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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
5
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Posted - 2015.03.28 04:35:00 -
[31] - Quote
They don't need a new animation, they can use the hacking animation and I don't see a title on you for official spokesperson, so who even are you to tell us what CCP will or won't do?
@Luther Mandrix/Mister Goo, No it doesn't. No variation should be throwable, it deals 1200+ damage and it's much cheaper than grenades but much more useful. It needs to be for traps only.
Low ranks already have it hard enough fighting vets, Heavy gear somewhat helped, but not against this insta-kill equipment and vets are hopping around like mutant rabbits on steroids now. How many advantages do you freakin need?
-For devs-
-Fix matchmaking please-
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137H4RGIC
Onikanabo Brigade Caldari State
503
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Posted - 2015.03.28 08:41:00 -
[32] - Quote
Greiv Rabbah wrote:In this case the only limiting factor on being able to throw them would be strength and if a super soldier isn't strong enough to throw something that small, this game really has gone to hell. you can frisbee them, it'll just break the remote since it is such a delicate explosive.Greiv Rabbah wrote:
Removing the ability to throw remotes makes it impossible to place them on tanks, which is seriously a valid use for remotes. As is a tank will stutter back and forth to ensure remotes slide right off of them, so ues lets make it so that tanks can more easily run you over and shoot you down while theyre slip'n'sliding about keeping your remotes from sticking. Bad idea, thx. Youll prolly manage to get this terrible idea added and then ppl will stop using remotes forever.
RE's are not the only answer to tanks. You have Forge Guns, PLC, Swarms, Flux/AV Nade, Proxi RE.
Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
Using the 'slippery slope' method of argument is a logical fallacy and shouldn't be used. Obviously that won't happen. I do not think it's too much to ask to remove the range of deploying an RE to 0. To having it be dropped at your feet so you can't throw them like a grenade. But I see your concern. Here's what I think we should do.
We implement a protocol that allows us to either 'tap' the fire button for the RE which allows us to throw it like a grenade. Doing the same damage as a regular grenade of its quality level. However, if you want the big bang as it were, you'll need to arm it. So you'll have to go against a surface, hold the button while it takes one second to plant and arm. Then you can detonate it for maximum effect. I do not think this is unreasonable... do you?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.28 11:20:00 -
[33] - Quote
We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
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knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.28 11:47:00 -
[34] - Quote
Simply put, RE's are and always have been throwable. And to whoever said they were delicate and should be destroyed when throwed, your wrong, the explosive material is invaded around metal and everything else required for it to detonate, which is all pretty much metal, so it can take a decent fall without exploding. And the best reason that there are very reliable is that they have a very short arming time, which should have been increased a while ago but never was, so reasonably if the arm time was increased to 5 seconds, not so many people would use them as much, but you would still see a fair amount so it's not just useless.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
5
|
Posted - 2015.03.28 19:50:00 -
[35] - Quote
@knight guard fury
"There are obviously easier methods" So obvious that you can't name a single one it seems.
Simply put, I don't care how it has always been. Like I said before, it's time for change. Also, you should know what words mean if you're going to use them in a sentence.
"The explosive material is invaded around metal" derp?
"everything else required for it to detonate, which is all pretty much metal, so it can take a decent fall without exploding." I didn't realize you have a masters degree in alien technology. Please, tell us more.
"not so many people would use them as much" It wouldn't be useless even if it had a 5 second set up time and was unable to be thrown. It'd still be a valuable piece of equipment to defend objectives or set up traps. As it should be.
-For devs-
-Fix matchmaking please-
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knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 01:47:00 -
[36] - Quote
RE's aren't even a problem right now, currently the thing to do is core locus spam the hell out of everyone and that seems to be just as effective
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
6
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Posted - 2015.03.29 02:39:00 -
[37] - Quote
"RE's aren't even a problem right now "
Yeah they are, gtfo.
-For devs-
-Fix matchmaking please-
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SalvadorSlX7
Storm Wind Strikeforce Caldari State
5
|
Posted - 2015.03.29 02:50:00 -
[38] - Quote
Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus?
remotes should do more dmg than core locus grenades but there should be less of them or 2 variant 1 light and 1 std light can carry 2 std only 1 both differ in dmg |
Luther Mandrix
WASTELAND JUNK REMOVAL
464
|
Posted - 2015.03.29 09:14:00 -
[39] - Quote
knight guard fury wrote:We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons. There was a time when the Guys that were throwing the RE were not invisible and we had a chance to kill them. They Fly Shooting core flaylocks/Plasma/RE /Shotgun at the speed of my bullets can't kill you. |
knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 15:46:00 -
[40] - Quote
Luther Mandrix wrote:knight guard fury wrote:We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons. There was a time when the Guys that were throwing the RE were not invisible and we had a chance to kill them. They Fly Shooting core flaylocks/Plasma/RE /Shotgun at the speed of my bullets can't kill you. Not every RE user has a cloak or myo's on. I for one use it on my assaults and 1 scout and even have a dedicated logi with 2 proxi' sand 1 RE just for practical and "opportunity" uses. I don't spam unless there are proto suits that are hard to kill, vehicles like LAV's or HAV's or groups of enemies that are near an objective. I don't abuse it in at way, just use them for what there best at which is killing vehicles AND infantry.
And it's really not hard to spot a cloaked scout tbh, all you have to do is notic the blue distorted glare that's moving around
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
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Derpty Derp
Dead Man's Game
951
|
Posted - 2015.03.29 16:20:00 -
[41] - Quote
Just up the delay before it can be detonated... 6 seconds should do the trick. |
knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 16:36:00 -
[42] - Quote
Derpty Derp wrote:Just up the delay before it can be detonated... 6 seconds should do the trick. Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.29 18:38:00 -
[43] - Quote
knight guard fury wrote: Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
Still disagree, no throw. Also, everyone will start using assault or logi and nothing will change and what even is your logic? Reduce it back down to 3 if your wearing a certain suit? nice..or no, your logic would be that there would be no timer.
-For devs-
-Fix matchmaking please-
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knight guard fury
Carbon 7
1571
|
Posted - 2015.03.29 18:57:00 -
[44] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote: Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
Still disagree, no throw. Also, everyone will start using assault or logi and nothing will change and what even is your logic? Reduce it back down to 3 if your wearing a certain suit? nice..or no, your logic would be that there would be no timer. Not saying that particularly but keep the timer high and if it's on the logistics then not too many people will go out of their way to use it on that suit because it is slower and weaker than the assault so theoretically not so many people would use it as often on that suit unless you just happen to have already use the suit often. And it doesn't have to be reverted back to 2.5 or 3 seconds, just a bit lower so it doesn't take as long
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.30 16:47:00 -
[45] - Quote
Apparently strong enough to insta-kill someone in Advanced Heavy Armor, now that's OP! The guy that threw it was standing right next to my entire team with us shooting him at the objective and he goes for his equipment?! Of course, I only noticed that tiny black box when it was too late. That's an 8k suit a5sh0l3, 16k in total including gear and I don't have an endless amount of ISK like vets defending RE abuse!
For the slow people, he went for his equipment instead of his actual gun right infront of the enemy team, solo. So he knew that crap is overpowered. Needs to be N.E.R.F.E.D. but if the dev team reads this you focus all your attention on getting that matchmaking fix out, every dev working on it, nothing else is as important right now.
-For devs-
-Fix matchmaking please-
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1332
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Posted - 2015.03.30 16:56:00 -
[46] - Quote
instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.30 18:20:00 -
[47] - Quote
Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived
No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL!
Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll put just stick it back on there then you'll be fine."
Do you even understand your own logic?
-For devs-
-Fix matchmaking please-
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knight guard fury
Carbon 7
1585
|
Posted - 2015.03.31 01:34:00 -
[48] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic?
I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence=ƒÿé. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehicles even easier to kill, since their EHP was reduced=ƒÿÅ) But your just wanting RE's to be nerfed to uselessness because unless there proxies, no one is going to use RE's if we can't toss them in some form or way. And that completely nullifies the use of them against vehicles such as tanks. I mean hell, even BF allows C4 to be thrown.
And the forge gun was nerfed in regards of blast radius because people snipe with them too often and to make them more AV focused then AI focused. And the reason it's not going to ever be in the grenade slot is because by definition, a grenade is " a small bomb thrown by hand or launched mechanically." And a remote explosive or 'remote bomb is "a bomb that can be detonated by remote control." And it's considered equipment because you need to actually "carefully" operate the damn things whether purposely being reckless or actually using them for legit reasons.
You just seem to be raging at the fact that RE's are commonly used and just want them nerfed into oblivion. Try arguing through reason and not emotion next time=ƒÿÄ
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
9
|
Posted - 2015.03.31 02:22:00 -
[49] - Quote
knight guard fury wrote:
I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehicles even easier to kill, since their EHP was reduced) But your just wanting RE's to be nerfed to uselessness because unless there proxies, no one is going to use RE's if we can't toss them in some form or way. And that completely nullifies the use of them against vehicles such as tanks. I mean hell, even BF allows C4 to be thrown.
Yeah, too bad 99% of people playing this don't use it to destroy vehicles huh? and you're just wanting RE's to remain the same because you want every advantage you can get over everyone else. pa-+thet-+ic
No one is going to use them? Who are you speaking for? I'd use them for defending objectives, like they're supposed to be used for.
knight guard fury wrote: And the reason it's not going to ever be in the grenade slot is because by definition, a grenade is " a small bomb thrown by hand or launched mechanically." And a remote explosive or 'remote bomb is "a bomb that can be detonated by remote control." And it's considered equipment because you need to actually "carefully" operate the damn things whether purposely being reckless or actually using them for legit reasons.
"carefully" by throwing them. Nice logic.
knight guard fury wrote: You just seem to be raging at the fact that RE's are commonly used and just want them nerfed into oblivion. Try arguing through reason and not emotion next time
No, I'm raging at the fact that they are spammed! all I asked for was for the throwing to be removed for now. Try getting your facts straight.
-For devs-
-Fix matchmaking please-
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knight guard fury
Carbon 7
1586
|
Posted - 2015.03.31 03:05:00 -
[50] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote:
I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehicles even easier to kill, since their EHP was reduced) But your just wanting RE's to be nerfed to uselessness because unless there proxies, no one is going to use RE's if we can't toss them in some form or way. And that completely nullifies the use of them against vehicles such as tanks. I mean hell, even BF allows C4 to be thrown.
Yeah, too bad 99% of people playing this don't use it to destroy vehicles huh? and you're just wanting RE's to remain the same because you want every advantage you can get over everyone else. pa-+thet-+ic No one is going to use them? Who are you speaking for? I'd use them for defending objectives, like they're supposed to be used for. knight guard fury wrote: And the reason it's not going to ever be in the grenade slot is because by definition, a grenade is " a small bomb thrown by hand or launched mechanically." And a remote explosive or 'remote bomb is "a bomb that can be detonated by remote control." And it's considered equipment because you need to actually "carefully" operate the damn things whether purposely being reckless or actually using them for legit reasons.
"carefully" by throwing them. Nice logic. knight guard fury wrote: You just seem to be raging at the fact that RE's are commonly used and just want them nerfed into oblivion. Try arguing through reason and not emotion next time
No, I'm raging at the fact that they are spammed! all I asked for was for the throwing to be removed for now. Try getting your facts straight. First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
9
|
Posted - 2015.03.31 04:23:00 -
[51] - Quote
knight guard fury wrote: First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Yeah, 99%. Really. I have yet to see a soul use a RE on a vehicle. Ever. They always use Swarm Launchers.
"it's just not as often as infantry because it's either harder or their moving to(lol, grammar) fast to put them on."
Lol, you just contradicted yourself. You argued earlier that it's mainly used to put on vehicles, now you say it's mainly used on infantry. Get a Swarm Launcher and geeeeet outta here, don't let the door hit you on the way out.
"logically put/place them" Yerp, throw it down while your running like hell away from a Heavy who's about to wreck your face and get a cheap kill. Also when I said remove the ability to throw them I also said to replace it with putting it directly on the wall/floor.
"he'll I would rather have the game balanced then have an extreme advantage over some one" Then stfu and gtfo, let it get nerfed if it doesn't bother you. You already contradicted the whole reason for throwing them, therefore you have no ammo left for arguing it's purpose.
"carefully throw things" You mean throw high caliber explosives. Have you ever heard of people irl throwing high caliber explosives? I haven't, cause the very thought of it is re - tard - ed.
"no one is going to use RE's if we can't toss them in some form or way" "And I wasn't referring to nobody using the RE's"
-For devs-
-Fix matchmaking please-
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Derpty Derp
Dead Man's Game
963
|
Posted - 2015.03.31 15:54:00 -
[52] - Quote
Kinyuhk Goluhh wrote:Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine."
Do you even understand your own logic? Except thanks to these technical limitations super futuristic dropsuits, I've never seen anyones limbs get blown off... I think they just die of shock, lol. |
Greiv Rabbah
M.T.A.C Assault Operations Command
305
|
Posted - 2015.03.31 19:37:00 -
[53] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic?
so GUN weapon = WEAPON... and DEPLOYABLE weapon = EQUIPMENT? well, ain't that cute... BUT ITS WRONG! remote explosives, like grenades, are a weapon. when you die to them its a fair kill, whether you QQ or not. the obvious answer SHOULD be if you wont want to die to them use a counter-recon suit so you can spot them before they blow up. thanks to explosive nerfs that make no sense, however, if you don't want to die to a perfectly valid anti-sentinel nuclear weapon... just use a sentinel, they laugh at bombs. no seriously, i've run in chat channels with sentinels that have been on the opposing team. they actually laugh. and then hunt me down for trying to assassinate them. does anyone in this thread understand the logic of what any of you are saying??? "OMG A NUCLEAR WEAPON KILLS ME, NERF IT!!!" hello... no. how about we buff grenades to where they ought to be so that people have more incentive to use grenades on their non-proto fits and then we just watch as half the people using remotes stop using them. at that point we can begin to finally acknowledge that part of the problem with remotes is that their counterpart(grenades) was useles in its role except for a sinlge grenade(Core) and then when remotes become practically unused in the battlefield we can start to address the other cause of frisbeemotes: namely, that they are not an effective anti-infantry OR anti-vehicle assassination weapon. i mean, bandwidth adjustments were made to allow scouts to continue using remote explosives as tankhunters, and i was one of the people requesting that. there were a couple good reasons for that. the first is that i didnt find it so funny when by carefully executed assassination plot got me killed by the heavy(when i did everything right) so i stopped using them to assassinate people. the second is that they were capable tankhunting weapons and, as they do more damage than proxies at the expense of needing to be activated manually, they were a good weapon to assassinate vehicles with. now vehicles and heavies BOTH laught them off, vehicles can literally shake them off of them while this stupid arming timer sets itself, and none of that makes sense because its a friggin nuclear device invented by the minmatar! it should be able to be set off as soon as it hits the ground/wall/tank! i mean, come on, its made using plutonium(because thats easy to refine in New Eden) and its made from spare parts(because everything minmatar is made of spare parts). hell, there should be a 50/50 that it blows up WHILE i'm trying to set it, if ANY nerf-type balancing was required. but a nerf is not required for this! the killfeed shows that remotes are not an overpowered or underpowered weapon. this is because theyre being exploited theyre being exploited because its the only current way to use them effectively. this is because the main targets for remotes are largely immune to having to worry about remotes. theyre also being exploited because grenades are underpowered and they fill that void(when exploited) grenades still show up on the kill feed though because protostompers. also, even if the devs DID notice grenades showing up less on the killfeed than other weapons, the mentality is NOT "this weapon is underpowered" the mentality, from what has been said by the devs IS "this weapon is not being spammed right now so its okay." its NOT okay. you all arent crying because remotes are overpowered, you're crying because first grenades are underpowered and second because you have too much QQ and not enough pew pew. HTFU
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
305
|
Posted - 2015.03.31 19:49:00 -
[54] - Quote
Derpty Derp wrote:Kinyuhk Goluhh wrote:Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine."
Do you even understand your own logic? Except thanks to these technical limitations super futuristic dropsuits, I've never seen anyones limbs get blown off... I think they just die of shock, lol. titanium ion alloy skeletons. military grade clones. we dont bleed because our veins are full of nanites. we dont lose limbs because even when theres nothing left hanging onto it, the bones are durable enough to remain. we dont see gore and chunks of fles because low ram/"the codebase is optimizedGäó" plasma&laser weapons vaporize the augmented flesh instantly/projectile wepons spray enough metal to shred the augmented flesh into an unrecognizable mist/rail weapons fire supercharged flechettes that shred the flesh instantly AND reduce it to ash/explosive weapons are nuclear(because LORE. all explosives in new eden are nuclear.) and if you think anything should be left of the limb, even on a military grade clone, after being hit with a nuclear explosion... well... wow, i just.. i dont even know what to say to that.
edit: they die because once incapacitated, the dropsuit is the only thing keeping your organs+brain functioning. once the dropsuit has been damaged enough, its primary functions fail and all that remains is auxiliary life support systems, which are only sustainable for about 25 seconds, assuming someone doesnt come help your organs rupture quicker/destroy the dropsuit computer keeping you barely alive. by the time we're "incapacitated" nothing in [out-of-character] modern medicine [/out-of-character] could save us. new eden tech is the only reason we can be revived from such a state, in which we're very close to being brain-dead.
side note: i like this because its grim and funny. flux grenades CAN kill, if you use them to disable the dropsuits auxiliary life-support functions. what despicable cad would do such a thing, i could not possibly fathom
in other words, when the dropsuit is no longer able to keep our brain functioning, we're "dead". until then, magical fairy dust jesus juice nanites can be used to revive us and bring us instantaneously to fighting-fit
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
305
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Posted - 2015.03.31 20:10:00 -
[55] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote: First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Yeah, 99%. Really. I have yet to see a soul use a RE on a vehicle. Ever. They always use Swarm Launchers. "it's just not as often as infantry because it's either harder or their moving to(lol, grammar) fast to put them on." Lol, you just contradicted yourself. You argued earlier that it's mainly used to put on vehicles, now you say it's mainly used on infantry. Get a Swarm Launcher and geeeeet outta here, don't let the door hit you on the way out. "logically put/place them" Yerp, throw it down while your running like hell away from a Heavy who's about to wreck your face and get a cheap kill. Also when I said remove the ability to throw them I also said to replace it with putting it directly on the wall/floor. "he'll I would rather have the game balanced then have an extreme advantage over some one" Then stfu and gtfo, let it get nerfed if it doesn't bother you. You already contradicted the whole reason for throwing them, therefore you have no ammo left for arguing it's purpose. "carefully throw things" You mean throw high caliber explosives. Have you ever heard of people irl throwing high caliber explosives? I haven't, cause the very thought of it is re - tard - ed. "no one is going to use RE's if we can't toss them in some form or way" "And I wasn't referring to nobody using the RE's"
he has seen plenty of people use remotes on vehicles. everyone who runs with the matari people is familiar with our use of remote explosives, especially among the scouts as we SIMPLY DONT HAVE THE HP to stand around and PRETEND the mass driver is a functional AV. that means that bombs are our only AV. and swarm launchers are not matari tech. why would i, a sebiestor scout, want to wield some piece of junk that the wyirkomi corp slapped together when boundless creations has built a WEAPON (yes weapon. weapon weapon weapon. go to skills, look what remotes are trained as... OMG! its WEAPONS!!!) that should be equally usable vs vehicles. i dont want an advantage over anybody either, and thats why i'm in favor of no nerfs for remotes and instead buffing grenades.
literally everything anybody here is crying about will be resolved by fixing remotes. the fact that i have to keep coming here and arguing it because a different moron each week takes up this stance is asinine and infuriating. i have better things to do than be educating you scrubs. this isnt even the 5th thread addressing this "concern" they just keep dying because the devs arent going to listen to an idiotic nerf request.
also, it seems i get likes every time i point out that grenades(except core) are broken and that fixing them will eliminate the frisbeemote problem. which yes, there is a problem with frisbeemotes, and its that some people feel they need to use them since grenades are broken. why dont you stfu and gtfo with your "logic"
Sebiestor scout, MTAC pilot, Merc w/ a face
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knight guard fury
Carbon 7
1587
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Posted - 2015.03.31 23:46:00 -
[56] - Quote
Griev you are my new favorite person right now=ƒÿé=ƒÿÄ
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
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RolyatDerTeufel
1820
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Posted - 2015.03.31 23:59:00 -
[57] - Quote
they haven't been that bad recently. But CCP has the info
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
19
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Posted - 2015.04.02 15:24:00 -
[58] - Quote
TL;DR your first post Greiv, was a huge wall of text, seemed like rambling and didn't reply sooner because of the damn text box limitations of the PS3 but I have a PC for this post.
Greiv Rabbah wrote:he has seen plenty of people use remotes on vehicles. everyone who runs with the matari people is familiar with our use of remote explosives, especially among the scouts as we SIMPLY DONT HAVE THE HP to stand around and PRETEND the mass driver is a functional AV. that means that bombs are our only AV. and swarm launchers are not matari tech. why would i, a sebiestor scout, want to wield some piece of junk that the wyirkomi corp slapped together when boundless creations has built a WEAPON (yes weapon. weapon weapon weapon. go to skills, look what remotes are trained as... OMG! its WEAPONS!!!)
I think I get it, you're like, RPing? I didn't realize I was in the roleplay forum, oh wait...I'm not, that's here: https://forums.dust514.com/default.aspx?g=topics&f=1409
Now gtfo
Also, not my fault you're dumb enough to attack enemy artillery, YOU'RE A SCOUT, YOU'RE NOT SUPPOSED TO BE ATTACKING ENEMY ARTILLERY!
Greiv Rabbah wrote:that should be equally usable vs vehicles.
Maybe if it were a stealth or infiltration mission, NOT in the freakin' front lines.
Soldier: "I want to take Remote Explosives to the front lines to throw at enemy artillery." Leader: "You're an idiot."
Greiv Rabbah wrote:i dont want an advantage over anybody either, and thats why i'm in favor of no nerfs for remotes and instead buffing grenades.
Well you're getting one, a big one since it insta-kills and keeping it the way it is plus buffing grenades won't help despite the fact that grenades don't even need to be buffed. Typically grenades would make sense to insta-kill a person, but this is high tech alien armor and shielding we're talking about so it makes sense and if you want to still want to pursue that goal, GO MAKE YOUR OWN THREAD.
Greiv Rabbah wrote:the fact that i have to keep coming here and arguing it because a different moron each week takes up this stance is asinine and infuriating. i have better things to do than be educating you scrubs. this isnt even the 5th thread addressing this "concern" they just keep dying because the devs arent going to listen to an idiotic nerf request.
Yeah, extremely stupid to want more fairer gameplay. gtfo kid. You're not obligated to post here and who are you to say what feedback they're going to listen to?! Whatever YOU deem to be worth their time?? Unless a dev PERSONALLY makes a post saying they will not be doing the requested change of a thread, PLEASE stop saying what they will or wont do.
Greiv Rabbah wrote:also, it seems i get likes every time i point out that grenades(except core) are broken and that fixing them will eliminate the frisbeemote problem. which yes, there is a problem with frisbeemotes, and its that some people feel they need to use them since grenades are broken. why dont you stfu and gtfo with your "logic"
I got 3 likes on my main post, you've got none on that reply. So more people agree with ME. SO STFU AND GTFO with your idiocy and confusing RP posts.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
19
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Posted - 2015.04.02 15:29:00 -
[59] - Quote
RolyatDerTeufel wrote:they haven't been that bad recently. But CCP has the info
Yeah they have, even moreso now that matchmaking came out. Along with vets spamming tanks. I don't even know WHERE these people are throwing these RE's from and that 1 objective(DOM I think) map with the nuclear reactor/missile launch bay it's the worst. Constant RE spam. I even experienced someone getting 3 kills in one RE because I was one of the three and another jerkface was actually boasting here about how many kills they got with a single one, on freakin' HEAVY users.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.02 17:40:00 -
[60] - Quote
Kinyuhk Goluhh wrote:TL;DR your first post Greiv, was a huge wall of text, seemed like rambling and didn't reply sooner because of the damn text box limitations of the PS3 but I have a PC for this post. i often post in wall of text. forum rules against a wall of text are.. oh there are none.
tankhunting is a valid scout role, as per CCP Rattata's own words, and i always post in-character. deal with it, there are fps players and rpg players here bc this is an mmo/fps hybrid
Quote:Maybe if it were a stealth or infiltration mission, NOT in the freakin' front lines.
Soldier: "I want to take Remote Explosives to the front lines to throw at enemy artillery." Leader: "You're an idiot." hah hahahah hah. scout. dumbass. what part of scout is a scout do you not understand? i'm not advocating morons to run and throw remotes at tanks on the frontlines.
Quote:Well you're getting one, a big one since i am too stoopidz to know it doesnt insta-kills and blah blah blah you went full ****** on that one. i'll be nice and ignore it this time.
Quote:Yeah, extremely stupid to want more fairer gameplay. gtfo kid. You're not obligated to post here and who are you to say what feedback they're going to listen to?! Whatever YOU deem to be worth their time?? Unless a dev PERSONALLY makes a post saying they will not be doing the requested change of a thread, PLEASE stop saying what they will or wont do. you dont want fairer gameplay you want to QQ. thats why you're here doing exactly that. its not about what i deem, i'm not in charge of what they do. it is a fact that frame reads everything and if your post had any validity, this thread would have gotten a blue tag by now. its not happening, just accept that your crying is being ignored and let your sad little nerf cry thread die.
"I got 3 likes on my main post, you've got none on that reply. So more people agree with ME. SO STFU AND GTFO with your idiocy and confusing RP posts." funny... i've got what 9 likes on my main post here? nice math bruh. maybe you stfu now? nah unlikely. how is pointing out that minmatars are more likely to use explosives based on it being our tech RPing? i'm sorry my posts are "confusing" to you. but its okay, when you grow up youll be smarter and words wont make your head hurt. now lets put you down for a nap. don't cry anymore little baby, mommy made you a fresh bottle.
Sebiestor scout, MTAC pilot, Merc w/ a face
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