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DUST Fiend
16946
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Posted - 2015.05.09 04:23:00 -
[1] - Quote
Uses the rep tool asset for base animations
The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
Feel free to offer up values
It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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TheEnd762
Sver true blood RUST415
741
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Posted - 2015.05.09 06:15:00 -
[2] - Quote
You forgot to say what effect they'd have on enemies... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
6202
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Posted - 2015.05.09 06:30:00 -
[3] - Quote
TheEnd762 wrote:You forgot to say what effect they'd have on enemies...
Webifiers in EVE reduce the max speed of the target.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Happy Violentime
OMFGZOMBIESRUN
1193
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Posted - 2015.05.09 06:44:00 -
[4] - Quote
Once CCP fix all the terrain so that its silky smooth with no glitches then we can tall about webs, at the moment the bad terrain slows players down enough. |
Terry Webber
Molon Labe. RUST415
689
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Posted - 2015.05.09 06:47:00 -
[5] - Quote
Why not have webifiers as grenades? They would slow down infantry and vehicles for a limited amount of time which increases as its tier increases. |
WeapondigitX V7
The Exemplars
385
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Posted - 2015.05.09 07:07:00 -
[6] - Quote
This is a good idea. |
DUST Fiend
16958
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Posted - 2015.05.09 07:08:00 -
[7] - Quote
TheEnd762 wrote:You forgot to say what effect they'd have on enemies...
DUST Fiend wrote:Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
.....
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Aelns Dene
DUST University Ivy League
9
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Posted - 2015.05.09 12:26:00 -
[8] - Quote
Hi guys,
I like it! I have said before that I would love to have one of these but... to pin down a few flying squirels!!! If max HIGHT is also afected... I'm in on the idea. Yes, I know they no longer FLY but still, limiting escape routes is already an interesting gameplay.
See you around... boots on the ground!
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
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Vulpes Dolosus
Molon Labe. RUST415
3273
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Posted - 2015.05.09 15:14:00 -
[9] - Quote
I like the idea of a "proxy mine" webifier more than a handheld.
Mainly used for AV, set it up and anything that gets close triggers it (no warning beep since it's non-damaging). Creates an AoE that slows everything down (increasing in radius, duration, and/or effectiveness per tier). Lasts a max of about 5-7.5s.
Existing visuals could be proxy/RE deployable and the effect would be a large, green nanohive (probably have a repair tool beam go from the middle to the affected target as well).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Megaman Trigger
Ready to Play
317
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Posted - 2015.05.09 15:25:00 -
[10] - Quote
Vulpes Dolosus wrote:I like the idea of a "proxy mine" webifier more than a handheld.
Mainly used for AV, set it up and anything that gets close triggers it (no warning beep since it's non-damaging). Creates an AoE that slows everything down (increasing in radius, duration, and/or effectiveness per tier). Lasts a max of about 5-7.5s.
Existing visuals could be proxy/RE deployable and the effect would be a large, green nanohive (probably have a repair tool beam go from the middle to the affected target as well).
Stasis Mines! +1
Purifier. First Class.
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TheEnd762
SVER True Blood RUST415
742
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Posted - 2015.05.09 15:40:00 -
[11] - Quote
Yeah, let's make a new item that'll be just as useless and impractical as an existing item.
We need a direct weapon, not an indirect one. |
Operative 1174 Uuali
Y.A.M.A.H
665
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Posted - 2015.05.09 15:46:00 -
[12] - Quote
I'd rather have webbers as a proxy RE.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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DUST Fiend
16974
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Posted - 2015.05.09 15:57:00 -
[13] - Quote
Operative 1174 Uuali wrote:I'd rather have webbers as a proxy RE. My issue with anything that takes webifying out of your hands (REs and Grenades) is that it lets a single player set up a lethal trap almost instantly, drastically increasing their value vs vehicles.
A handheld makes a player have to actually choose, slow down that vehicle, or kill it. It also makes them vulnerable, which is extremely important since webifying is LETHAL to vehicles. It promotes teamwork primarily.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
379
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Posted - 2015.05.09 16:51:00 -
[14] - Quote
It's good but tell me. When a proto speedy and deadly min assault is right in front of you, would you slow him and be killed or shoot him and maybe kill him?
48th Special Operations Force.
Twitter- @48SOF
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DUST Fiend
16975
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Posted - 2015.05.09 16:56:00 -
[15] - Quote
Lightning35 Delta514 wrote:It's good but tell me. When a proto speedy and deadly min assault is right in front of you, would you slow him and be killed or shoot him and maybe kill him? If you're all alone, you'd probably opt for trying to kill him.
If you're around allies, it may be better to slow him down. The proposed equipment would work best at range, but could work up close in a pinch as well. Since it has a lock on time, it's not well suited to helping you when someone has the jump on you.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
81
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Posted - 2015.05.09 16:56:00 -
[16] - Quote
It is well known that light poles are the stasis webifiers of Dust =P
My thoughts, Reduce the range to something much closer like 15m or shorter. last thing we need is to have a ton of newberries webbing a tank or dropship to a crawl at 50m. AV is tough enough when you can move. it would be suicidal for vehicles to deploy
Possible stats (depending on variation)
Basic: Range:10m Duration 3 sec Recharge 30sec Effect: 10% speed reduction PG 5 CPU 45 Slot: Light weapon Effective only vs vehicles.
If you want a powerful tool I feel you should pay for it in your fitting. That way nobody webs you then immediately switches to a high damage weapon
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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DUST Fiend
16975
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Posted - 2015.05.09 17:01:00 -
[17] - Quote
Marcus Stormfire wrote: If you want a powerful tool I feel you should pay for it in your fitting. That way nobody webs you then immediately switches to a high damage weapon
I was actually thinking about how this would need a slight delay upon switching to a weapon, just like the cloak currently has. Also, multiple webs don't stack their speed reduction, they simply ensure that the target stays webbed if one of them is killed.
I don't like the idea of making the range too short because having to be right up next to a vehicle is not only suicide, it means that dropships are largely invulnerable to this. Dropships already will have the easiest time escaping since even while webbed, AB + straight up is still the fastest way to move out of range.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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DUST Fiend
17
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Posted - 2015.06.28 02:49:00 -
[18] - Quote
Bump for curiosity |
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.28 03:37:00 -
[19] - Quote
there should be 2 versions, one that is shorter ranged but slows you down way more and another one longer ranged but isnt as effective as the shorter ranged one
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
111
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Posted - 2015.07.09 20:56:00 -
[20] - Quote
Ahh I see, no stacking of webbing equipment for multiple people. Just ensures the tank stays webbed. If that happens then I can definately get behind a range increase.
Perhaps add a stat that induces Chance Based Webification?
Basic : 30% chance to web 5% of speed per 10 second cycle Advanced: 40% chance to web 10% of speed per 10 second cycle Prototype: 50% chance to web 15% of speed per 10 second cycle
Skills affect chances.
Someone brought up Stasis mines. Now that would be a pretty cool way to implement this idea. Tanks can still scan them down, shoot them, and it promotes tactical game play (catching that really fast madrugar that keeps running to his redline.)
Stasis mines or handheld equipment would add some cool eye candy effects when one of the mines go off (Blue light strands perhaps?)
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Terry Webber
Molon Labe. RUST415
794
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Posted - 2015.07.09 22:13:00 -
[21] - Quote
DUST Fiend wrote:Terry Webber wrote:Why not have webifiers as grenades? They would slow down infantry and vehicles for a limited amount of time which increases as its tier increases. Resources required to make that a reality. I feel like a lot more groundwork would exist for this within the repair tool data, and also, webifying is EXTREMELY valuable. A player should be vulnerable while doing it, hence the gigantic shiny beam saying HI I MAKE SLOWA grenade allows a skilled player to toss it into a group of players and then mop up even as it's exploding. Far too easy to exploit and difficult to limit. Just give them the same visual style of the current grenades but different color scheme.
Inertial Booster Module
Vehicle Installation
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 07:54:00 -
[22] - Quote
Terry Webber wrote:ust give them the same visual style of the current grenades but different color scheme.
what DUST fiend is saying that a handheld rep tool style thing will be easier to code.
Further a grenade cannot be used on a dropship. Not without AV nade magnetism.
A handheld keeps fatty forge gunners from casually locking down a tank and ripping it apart.
A handheld follows the EVE standard of single-target lockdown and introduces a teamwork angle akin to the interceptor from EVE. One player locks a target down, the others focus fire and kill him.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.10 13:59:00 -
[23] - Quote
DUST Fiend wrote: It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. Sounds like it runs off a capacitor which is charged by a small power generator. *I say capacitor in the electronics sense, rather then the EVE mechanic sense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Z3dog
BIG BAD W0LVES
121
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Posted - 2015.07.10 14:02:00 -
[24] - Quote
DUST Fiend wrote:Uses the rep tool asset for base animations
The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
Feel free to offer up values
It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
As an added note, a slight delay should be added after switching to a weapon, much like the cloak currently has, though maybe not quite as strong. This is to keep a player from quickly zapping a vehicle with a web, then immediately switching to AV while they're still trying to accelerate. And this equipment would belong to the Amarr? In order to catch those speedy minjas?
bandwidth lol
And totally not p2w haha
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emm kay
Direct Action Resources
362
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Posted - 2015.07.10 17:10:00 -
[25] - Quote
DUST Fiend wrote:Uses the rep tool asset for base animations
The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
Feel free to offer up values
It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
As an added note, a slight delay should be added after switching to a weapon, much like the cloak currently has, though maybe not quite as strong. This is to keep a player from quickly zapping a vehicle with a web, then immediately switching to AV while they're still trying to accelerate. the ray tracing on that will kill the FPS.
There is a reason you never see me in battle.
it's because I see you first.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.07.10 21:21:00 -
[26] - Quote
Z3dog wrote:DUST Fiend wrote:Uses the rep tool asset for base animations
The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. There should be skills that lower and increase these values, respectively. Webifiers can target vehicles or dropsuits and work exactly as repair tools do now, but on enemies and from a greater distance, possibly with a somewhat longer lock on time.
Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier.
Feel free to offer up values
It should be noted that multiple webs do not stack, but will apply the strongest webifiers effect until it falls from the stack, then the next highest value is used, so on and so forth.
As an added note, a slight delay should be added after switching to a weapon, much like the cloak currently has, though maybe not quite as strong. This is to keep a player from quickly zapping a vehicle with a web, then immediately switching to AV while they're still trying to accelerate. And this equipment would belong to the Amarr? In order to catch those speedy minjas?
it doesnt really have to belong to one specific race. not everything in EVE in owned by a specific faction
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.11 01:01:00 -
[27] - Quote
DUST Fiend wrote:
A grenade allows a skilled player to toss it into a group of players and then mop up even as it's exploding. Far too easy to exploit and difficult to limit.
Do want Infantry 'Dictor tactics
I won't dodge another silver bullet
Just to save a little face
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