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Cross Atu
Conspiratus Immortalis Covert Intervention
1514
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Posted - 2013.08.18 14:36:00 -
[1] - Quote
Recently CCP added a kill screen in match giving some information about who killed you, with what, at what range etc. This is a good feature and I thank CCP for including it. The feature does however lack a key aspect of information, that being damage modification.
I propose that the kill screen be altered to include a notation of the damage modification applied to the weapon/merc that killed you.
Ideally this would have a notation for damage modules, character skills and total modifier but failing that noting how many damage modules were equipped would still be a great step. The most frustrating deaths are those when you don't know what hit you or don't understand what happened. Users who are frustrated, especially multiple consecutive times can end up leaving distorted feedback regarding in game balance especially as it pertains to weapons. Feeling that X weapon did too much damage is one thing but it becomes very different if you are aware that the weapon profile grants extra efficiency against your main tank, the user was stacking 3+ damage modules and their weapon proficiency skill is leveled to 5.
In addition to reducing frustration for players this would improve testing and feedback because it allows players to 'track' more variables in game and provide feedback that is more analytical and less anecdotal.
Cheers, Cross
PS ~ If resistance mods are ever added to infantry suits that should be tracked as well, and the current resistance levels for vehicles should be displayed somewhere in game for much the same reasons as are outlined above. |
LongLostLust
Dead Six Initiative Lokun Listamenn
117
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Posted - 2013.08.18 16:26:00 -
[2] - Quote
I think they should show the guys whole fitting. |
Bad Heal
ROGUE SPADES EoN.
64
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Posted - 2013.08.18 17:24:00 -
[3] - Quote
How about actually showing the damage mod increase in your fitting first |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
438
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Posted - 2013.08.18 17:47:00 -
[4] - Quote
show us the telephon number, home adress, IP and an old dental radiography BTW, i agree with the OP in the fact that they should show us the DPS instead of the total damage dealt, but not if i have damage mods or not. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1515
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Posted - 2013.08.18 18:59:00 -
[5] - Quote
@Bad, why not both?
@shaman, what would the purpose be of blocking out key information which can effect balance feedback? I realize there are security concerns within New Eden but I don't think displaying the presence of damage mods is a huge security issue, tbh the drawbacks are more than outweighed by the positives in this case. (Of course if you have some specifics that aren't covered I'd be interested in hearing them).
@All, thanks for posting and keep the feedback coming. |
Mobius Kaethis
Molon Labe. League of Infamy
556
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Posted - 2013.08.18 19:21:00 -
[6] - Quote
I agree that our fittings should not be revealed to the player we killed, knowledge is power after all and as the victor why should you cede any of that power?
I do like the suggestion that the damage be displayed in a way that gives more info. Perhaps a pie graph showing your health with different colors representing diff players who damaged you. This would give more info without giving up any trade secrets. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1515
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Posted - 2013.08.18 19:46:00 -
[7] - Quote
Mobius Kaethis wrote:I agree that our fittings should not be revealed to the player we killed, knowledge is power after all and as the victor why should you cede any of that power?
I do like the suggestion that the damage be displayed in a way that gives more info. Perhaps a pie graph showing your health with different colors representing diff players who damaged you. This would give more info without giving up any trade secrets.
I cannot reiterate enough how vital it is to at least list the number of damage mods. The forum is awash in poorly founded nerf/buff thread which, even if all of them were completely ignored, would still speak to the frustration and confusion caused by this hidden buff to performance.
This is an EVE kill mail the data it provides is not identical to what I am proposing but it is also much greater in scope and detail. Eventually when CREST comes online these should be present for D514 as well but the in mean time enabling Mercs to do proper testing by providing the required information such as damage mods present is key. A damage output variance of +15% from Prof 5 and 26.4% from triple stacked complex damage mods is huge. For context sake let's look at the AR line, the raw damage of the militia AR is 34 HP, with three damage mods that's 42.976 HP while an unmodified Duvolle clocks in at 37.4 HP. A militia AR with no damage mods and the L5 Prof skill jumps up to 39.1 HP, still out performing the prototype Duvolle rifle, and let us not forget that skills and mods can stack for an even higher total output.
Providing proper context for actionable feedback regarding weapon balance, or dps output vs game wide eHP is rendered very marginal without this information being provided in game leaving most reports as anecdotal at best.
The value to testing and feedback frankly trumps the "need for secrecy" regarding the use of damage mods in the cost benefit analysis, besides it's not as if triple stacking damage mods is a closely guarded piece of knowledge or some sort of innovative method or synergy, it has been common and open practice among many since closed beta.
0.02 ISK Cross |
Sleepy Zan
Imperfects Negative-Feedback
2461
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Posted - 2013.08.18 19:52:00 -
[8] - Quote
What if I want my fit to stay a secret? |
Breakin Stuff
Goonfeet Top Men.
1164
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Posted - 2013.08.18 20:15:00 -
[9] - Quote
my fit's easy to figure out. If you hose me down with an AR and have to reload while I mow you down, it means I am rocking plates out the ass. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1516
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Posted - 2013.08.18 20:24:00 -
[10] - Quote
Sleepy Zan wrote:What if I want my fit to stay a secret? Does your fit = only running damage mods? If not then this suggestion does not reveal your fit.
Put more directly, how does someone knowing you run damage mods, because unless things have changed you most certainly do , damage or hinder you in any way? Paint me a picture of how this suggestion would actually cause you burden or malady, and how the magnitude of those outlined negative impacts is sufficient to warrant the prevention of more effective and through testing and feedback. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1516
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Posted - 2013.08.18 20:26:00 -
[11] - Quote
Breakin Stuff wrote:my fit's easy to figure out. If you hose me down with an AR and have to reload while I mow you down, it means I am rocking plates out the ass. /off-topic
I shudder at the idea of coming up against you once armor is fixed and working, you're hard enough to bring down as it is (read: If I pull it off I generally chalk it up to getting lucky) but with a real armor tanking option to employ
See you on the battlefield you beast o7 Cross |
Meeko Fent
Seituoda Taskforce Command Caldari State
643
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Posted - 2013.08.18 20:54:00 -
[12] - Quote
I wouldn't mind this. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
439
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Posted - 2013.08.18 21:37:00 -
[13] - Quote
I prefer to keep my fits for me, everybody can guess that a gallente fit D-mods (what else?), but if your not 100% sure that i have them, it's better.
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
644
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Posted - 2013.08.18 21:52:00 -
[14] - Quote
Go look up some resistance 3 multiplayer gameplay.
When someone kills you it shows which weapon they are using, their bonuses, and other interesting facts. I haven't played CoD in a while, but I think WaW did it too.
Basically, it would be a bunch of icons on the screen that represented the different modules. If the person was using 3 damage mods, you'd see three damage mod icons on the screen, along with anything else he was using.
I remember one time I played a match of resistance 3 against someone who was getting a ton of kills and had no idea why he was doing so well with his loadout until I tried it myself. Basically he was using a noob tube with an ammo supply to spam rpgs to get the first killstreak (a giant shield), and a bonus that increased his firing speed with the carbine, and the next two killstreaks (a wepaon that can shoot through walls and a giant mutant with rockets)
To any normal person, you might call his weapon OP, but it was only his strategy that made him so effective, not his methods. |
Mobius Kaethis
Molon Labe. League of Infamy
562
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Posted - 2013.08.18 22:23:00 -
[15] - Quote
Cross Atu wrote:I cannot reiterate enough how vital it is to at least list the number of damage mods. The forum is awash in poorly founded nerf/buff thread which, even if all of them were completely ignored, would still speak to the frustration and confusion caused by this hidden buff to performance. This is an EVE kill mail the data it provides is not identical to what I am proposing but it is also much greater in scope and detail. Eventually when CREST comes online these should be present for D514 as well but the in mean time enabling Mercs to do proper testing by providing the required information such as damage mods present is key. A damage output variance of +15% from Prof 5 and 26.4% from triple stacked complex damage mods is huge. For context sake let's look at the AR line, the raw damage of the militia AR is 34 HP, with three damage mods that's 42.976 HP while an unmodified Duvolle clocks in at 37.4 HP. A militia AR with no damage mods and the L5 Prof skill jumps up to 39.1 HP, still out performing the prototype Duvolle rifle, and let us not forget that skills and mods can stack for an even higher total output. Providing proper context for actionable feedback regarding weapon balance, or dps output vs game wide eHP is rendered very marginal without this information being provided in game leaving most reports as anecdotal at best. The value to testing and feedback frankly trumps the "need for secrecy" regarding the use of damage mods in the cost benefit analysis, besides it's not as if triple stacking damage mods is a closely guarded piece of knowledge or some sort of innovative method or synergy, it has been common and open practice among many since closed beta. 0.02 ISK Cross
The problem with you using eve killmail as an agrument for showing more info ais that killmails only show the person who died's fit, not the killer's. The way EvE does this is fine, but your request, to show the killers fit, is silly. It gives away too much information to the deceased who needs to talk to corp mates or learn through experimentation. In chats I will gladly help new players with their fits but being killed by my hand does not entitle them to a look at my loadout.
I hear what you are saying about new players needing more info about how the game works to stop them from crying for nerfs. This is a great idea. Unfortunately it needs to happen in the form of a detailed tutorial not by giving them a look at how I kill them.
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The-Errorist
Mannar Focused Warfare Gallente Federation
118
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Posted - 2013.08.19 01:28:00 -
[16] - Quote
It should just show the damage modifier stat based on skills and damage mods along with the other stuff. |
Cosgar
ParagonX
4298
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Posted - 2013.08.19 01:30:00 -
[17] - Quote
I support all these ideas. |
Thurak1
Psygod9
47
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Posted - 2013.08.19 02:04:00 -
[18] - Quote
I would like to see a screen that shows how much damage each person did. Course i would also like to have warpoints issues based on % of damage done. As far as giving away all info i think that is best left as a mystery. However it would be good to have it list something like how much overall bonus they have to weapons without naming exactly what is used. This way if someone is running hacked firmware on their ps3 and are doing 200% damage to everyone it will be apparent very quickly. |
Terry Webber
Turalyon 514
319
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Posted - 2013.08.19 02:44:00 -
[19] - Quote
I think it will be OK to show only damage mods and the skill proficiency level on the kill screen. Might help cut down on buff/nerf threads. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1527
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Posted - 2013.08.19 06:54:00 -
[20] - Quote
Mobius Kaethis wrote:The problem with you using eve killmail as an agrument for showing more info ais that killmails only show the person who died's fit, not the killer's. The way EvE does this is fine, but your request, to show the killers fit, is silly. It gives away too much information to the deceased who needs to talk to corp mates or learn through experimentation. In chats I will gladly help new players with their fits but being killed by my hand does not entitle them to a look at my loadout.
I hear what you are saying about new players needing more info about how the game works to stop them from crying for nerfs. This is a great idea. Unfortunately it needs to happen in the form of a detailed tutorial not by giving them a look at how I kill them.
Re-read the post, I am neither requesting to show the attackers entire fit nor am I claiming it is a perfect analogous to a Kill Mail (in point of fact I specifically say that it is not but point out that the OP is on balance less information even about the attacking forces and has specific use value within Dust).
I'm still waiting for someone to explain to me in detail how showing damage mods is "too much information" and how whatever the negatives they raise are more inherently valuable to the quality of the game than the asset the OP would provide to accurate testing and feedback. I'm sorry but saying something is "silly" doesn't cut it when it comes to actual details and reasoning. I am not by nature intractable so please do provide details and explanation of your position, I may change my stance in light of new information, this has happened before
I'll leave this here since most of your post is addressed to the idea of showing the entire fit which has at no time been suggested by either myself or the OP.
~Cross |
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