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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4086
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Posted - 2013.05.30 14:01:00 -
[1] - Quote
I counted the high and low slots for each prototype logistics dropsuits and compared to the assault counterparts. With the exception of the Amarr logistics, all the logistics suits have 1 more high or low slot than their assault counterpart. This means that the logis are more adept at tanking for combat then the assaults. If anything, the assault version should have more high/low slots than the logis for better tanking since they are a combat role. |
St Evilsbitch
HavoK Core RISE of LEGION
46
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Posted - 2013.05.30 14:05:00 -
[2] - Quote
Why? Should logis then get a side arm? |
St Evilsbitch
HavoK Core RISE of LEGION
46
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Posted - 2013.05.30 14:06:00 -
[3] - Quote
Should logis be as fast as assault then?
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SirManBoy
Molon Labe. League of Infamy
53
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Posted - 2013.05.30 14:06:00 -
[4] - Quote
We're slower and generally have lower starting shields, dude. This is the trade off. |
Chinduko
KILL-EM-QUICK RISE of LEGION
145
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Posted - 2013.05.30 14:06:00 -
[5] - Quote
All medium suits have too many high and low power modules. |
SirManBoy
Molon Labe. League of Infamy
53
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Posted - 2013.05.30 14:07:00 -
[6] - Quote
St Evilsbitch wrote:Why? Should logis then get a side arm? This as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4086
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Posted - 2013.05.30 14:12:00 -
[7] - Quote
Logis are meant to be optimized for support and carrying equipment. The assault is meant to be great at combat. More highs/lows mean better for combat. At the very least the assaults should have just as many high/low slots. |
Eris Ernaga
Super Nerds
169
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Posted - 2013.05.30 14:13:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I counted the high and low slots for each prototype logistics dropsuits and compared to the assault counterparts. With the exception of the Amarr logistics, all the logistics suits have 1 more high or low slot than their assault counterpart. This means that the logis are more adept at tanking for combat then the assaults. If anything, the assault version should have more high/low slots than the logis for better tanking since they are a combat role.
Logis are actually harder to build they get no basic dropsuit meaning they have to spend large amounts of sp on specialized dropsuits. Proto equipment is a huge sp sink and those extra high and low slots mostly go towards cpu and pg enhancers. They get less base attributes and shield and armor. They also get no side arm it puts them in their place with assaults which are easier to fit because they have no equipment. |
BL4CKST4R
WarRavens
72
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Posted - 2013.05.30 14:13:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:I counted the high and low slots for each prototype logistics dropsuits and compared to the assault counterparts. With the exception of the Amarr logistics, all the logistics suits have 1 more high or low slot than their assault counterpart. This means that the logis are more adept at tanking for combat then the assaults. If anything, the assault version should have more high/low slots than the logis for better tanking since they are a combat role.
Take it away but give me a sidearm and increase my speed. We have 1 more slot, you have higher base EHP. Anything we can put in that extra slot you guys have built in your Assault suit already, unless I decide to stick a Complex Armor plate into my extra slot, which is stupid, there really isn't much I can put in there that will make me superior, aside from the CaLogi who can use that extra slot for damage modifiers. |
SirManBoy
Molon Labe. League of Infamy
53
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Posted - 2013.05.30 14:20:00 -
[10] - Quote
And our survivability (thanks to all of those high and low slots) makes our role relevant on the battlefield. Logi bros are already sacrificing their KDR to perform their support role. The last thing we need is to further aid the dominance enjoyed by assault players in this game by nerfing the logi suits. |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
73
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Posted - 2013.05.30 14:24:00 -
[11] - Quote
*sigh* (here we go again)
A dropsuit's capabilities are determined by their base stats and slot allocation in regards of their race. If you look closely, the logistcs suits are actually inferior to their assault counterparts, usually base HP, movement speed, sprint speed and stamina. They also lose a sidearm slot (except the proto Amarr) too. Their role is actually determined through their equipment over other class's base stats rolled for their respective role. Those extra slots and boosts to CPU/PG make them more relaint on modules to match the capabilities of other suits. If you want more slots, you have to endure lower base stats and pay more through each fitting. Also, that sidearm slot has to go too...
I actually made a full stat comparison of all the logis and their racial assault counterpart to prove this. The only thing that does stand out is the Caldari logi's racial bonus of 5% shield module efficiency per level which does make them overpowered. The other logis are fine as is, but the Caldari's bonus needs to be toned down to 2~5% per level to bring it down to the standards of the other suits.
Assault suits could use better bonuses to make them more attractive but that's a different topic for a different day. |
BL4CKST4R
WarRavens
74
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Posted - 2013.05.30 14:36:00 -
[12] - Quote
Cosgar's Alt wrote:*sigh* (here we go again) A dropsuit's capabilities are determined by their base stats and slot allocation in regards of their race. If you look closely, the logistcs suits are actually inferior to their assault counterparts, usually base HP, movement speed, sprint speed and stamina. They also lose a sidearm slot (except the proto Amarr) too. Their role is actually determined through their equipment over other class's base stats rolled for their respective role. Those extra slots and boosts to CPU/PG make them more relaint on modules to match the capabilities of other suits. If you want more slots, you have to endure lower base stats and pay more through each fitting. Also, that sidearm slot has to go too... I actually made a full stat comparison of all the logis and their racial assault counterpart to prove this. The only thing that does stand out is the Caldari logi's racial bonus of 5% shield module efficiency per level which does make them overpowered. The other logis are fine as is, but the Caldari's bonus needs to be toned down to 2~5% per level to bring it down to the standards of the other suits. Assault suits could use better bonuses to make them more attractive but that's a different topic for a different day.
I love your stat comparison, I wish more people did research before jumping to conclusion. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
585
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Posted - 2013.05.30 14:42:00 -
[13] - Quote
Cosgar's Alt wrote:Assault suits could use better bonuses to make them more attractive but that's a different topic for a different day.
LogiBro has a good thread about augmenting the assault bonuses. It's definitely worth reading if you haven't yet checked it out. I personally don't have a problem with the number of highs and lows for logis. If someone wants to tank their logi I'm ok with that. The problem is the logi does the assault role too well. Assaults are not as combat oriented as they should be. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
74
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Posted - 2013.05.30 14:42:00 -
[14] - Quote
BL4CKST4R wrote: I love your stat comparison, I wish more people did research before jumping to conclusion.
Glad someone appreciates it. I've been campaigning against this whole logi gate thing since day 1, and I'm thinking of respecing into assault just to avoid the drama. This nerf witch hunt is one of the things that's killing this game at its core and people are too stubborn to realize it. Also, thanks for quoting me. I noticed an oversight in my post. I meant to say reduce the Caldari's racial bonus to 2~3% for balance.
Kind of off topic, but do you get a lot of hatemail too? I've been a Minmatar logi since Replication and now I find myself getting more hatemail for being a logi than I used to for using a MD. It makes me miss the old days when people used to just cry about heavies and tanks. |
BL4CKST4R
WarRavens
75
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Posted - 2013.05.30 15:01:00 -
[15] - Quote
Cosgar's Alt wrote:BL4CKST4R wrote: I love your stat comparison, I wish more people did research before jumping to conclusion.
Glad someone appreciates it. I've been campaigning against this whole logi gate thing since day 1, and I'm thinking of respecing into assault just to avoid the drama. This nerf witch hunt is one of the things that's killing this game at its core and people are too stubborn to realize it. Also, thanks for quoting me. I noticed an oversight in my post. I meant to say reduce the Caldari's racial bonus to 2~3% for balance. Kind of off topic, but do you get a lot of hatemail too? I've been a Minmatar logi since Replication and now I find myself getting more hatemail for being a logi than I used to for using a MD. It makes me miss the old days when people used to just cry about heavies and tanks.
I get complements from my teamates but never had anybody send me hatemail. I was a Logi in beta up to the Uprising respec, then I switched to assault because I thought they still had 2 equipment slots then went back to Logistics this respec, it just doesn't feel right when you watch your teammates die and can't do anything. I am trying to campaign for a nerf to the CaLogi but not for all of the Logis. Aside from myself I rarely ever see Gallente logistics or any other race except Caldari. |
SirManBoy
Molon Labe. League of Infamy
56
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Posted - 2013.05.30 15:14:00 -
[16] - Quote
Dudes, the Caldari is limited to three equipment slots. It has its limitations as well. Stop hating. |
BL4CKST4R
WarRavens
75
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Posted - 2013.05.30 15:19:00 -
[17] - Quote
SirManBoy wrote:Dudes, the Caldari is limited to three equipment slots. It has its limitations as well. Stop hating. Never seen a CaLogi use their equipment slots except for nanohives.
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
76
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Posted - 2013.05.30 15:23:00 -
[18] - Quote
SirManBoy wrote:Dudes, the Caldari is limited to three equipment slots. It has its limitations as well. Stop hating. That racial bonus needs to be toned down or shields in Dust 514 need to work like in EVE where you get a bigger scan signature and a larger hitbox. Which one would you prefer? |
BL4CKST4R
WarRavens
75
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Posted - 2013.05.30 15:25:00 -
[19] - Quote
Cosgar's Alt wrote:SirManBoy wrote:Dudes, the Caldari is limited to three equipment slots. It has its limitations as well. Stop hating. That racial bonus needs to be toned down or shields in Dust 514 need to work like in EVE where you get a bigger scan signature and a larger hitbox. Which one would you prefer? Larger hit box on a 600+ shield vs a scrambler rifle must hurt. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
79
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Posted - 2013.05.30 15:48:00 -
[20] - Quote
BL4CKST4R wrote:Cosgar's Alt wrote:SirManBoy wrote:Dudes, the Caldari is limited to three equipment slots. It has its limitations as well. Stop hating. That racial bonus needs to be toned down or shields in Dust 514 need to work like in EVE where you get a bigger scan signature and a larger hitbox. Which one would you prefer? Larger hit box on a 600+ shield vs a scrambler rifle must hurt. 600+ shields and we're talking about LAV hit box territory. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
470
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Posted - 2013.05.30 15:54:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:Logis are meant to be optimized for support and carrying equipment. The assault is meant to be great at combat. More highs/lows mean better for combat. At the very least the assaults should have just as many high/low slots.
The module slots are can provide combat role bonuses of course, but being a flexible support unit is also about those slots. Hacking modules, dampeners, precision enchancers, range amplifiers. Support equipment isn't just injectors/reppers either. Those equipment slots also go to specialized bits like scanners, droplinks, demolitions, and nanohives. All that equipment can build a huge PG/CPU deficit, which is why logis also use those slots for PG and CPU upgrades.
The extra slots make sense. The appeal of the assault suits themselves and the passives they were given is less.... thought out. |
karonzon
D3LTA FORC3 Orion Empire
7
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Posted - 2013.05.30 16:36:00 -
[22] - Quote
ok lets do some math here logis also have to buy/spec into equipment unlike assaults so we truly have less to work with because of equipment spec sp useage so i feel it is a good thing we have more slots because we need them with alot of our sp going into equipment skills the slot are to make use atleast viable to combat so we dont die so fast |
Daedric Lothar
Onslaught Inc RISE of LEGION
533
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Posted - 2013.05.30 16:43:00 -
[23] - Quote
I wouldn't mind Logis keeping the slots. I think they should "ONLY" have a sidearm though. Though I would like to see the Mass Driver as a sidearm weapon.
Even modern weapons have underbarrel grenade launchers. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
84
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Posted - 2013.05.30 16:54:00 -
[24] - Quote
Daedric Lothar wrote:I wouldn't mind Logis keeping the slots. I think they should "ONLY" have a sidearm though. Though I would like to see the Mass Driver as a sidearm weapon.
Even modern weapons have underbarrel grenade launchers. Sidearm huh? That idea was so good, Iron Wolf Saber suggested it... |
Daedric Lothar
Onslaught Inc RISE of LEGION
536
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Posted - 2013.05.30 17:03:00 -
[25] - Quote
Cosgar's Alt wrote: Sidearm huh? That idea was so good, Iron Wolf Saber suggested it...
Well, now you know where he gets his bad ideas from because I posted that suggestion back in in early April. |
Wojoxs
The Killers CO.
9
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Posted - 2013.05.30 17:06:00 -
[26] - Quote
I'll trade the extra slots if assault suits take on the yellow colour. |
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