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601. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Orca Amsel wrote: I think if they got rid of wolfman this game would instantly improve. I saw he was apparently sick from your IRC-paste. Did he do something else recently?
- by Zeylon Rho - at 2013.11.25 23:45:00
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602. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
It would be nice to see some sort of indication that this is going to be addressed on some sort of timetable.
- by Zeylon Rho - at 2013.11.25 18:05:00
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603. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
The same would be true of the Templar gear... it's somewhat limited.
- by Zeylon Rho - at 2013.11.25 18:04:00
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604. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Orca Amsel wrote: Nov 12 21:20:30 Orca_Amsel[CCP]Saberwing; any update on the low TTK? Nov 12 21:21:39 [CCP]SaberwingOrca_Amsel: No, and Wolfman is off sick I believe. The low TTK probably won't get tweaked in the immediate immediate future as ...
- by Zeylon Rho - at 2013.11.24 03:21:00
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605. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
All the rifles should be added with MLT variants for the starter fits and balance. They look nice though. As other posters have suggested though, TTK needs to be fixed for these sorts of things to really matter. This was the most interesting bi...
- by Zeylon Rho - at 2013.11.22 12:52:00
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606. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
And so it goes.
- by Zeylon Rho - at 2013.11.22 12:46:00
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607. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I think the fact they're not sold anymore is the sort of thing that makes people forget about the issue over time.
- by Zeylon Rho - at 2013.11.22 12:40:00
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608. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
They could make all the MLT variants assault-type if they really wanted I guess. There's a sort of parity in that, though it's a tad dull.
- by Zeylon Rho - at 2013.11.22 12:39:00
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609. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
You know as a certain sort of tactical/etc. gets tired of logging in, I can't help but wonder if the average player opinion on forums and so on becomes skewed towards the demographic that prefers the twitch style.
- by Zeylon Rho - at 2013.11.21 12:41:00
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610. Officer stomping - in Feedback/Requests [original thread]
Quil Evrything wrote: PADDEHATPIGEN wrote: Contract lvl. 1.- Millitia gear only. Contract lvl. 2.- Millitia and standard gear only. Contract lvl. 3.- LAV's, HAV's, and DS only. (pilot suits only, sidearms only) Contract lvl. 4.- Millitia...
- by Zeylon Rho - at 2013.11.19 14:41:00
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611. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
It seems like the heavy suit buff is kinda considering these sort of issues, but it skipped over adjusting the medium suits...
- by Zeylon Rho - at 2013.11.19 13:22:00
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612. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
You know what we need with new weapons? A full set of MLT versions. You shouldn't be adding the new guns to the game without them.
- by Zeylon Rho - at 2013.11.19 13:21:00
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613. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
This would be great sort of change to have in 1.7 you know...
- by Zeylon Rho - at 2013.11.19 13:20:00
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614. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
/sigh
- by Zeylon Rho - at 2013.11.19 13:19:00
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615. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Quote: As for the suggestion to have racial bonus tied to basic frame, i couldnt agree more !! Again, this is something i brought to CCP many times. It would make bonuses benefit newer players as they use basic frames first and ALSO, make skill...
- by Zeylon Rho - at 2013.11.19 13:18:00
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616. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bleeeaaaaarggghhhhh
- by Zeylon Rho - at 2013.11.19 13:15:00
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617. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I like to keep checking in here, but I heard that the word on the street is that it won't be addressed in anyway in 1.7. So, I suppose I'll be looking to see if anything gets changed in 1.8 later. As for now, I've sort of dropped playing because t...
- by Zeylon Rho - at 2013.11.17 15:52:00
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618. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Relevant Ahh... 1.6 has definitely not improved things.
- by Zeylon Rho - at 2013.11.15 13:28:00
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619. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would really really like to see all assaults with bonuses that enhance their races' weapons. Not seeing that happening in 1.7...
- by Zeylon Rho - at 2013.11.14 07:18:00
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620. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Not to "defend" AA, but wasn't there a Dev post about latency inherent in their server-side hit-detection, etc? It was something to the effect of needing a certain degree of AA server-side to compensate for the issues of players' client not always...
- by Zeylon Rho - at 2013.11.14 07:16:00
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