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781. More WP for Killing Tanks - in Feedback/Requests [original thread]
Timtron Victory wrote: I truly believe that this is important. Especially judging from the amount of WP a player can earn if he entered a tank. I think the amount of WP earned should be calculated on the average WP you can get from using a tank...
- by bogeyman m - at 2014.01.17 02:45:00
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782. Enhanced Shield Extender correction? - in Feedback/Requests [original thread]
With Basic Shield Extenders having 22 HP and Complex having 66 HP, shouldn't Enhanced be 44 HP rather than the current 33 HP?
- by bogeyman m - at 2014.01.17 02:44:00
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783. Warbarge/Orbital Strike evolution - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Im a bit confused, aren't warbage strikes just orbitals with a different name? That is how I understood it. However, what I am suggesting is the make them slightly different from each other as well as more team centric.
- by bogeyman m - at 2014.01.17 02:39:00
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784. Grenade suggestion - quantity vs quality options - in Feedback/Requests [original thread]
I'd like the option of carrying a 6-pack of less powerful grenades versus a 3-pack of more powerful ones at the same/similar CPU/PG requirements. For example, I'm fine with what a standard Flux Grenade can do for what I use it for. I don't need ...
- by bogeyman m - at 2014.01.17 01:22:00
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785. Warbarge/Orbital Strike evolution - in Feedback/Requests [original thread]
Here are a few suggestion that I feel will help make Warbarge and Orbital Strikes more strategic and more in line with the team-first spirit if Dust514: - make Warbarge Strikes 10% less damaging (leave Orbital alone) - increase WP requirements fo...
- by bogeyman m - at 2014.01.17 01:05:00
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786. Current tank speeds (1.7) - in Feedback/Requests [original thread]
Harpyja wrote: bogeyman m wrote: Harpyja wrote: bogeyman m wrote: Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red l...
- by bogeyman m - at 2014.01.16 21:27:00
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787. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would expect a limited field of fire from a dropship. Th...
- by bogeyman m - at 2014.01.16 20:45:00
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788. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
lee corwood wrote: bogeyman m wrote: War Points are not (currently) awarded for damage. I think if a change was implemented to award points for damage, it would be a game changer. It would unite infantry in a way that would get people c...
- by bogeyman m - at 2014.01.16 20:35:00
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789. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Hoover Damn wrote: Komodo Jones wrote: At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas. I would say they need a boost fighting tanks but honestly that's be...
- by bogeyman m - at 2014.01.16 20:15:00
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790. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
D legendary hero wrote: bogeyman m wrote: Komodo Jones wrote: Seeth Mensch wrote: Komodo Jones wrote: At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's bala...
- by bogeyman m - at 2014.01.16 20:13:00
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791. Current tank speeds (1.7) - in Feedback/Requests [original thread]
Harpyja wrote: bogeyman m wrote: Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numb...
- by bogeyman m - at 2014.01.16 20:04:00
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792. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
I was able to get close to an Incubus today with my Advanced Swarm Launcher (and one Enhanced Damage Mod) - the pilot must have been distracted. I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. I maybe clea...
- by bogeyman m - at 2014.01.16 12:32:00
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793. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Alam Storm wrote: Quote: #3: Anti-Infantry Usage Swarm Launchers are the most limited weapons in Dust 514. I propose they gain the ability to lock-on to infantry. However! This won't come easy. Locking on to infantry would take somewhat long...
- by bogeyman m - at 2014.01.16 12:13:00
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794. Current tank speeds (1.7) - in Feedback/Requests [original thread]
Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fittin...
- by bogeyman m - at 2014.01.16 12:07:00
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795. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Komodo Jones wrote: Seeth Mensch wrote: Komodo Jones wrote: At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better...
- by bogeyman m - at 2014.01.16 11:56:00
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796. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system. Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? ...
- by bogeyman m - at 2014.01.16 11:15:00
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797. Request new game mode: Training Arena - in Feedback/Requests [original thread]
It could also provide some individual AI feedback to assist new players or vet players with new weapons in fine tuning their setup. i.e. "After 10 practises matches, you tend to miss your moving targets 37% to the rear. Consider increasing your X-...
- by bogeyman m - at 2014.01.16 00:06:00
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798. Request:a possible solution to slayer logis - in Feedback/Requests [original thread]
Banjo Robertson wrote: It would be easier just to limit all dropsuit modules to 2 max of each. And instead of keeping Logi suits from equiping sniper rifles, lets just remove sniper rifles from the game, its a terrible weapon for terrible peopl...
- by bogeyman m - at 2014.01.15 23:55:00
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799. Request:a possible solution to slayer logis - in Feedback/Requests [original thread]
Meee One wrote: As a true logibro i understand there is abuse. Eg. caldari logi ck.0 with a sniper rifle and 5 complex damage mods. gallente gk.0 with 5 complex armor mods. I have tried talking to those who abuse them as such but usually get la...
- by bogeyman m - at 2014.01.15 23:40:00
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800. Current tank speeds (1.7) - in Feedback/Requests [original thread]
I apologize if this is a duplicate posting... The current tank speeds are a little ridiculous after the latest (1.7) update. For examples: a no-skills-required militia Sica has a base speed of 303.75 km/h and a no-skills-required Soma has a base...
- by bogeyman m - at 2014.01.15 23:21:00
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