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1101. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Yes, is the sad story of AV, all or nothing. Of course do stupid things like that in a match with a lot of AV is impossible, it's impossible to use every kind of dropship if there are a lot of AVers.
- by shaman oga - at 2013.09.05 12:10:00
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1102. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
As promised here is the video of the aerial attack
- by shaman oga - at 2013.09.05 11:53:00
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1103. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: shaman oga wrote: I'm uploading a video about this argument, it will be online in 40 minutes, more or less. Better be objective. And not staged I don't talk that much, i'm only laughing for all the lenght o...
- by shaman oga - at 2013.09.05 11:20:00
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1104. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
The new maps are awesome, but they are a little bit too large for 16 vs 16, i like the new buildings and all i can say is that we need a better mini map to help us to find the way out/in of certain buildings, rough shapes of the structures would b...
- by shaman oga - at 2013.09.05 11:08:00
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1105. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I'm uploading a video about this argument, it will be online in 40 minutes, more or less.
- by shaman oga - at 2013.09.05 11:03:00
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1106. Minimap Improvements - in Feedback/Requests [original thread]
Demetrius Miliardo wrote: CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea @ CCP Was wondering if Kills/engagements...
- by shaman oga - at 2013.09.04 16:32:00
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1107. End to the Snipers - in Feedback/Requests [original thread]
It's right to have covered terminals, despite i know that snipers must be there, it's a war game, they do not deserve the easy kill on a poor hacker. Maybe the guy traversed the whole map to hack a terminal and the sniper kill him while he is hack...
- by shaman oga - at 2013.09.04 16:29:00
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1108. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Even if the OP was unrealizable, some good feedback came from this thread, i personally suggested to allow passenger to use equipments and use the rep tool to do reparations from inside the DS, i still support this, but with the exception of the RE.
- by shaman oga - at 2013.09.04 11:13:00
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1109. Minimap Improvements - in Feedback/Requests [original thread]
It's time to revive this thread. With the new maps with interiors and hallways and the disabled squad vision, an improvement on minimap is really needed. First of all, we should be able to see the rough shape of the structures around us, i had pro...
- by shaman oga - at 2013.09.04 11:00:00
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1110. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
Signed
- by shaman oga - at 2013.09.04 09:34:00
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1111. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
Friendly bump for all coffin pilots
- by shaman oga - at 2013.09.04 08:02:00
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1112. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
I agree old dropship view was better for maneuvering, maybe this new is better for shoot with an ADS, idk, i have not try with my vehicle alt. But i prefer the old view.
- by shaman oga - at 2013.09.03 18:55:00
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1113. [Request] Reposition modules - in Feedback/Requests [original thread]
I agree, pg and cpu upgrades should be neutral modules, armor tankers have less fitting options, if they want to have a decent amount of HP and reparations.
- by shaman oga - at 2013.09.03 09:46:00
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1114. [Request] Reposition modules - in Feedback/Requests [original thread]
It would be cool if: ALL the biotic skill tree modules were on low slots (kin cat, cardiac regulator, meele module) ALL the dropsuit electronics skill tree modules were in high slots (profile dampener, precision enhacer, range amplifier) Thanks
- by shaman oga - at 2013.09.03 07:40:00
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1115. [Request] Quafe BPO Tank - in Feedback/Requests [original thread]
I would like a sica BPO and a limitation for vehicle users, we should not be able to call vehicles for teammates.
- by shaman oga - at 2013.09.01 13:08:00
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1116. all ps4? - in Feedback/Requests [original thread]
Sony told that online will be for free on PS3, like is now, without you need to buy the PS+, i'm sure some games will still be developed for both PS3 and PS4. I hope there will be some sort of cross platform online for the first couple of years af...
- by shaman oga - at 2013.09.01 12:04:00
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1117. REs are OP - in Feedback/Requests [original thread]
First time you fall into a trap it's not your fault, if you keep falling into traps is your fault. RE are not OP, they are supposed to hit hard, they should be more powerful against installations, what is the sense of demolition skill if i need a ...
- by shaman oga - at 2013.09.01 11:59:00
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1118. [Request] Progressive hacking - in Feedback/Requests [original thread]
I don't like that much the stage idea but it would be better than now. I like the idea of point split, if you hack 100% you deserve 100wp, if you hack 60% you should earn 60wp and so.
- by shaman oga - at 2013.09.01 09:24:00
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1119. [Request] Progressive hacking - in Feedback/Requests [original thread]
I've posted those numbers just to make an idea of what i'm talking about. It's a circular bar it can decrease progressively if no one is hacking. It can have the same decrease rate of hacking speed without abilities or modules.
- by shaman oga - at 2013.08.31 11:34:00
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1120. [Request] Progressive hacking - in Feedback/Requests [original thread]
Too many time snipers or backstabbers farm easy kills while people are hacking, i suggest to make hacking progressive. If you are at 80% and you stop hacking for any reason, the progression bar should drain and go to 70% >>> 60% >>&...
- by shaman oga - at 2013.08.31 10:29:00
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