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101. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Fox Gaden wrote: This morning when I was picked up twice with a Red standing 20m in front of me in plain sight, I got the idea that there should be a -25 WP penalty if you pick someone up and they die again within 5 seconds. My role in the con...
- by bogeyman m - at 2014.09.13 22:18:00
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102. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: The dark cloud wrote: When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and t...
- by bogeyman m - at 2014.09.12 03:46:00
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103. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Incorrect. When I run squads logis hack, repair, resupply and drop links. Fatties (me) do not hack anything unless everyone is dead. He is attached to the logi like a parasitic twin playing bodyguard. Assaults are responsi...
- by bogeyman m - at 2014.09.10 04:24:00
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104. Repair Tool - in Feedback/Requests [original thread]
Well, you can melee someone to death with an injector, why not a rep tool? (Haven't tried myself.)
- by bogeyman m - at 2014.09.07 16:07:00
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105. Get rid of isk farming via clone / alt harvesting. - in General Discussions [original thread]
Immortal John Ripper wrote: Spademan wrote: Already happening, they're "injecting" newbies with certain skill books and lowering starting isk to like 25k I am still going to alt farm for 25k a piece. Tacos cost money... Dude's gotta eat.
- by bogeyman m - at 2014.09.07 15:54:00
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106. Needles ! - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The easiest solution would be not being able to be revived until you've called for help. This.
- by bogeyman m - at 2014.09.07 15:30:00
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107. Needles ! - in Feedback/Requests [original thread]
Meee One wrote: Apocalyptic Destroyer wrote: Before the buff you must add an option to cancel the revive !! There is nothing more annoying than being revived in a scout suit in front of the enemy. Well,that's only an issue with lower lev...
- by bogeyman m - at 2014.09.07 15:29:00
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108. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
Nerf overall Scout CPU/PG and then bonus/rebate CPU/PG for EWAR modules only.
- by bogeyman m - at 2014.09.07 15:24:00
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109. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
knight guard fury wrote: I don't know if this has been brought up yet, but rail rifles are still a bit powerful IMO specifically the milita and standard ones. Combat Rifles don't really need a damage increase but they do lack damage past th...
- by bogeyman m - at 2014.09.07 01:24:00
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110. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Lock range needs to be increased for swarms. If an ADS can hit something from 200m, then swarms should at least be able to do the same. I think 175m/200m/225m for std/adv/pro would work just fine. (No change to missile flight range.)
- by bogeyman m - at 2014.09.07 00:58:00
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111. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Adding a enter/exit delay (a reload animation?) would help reward (all) AV with a kill or assist when destroying a derpship. Currently if a DS hits zero eHP, the time for it to fall to the ground affords the immortal pilot plenty of time to bail out.
- by bogeyman m - at 2014.09.07 00:54:00
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112. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Rendering issues need to be fixed for dropship pilots. It is only fair.
- by bogeyman m - at 2014.09.07 00:44:00
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113. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Lock time should be reviewed during this fix also. I see no reason why it should take the same amount of time to lock onto a target 50m away as it does to lock onto one 150m away.
- by bogeyman m - at 2014.09.07 00:43:00
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114. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
While making swarm missiles 'less bendy' is a fine idea versus derpships, I fear that it will break their effectiveness against land vehicles. Increasing missile 'smarts' (to hit fewer molehills and outhouses) should also be part of this fix to ma...
- by bogeyman m - at 2014.09.07 00:41:00
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115. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: CCP Rattati wrote: Hello again, we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well. In short, the ADS can function as a fast attack vehicle,...
- by bogeyman m - at 2014.09.07 00:14:00
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116. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: You can increase swarm speed to 60m/s or 600m/s, doesn't change the fact that a small rail dropship can hover at 200m, picking off infantry with impunity from outside swarm range. THIS
- by bogeyman m - at 2014.09.06 23:30:00
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117. Is deployment broken? - in General Discussions [original thread]
Spaceman-Rob wrote: Happens in FW, pubs working for me. Just the opposite for me.
- by bogeyman m - at 2014.09.06 17:56:00
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118. Is Scott broken? - in Technical Support/Bugs [original thread]
Now 30 mins...
- by bogeyman m - at 2014.09.06 17:54:00
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119. Is Scott broken? - in Technical Support/Bugs [original thread]
Can't deploy in Public Contracts for past 20+ mins - keeps starting and cancelling...
- by bogeyman m - at 2014.09.06 17:47:00
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120. cant deploy - in Technical Support/Bugs [original thread]
Is Scott broken?
- by bogeyman m - at 2014.09.06 17:43:00
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