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Ops Fox
ZionTCD Legacy Rising
203
|
Posted - 2013.04.11 23:09:00 -
[31] - Quote
I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role.
When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien weapons from the normally line up we deal with in Cod or BF. I want to feel like Im using a weapon with 1000s of years of weapons developlment put into it rather than another spray weapon. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:12:00 -
[32] - Quote
@ footnote
The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. |
Ops Fox
ZionTCD Legacy Rising
203
|
Posted - 2013.04.11 23:14:00 -
[33] - Quote
Ydubbs81 RND wrote:@ footnote
The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes.
I still dont think we need another spray weapon especially considering how well AR already do. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:16:00 -
[34] - Quote
Ops Fox wrote:I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role.
When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien weapons from the normally line up we deal with in Cod or BF. I want to feel like Im using a weapon with 1000s of years of weapons developlment put into it rather than another spray weapon.
We already have assault rifles, shotguns, pdws...all weapons seen in COD or BF. They can design it with a futuristic theme just like they did the GEK or Carthum pistol, etc. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:18:00 -
[35] - Quote
Ops Fox wrote:Ydubbs81 RND wrote:@ footnote
The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. I still dont think we need another spray weapon especially considering how well AR already do.
Lmgs and ARs are different weapons. You say "spray weapon" as if it will be cheesy but in favor of cloaking? |
XXfootnoteXX
DUST University Ivy League
190
|
Posted - 2013.04.11 23:20:00 -
[36] - Quote
Ydubbs81 RND wrote:Ops Fox wrote:Ydubbs81 RND wrote:
What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol?
LMGs will allow classes other than the heavy to use a machine gun
There is not enough of a difference between HMG and ARs to justify making a whole new weapon just to fill a role that doesnt need filling. cloaking will allow players to dedicate them selfs to scouting and ninja killing while SMG allow players to protect themselves from multiple targets or a ambush when their main weapon is poorly suited for it. Seriously though? There are two separate skills that you can level up in order to reduce your scan profile. You're talking about a 50% reduction in scan profile. Plus, there are modules that you can equip into your dropsuit if ninja scouting is your specialty. Cloaking isn't necessary at all...it will just be a cheesy addition.
Scan profile and camouflage are two different things. Scan profile effects radar, camouflage effects what you can actually see. |
Ops Fox
ZionTCD Legacy Rising
203
|
Posted - 2013.04.11 23:30:00 -
[37] - Quote
Ydubbs81 RND wrote:Ops Fox wrote:I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role.
When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien weapons from the normally line up we deal with in Cod or BF. I want to feel like Im using a weapon with 1000s of years of weapons developlment put into it rather than another spray weapon. We already have assault rifles, shotguns, pdws...all weapons seen in COD or BF. They can design it with a futuristic theme just like they did the GEK or Carthum pistol, etc.
When did CoD get laser rifles, Forge guns, and Swarm launchers, you know all the interesting stuff thats apart of Dust and makes it more interesting than those two games.
Look I just dont see why we would need a LMGs when you can use a AR. Maybe i would be for this if ARs didn't have twice the magazine sizes of CoD guns or if ARs didn't have as much DPS as they do now. but what we call ARs in dust might as well be LMGs for all intended purposes. Dont forget the AR is already over powered so a LMG would be even more so.
you say this will add more variety but all it will do is either had an entirely overpowered weapons which doesn't bring any real depth to dust.
But im done, I dont care enough either way i just dont think it would be worth the development time. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:43:00 -
[38] - Quote
Ops Fox wrote:Ydubbs81 RND wrote:Ops Fox wrote:I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role.
When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien weapons from the normally line up we deal with in Cod or BF. I want to feel like Im using a weapon with 1000s of years of weapons developlment put into it rather than another spray weapon. We already have assault rifles, shotguns, pdws...all weapons seen in COD or BF. They can design it with a futuristic theme just like they did the GEK or Carthum pistol, etc. When did CoD get laser rifles, Forge guns, and Swarm launchers, you know all the interesting stuff thats apart of Dust and makes it more interesting than those two games. Look I just dont see why we would need a LMGs when you can use a AR. Maybe i would be for this if ARs didn't have twice the magazine sizes of CoD guns or if ARs didn't have as much DPS as they do now. but what we call ARs in dust might as well be LMGs for all intended purposes. Dont forget the AR is already over powered so a LMG would be even more so. you say this will add more variety but all it will do is either had an entirely overpowered weapons which doesn't bring any real depth to dust. But im done, I dont care enough either way i just dont think it would be worth the development time.
You read but miss the point. We have lasers, forge, etc but we also have ARs, pistols, etc that are seen in other games but with a futuristic twist. So, they can definitely do the same with the lmg....it will be called an lmg but not look or feel like lmgs seen in other games.
But you said that the AR is overpowered....you should have started with that. Then i would've known what I was dealing with. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:47:00 -
[39] - Quote
XXfootnoteXX wrote:Ydubbs81 RND wrote:Ops Fox wrote:Ydubbs81 RND wrote:
What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol?
LMGs will allow classes other than the heavy to use a machine gun
There is not enough of a difference between HMG and ARs to justify making a whole new weapon just to fill a role that doesnt need filling. cloaking will allow players to dedicate them selfs to scouting and ninja killing while SMG allow players to protect themselves from multiple targets or a ambush when their main weapon is poorly suited for it. Seriously though? There are two separate skills that you can level up in order to reduce your scan profile. You're talking about a 50% reduction in scan profile. Plus, there are modules that you can equip into your dropsuit if ninja scouting is your specialty. Cloaking isn't necessary at all...it will just be a cheesy addition. Scan profile and camouflage are two different things. Scan profile effects radar, camouflage effects what you can actually see.
Youre saying that cloaking will allow for ninja scouts and objective playing, right? Well, with all of those dampening bonuses, you can do that right now. It will just be cheesy. This game is definitely one of the easiest games to go about unnoticed. |
Matakage
WildCard Ninja Clan
3
|
Posted - 2013.04.12 00:01:00 -
[40] - Quote
If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games:
AR in Battlefield 3: - Recoil: Tip of gun raises as trigger is held. - Bullet Spread: Bullet spread increases as trigger is held - Magazine Count: Around 30
AR in Dust 514: - Recoil: Tip of gun stays fixed as trigger is held. - Bullet Spread: No noticeable increase in bullet spread as trigger is held - Magazine Count: Around 60
Because of the ammo count, lack of recoil, and bullet spread, ARs in Dust 514 are essentially equivalent to mounted LMGs in Battlefield 3. This is the biggest reason why there is no role for an LMG to fill.
Dust 514 ARs =/= other game ARs |
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slypie11
Planetary Response Organisation
139
|
Posted - 2013.04.12 01:09:00 -
[41] - Quote
While a basic lmg has no unique role, maybe a gimmick would be in order. For instance, it could be a weapon with a large capacity and high rate of fire, but extremely low damage. To counter this, enemies hit by the weapon experience a wobbly and fuzzy screen, as well as a decrease in movement speed, because of the weapon's electrically charged projectiles. Enemies at a distance would not experience this effect because the charge would "burn out"(not the most correct term). This would give the lmg its own unique niche as a SAW, or squad automatic weapon, which would have to be used in tandem with a team because of its low damage. |
Thrillhouse Van Houten
DIOS EX.
63
|
Posted - 2013.04.12 07:01:00 -
[42] - Quote
Don't know if its true, but I heard they are planning to implement a "Minmatar AR" that has solid projectile bullets (as opposed to blaster style hybrid rounds)? Might that not be exactly like the LMG the OP is suggesting? Faster RoF, lower damage, wider spread than the AR but slower RoF and longer range than the HMG...
In general, I don't really care if such a thing is implemented or not. It would add variety, true, but would snuggle in pretty cozy between the Blaster AR and the HMG as far as a niche is concerned. Sortof a "if it gets added it won't hurt the game any...but it is hardly necessary." |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.12 12:40:00 -
[43] - Quote
Matakage wrote:If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games:
AR in Battlefield 3: - Recoil: Tip of gun raises as trigger is held. - Bullet Spread: Bullet spread increases as trigger is held - Magazine Count: Around 30
AR in Dust 514: - Recoil: Tip of gun stays fixed as trigger is held. - Bullet Spread: No noticeable increase in bullet spread as trigger is held - Magazine Count: Around 60
Because of the ammo count, lack of recoil, and bullet spread, ARs in Dust 514 are essentially equivalent to mounted LMGs in Battlefield 3. This is the biggest reason why there is no role for an LMG to fill.
Dust 514 ARs =/= other game ARs
What bothers me about responses like this is that you guys are giving half the story to support your point. The reason there are 60 bullets instead of 30 is because there is much more health in dust than other shooters. You have to go through shielf and armor..sometimes totalling 600hp or more. In BF, you only have 100hp of health so 30 bullets fits.
Ive been trying to fathom how you can compare dust AR to BF3's lmg. BF3's lmg has considerable recoil, faster rof, and more bullets. They are not similar in any way.
People keep talking about roles....but what role does the HMG fill that is different from an AR? If you find a role for the HMG that. Is different than the AR...then apply the same role to an LMG but able to be used by other classes than heavy |
Ten-Sidhe
Osmon Surveillance Caldari State
455
|
Posted - 2013.04.12 19:14:00 -
[44] - Quote
A weapon doesn't need a unique role.
It needs a unique role for it's race.
The AR is Gallente, Caldar will have Guass rifle, and Amarr Scrambler rifle in this role.
This role for Minmatar could be filled by LMG. This role would place it between SMG and HMG about even with AR.
In EvE, autocannons(lmg tech) have 2/3 the range of blasters(ar tech)before damage drops off, but a longer max range and less dps and larger magazine.
Dust AR is aprox 36m to damage dropoff and 78m max EvE small neutron is 1.5km and 4km with falloff (eve uses complex falloff calc, so this is over simplified) EvE 200mm autocannon is 1km and 5.8km This would put lmg roughly at 24m for full damage and 114m for max.
100 round belt feed, long reload time like hmg, bullet drop(it uses bullets unlike ar) with lowered rate of fire to help system process. higher recoil and dispersion then ar. Over heat after 20-30 rounds, fewer barrels make it overheat with fewer shots then an hmg.
This would make it effective at close quarters for killing and at mid to long for suppression, but hard to get enough hits for a kill at that range.
I would suggest damage and rate of fire of about 250 rpm and damage about 90. This makes it just under AR dps, but fire slow enough to have bullet drop with large team sizes. Borderlands 2 LMG fire at this rate, and it seems plenty high visually with bright tracers.
This gives weapon a unique feel and some pros/cons with ar while filling same role. It then becomes a preference what weapon a player wants in that role. It would also help with to many ar complaint without nerfing ar that is working as intended. |
Arkena Wyrnspire
Turalyon Plus
35
|
Posted - 2013.04.12 19:16:00 -
[45] - Quote
It is worth noting that the dps of the HMG and the AR are quite similar when directed at a single target. If you substantially decrease the rate of fire for the LMG, it becomes a weak weapon. |
Ydubbs81 RND
Ahrendee Mercenaries
1046
|
Posted - 2013.04.13 18:18:00 -
[46] - Quote
Ten-Sidhe wrote:A weapon doesn't need a unique role.
It needs a unique role for it's race.
The AR is Gallente, Caldar will have Guass rifle, and Amarr Scrambler rifle in this role.
This role for Minmatar could be filled by LMG. This role would place it between SMG and HMG about even with AR.
In EvE, autocannons(lmg tech) have 2/3 the range of blasters(ar tech)before damage drops off, but a longer max range and less dps and larger magazine.
Dust AR is aprox 36m to damage dropoff and 78m max EvE small neutron is 1.5km and 4km with falloff (eve uses complex falloff calc, so this is over simplified) EvE 200mm autocannon is 1km and 5.8km This would put lmg roughly at 24m for full damage and 114m for max.
100 round belt feed, long reload time like hmg, bullet drop(it uses bullets unlike ar) with lowered rate of fire to help system process. higher recoil and dispersion then ar. Over heat after 20-30 rounds, fewer barrels make it overheat with fewer shots then an hmg.
This would make it effective at close quarters for killing and at mid to long for suppression, but hard to get enough hits for a kill at that range.
I would suggest damage and rate of fire of about 250 rpm and damage about 90. This makes it just under AR dps, but fire slow enough to have bullet drop with large team sizes. Borderlands 2 LMG fire at this rate, and it seems plenty high visually with bright tracers.
This gives weapon a unique feel and some pros/cons with ar while filling same role. It then becomes a preference what weapon a player wants in that role. It would also help with to many ar complaint without nerfing ar that is working as intended.
Some good suggestions.....although, I feel that each race should have its own...in order to maintain balance.
|
Matakage
WildCard Ninja Clan
6
|
Posted - 2013.04.13 22:09:00 -
[47] - Quote
Ydubbs81 RND wrote:Matakage wrote:If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games:
AR in Battlefield 3: - Recoil: Tip of gun raises as trigger is held. - Bullet Spread: Bullet spread increases as trigger is held - Magazine Count: Around 30
AR in Dust 514: - Recoil: Tip of gun stays fixed as trigger is held. - Bullet Spread: No noticeable increase in bullet spread as trigger is held - Magazine Count: Around 60
Because of the ammo count, lack of recoil, and bullet spread, ARs in Dust 514 are essentially equivalent to mounted LMGs in Battlefield 3. This is the biggest reason why there is no role for an LMG to fill.
Dust 514 ARs =/= other game ARs What bothers me about responses like this is that you guys are giving half the story to support your point. The reason there are 60 bullets instead of 30 is because there is much more health in dust than other shooters. You have to go through shielf and armor..sometimes totalling 600hp or more. In BF, you only have 100hp of health so 30 bullets fits. Ive been trying to fathom how you can compare dust AR to BF3's lmg. BF3's lmg has considerable recoil, faster rof, and more bullets. They are not similar in any way. People keep talking about roles....but what role does the HMG fill that is different from an AR? If you find a role for the HMG that. Is different than the AR...then apply the same role to an LMG but able to be used by other classes than heavy
The point you made about magazine size is valid, but the other points were not. You said the BF3 LMGs had more recoil, but I specifically compared the Dust ARs to mounted LMGs, which have very little recoil in BF3. The rate of fire is actually the same or slower on the LMGs as well.
What role does the HMG fill that is different from the AR? Longer sustained fire but with less optimal damage range. ARs have higher range and cannot sustain as much fire. That's a pretty big difference. If you apply the same role of the HMG to classes other than heavy, then you're left with a gun that sustains fire for a long time and has a lower optimal range than the AR. This pretty much exactly describes the SMG, so that role is already filled, making the addition of an LMG pointless.
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ARF 1049
The Phoenix Federation
15
|
Posted - 2013.04.13 22:14:00 -
[48] - Quote
no.... just no, unless its mounted >_> |
Llan Heindell
One-Armed Bandits Atrocitas
11
|
Posted - 2013.04.14 00:53:00 -
[49] - Quote
Daedric Lothar wrote:That doesn't sound bad, a low damage, high ROF gun with a huge magizine clip box feeder container.
But without the suppression effect like in BF3, I don't see as much benefit from this then you would gain from just going Heavy.
That sounds exactly like a SMG. Low dmg, high RoF, big clip capacity.
Guys this idea is already in game, and it's called Sub Machine Gun.
Llan Heindell. |
Sloth9230
Reaper Galactic
857
|
Posted - 2013.04.14 01:08:00 -
[50] - Quote
Llan Heindell wrote:Daedric Lothar wrote:That doesn't sound bad, a low damage, high ROF gun with a huge magizine clip box feeder container.
But without the suppression effect like in BF3, I don't see as much benefit from this then you would gain from just going Heavy. That sounds exactly like a SMG. Low dmg, high RoF, big clip capacity. Guys this idea is already in game, and it's called Sub Machine Gun. Llan Heindell. ... Range/ you're dumb |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
682
|
Posted - 2013.04.14 01:25:00 -
[51] - Quote
I don't see a problem with adding any weapons... I don't get why you guys hate it so much either. Its called a Light Machine Gun for a reason, it bridges the gap between HMG and AR without requiring a heavy to fit it. Theres the role, bridging the gap.
Make it a fancy name, give it a cool animation, but basically all weapons are just a collection of calculations and stats that determine how a player interprets it. It still comes down to a calculation by a computer if you got hit or not, so in the end adding another weapon can't really hurt anyone. Its another thing for people to play with.
Like I said, add a weapon that fufills the role, but has some nifty twist and people will like it.
/thread |
slypie11
Planetary Response Organisation
142
|
Posted - 2013.04.14 02:01:00 -
[52] - Quote
slypie11 wrote:While a basic lmg has no unique role, maybe a gimmick would be in order. For instance, it could be a weapon with a large capacity and high rate of fire, but extremely low damage. To counter this, enemies hit by the weapon experience a wobbly and fuzzy screen, as well as a decrease in movement speed, because of the weapon's electrically charged projectiles. Enemies at a distance would not experience this effect because the charge would "burn out"(not the most correct term). This would give the lmg its own unique niche as a SAW, or squad automatic weapon, which would have to be used in tandem with a team because of its low damage. Did anyone even read this? |
Berserker007
Imperfects Negative-Feedback
263
|
Posted - 2013.04.14 03:13:00 -
[53] - Quote
there isn't a need for an LMG in this game. An LMG is a weapon that (in RS) normally shoots a carbine set round (5.56), at a bit of a higher rpm then what an AR can do w/ longer duration.
If you add an LMG, you'd have to then buff the damage of the HMG (which really would hit close to being OP, as seeing how even a basic HMG is nasty), and have an LMG do less damage then the HMG, but have a higher rof, which wouldn't work, as the HMG is already at 2k which is probably to fast as is.
By adding an LMG class you'd have to rework the entire HMG weapon class of damage, rof, "recoil", etc? It just wouldn't be a feasible addition to the game. |
Jason Pearson
Seraphim Initiative. CRONOS.
816
|
Posted - 2013.04.14 03:29:00 -
[54] - Quote
Personally don't see why unless HMGs and ARs are changed.
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slypie11
Planetary Response Organisation
143
|
Posted - 2013.04.14 03:29:00 -
[55] - Quote
Berserker007 wrote:there isn't a need for an LMG in this game. An LMG is a weapon that (in RS) normally shoots a carbine set round (5.56), at a bit of a higher rpm then what an AR can do w/ longer duration.
If you add an LMG, you'd have to then buff the damage of the HMG (which really would hit close to being OP, as seeing how even a basic HMG is nasty), and have an LMG do less damage then the HMG, but have a higher rof, which wouldn't work, as the HMG is already at 2k which is probably to fast as is.
By adding an LMG class you'd have to rework the entire HMG weapon class of damage, rof, "recoil", etc? It just wouldn't be a feasible addition to the game. You didn't read my post again, and you don't know about real lmgs. Lmgs do not have a higher rate of fire than a mini gun. What the OP wants is an HMG for all classes. I say no, but read my other post. |
Jathniel
G I A N T EoN.
165
|
Posted - 2013.04.14 03:41:00 -
[56] - Quote
Screw the naysayers OP. I like your idea.
LMG ftw.
Forget "roles" to be filled. (The AR does every role anyway.) Just give us more utility weapons. For those of us that don't want to use an AR, we want something that works like it, that is NOT it. LMG, Scrambler Rifle, etc. just give us a plethora of utility weapons. Variety, and more variety. |
Berserker007
Imperfects Negative-Feedback
263
|
Posted - 2013.04.14 04:00:00 -
[57] - Quote
slypie11 wrote:Berserker007 wrote:there isn't a need for an LMG in this game. An LMG is a weapon that (in RS) normally shoots a carbine set round (5.56), at a bit of a higher rpm then what an AR can do w/ longer duration.
If you add an LMG, you'd have to then buff the damage of the HMG (which really would hit close to being OP, as seeing how even a basic HMG is nasty), and have an LMG do less damage then the HMG, but have a higher rof, which wouldn't work, as the HMG is already at 2k which is probably to fast as is.
By adding an LMG class you'd have to rework the entire HMG weapon class of damage, rof, "recoil", etc? It just wouldn't be a feasible addition to the game. You didn't read my post again, and you don't know about real lmgs. Lmgs do not have a higher rate of fire than a mini gun. What the OP wants is an HMG for all classes. I say no, but read my other post.
i wasn't reading through 3-4 pages of the forum on my phone.
Also, i know what an LMG does IRL; however im going on the basis of CCP calling the weapon we have now an HMG, meaning a machine gun using a heavy caliber round (i know it is a minigun, however im taking CCPs wording to what they call it). By example of an LMG, the rpm is ~ that of an AR, some higher some lower; but the muzzle velocity exceeds that of an AR; along w/ a longer range
Whereas an HMG, have a longer range & muzzle velocity then both an LMG & AR, yet has a lower rpm. Yet if you look at a minigun, it fires same round as an HMG at a higher rpm yet a bit shorter range (yet also these are almost exclusively used on vehicles)
As even if you want an LMG to be a "light" weapon, it will still cause balance issues, w/ its stats (damage, rof, etc) along w/ fitting costs. I can only imagine what would occur w/ a scout suit running an LMG |
Sloth9230
Reaper Galactic
858
|
Posted - 2013.04.14 04:50:00 -
[58] - Quote
AR range, slightly less damage, slightly higher ROF, boom! |
Ydubbs81 RND
Ahrendee Mercenaries
1046
|
Posted - 2013.04.14 06:24:00 -
[59] - Quote
Guys are going too hard with the terms and wanting roles.....listen, I want a machine gun for other classes than the heavy. I can understand that an HMG can only fit in a heavy suit. So, if that is the reason, then I would like to see a scaled down version for assault & logis.
And it isn't really for me because I would always use an assault rifle. The issue is that I know people who love their machine guns in shooters. But when they come to dust, they have to use a heavy suit but are turned off to the slow movements of the heavy suit. There is no reason why a machine gun should only be used by a heavy. So, let's get a smaller machine gun for the other classes but less dps than the current HMGs |
KING CHECKMATE
Anonymous Killers Mercenary Corporation
20
|
Posted - 2013.04.14 08:16:00 -
[60] - Quote
Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here.
They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip.
Yeah thats what this game is missing. More people just spamming the R1 button.....
>..> |
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