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701. Repair tool is absolutely UP (math) - in General Discussions [original thread]
ANON Cerberus wrote: DeadlyAztec11 wrote: The repair tool is suppose to be used to heal people, not provide minimal immunity. The logistics class in eve actually tanks a lot of repair points to a friendly target. Like the op says, it will...
- by bogeyman m - at 2014.02.08 22:05:00
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702. Repair tool is absolutely UP (math) - in General Discussions [original thread]
Henchmen21 wrote: My biggest gripe is the clunky interface for the repper making it rather hard to lock and keep locked any particular target, add in the fact that minm logi isn't exactly swimming in HP that means a lot of unnecessary deaths on...
- by bogeyman m - at 2014.02.08 21:59:00
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703. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Thank you Grit for the OP. There seems to be a lot of good ideas on this topic. I agree that a K/D Ratio does not seem to fit Dust514 game play as it is not a true FPS. Dust is about winning the battles and making ISK - and haven't we all been i...
- by bogeyman m - at 2014.02.08 03:31:00
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704. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
Vous nGÇÖ+¬tes pas autoris+¬ +á t+¬l+¬charger ce fichier joint.
- by bogeyman m - at 2014.02.08 02:02:00
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705. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Faunher wrote: Would EWAR be for vehicles or infantry? Or both? I always loved the idea of the target painter in Dust as well, possibly as the form of calling in an orbital, or of giving a tangible target to artillery o...
- by bogeyman m - at 2014.02.08 01:21:00
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706. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
.
- by bogeyman m - at 2014.02.08 01:20:00
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707. I used to kill tanks - now I AM the tank (honeyed lamb inside) - in General Discussions [original thread]
Kudos to the OP for such a well written post.
- by bogeyman m - at 2014.02.08 00:59:00
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708. 1.8 Release Date! - in General Discussions [original thread]
CCP Logibro wrote: 1.8 will be released on ... the 18th. Natch.
- by bogeyman m - at 2014.02.07 23:21:00
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709. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Komodo Jones wrote: It's true that there aren't many places to put uplinks that are out of reach for other players or at least difficult to get to, mostly a side effect of not being able to enter many buildings so all equipment is out in the op...
- by bogeyman m - at 2014.02.07 18:19:00
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710. {request} Matari based trailers. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Just a request for future trailers, there's a lack of Matari trailers at this moment for dust, would like to see more. Perhaps when the vehicles come out to show a siege of an Amarr outpost using artillery. Or Minmatar...
- by bogeyman m - at 2014.02.07 16:48:00
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711. Proximity Explosive - in Feedback/Requests [original thread]
And... A warning signal is provided for the vehicle pilot to help them avoid the PEs completely.
- by bogeyman m - at 2014.02.07 15:16:00
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712. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
Garth Mandra wrote: bogeyman m wrote: I like everything you said EXCEPT: "-Introduce an assault LAV with a pilot controlled turret." I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a ...
- by bogeyman m - at 2014.02.06 08:55:00
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713. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Billi Gene wrote: Tallen Ellecon wrote: IMO the greatest imbalance between vehicles and infantry is manpower. 1 person in a 60,000 ISK tank can easily take down almost any infantry with ease. If large turrets were AV and small turrets AI tha...
- by bogeyman m - at 2014.02.06 08:38:00
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714. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
Denn Maell wrote: A passive skill that merely boosts weapon damage output by a percentage rate isn't very exciting, and quite frankly helps some weapons more than others. There are other buffs to weapons that could improve weapon performance an...
- by bogeyman m - at 2014.02.05 07:30:00
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715. Planetary Conquest - Consideration To fair play - in Feedback/Requests [original thread]
Denn Maell wrote: Granted, I would love a mechanic where if you hire an almost complete different team they then have the option of 'capturing' the district they just defended. There simply isn't enough back-stabby things to do to the larger co...
- by bogeyman m - at 2014.02.05 06:38:00
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716. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Glitch116 wrote: you do know that in the hands of a good driver gunner team this only makes HAV MORE POWERFUL yeah you take it out of the hands of single pilots but at the same time you now have tanks that can drive without having to move their...
- by bogeyman m - at 2014.02.05 06:09:00
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717. HAV Operation Like a LAV - in Feedback/Requests [original thread]
NK Scout wrote: Seriously terrible idea, terible, wish i can -1, that would make havs completely useless Unless of course you make it so it takes 2 peopleto move and shoot a ar So... You're comparing a tank to a rifle?
- by bogeyman m - at 2014.02.05 05:49:00
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718. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: bogeyman m wrote: D legendary hero wrote: KING CHECKMATE wrote: MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID> AMARR AND GALLENTE should have Armor rep. PERIOD. Mataris are fast and hit hard.... lo...
- by bogeyman m - at 2014.02.05 03:45:00
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719. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Kairos Nitak wrote: It seams to me that the most common complaint I've heard throughout this thread is that it is unfair that all the races are equally effective with the other races weapons and equipment. So wouldn't the obvious solution be ...
- by bogeyman m - at 2014.02.05 03:26:00
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720. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields. Two: While Gall...
- by bogeyman m - at 2014.02.05 03:21:00
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