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501. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Can we have images of the zoom level at each rifle max range? Or is it the same we have now?
- by shaman oga - at 2014.09.12 14:27:00
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502. Sniper rifle zoom - in Feedback/Requests [original thread]
Meee One wrote: It isn't a war against zoom. It's a war against snipers sitting 300m in the redline getting kills with practically 0 risk. "lolsuicide DS" isn't a vaild counter. Neither is "counter sniping". It shouldn't take a sniper to kil...
- by shaman oga - at 2014.09.11 10:28:00
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503. Sniper rifle zoom - in Feedback/Requests [original thread]
I don't want to discuss all the other changes, i just want to talk about zoom, not even rendering distance, which is horrible even with a Thale. Today i've tested and filmed the zoom level of all the variants of SR at 400 meters, the zoom level...
- by shaman oga - at 2014.09.11 09:59:00
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504. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
I'm not using missiles, but wouldn't this be helpful for all the turrets?
- by shaman oga - at 2014.09.11 09:20:00
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505. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Soraya Xel wrote: shaman oga wrote: All the changes seem to be good, but one. The zoom level. The only SR with a actual sniper rifle zoom level was the Thale. Even if i like the changes and i really want more active snipers, the zoom level ...
- by shaman oga - at 2014.09.10 08:29:00
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506. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
All the changes seem to be good, but one. The zoom level. The only SR with a actual sniper rifle zoom level was the Thale. Even if i like the changes and i really want more active snipers, the zoom level is needed, for physical reasons (not of th...
- by shaman oga - at 2014.09.09 17:38:00
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507. Overhaul revive mechanics - in Feedback/Requests [original thread]
I would like to suggest a mechanic where you don't have to find the body, but when an ally is down, circular zone appear around him, something like 3 meters circle and you can revive him (with your needle of course) but you don't have to find the ...
- by shaman oga - at 2014.09.08 12:37:00
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508. [Feedback] EWAR's binary nature is too exploitable - in Feedback/Requests [original thread]
I'm starting to think that EW should not be used to hunt and EW bonus should be activated like an equipment, scout should also have worse stats on EW, better than other frames but worse than now. Let me explain better, imagine if scout suit have ...
- by shaman oga - at 2014.09.07 13:25:00
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509. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
What could balance splash removal on large rail are different buffs: 1) Increase rotation speed by 100% 2) Increase upward and downward movement possibility 3) increase upward and downward movement speed by 100% If you want to turn large rails i...
- by shaman oga - at 2014.09.07 13:08:00
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510. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: shaman oga wrote: I must repeat myself. Eliminating splash damage from rail turrets it's an error, splash isn't used to slay, splash is there for equipments and targets with low health, 2 meters isn't that much, especi...
- by shaman oga - at 2014.09.07 08:52:00
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511. Whine thread about some non-sense in hotfix delta - in Feedback/Requests [original thread]
Use a rail is like sniping in cqc, how many people you see doing that? Nobody, because it doesn't work (please don't link video of nod keras, i've already seen it), it's just not pratical. I mount little turrets in some of my tanks and i enjoy pla...
- by shaman oga - at 2014.09.07 08:34:00
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512. Whine thread about some non-sense in hotfix delta - in Feedback/Requests [original thread]
Quote: Large turrets are for vehicles and buildings. Not: -Shooting infantry -Shooting equipment -Snipping in any form It shouldn't be easy at all for any large turrets to kill infantry,that's a small turrets job. That's stupid, you use a ...
- by shaman oga - at 2014.09.07 07:45:00
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513. Whine thread about some non-sense in hotfix delta - in Feedback/Requests [original thread]
I don't say that rails aren't powerful, they are, but the splash is fine, it's not the splash that makes them powerful. Little rails are good because they have a great alpha damage and a very good ROF (i agree with the nerf on ROF), all the kills...
- by shaman oga - at 2014.09.06 22:57:00
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514. Whine thread about some non-sense in hotfix delta - in Feedback/Requests [original thread]
Quote: Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV. Ok with the stan...
- by shaman oga - at 2014.09.06 22:20:00
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515. logis in echo - in Feedback/Requests [original thread]
I don't like the idea of delayed WP for revive, in delta things will be better bc injector will heal the same amount of armor and shield. The only thing i would change after that is the speed of the revive, it's too slow.
- by shaman oga - at 2014.09.06 19:34:00
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516. Hey how about removing that av scrub crutch - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: its not a crutch, it takes some skills to get the RE and a dropsuit and lav.. so fit dropsuit with i think adv or proto RE and an LAV = costing ISK to destroy a tank. BS. Supply depot> suit with RE > LAV (some ...
- by shaman oga - at 2014.09.06 17:48:00
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517. logis in echo - in Feedback/Requests [original thread]
Simple buff to active scanner can be a reduction in charge time. 40 seconds recharge in a world of scouts with wallhack is just ridiculous.
- by shaman oga - at 2014.09.06 17:32:00
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518. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
I must repeat myself. Eliminating splash damage from rail turrets it's an error, splash isn't used to slay, splash is there for equipments and targets with low health, 2 meters isn't that much, especially because you have to calculate bullet trave...
- by shaman oga - at 2014.09.06 16:55:00
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519. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Wouldn't it be better to have a single thread for each sidearm? I know you are redirecting things here, but the situation is a bit confused, i would like to give my feedback on specific weapons which i use, in relation to a official proposal. Is t...
- by shaman oga - at 2014.09.04 10:54:00
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520. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
I will not give feedback on blaster, simply because i use them rarely. CCP Rattati wrote: Remove all splash damage from Large Rail Turrets from 2m to 0m That's an error imo. Large rails On large rail you always search for a direct hit, ...
- by shaman oga - at 2014.09.04 10:46:00
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