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741. [Request] Range buff - in Feedback/Requests [original thread]
Ulysses Knapse wrote: bogeyman m wrote: I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit sill...
- by bogeyman m - at 2014.01.23 04:20:00
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742. (request) diffrences between frames. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: bogeyman m wrote: Make movement/turn speed related the primary weapon being carried. For example Nova Knife > Pistol > SMG > Rail Rifle > HMG. would encourage heavys to use rifles. Considering range l...
- by bogeyman m - at 2014.01.23 04:05:00
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743. request: remove kill to death ratio - in Feedback/Requests [original thread]
John Demonsbane wrote: N1ck Comeau wrote: In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk So, if player A goes 10/...
- by bogeyman m - at 2014.01.23 03:56:00
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744. Suggestion: How To Prevent Ambush-Stacking Tankers - in Feedback/Requests [original thread]
Foxhound Elite wrote: We've all been in those games where a squad of whatever corp are roaming about, all in tanks, primarily blaster users.. Unless you've got 3-4 co-ordinated Forge Gunners or your own squad of tanks, ... well, you're not goi...
- by bogeyman m - at 2014.01.23 02:45:00
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745. fix sniper rifles - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: I've seen pretty bad players (who would normally have a greatly sub 1.0 k:d ratio) go 8-0, 10-0 with these "bad" sniper rifles, and good players go 20+-0 pretty regularly. That being said, I don't think they need a boost....
- by bogeyman m - at 2014.01.23 02:18:00
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746. [Feedback] tank war points - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: make it 5 WP for every 100 and that sound a little better (i like keeping point gained 5/10s not counting squad commands) That works for me. (I was trying not to sound greedy.)
- by bogeyman m - at 2014.01.21 03:43:00
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747. [Request] Range buff - in Feedback/Requests [original thread]
I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me.
- by bogeyman m - at 2014.01.21 03:40:00
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748. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
I think there should be a slightly lower base WP for injector revivals that doubles if the revivee stays alive for more than 30 seconds. Maybe something like: Std = 20 + 20 (40) Adv = 30 + 30 (60) Pro = 40 + 40 (80) If the player doesn't last 30 ...
- by bogeyman m - at 2014.01.21 03:25:00
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749. [Feedback] tank war points - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Requesting adjustment of gained war points for killing tanks from 75/150 to 100/200. Since the ttk has increased, need to balance the war point gained for killing tanks. Hard pressed for dedicated AV to get a deceit amount...
- by bogeyman m - at 2014.01.21 03:08:00
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750. [Request] Increase damage on Prox mines - in Feedback/Requests [original thread]
HAICD wrote: Can we get a buff on the prox mines 750 is just not much damage. Or make them magnetic so if a tank or LAV gets close they jump on to them. Or simply remove the pilot alarm so vehicles can avoid them completely...
- by bogeyman m - at 2014.01.21 03:06:00
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751. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
John Demonsbane wrote: Or make us VAMPIRES, like in the "evil" mode of infamous. Refill your energy gauge by draining the nearly dead instead of needling them. That would be cool. This could definitely work with Minmatar lore - recycling ev...
- by bogeyman m - at 2014.01.21 02:58:00
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752. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: I disagree with that, i do fine with my commando using swams. took out a couple of tanks earlier today with them, also i totally agree with having pilot and gunner separate Please elaborate. Are you using proto swarms?...
- by bogeyman m - at 2014.01.21 02:30:00
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753. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Bradric Banewolf wrote: When will anti armor become a true class? As it stands it's just an assault dropsuit with a swarm launcher?! Tanks got a huge buff while anti vehicle weapons got nerfed to kingdom come?! And that's just it! The only thin...
- by bogeyman m - at 2014.01.21 02:25:00
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754. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: (note: I hate hybrid heavies, I like using my commando[A class buiilt to run Light weapons] to murder the hell out of armor stacked Hybrids, also i agree with the logi statement) Also thats around what mini commando is fit...
- by bogeyman m - at 2014.01.21 02:22:00
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755. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Grenadier suit with extra grenade damage, bombadier suit has two grenade slot and two equipment slots with only one light weapon slot, or better sidearm damage. How about anti armor dropsuit with not so many low and high...
- by bogeyman m - at 2014.01.21 02:18:00
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756. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
I don't mind the Rep Tool bonus, but I'd prefer it put more emphasis on speed than distance due to the whole line of sight issue.
- by bogeyman m - at 2014.01.20 11:26:00
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757. This should be a no-brainer. - in Feedback/Requests [original thread]
Munin-Frey wrote: Yes, the TTK in this game is probably the worst thing about it. I wouldn't care if they left TTK alone but cut about 25% off everyone's range. I'm sick of being cut down in 0.5 seconds by somebody who is a tiny speck 100m awa...
- by bogeyman m - at 2014.01.20 01:56:00
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758. This should be a no-brainer. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Vermaak Doe wrote: Wtf happened to the sniper rifle, nova knife, shotgun, and plasma cannon in the op? I can't see sniper rifles being OP and maybe that's because i'm a sniper , nova knifes are di...
- by bogeyman m - at 2014.01.20 01:50:00
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759. This should be a no-brainer. - in Feedback/Requests [original thread]
TheD1CK wrote: Since 1.7 I have pointed out that ALL 4 racial variants of AR are seriously OP.... AR - too many bullets in clip CR - RoF should be equal to SMG not higher SR - Needs base damage reduced or the charge multiplier reduced RR - Is ...
- by bogeyman m - at 2014.01.20 01:36:00
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760. [Request] New Min Scout bonus - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I always hated the idea of every race gets a knife since we're too dull to think of cool ways of killing people. Here are a few ideas for different racial melee weapons Amarr- power gloves has a charge ability Minmatar- ...
- by bogeyman m - at 2014.01.20 01:25:00
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