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1161. Enable friendly fire with mass driver in public matches - in Feedback/Requests [original thread]
This idea came from a corpmate and honestly is not a bad idea, have friendly fire turned on, on MD will prevent some chaos situation.
- by shaman oga - at 2013.08.20 17:42:00
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1162. [Request] Anti fingers stress command set - in Feedback/Requests [original thread]
yup
- by shaman oga - at 2013.08.20 11:22:00
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1163. Requests: Swarm Launcher locking enhancement - in Feedback/Requests [original thread]
There should be different lock on time for different vehicles, auto guided weapons should work with a heat seek mechanic for the missiles and a IFF for the lock part. I suggest that different vehicles should have a covered transponder to increase ...
- by shaman oga - at 2013.08.20 11:15:00
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1164. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Because it's ambush and not team deathmatch, but i agree with the fact that there should be a game mode without vehicles and ambush is the most suitable game mode to receive those changes, but ambush maps should be smaller like they was before upr...
- by shaman oga - at 2013.08.20 11:03:00
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1165. Aim with little turrets - in Feedback/Requests [original thread]
It's nearly impossible to shoot if the tank/turret is moving, did you ever try to shoot with the upper missilistic turret? If you do, you will be aware of the issue, i told you about the missilistic turret because you can see the missile, if you u...
- by shaman oga - at 2013.08.20 10:43:00
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1166. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
RedRebelCork wrote: If anything CCP should do the opposite and make it more common. Vehicles in Dust are unlike most other FPS games, and not in a good way. You cannot "damage" a vehicle in Dust, only destroy it. By that I mean, you can bring ...
- by shaman oga - at 2013.08.19 10:14:00
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1167. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because the have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters distance, count 5 seconds, ...
- by shaman oga - at 2013.08.19 10:07:00
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1168. Dust christmas - in Feedback/Requests [original thread]
And creepy dropsuits skins for Halloween!!!
- by shaman oga - at 2013.08.19 09:54:00
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1169. Give back to our disposal... - in Feedback/Requests [original thread]
You guys like that your MLT jeep to explode, i don't understand where is the problem in an auto recall instead of destruction.
- by shaman oga - at 2013.08.18 21:49:00
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1170. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
I prefer to keep my fits for me, everybody can guess that a gallente fit D-mods (what else?), but if your not 100% sure that i have them, it's better.
- by shaman oga - at 2013.08.18 21:37:00
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1171. Give back to our disposal... - in Feedback/Requests [original thread]
I park my car when i'm going to buy a pack of cigarettes, it's never it in flames when i come back.
- by shaman oga - at 2013.08.18 18:04:00
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1172. Give back to our disposal... - in Feedback/Requests [original thread]
1) Vehicles if not used, destroy them is not fair. 2) Equipment that self distruct if not land on a flat ground. Thanks
- by shaman oga - at 2013.08.18 17:52:00
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1173. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
show us the telephon number, home adress, IP and an old dental radiography BTW, i agree with the OP in the fact that they should show us the DPS instead of the total damage dealt, but not if i have damage mods or not.
- by shaman oga - at 2013.08.18 17:47:00
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1174. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
i've found another wrong calculation/bug. In a gunnlogi stack 3 passive shield resistance of 15%, if you use a 4th passive resistance of 15% the total resistance slightly increase,but if you use another kind of passive resistance mod (10% or 11%),...
- by shaman oga - at 2013.08.18 17:03:00
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1175. Redline no Redline - in Feedback/Requests [original thread]
Indiana jones
- by shaman oga - at 2013.08.18 07:54:00
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1176. [Request] Sub-woofer module - in Feedback/Requests [original thread]
I need a sub woofer for my gunnlogi, i can't do tank vs tank but at least i will make my squad dance.
- by shaman oga - at 2013.08.17 15:17:00
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1177. [Request] Plasma mass driver (shield damage) - in Feedback/Requests [original thread]
Agree with this, i want to see the rage of shield tankers, then they will understand how easy is to kill an armor tanker with a MD.
- by shaman oga - at 2013.08.17 12:10:00
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1178. [Request] Anti fingers stress command set - in Feedback/Requests [original thread]
go up stupid post
- by shaman oga - at 2013.08.17 09:24:00
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1179. acadamy battle gradation wp - in Feedback/Requests [original thread]
this is a non sense, 1500 wp are nothing, they said that the average wp gain is 100 wp, but if you gain 100 wp per match in the academy, how can you think to survive more than 3 seconds in a pub? If they gain such low wp they need to stay in acade...
- by shaman oga - at 2013.08.16 16:46:00
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1180. RE detonation time - in Feedback/Requests [original thread]
I agree with the fact that i need to wait a little to make RE detonate after i place them, the time we have now is correct, my request is a little different. Now, when you select when you select RE you need to wait for that little bar to be full t...
- by shaman oga - at 2013.08.16 12:51:00
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