - in Feedback/Requests [original thread]
I enjoy games like Bioshock where upgrading a weapon changes how the weapon looks. And since mods are similar to upgrades, why not do this in DUST. Shield extenders could change the color of the shield, while armor plates would make the character ...
- by slypie11 - at 2013.04.15 12:15:00
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211. New kind of Alliance for little corps - in Feedback/Requests [original thread]
Interesting idea. I'd call it a coalition. I've never started an alliance, so I didn't know it cost isk, but some sort of alliance for small corps sounds like a good idea. And you were actually more understandable than most people on these forums.
- by slypie11 - at 2013.04.15 12:10:00
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212. Looting bodies - in Feedback/Requests [original thread]
I guess you would take it to a supply depot. But this would make for some kind of capture the flag gameplay, where a valuable item constantly switches hands.
- by slypie11 - at 2013.04.15 11:52:00
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213. Progressive Reloading - in Feedback/Requests [original thread]
So much yes. I can't tell you how many times I've thought I hade reloaded and sprinted only to find that it hadn't quite finished.
- by slypie11 - at 2013.04.14 20:20:00
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214. HMG turret - in Feedback/Requests [original thread]
This would be a small turret mounted on a tank, jeep or LAV. It would act similar to today's 50 cal machine guns, trading RoF for high damage
- by slypie11 - at 2013.04.14 13:35:00
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215. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Berserker007 wrote: there isn't a need for an LMG in this game. An LMG is a weapon that (in RS) normally shoots a carbine set round (5.56), at a bit of a higher rpm then what an AR can do w/ longer duration. If you add an LMG, you'd have to th...
- by slypie11 - at 2013.04.14 03:29:00
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216. Maps and bases - in Feedback/Requests [original thread]
Eris Ernaga wrote: slypie11 wrote: Yes yes yes. This is what I imagined for PC. Corps spending millions of isk for their own personal base, complete with landing pads, sniper towers, machine gun turrets, impenetrable walls, and a hot tub. ...
- by slypie11 - at 2013.04.14 03:25:00
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217. Maps and bases - in Feedback/Requests [original thread]
Yes yes yes. This is what I imagined for PC. Corps spending millions of isk for their own personal base, complete with landing pads, sniper towers, machine gun turrets, impenetrable walls, and a hot tub.
- by slypie11 - at 2013.04.14 03:04:00
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218. [Request] Immersion and spawning - in Feedback/Requests [original thread]
Eris Ernaga wrote: KAGEHOSHI Horned Wolf wrote: This request is just about immersion. When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out ...
- by slypie11 - at 2013.04.14 02:59:00
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219. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
In addition, this could lead to intense breaching scenarios and a team thinking they are safe only to find enemies pouring in from a hole they blew through the wall. Destructive environments add strategy as well as realism
- by slypie11 - at 2013.04.14 02:52:00
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220. Active salvaging - in Feedback/Requests [original thread]
Awesome idea
- by slypie11 - at 2013.04.14 02:14:00
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