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721. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: KING CHECKMATE wrote: MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID> AMARR AND GALLENTE should have Armor rep. PERIOD. Mataris are fast and hit hard.... look. Galente and minmatar are the armor rep guys ...
- by bogeyman m - at 2014.02.05 03:07:00
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722. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Ghost Kaisar wrote: Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than yo...
- by bogeyman m - at 2014.02.05 02:47:00
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723. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: why go minmatar... Because we throw better parties.
- by bogeyman m - at 2014.02.05 02:23:00
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724. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments reveale...
- by bogeyman m - at 2014.02.05 01:58:00
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725. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
Garth Mandra wrote: Oh wow.... An OP by a tanker that I actually agree with.... Clearly the end in nigh. I don't agree with the title incidentally. Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battl...
- by bogeyman m - at 2014.02.04 23:12:00
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726. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
Soraya Xel wrote: There is NO CASE where a single player in a tank should take more than a single player to kill. If you want to mandate tanks being multi-person vehicles to be useful, then you have a case for them requiring multiple people t...
- by bogeyman m - at 2014.02.03 23:16:00
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727. The Blueberry Effect! - in General Discussions [original thread]
Bradric Banewolf wrote: CaoticFox wrote: Bradric Banewolf wrote: How do we develope more conscious blueberries? So i'm open to suggestions, stories of the experienced, and ideas! A STD/MLT game mode... ACADEMY is worthless True, a be...
- by bogeyman m - at 2014.02.03 21:10:00
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728. [Request] Swap shield recovery stats between Caldari and Minmatar - in Feedback/Requests [original thread]
Reav Hannari wrote: CCP seems to be adjusting to the EVE standard style of racial defenses so I'd like to see some changes in the two shield tanking races. The Minmatar should be the fast recovery race and the Caldari the massive buffer race. C...
- by bogeyman m - at 2014.01.28 00:33:00
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729. Scanners - Dropsuits vs Vehicles - in Feedback/Requests [original thread]
Since all Dropsuit scanners are radar-like, for variety, why not make all vehicle scanners sonar-like? Sonar-like scanners could provide a full 360' scan (unlike the 1.8 radar-scanners), but would not see people who are cloaked or behind a wall/st...
- by bogeyman m - at 2014.01.28 00:30:00
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730. To-do list for weapon balance - in General Discussions [original thread]
Iron Wolf Saber wrote: Flaylock Pistol: Give shots a sticky mechanic the RE enjoy with delayed fuse complete with a beeping noise. :D
[/list] The Batman Flaylock? Iron Wolf Saber wrote: Rail Rifle: Most horrible hipfire profile po...
- by bogeyman m - at 2014.01.27 23:48:00
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731. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
With the Faction Wars being Amarr & Caldari versus Gallenti & Minmatar, the resulting (new) equipment technology divide becomes Drop Uplinks & Scanners versus Nanohives & Repair Tools. Would it not stand to reason that each compe...
- by bogeyman m - at 2014.01.27 22:51:00
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732. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
New Logi equipment bonus summary: Amarr: Drop Uplinks Gallente: Scanners Caldari: Nanohives Minmatar: Repair Tools Consider that all factions except the Minmatar can benefit by carrying multiple versions of their bonused tool. In addition, the ...
- by bogeyman m - at 2014.01.27 22:38:00
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733. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Denn Maell wrote: XxGhazbaranxX wrote: IR Scifi wrote: John Demonsbane wrote: Dremel wp wrote: Can we get the repair tool skill to increase range per level? +1. Give something like this to all the equipment skills and the complai...
- by bogeyman m - at 2014.01.27 21:58:00
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734. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Medic 1879 wrote: Doshneil Antaro wrote: So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take...
- by bogeyman m - at 2014.01.27 11:23:00
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735. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: They took our natural repair... ... But they'll never take our FREEEDOoommm! [Throws nerfed Rep Tool across battlefield.]
- by bogeyman m - at 2014.01.27 10:46:00
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736. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Sana Rayya wrote: It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their ne...
- by bogeyman m - at 2014.01.26 13:03:00
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737. CCP: Punish button for bad needle users. - in Feedback/Requests [original thread]
Or... Just make the already available "request help" button mandatory. That way, well meaning Logis Won't have their time/suits wasted chasing phantom heals and dead clones won't have to be resurrected if they don't want to be. Solved.
- by bogeyman m - at 2014.01.26 13:01:00
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738. request: remove kill to death ratio - in Feedback/Requests [original thread]
Cross Atu wrote: bogeyman m wrote: John Demonsbane wrote: N1ck Comeau wrote: In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. ...
- by bogeyman m - at 2014.01.23 11:28:00
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739. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Drapedup Drippedout wrote: Rep Tools should have a 'Feedback Loop' while healing another player should also passively, and at a diminished rate rep the Logi. There, you want reps, go heal someone else. CCP should hire me. ^This.^
- by bogeyman m - at 2014.01.23 04:38:00
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740. [Request] Range buff - in Feedback/Requests [original thread]
Fizzer94 wrote: Bigger gun =/= bugger bullets. Thank goodness. I hate those bugger bullets.
- by bogeyman m - at 2014.01.23 04:24:00
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