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141. Suicide tactics - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 Sure, why not? #4 Explosive (VERY explosive) module for LAV so explosively bulky that you can not fit anything else and it deals 1000HP of damage in 20m radius when it blows off... Could be cooked like a grenad...
- by slypie11 - at 2013.04.22 22:21:00
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142. Suicide tactics - in Feedback/Requests [original thread]
ladwar wrote: I was thinking of something smaller then a LAV and with jet engine, you now like a missile launched from the MCC or something maybe a bomber jet. Yeah. I got this idea from a tactic the Japanese used during world war 2. It was l...
- by slypie11 - at 2013.04.22 22:19:00
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143. Suicide tactics - in Feedback/Requests [original thread]
Seeing as we're immortal mercs, would we be using more suicide tactics besides holding live grenades? Here are a few ideas. 1. Bomb vests. This would go in the light weapon slot. When equipped, the left hand would hold the trigger and the right wo...
- by slypie11 - at 2013.04.22 20:02:00
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144. [Request] Grenades explode after death. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: No. Nobody wants random scrubs blowing up after you've killed them. This is not CoD. Cod doesn't have this
- by slypie11 - at 2013.04.22 19:52:00
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145. IIIINNCCOOOMMMIIINNNGGG!!! - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Adstellarum wrote: the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different round types would b...
- by slypie11 - at 2013.04.22 03:20:00
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146. New Grenades - in Feedback/Requests [original thread]
ladwar wrote: slypie11 wrote: We could make a frag and HE grenade, the HE having a smaller blast radius and more damage, and the frag vice versa packed and sleek... done already I don't get it
- by slypie11 - at 2013.04.22 03:11:00
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147. New Grenades - in Feedback/Requests [original thread]
We could make a frag and HE grenade, the HE having a smaller blast radius and more damage, and the frag vice versa
- by slypie11 - at 2013.04.22 02:22:00
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148. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
Stevez WingYip wrote: Okay, simple idea, for those of you that play EvE this would be very simple, however, I want to give those that do not an idea. Basically, my idea is to have Skill points be purely passive based, just the way EvE Online i...
- by slypie11 - at 2013.04.21 17:29:00
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149. terraforming districts - in Feedback/Requests [original thread]
Stevez WingYip wrote: Even if it would work, (which it would not), this would take way to much work. If you check out From Dust(an indie game by the way) they execute it perfectly. Here is a link to a video of it http://www.youtube.com/watch...
- by slypie11 - at 2013.04.21 17:27:00
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150. terraforming districts - in Feedback/Requests [original thread]
Draco Cerberus wrote: I think this could negatively impact the way we play. Currently we run around and for the most part aren't able to get stuck on the maps in too many places. This would allow an enterprising merc to battle trap a district f...
- by slypie11 - at 2013.04.21 17:22:00
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151. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Well guys, the dev just stated in the updates thread that eventually, they will be making HAVs more tactical and squad oriented. Don't know how, but it will be happening.
- by slypie11 - at 2013.04.21 15:56:00
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152. terraforming districts - in Feedback/Requests [original thread]
THE GREY CARDINAL wrote: I had an interview with CCP's Mr Touborg about orbital bombardments in January. We got to talking about level 4 strikes and what that would mean for planets in a sandbox game and he had this to say: Quote: The idea...
- by slypie11 - at 2013.04.21 15:43:00
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153. terraforming districts - in Feedback/Requests [original thread]
Cosgar wrote: Ulysses Knapse wrote: Far too intensive to be viable. It would be interesting, but the ability to shape the ground of thousands of districts? This is something I've been suggesting for a role in EVE for years: Construction. ...
- by slypie11 - at 2013.04.21 06:53:00
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154. Better contrast for aiming reticles on sniper rifles - in Feedback/Requests [original thread]
I want to be able to customize the recticles like cod, and make it a pink smiley face.
- by slypie11 - at 2013.04.21 06:17:00
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155. Why tanks are broken - in Feedback/Requests [original thread]
Cosgar wrote: There are several factors that go into the history of HAV vs infanttry in this that get overlooked since the last character wipe. It all boils down to one statement as to why tanks were considered OP, and are considered UP now: ...
- by slypie11 - at 2013.04.21 05:49:00
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156. terraforming districts - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Far too intensive to be viable. It would be interesting, but the ability to shape the ground of thousands of districts? It's, take stuff here, move there. If their generating thousands of districts, there can incorporate...
- by slypie11 - at 2013.04.21 05:04:00
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157. terraforming districts - in Feedback/Requests [original thread]
As in, taking dirt, moving somewhere else. I think this could work in a way similar to From Dust (lol). Anyway, you could pick up earth, then place it somewhere else, or take explosives and blow up mountains etc. Any earth places or taken away wou...
- by slypie11 - at 2013.04.21 04:11:00
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158. Why tanks are broken - in Feedback/Requests [original thread]
While I think tanks should be able to TANK, there just isn't a way to balance this easily like in other games where tanks are infinitely spawned. In other games, it doesn't matter if you lose a tank, or if you are killed by one. In here, every dea...
- by slypie11 - at 2013.04.21 03:57:00
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159. weapon idea: airburst hand cannon - in Feedback/Requests [original thread]
ShwerShwerShwer wrote: You said less damage than a mass driver, but your cannon can one shot an assault. Just saying really? my militia assault has 100 shields and 400 armor.
- by slypie11 - at 2013.04.20 22:04:00
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160. [Suggestion] Corporation shares and stock market - in Feedback/Requests [original thread]
slypie11 wrote: Cat Merc wrote: slypie11 wrote: Cat Merc wrote: slypie11 wrote: No. The CEO will continue to be the CEO until a certain number of shareholders vote otherwise. There would have to be 25 votes to kick the CEO out. 1% o...
- by slypie11 - at 2013.04.20 22:03:00
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