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21. Conquest design flaws - in Feedback/Requests [original thread]
Really, PC is essentially just random matches on the same maps every time with lots of lag and a fancy title
- by slypie11 - at 2013.05.21 00:54:00
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22. Laser Rifle Sights - in Feedback/Requests [original thread]
It needs an AGOC scope
- by slypie11 - at 2013.05.20 23:41:00
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23. Feedback MLT weapons - in Feedback/Requests [original thread]
I've tried using militia gear in its current state with no skills invested, just to see how a noob feels with no skills. Trust me, it is near impossible to get a kill, especially with all the proto gear running around. Now I might be able to go fo...
- by slypie11 - at 2013.05.20 23:39:00
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24. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
shaman oga wrote: If you think that an AV nade is as big as standard locus and it does all that damage, then you will ask yourself: why my locus is so under powered? then you realize that locus are not under powered, they are fine, and in a log...
- by slypie11 - at 2013.05.20 23:17:00
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25. Plasma Cannon variety. - in Feedback/Requests [original thread]
I would think it would be the opposite. Breach for higher damage output but larger charge time, for AV, and assault(notice the word assault) with higher clip size and RoF but lower damage for AI.
- by slypie11 - at 2013.05.19 23:57:00
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26. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
I think there should be KDR, WPM, and then a breakdown of where those WP came from, like kills, hacks, assists, etc.
- by slypie11 - at 2013.05.19 23:16:00
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27. What happened - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Dust 514 from 2009 is a different engine with the same concept. PS3 couldn't handle it. but it had so many cool features like vehicles, attachments, moving and pilotable MCCs, installation drops, and Skirmish 1.0. Wh...
- by slypie11 - at 2013.05.19 21:26:00
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28. Request: Remove objective spawning in Skirmish - in Feedback/Requests [original thread]
It also makes dropships important
- by slypie11 - at 2013.05.19 21:18:00
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29. new feature : Field commander - in Feedback/Requests [original thread]
Everyone has had the idea for a field commander of sorts, but the equipment options you added are very cool. A couple of things to add: 1. The ability for the field commander to see the POV of any soldier 2. a compass for everyone so the commande...
- by slypie11 - at 2013.05.19 20:30:00
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30. Request Glass breaking - in Feedback/Requests [original thread]
cool idea. Also, I want the windshields on LAVs to crack
- by slypie11 - at 2013.05.19 17:31:00
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31. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
First of all, we need a compass and the map needs to have a grid pattern. There needs to be a team leader that can use the map to set objectives for the whole team to see. He/she can also set the command to only a certain squad. Another thing that...
- by slypie11 - at 2013.05.19 14:49:00
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32. team tools and organization - in Feedback/Requests [original thread]
First of all, we need a compass and the map needs to have a grid pattern. There needs to be a team leader that can use the map to set objectives for the whole team to see. He/she can also set the command to only a certain squad. Another thing that...
- by slypie11 - at 2013.05.19 14:43:00
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33. [IDEA] Merc Status (Security Status) - in Feedback/Requests [original thread]
what we need is the rewards of PC to be higher than the entertainment factor of shooting your own guys
- by slypie11 - at 2013.05.19 02:02:00
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34. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
hello. Just came up with a new idea for bounties which I think fit in with this thread. So, if you place a bounty on someone's head, everyone on the opposing team sees a colored chevron above that person's head. When aimed at, it shows that boun...
- by slypie11 - at 2013.05.18 18:18:00
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35. [request] limit on number of starter set suits per match - in Feedback/Requests [original thread]
Galdor Seregon wrote: How many starter suits are there? 4 or 5? thats 40 or 50 suits per match! And yeah, it doesn't seem very fair at first, but think what losing those suits would teach the newberries! the price of learning has and always wi...
- by slypie11 - at 2013.05.18 18:14:00
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36. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
Kristoff Atruin wrote: I think 20 to 30 seconds might be too often, and I say that as a member of an alliance that has absolutely no trouble keeping space superiority. The basic idea is sound though. We've had several fights where fleets formed...
- by slypie11 - at 2013.05.18 18:09:00
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37. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
alten hilt wrote: I have participated in several Eve-side fleets to provide Orbital Bombardment opportunities to Dust players. I've provided OB support in 100 man fleets, and I've been the only pilot in orbit. None of my OB fleets were conteste...
- by slypie11 - at 2013.05.18 13:43:00
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38. Idea: Specialized ammunition types - in Feedback/Requests [original thread]
I like the idea, but no ammo that inverts damage. You need a different weapon for that
- by slypie11 - at 2013.05.18 03:53:00
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39. Suggestions - Merc Quarters Changes. - in Feedback/Requests [original thread]
I want a metal cage with a robot that I can fight. I also want it to be super realistic, so that mean breaking arms, legs, and necks.
- by slypie11 - at 2013.05.17 23:57:00
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40. map secrets - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Yes, you've said it statically in every post you've made in this thread. There is nothing random about that. so maybe people should start reading it
- by slypie11 - at 2013.05.17 23:41:00
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