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2101. Amarr Logistics Suit - in Feedback/Requests [original thread]
I think that's more an issue of other classes having janky passives, and specialization suits not being made different from basic frames. You're also posting this about being better/worse than assault in a thread about the "combat-oriented" logi....
- by Zeylon Rho - at 2013.05.24 22:31:00
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2102. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Jen Gelfling wrote: +1 For a heat build reducing passive and sensible range. What's needed, basically.
- by Zeylon Rho - at 2013.05.24 22:26:00
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2103. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
It's been about two weeks since this thread was started, I assume they've absorbed the impact of the TAR now (really just playing a few battles would probably do that as well). So, will we get feedback on our feedback?
- by Zeylon Rho - at 2013.05.24 14:17:00
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2104. [NOT FIXED CORRECTLY] Fixed a UI issue where Module Stacking Penalty does not s... - in Technical Support/Bugs [original thread]
I was kinda hoping MORE information would be added to the stats screen. As-is, we have no idea what recharge times modified by Shield Regulators are (not displayed) same story with Profile Dampeners. We don't have access to either the math with st...
- by Zeylon Rho - at 2013.05.24 08:02:00
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2105. Placeholder models for missing racial varients. - in General Discussions [original thread]
I like this idea. I figure you could probably do the same thing with weapons too. Supposedly they already had internal testing for things like the rail rifle at fanfest. I wouldn't care if they added the skills and let people do combat rifle/rail...
- by Zeylon Rho - at 2013.05.24 07:56:00
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2106. Amarr Logistics Suit - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: For those wondering about the repair tool comment and the in depth explanation by Cross Atu and the response from the devs please see this Risk v Reward progression for support action Initial HP But to the Amarr...
- by Zeylon Rho - at 2013.05.24 07:46:00
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2107. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
WyrmHero1945 wrote: Zeylon Rho wrote: The passive skill not helping the assault variant is another issue. A Heat build-up reduction skill would make more sense. Pulse lasers ARE the shorter range range option between pulse & beam for Am...
- by Zeylon Rho - at 2013.05.24 07:42:00
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2108. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Aerion Spiritus wrote: Scout suits aren't redundant in my belief at the moment as their Profile Dampening skill bonus is worth it. Trust me.... I'm a scout. The suits ARE redundant in that their slot layouts and stats are exactly the same. T...
- by Zeylon Rho - at 2013.05.24 07:41:00
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2109. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I mentioned this in another thread, but when last I checked, Pulse Lasers had better range than Blasters by about a 4:1 ratio. So, not even in the same class. I think a range increasing skill would bother people more than a heat build-up reducing...
- by Zeylon Rho - at 2013.05.24 07:35:00
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2110. So how much passive sp do we get a day with Omega boosters on? - in General Discussions [original thread]
Buster Friently wrote: SmileB4Death wrote: Tested, passive booster on an alt without passive activated doesn't give you passive sp. Now you owe me monies Thanks for the test. If I could send you ISK I would. I seriously doubt CCP will ...
- by Zeylon Rho - at 2013.05.24 04:13:00
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2111. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
cy6 wrote: Is there a possibility to change the Scrambler Rifle Operation skill from 5% charge up speed to 5% reduction of heat build up? This seems more logical since A) not all scrambler rifles have a charge feature and B) the overheating cre...
- by Zeylon Rho - at 2013.05.24 03:04:00
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2112. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: The tree edits today were pretty big, curious what else is in the pipe. Well, obviously they want to fix this problem...
- by Zeylon Rho - at 2013.05.24 03:03:00
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2113. Scrambler Rifles - Variants - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Zeylon Rho wrote: I'd propose: Marksman Scrambler Rifle Longer range Scrambler Variant (somewhere in the 90-110 range). Slightly higher damage than the standard. Can only fire charged shots. Without a heat reducing pa...
- by Zeylon Rho - at 2013.05.24 02:33:00
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2114. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
The passive skill not helping the assault variant is another issue. A Heat build-up reduction skill would make more sense. Pulse lasers ARE the shorter range range option between pulse & beam for Amarr in EVE, but they aren't CQC exactly. Pu...
- by Zeylon Rho - at 2013.05.24 02:27:00
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2115. Which scout and why? - in General Discussions [original thread]
Jove Scout
- by Zeylon Rho - at 2013.05.24 02:10:00
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2116. DUST 514: SSD Performance & XIM 3 K/M Adapter - Experiment Results - in Feedback/Requests [original thread]
I loathe the WASD setup myself. I know it's popular with a certain subset of PC gamers, but it's never been how I control things. I suppose left-handed people in some places adjust sometimes, but being stuck with the current setup keeps me on Dual...
- by Zeylon Rho - at 2013.05.24 02:01:00
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2117. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
I'd figure laser weapons would generally have the range advantage on blasters. Rails are the ones I'd think come closer (or beat) lasers.
- by Zeylon Rho - at 2013.05.23 08:52:00
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2118. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Cross Atu wrote: Telcontar Dunedain wrote: This is a good OP on the issue. What is misses however is the completely inappropriate amount of tank on logi suits (this was also a big problem in the last build). Very skilled assault players ar...
- by Zeylon Rho - at 2013.05.23 08:47:00
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2119. Does the Gallente Logistic suit sucks horribly before Proto levels? - in Feedback/Requests [original thread]
Their passive sucks to begin with in my opinion. The proto-level suit is pretty nice though.
- by Zeylon Rho - at 2013.05.23 00:40:00
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2120. Please remove the only 30 Fittings allowed restriction. - in Feedback/Requests [original thread]
Argo Filch wrote: Maken Tosch wrote: What in god's universe compelled you to create 30 fittings? Nerdism i guess. As of now i have 27 different logi suit fittings, and three cheap fit AV fittings. And i already deleted a bunch of my log...
- by Zeylon Rho - at 2013.05.22 21:12:00
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