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181. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
The Goram Batman wrote: Lol, I considered that too, but it removes any possibility of fighting these wicked NPC's that are "unkillable" as in EVE, which as we all know are fun to fight if you can take the damage they dish out. But I have to ad...
- by slypie11 - at 2013.04.17 21:21:00
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182. Dust forums/neocom mobile app - in Feedback/Requests [original thread]
read title. An app that would access the forums, or even your neocom, marketplace, fittings etc.
- by slypie11 - at 2013.04.17 21:12:00
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183. Dust/EVE battles - in Feedback/Requests [original thread]
tander09 wrote: There should be another way to destroying those ships instead of using those turrents. like using fighter jets to destroy them face to face and also, using them against the enemies turrents. Well fighters are coming, so why no...
- by slypie11 - at 2013.04.17 21:08:00
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184. Feedback on AV - in Feedback/Requests [original thread]
Ops Fox wrote: slypie11 wrote: I have noticed that vehicles and AV are very difficult to balance. Entire teams don't want to get destroyed by one tank, while tankers and dropships don't want to lose millions of isk. The easy answer for drops...
- by slypie11 - at 2013.04.17 21:06:00
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185. Dust/EVE battles - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I think you're underestimating the size of the "small" turrets in EVE. Take a look at this picture of a Rifter . Take note of the turrets. I am. Those are not small turrets that you ...
- by slypie11 - at 2013.04.17 02:39:00
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186. Dust/EVE battles - in Feedback/Requests [original thread]
Pokey Dravon wrote: So what are the limitations of inserting mercenaries? Set spawn points? mercs could actually drop into zones, and EVE ships could upgrade clone capacity etc. In the end, most of the fighting would be going on inside the ac...
- by slypie11 - at 2013.04.17 01:46:00
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187. Dust/EVE battles - in Feedback/Requests [original thread]
Pokey Dravon wrote: So the EVE players fly in circles, lock the cannons, and just endlessly bombard the orbital batteries the whole match? like I said, they could insert mercs, and do whatever else they do. I mean, isn't fighting in space the...
- by slypie11 - at 2013.04.17 01:34:00
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188. Dust/EVE battles - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't think a lot of Dust players realize what kind of game EVE is. There is no directly controlling your ship like a flight simulator, you just pick a direction and hit "go over there at this speed". Guns are directly pla...
- by slypie11 - at 2013.04.17 01:16:00
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189. Corporation Tax - in Feedback/Requests [original thread]
Vaux Karn wrote: No...the reason I have only one like is because I don't spend all my time trying to be prom queen on the forums and as such very rarely post, if you care to point out the specific issues you have with my suggestion, please do. ...
- by slypie11 - at 2013.04.17 01:11:00
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190. Dust/EVE battles - in Feedback/Requests [original thread]
To put it in perspective http://www.flickriver.com/photos/tags/schwerergustav/interesting/ times three is a big bullet. Making it a railgun would be a BIG bullet going REALLY fast.
- by slypie11 - at 2013.04.17 01:01:00
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191. Dust/EVE battles - in Feedback/Requests [original thread]
It seemed just as big or bigger compared to the ship you showed me.
- by slypie11 - at 2013.04.17 00:52:00
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192. Dust/EVE battles - in Feedback/Requests [original thread]
Valto Hynton 2100453693 wrote: Pokey Dravon wrote: What's the profit for the EVE players? Possible Reasons : 1)Defend their investment 2)Maybe allow their ships to loot infantry items or other items like resources 3)If it is a PvE engageme...
- by slypie11 - at 2013.04.17 00:02:00
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193. Dust/EVE battles - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I think you're underestimating the size of the "small" turrets in EVE. Take a look at this picture of a Rifter . Take note of the turrets. Now compare it to this . Look how freaking huge those turrets are! T...
- by slypie11 - at 2013.04.16 23:58:00
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194. Corporation Tax - in Feedback/Requests [original thread]
Vaux Karn wrote: Okay...first off I know I am posting late on this and I know I don't post often on the forums, but I would like to voice my opinion on the tax issue. 1. Yes we need corp tax, and not just a flat percentage. We need flat taxes ...
- by slypie11 - at 2013.04.16 23:34:00
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195. Dust/EVE battles - in Feedback/Requests [original thread]
Pokey Dravon wrote: What's the profit for the EVE players? Most likely, it would be to help out their DUST friends to secure a district, so they can get the passive bonuses and hopefully other things in the future. Another reason would be to ...
- by slypie11 - at 2013.04.16 23:05:00
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196. Covert Operations in Dust 514 - in Feedback/Requests [original thread]
Ulysses Knapse wrote: REMNANCY 1 wrote: But getting back to the OP, It would have to be NPC's you are sneaking around it would be next to impossible to sneak around players especially try-hards that will no doubt find a way to cheat the syst...
- by slypie11 - at 2013.04.16 22:15:00
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197. Dust/EVE battles - in Feedback/Requests [original thread]
I suggest a system where EVE players can enter low orbit and fire their smaller turrets at DUST players on the ground, while DUST player fire back with skyfire batteries. There would be no timer, no WP, just complete and utter chaos. It would be E...
- by slypie11 - at 2013.04.16 22:11:00
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198. BUFFFFFFFFFFFF!!!!!!!!!!!!! - in Feedback/Requests [original thread]
Calm your **** man. One, this will probably get locked. Two this is dumb and you should feel bad.
- by slypie11 - at 2013.04.16 03:10:00
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199. "CrazzyMerc" steroid injectors (Equipment suggestion) - in Feedback/Requests [original thread]
It like injections in far cry 3. I suggest they be consumables or cool down mods, and if consumable, need parts found in pve
- by slypie11 - at 2013.04.16 03:09:00
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200. Vehicle stealing. - in Feedback/Requests [original thread]
Krisuke 003 wrote: Even in bf, you go to trouble of getting that Ifv all nice and protected to give your team a safe spawn spot within ready attacking distance of the mcom/checkpoint, keep it repaired and protected, and what inevitably happens?...
- by slypie11 - at 2013.04.16 00:26:00
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