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        | 221. [Suggestion] Conversion Chamber - in Feedback/Requests [original thread] I support this, it would clear my inventory.
 - by shaman oga - at 2015.02.26 18:04:00
 
 
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        | 222. Time to nerf all HP modules? - in Feedback/Requests [original thread] Or to buff all utility modules?  It's quite annoying see how the modules which are not made to increase your HP pool are quite useless when you are in a firefight, but the game is a FPS, it's almost entirely about firefights, this lead to the conc...
 - by shaman oga - at 2015.02.26 14:55:00
 
 
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        | 223. @ Rattati- dont end the jihad LAV's with pilot suit - in Feedback/Requests [original thread] get BF4.
 - by shaman oga - at 2015.02.26 11:02:00
 
 
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        | 224. Will corps have an hangar for items? - in Feedback/Requests [original thread] I want to donate some of the stuff i don't use, i'm sure some guys in d-uni would make good use of those suit and loadouts.
 - by shaman oga - at 2015.02.19 23:08:00
 
 
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        | 225. Possibility to change suit in when editing fit - in Feedback/Requests [original thread] Is it possible to have the option to change the suit, maybe even only with the same suit but aur/LP version for example?
 - by shaman oga - at 2015.02.19 14:04:00
 
 
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        | 226. Movement penalty little change - in Feedback/Requests [original thread] Slave of MORTE wrote:  Qq waaaaa it's not ok to have 600 armor and decent sprint   But it's ok to have 500 shields 500 armor and sprint fast as **** (min assault )    To have 500 armor on min assault you have to use plates mr intellingence, this...
 - by shaman oga - at 2015.02.19 13:55:00
 
 
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        | 227. Movement penalty little change - in Feedback/Requests [original thread] It's not that i dislike it, it's that i feel this is unbalanced, have both speed and tank.
 - by shaman oga - at 2015.02.19 11:21:00
 
 
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        | 228. Movement penalty little change - in Feedback/Requests [original thread] Not really, for speed there's a price to pay, give something away to earn something else, it's a pretty common concept.  I'm not even so radicalist, i would not penalize that much walking speed.
 - by shaman oga - at 2015.02.19 10:56:00
 
 
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        | 229. Movement penalty little change - in Feedback/Requests [original thread] Is it possible to change movement penalty to affect more sprint speed and less walking speed?  I'm tired of seeing people with 600+ armor running like crazy because some kincat, if you tank, your sprint must be slower.
 - by shaman oga - at 2015.02.19 10:45:00
 
 
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        | 230. Blaster turret installation - in Feedback/Requests [original thread] MRBH1997 wrote:  Blaster turrets are not ok as is. If a tank blaster can't hit a heavy easily at all holding down the trigger 25 meters away, then the installation should be the same. It not only has practically no dispersion, but it's AI is stu...
 - by shaman oga - at 2015.02.19 10:38:00
 
 
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        | 231. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread] I have a question: if hardeners will be blocked at 1 per type, what stops people from stacking damage mods?
 - by shaman oga - at 2015.02.18 10:23:00
 
 
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        | 232. Large Railgun turrets need dispersion - in Feedback/Requests [original thread] Jebus McKing wrote:    shaman oga wrote:  Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit. Railgun kills are skillshots, more than any other weapon in the game EXCEP...
 - by shaman oga - at 2015.02.18 08:55:00
 
 
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        | 233. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread] Kudos for all the people who made this possible! I've fitted a couple of new tanks and i must say i'm happy about them, there is still some work to do on module variety, but i guess it's already in your plans.
 - by shaman oga - at 2015.02.17 12:01:00
 
 
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        | 234. Large Railgun turrets need dispersion - in Feedback/Requests [original thread] Rail turret has charge time and bullet travel time, no need to add more difficulty. Also, some heavies can survive a direct hit.  Railgun kills are skillshots, more than any other weapon in the game EXCEPT PLC.
 - by shaman oga - at 2015.02.17 11:56:00
 
 
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        | 235. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread] We will send some pics from EU server.
 - by shaman oga - at 2015.02.17 11:07:00
 
 
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        | 236. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread] go for 90% less fall damage.
 - by shaman oga - at 2015.02.16 14:20:00
 
 
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        | 237. Blaster turret installation - in Feedback/Requests [original thread] IDK, maybe it was bugged, but that thing was shooting 3x faster than any tank blaster turret.  The only time i remeber a blaster firing so fast, was when damage mods where in lows and also buff the ROF.
 - by shaman oga - at 2015.02.16 14:16:00
 
 
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        | 238. Vehicle radar problem - in Feedback/Requests [original thread] bump
 - by shaman oga - at 2015.02.16 12:36:00
 
 
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        | 239. Blaster turret installation - in Feedback/Requests [original thread] Just finished melting the other team with one of them, it was shooting 3x faster than a tank turret with pin point accuracy at 75+ meters.  Please, take a look at them.
 - by shaman oga - at 2015.02.16 11:51:00
 
 
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        | 240. New animation - in Feedback/Requests [original thread] Impossible, heavies should do it too many times before actually commit suicide.
 - by shaman oga - at 2015.02.14 22:16:00
 
 
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