Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2081. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
For illustration purposes, here's two roughly equivalent specimens from blasters and pulse lasers. They're both MEDIUM and META lvl 5. Heavy Pulse Laser II 12,000m 4000m 5.25s 3.6x 35tf 231MW 0.08125 Heavy Blaster II 3,000m 4,000m 4.5s 3.375...
- by Zeylon Rho - at 2013.05.26 06:03:00
|
2082. Did the hotfix today fix any of the drop-ship bugs? - in General Discussions [original thread]
I don't think they usually do patches/fixes on Sat/Sun
- by Zeylon Rho - at 2013.05.25 17:27:00
|
2083. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
WyrmHero1945 wrote: So I just found out that the SR is super accurate, at least at mid range. This is one of the reasons I'm having so much trouble using it for CQC. The gun almost never hits when hip firing because of the low dispersion. So wh...
- by Zeylon Rho - at 2013.05.25 07:57:00
|
2084. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Reduction to heat buildup is too much with the Amarr Assault skill. I suggest the Scrambler Rifle skill either: 1) Reduce overheating duration per level or 2) Reduce the damage taken by overheating per level It makes t...
- by Zeylon Rho - at 2013.05.25 07:55:00
|
2085. Is CCP racist? why does all the minmintar stuff suck? - in General Discussions [original thread]
Rust-based modules haven't been added yet.
- by Zeylon Rho - at 2013.05.25 07:52:00
|
2086. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
More gameplay variety would be better.
- by Zeylon Rho - at 2013.05.25 07:42:00
|
2087. "players were essentially forced into using this gun...and that makes the g... - in General Discussions [original thread]
"And it's not super exciting when all players essentially have an instant death beam at their disposal." Quote: " The FAL was a particularly deadly combination. GǣWhen [manually firing one shot at a time as described above], there's essentia...
- by Zeylon Rho - at 2013.05.25 07:38:00
|
2088. Did anyone get their respec yet? - in General Discussions [original thread]
Svi' Budd wrote: Good lord, it sure does seem that CCP wants this game to fail miserably. What game doesn't reset skills and items at launch from beta? Well, Dust apparently. I personally signed up for beta about 2 weeks before launch, I follow...
- by Zeylon Rho - at 2013.05.25 06:53:00
|
2089. Placeholder models for missing racial varients. - in General Discussions [original thread]
Lore doesn't even matter at this point, we need to be testing the mechanics. Also, this is the second of these sorts of big CPM threads I've seen (there's that 10 page TAR one). Do these actually work? When do we get feedback from either the CPM o...
- by Zeylon Rho - at 2013.05.25 06:30:00
|
2090. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I definitely wouldn't mind if the Scrambler Pistol had longer range too. It doesn't have sights, relatively low ammo, etc. Still, on-topic, the Scrambler Rifle passive needs to be fixed.
- by Zeylon Rho - at 2013.05.25 05:55:00
|
2091. Amarr Logistics Suit - in Feedback/Requests [original thread]
Guess his "next few days" changes to suits weren't coming quite so quickly.
- by Zeylon Rho - at 2013.05.25 05:53:00
|
2092. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Pulse Lasers are MEDIUM range in Eve, not short range. There's about a 4 to 1 difference in range between pulse and plasma ranges.
- by Zeylon Rho - at 2013.05.25 05:52:00
|
2093. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Seriously... two weeks later.. has the CPM brought this to CCP? Do we know what's going to happen? Is there any point in continuing to talk about it?
- by Zeylon Rho - at 2013.05.25 05:46:00
|
2094. [NOT FIXED CORRECTLY] Fixed a UI issue where Module Stacking Penalty does not s... - in Technical Support/Bugs [original thread]
This is the stupidest fix I've ever seen. It's like a doctor telling you, "Miss? We successfully got rid of your baby's influenza!" "That's great new doctor!" "Yeah, we just chucked him in the incinerator - influenza won't survive that." "......
- by Zeylon Rho - at 2013.05.25 05:41:00
|
2095. Basic Minmatar medium frame have a builting passive 1hp/s - in Technical Support/Bugs [original thread]
I assumed that was intentional, what with Minmatar being maintenance type suits to begin with.
- by Zeylon Rho - at 2013.05.25 02:55:00
|
2096. medium frame bonuses? - in General Discussions [original thread]
Remnant mentioned it in an Amarr dropsuit thread, the moving racial bonuses to medium frame suits. It was supposedly "in the next few days", though what that means is anyone's guess.
- by Zeylon Rho - at 2013.05.24 22:51:00
|
2097. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
137H4RGIC wrote: @ OP: As a steady Heavy, I think it's rediculously stupid that a Tac Duvolle can burn through 75% of my health in 1-2 seconds because people are getting modded controllers to fire the gun as fast as possible. Even when they ar...
- by Zeylon Rho - at 2013.05.24 22:43:00
|
2098. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
I got the impression when uprising came out that they didn't want people to die as quickly as they had in chromosome, which makes sense for a more strategic shooter I think. An armored/shielded suit probably shouldn't die like unarmored person wou...
- by Zeylon Rho - at 2013.05.24 22:40:00
|
2099. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Making the suits special could involve HP buffs, very minor damage resistance, scan profile changes, speed changes, shield regen changes, slot layout changes (extra grenades, no equipment, unique "assault" or "scout" slots), and more. No reason to...
- by Zeylon Rho - at 2013.05.24 22:36:00
|
2100. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I would assume they want their lore at least somewhat consistent, since we share a universe directly.
- by Zeylon Rho - at 2013.05.24 22:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |