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101. Sensor gear - in Feedback/Requests [original thread]
Ecshon Autorez wrote: A handheld scanner used to "ping" enemy positions has already been anounced. Yeah, but this stuff is cooler
- by slypie11 - at 2013.05.01 01:59:00
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102. Sensor gear - in Feedback/Requests [original thread]
Sensor grenade-puts a chevron over any enemy in radius for short period of time Sensor mine-a concealed mine that puts a chevron over enemies walking over it. Spotter's scope-a scope used put a chevron over targeted enemies so the whole team can...
- by slypie11 - at 2013.05.01 01:45:00
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103. MAV - in Feedback/Requests [original thread]
MAVs are NOT meant to be a mobile command center. Thats (supposed to be) the MCC. An MAV is a MEDIUM ARMORED VEHICLE used mainly for troop transport and possibly as a mobile spawn unit. It shout be armed with a light blaster turret and possibly a ...
- by slypie11 - at 2013.05.01 01:39:00
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104. Request: two player split screen mode - in Feedback/Requests [original thread]
Cosgar wrote: Let's try to get Dust 514 to work on one screen first... true dat
- by slypie11 - at 2013.04.30 23:22:00
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105. Request: two player split screen mode - in Feedback/Requests [original thread]
Ops Fox wrote: So my buddy was over the other day and we were going through our stock of ps3 and xfail games(he has an xfail. i mean xbox ) when I realized both systems were kind of lacking for co-op games. I would love to be able to play dust ...
- by slypie11 - at 2013.04.30 23:17:00
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106. [Request] Leave wrecks and bodies on the battlefield... - in Feedback/Requests [original thread]
LOL waste 30 clones making a pile of dead bodies to block off a road, ultimate war.
- by slypie11 - at 2013.04.30 23:15:00
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107. Request: flares/chaff for dropships - in Feedback/Requests [original thread]
well, we would have to look to the lore to find what tracking methods are being used. Are they using heat, radar, or like in Templar one, some kind of image tracking.
- by slypie11 - at 2013.04.30 02:01:00
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108. Armored Warfare - in Feedback/Requests [original thread]
Would be interesting, but I suggest having a lot of hiding places and canyons for people to ambush. Also, put in a cloaked dropship and raise the flight ceiling.
- by slypie11 - at 2013.04.30 00:30:00
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109. [Idea] Balancing shields vs armor tanking - in Feedback/Requests [original thread]
Buster Friently wrote: Severus Smith wrote: Everyone knows shield tanking > armor tanking right now. In EVE the penalty for shield extenders is an increase in Signature Radius, basically translating into "you're easier to hit with stuff",...
- by slypie11 - at 2013.04.30 00:18:00
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110. [Request] Clip is dead, long live Magazine! - in Feedback/Requests [original thread]
Hate to break it to you guys, but the magazine is actually the mechanism you put the clip in, the clip is the actual bullet holder thing.
- by slypie11 - at 2013.04.28 23:30:00
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111. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
This thread actually makes sense. Keep the skills that make sense, like reload speed and stamina and stuff, and then let other skills like sharpshooter unlock weapons mods.
- by slypie11 - at 2013.04.28 23:26:00
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112. Swarms Forge and AV nades - in Feedback/Requests [original thread]
Why don't we make tanks cheaper. That way, you guys can go 24-0 and not break the bank. Oh wait...
- by slypie11 - at 2013.04.28 14:00:00
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113. Dropship Rebalance First Look - in Feedback/Requests [original thread]
To me, shield dropships would be more scouts and tactical insertion vehicles, so they don't need more PG, just a boost in speed, or a speed drop for armor.
- by slypie11 - at 2013.04.28 13:55:00
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114. Drugs - in Feedback/Requests [original thread]
These could work similar to drugs in far cry 3. A drug for heightened senses, faster speed, greater stamina, more melee damage, maybe even better handling vehicles.
- by slypie11 - at 2013.04.28 13:51:00
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115. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
+1
- by slypie11 - at 2013.04.26 22:04:00
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116. [Suggestion] Add suppressive fire bonus to HMG - in Feedback/Requests [original thread]
good idea
- by slypie11 - at 2013.04.26 21:48:00
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117. Incorporate the shape buttons into remote explosives - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Sticky ftw why would you necro bump this
- by slypie11 - at 2013.04.26 00:09:00
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118. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Now I'm not an MD user, but I have read enough posts and seen enough of them on the field to see that they are plenty balanced, even UP in some cases. They do barely any damage for a frigging grenade launcher, and it seems impossible to aim with o...
- by slypie11 - at 2013.04.25 22:17:00
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119. Suicide tactics - in Feedback/Requests [original thread]
XANDER KAG wrote: like the idea but it would have to have a special fitting for the lore. Our bodies are rather expensive ya know. Maybe you would have to put it on extra cheap clones
- by slypie11 - at 2013.04.25 22:05:00
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120. Suicide tactics - in Feedback/Requests [original thread]
Thrawn01 Aldeland wrote: slypie11 wrote: 3. Piloted missiles. Could probably be piloted by remote, but would be too much like CoD http://www.themathlab.com/writings/short%20stories/feeling.htm Cool short story if you haven't read it....
- by slypie11 - at 2013.04.25 22:04:00
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