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41. Triage Ward - in The Locker Room [original thread]
Adipem Nothi wrote: Also, thanks for shooting holes in that idea, gents. Makes good sense. Much appreciated! This is New Eden. Shooting holes is what we do.
- by bogeyman m - at 2015.05.01 02:09:00
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42. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Adipem Nothi wrote: bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG? Clever! Abuse potential? Maybe. But you'd have to use a low (or high) slot to benefit, so is that much different than a CPU or PG ...
- by bogeyman m - at 2015.05.01 02:06:00
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43. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Haerr wrote: Racial high & low slot layouts follows the Assaults EXACTLY. NO EXCEPTIONS No Logistics suits will have a sidearm slot All Logistics suits will have 4 EQ slots (all tiers) Force all EQ slots to be filled in order for the fit...
- by bogeyman m - at 2015.05.01 01:59:00
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44. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Thokk Nightshade wrote: MINA Longstrike wrote: As a callogi. Yes, would love 4th equipment (and more bandwidth???). Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that can legitimately go in...
- by bogeyman m - at 2015.05.01 01:31:00
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45. Triage Ward - in The Locker Room [original thread]
Sned TheDead wrote: -snip- I like the way you guys are thinking, just one issue first I agree with the equipment price reduction, but disagree with the frame; the reason being why should it be less than all the others without some other detri...
- by bogeyman m - at 2015.05.01 01:15:00
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46. Triage Ward - in The Locker Room [original thread]
bogeyman m wrote: Adipem Nothi wrote: An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-) Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also dispro...
- by bogeyman m - at 2015.05.01 01:02:00
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47. Triage Ward - in The Locker Room [original thread]
Adipem Nothi wrote: An early/undeveloped idea on Isk changes; spitballing first with you ... please shoot holes in this :-) Solution: Keep what you kill. Problem: Logis often aren't focused on killing; they're also disproportionately expensiv...
- by bogeyman m - at 2015.05.01 00:47:00
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48. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the turn radius to 30 degree...
- by bogeyman m - at 2015.04.30 22:20:00
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49. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: bogeyman m wrote: Stefan Stahl wrote: With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range. [...]As a solo swarmer, I can reliably get two volleys in the air before ...
- by bogeyman m - at 2015.04.30 22:13:00
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50. We should have bounties. - in General Discussions [original thread]
Scheneighnay McBob wrote: Doesn't work in a lobby shooter. If you bump into someone you can kill, 1, you're probably going to kill them anyway, and 2, you aren't going to double check who it is JUST IN CASE it happens to be a name you recognize...
- by bogeyman m - at 2015.04.30 16:09:00
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51. We should have bounties. - in General Discussions [original thread]
IVIaster LUKE wrote: Gets in WARBARGE. Brings up player list. Highlights player's name for bounty. Set ISK denomination. Payout using my end of match purse with the option to give more $. Gets in WARBARGE. Brings up player list. High...
- by bogeyman m - at 2015.04.30 16:08:00
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52. Triage Ward - in The Locker Room [original thread]
Cross Atu wrote: bogeyman m wrote: Cross Atu wrote: shaman oga wrote: X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not...
- by bogeyman m - at 2015.04.30 16:01:00
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53. Triage Ward - in The Locker Room [original thread]
Cross Atu wrote: shaman oga wrote: X and Y are just a bonus, lots of WP would pay anyway. Btw, it's hard for a machine to tell if a player use slaying roles or support roles, if he's doing good or not. Both the team should have a bonus for X...
- by bogeyman m - at 2015.04.30 15:05:00
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54. Triage Ward - in The Locker Room [original thread]
shaman oga wrote: bogeyman m wrote: shaman oga wrote: bogeyman m wrote: shaman oga wrote: How many of you use proxy mines? I have one dedicated fit with adv and pro proxy and an hive (the hive will go when they will mutiply pro). I...
- by bogeyman m - at 2015.04.30 14:51:00
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55. Directional launch swarm missiles - in Feedback/Requests [original thread]
This suggestion by Stefan Stahl is brilliant and deserves resurrection : https://forums.dust514.com/default.aspx?g=posts&m=2432920 I think adding distance-determined lock times would complement thus idea very well, for two reasons : - it s...
- by bogeyman m - at 2015.04.30 14:45:00
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56. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: With a SL right now no amount of pilot skill will keep you alive as long as you are within lock-on range. You had me until this statement. This is just not true when referring to a SINGLE swarmer. If referring to multiple ...
- by bogeyman m - at 2015.04.30 14:11:00
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57. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I don't think the proposal that is being made is really about increasing the survivability of drop ships so much as it is about making the struggle between a dropship and a swarmer more interactive. I think this point is o...
- by bogeyman m - at 2015.04.30 13:47:00
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58. impossible daily missions - in Technical Support/Bugs [original thread]
I get having missions that cater to specific roles - like the OP for Logis, or having to hack 9 primary objectives for Scouts, or getting 15 kill assists while inside a vehicle for AVers - but needing to get 10/10 missions for the daily bonus is r...
- by bogeyman m - at 2015.04.30 13:04:00
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59. Listing for loadouts different in fitting screen than at supply depo... - in Technical Support/Bugs [original thread]
The (alpha) sorting is in a different order.
- by bogeyman m - at 2015.04.30 12:57:00
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60. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
KalOfTheRathi wrote: bogeyman m wrote: Like most if the changes, but: - range amplifiers can't be fitted - still get stuck on terrain that shouldn't get stuck on - getting a random blackout or participant screen during a one-on-one - ve...
- by bogeyman m - at 2015.04.30 12:48:00
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