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961. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Zeylon Rho wrote: Shijima Kuraimaru wrote: Worth mentioning that Max ammo isn't nearly as bad for the HMG, because a relative percentage of HMG ammo is much much higher than any other weapon in the game. Tr...
- by Zeylon Rho - at 2013.06.03 14:39:00
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962. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Hopefully these changes are coming after the Templar Event, because the TAR feedback's been in for weeks, etc.
- by Zeylon Rho - at 2013.06.02 10:06:00
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963. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
That was the case for all the old secondary skills actually, Sidearms had the lowest multiplier, then Light, then Heavy. Weapons are equally valuable now, in theory...
- by Zeylon Rho - at 2013.06.02 10:05:00
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964. [Request] AUR racial dropsuit BPOs for all races. - in Feedback/Requests [original thread]
Yarr +1
- by Zeylon Rho - at 2013.06.02 10:03:00
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965. Custom control so i can remove the cursing r3 melee - in Feedback/Requests [original thread]
Again. I don't care if this is an aging controller issue, I can use this controller with any other game. It's a "Free to play" game, I shouldn't have to buy a brand new controller. Custom controls please. I don't want ANYTHING on either stick but...
- by Zeylon Rho - at 2013.06.01 20:55:00
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966. Custom Controls - in Feedback/Requests [original thread]
Please. You have made the worst possible, least intuitive controls in any shooter I've ever played in my life. Let me pick my own buttons.
- by Zeylon Rho - at 2013.06.01 20:50:00
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967. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: What did 3% reload per level cost when it covered all light weapons? The mulitpliers were low for sidearms, higher for light weapons, highest for heavy weapons. They're all the same for all weapons now (and higher).
- by Zeylon Rho - at 2013.06.01 17:13:00
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968. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo is needed. But at the ...
- by Zeylon Rho - at 2013.06.01 17:12:00
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969. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
I agree that they should be more transparent. I know they're doing Scrum-style development. I'd think that would actually lend itself MORE to giving us projected dates.
- by Zeylon Rho - at 2013.06.01 10:13:00
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970. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
They've commented on range/damage issues with respect to the TAR discussion, but not so much on this passive issue in particular.
- by Zeylon Rho - at 2013.06.01 08:54:00
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971. Amarr Logistics Suit - in Feedback/Requests [original thread]
CCP Remnant wrote: crazy space 1 wrote: Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuas...
- by Zeylon Rho - at 2013.06.01 07:09:00
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972. Amarr Logistics Suit - in Feedback/Requests [original thread]
There's some pretty detailed "numbers" posts elsewhere in the thread as we discussed what the Amarr Logi needs. I think the consensus is more PG (than the Amarr Assault) and another module slot (I said low for the passive, others said high). It's...
- by Zeylon Rho - at 2013.06.01 00:02:00
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973. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Noc Tempre wrote: There was no point splitting up the skills unless the weapons were going to be handled individually. You better be getting a lot more for such an expensive SP sink. The skills were a bit questionable even when they were che...
- by Zeylon Rho - at 2013.05.31 23:46:00
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974. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I recall that thread (I have some comments in there). I view fixing a passive that isn't in effect on all variants as somewhat separate from balancing. It needs to be changed because it doesn't help the assault variant in any way, shape, or form....
- by Zeylon Rho - at 2013.05.31 23:43:00
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975. [Request] STD-level BPO suits for post-uprising variants, in the vein of MAG suits - in Feedback/Requests [original thread]
Pretty much what it says on the tin. I don't mind if they also have skill reqs (like Valor, Sever, and Raven do), that adds value to the no-req suits you put in the Merc packs I suppose. However, some individually available BPO suits in the post-u...
- by Zeylon Rho - at 2013.05.31 17:01:00
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976. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
JonnyAugust wrote: Zeylon Rho wrote: As the title suggests, the Scrambler rifle uniquely has a passive that when maxed will do exactly jack-squat for a subset of the weapon types. Assault scrambler rifles have no charge feature, the passive ...
- by Zeylon Rho - at 2013.05.31 14:24:00
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977. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
I like this. Some parts of the "kills" focus is that leaderboard, if assists were also up there, I think it might improve that feeling of teamwork among players.
- by Zeylon Rho - at 2013.05.31 12:33:00
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978. [Suggestion] Point Blank damage buff. - in Feedback/Requests [original thread]
Jathniel wrote: Arkena Wyrnspire wrote: Jathniel wrote: Do it with Burst Scrambler Pistol. .. lol Remember 1 full clip into the back. That might be your problem. So because it's a burst scrambler pistol, it shouldn't kill at ...
- by Zeylon Rho - at 2013.05.31 11:36:00
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979. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Nikea Nei wrote: Zeylon Rho wrote: I mentioned this in another thread, but when last I checked, Pulse Lasers had better range than Blasters by about a 4:1 ratio. So, not even in the same class. I think a range inc...
- by Zeylon Rho - at 2013.05.31 10:29:00
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980. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Reviving this, since it hasn't been addressed still.
- by Zeylon Rho - at 2013.05.31 05:45:00
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