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741. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bear in mind youre comparing Caldari, which are designed for quick skirmish and long range engagement versus the Amarr, which are deigned for balance in all areas at the cost of speed. The numbers would be a lot more interest...
- by Zeylon Rho - at 2013.07.10 15:49:00
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742. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
RoundEy3 wrote: I would like to someday see this suit concept be worth something. Right now it's neat to think about how it could be decent, but nothing more. It a needs grenade slot, no doubt EDIT: What kind of commando doesn't carry grenades...
- by Zeylon Rho - at 2013.07.10 14:07:00
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743. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Quote: Rambling screed. The fact you "killed" him means you get "+1 to your kills", and people do seem to care about K/D. Putting in more damage means getting more points, or "more credit". This is more fitting with an RPG-style reward syst...
- by Zeylon Rho - at 2013.07.10 10:46:00
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744. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Skipper Jones wrote: Zeylon Rho wrote: That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense. They fired the bullet. You guys will ge...
- by Zeylon Rho - at 2013.07.10 08:58:00
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745. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense.
- by Zeylon Rho - at 2013.07.10 08:17:00
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746. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Justice for the Amarr. Justice for the Scrambler and laser-tech anyway.
- by Zeylon Rho - at 2013.07.10 07:52:00
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747. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Skipper Jones wrote: Zeylon Rho wrote: Skipper Jones wrote: First off, sorry I stole your kill. Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 ...
- by Zeylon Rho - at 2013.07.10 07:49:00
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748. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
There's more than one way to fix it, but combining the sluggish speed with lower hp and no modules/grenades (and giving them a passive that's module-focused while they have the fewest slots at PRO of any suit in the game)... just... why?
- by Zeylon Rho - at 2013.07.10 07:48:00
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749. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Skipper Jones wrote: First off, sorry I stole your kill. Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25. The last bullet count,...
- by Zeylon Rho - at 2013.07.10 03:45:00
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750. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Skipper Jones wrote: First off, sorry I stole your kill. Secondly, maybe just get more points than a regular assist. If you took him down to 5hp and don't get the kill, then maybe you should get 45 points instead of 25. The last bullet count,...
- by Zeylon Rho - at 2013.07.10 03:40:00
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751. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I would've expected them to have much higher speed considering the hit they took the HP and Slots. They're running a very stripped-down suit compared to.... well, every other suit in the game (they're the only one with a no-slot suit, and their no...
- by Zeylon Rho - at 2013.07.10 03:38:00
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752. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: It seems odd that the range is so far skewed still even RIGHT after they "fixed" ranges. Blaster hackjob = longer range than the pulse laser weapon that's made specifically for range? How did that make sense even AFTER the...
- by Zeylon Rho - at 2013.07.10 03:33:00
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753. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Dehlia Metii wrote: Everyone that missed out on the 3x SP event would like them I bet. Well, that's active though. Passive Omega has no bearing on how much time you put into playing.
- by Zeylon Rho - at 2013.07.10 03:32:00
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754. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Aquinarius Zoltanus wrote: Sorry, I'm way too lazy to go hunt down a link for you, but I do remember reading a dev post that confirmed that they do plan to implement a system where the percentage of damage dealt factors into how many war points...
- by Zeylon Rho - at 2013.07.10 03:31:00
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755. Racial AV options? - in Feedback/Requests [original thread]
So, there's some focus in the short term roadmap on filling out the rest of the racial weapon variants. With respect to rifles this is combat and rail to go with the scrambler and the plasma blaster. With respect to pistols, the Ion and Rail pisto...
- by Zeylon Rho - at 2013.07.09 10:08:00
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756. Neo Assault mk.0 - in Feedback/Requests [original thread]
Have we had "Minmatar Week" yet? There's no Neo Commando Suit either.
- by Zeylon Rho - at 2013.07.09 03:09:00
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757. Charge sniper rifle - in Feedback/Requests [original thread]
Surprised this hasn't been fixed in the TWO major patches since this was first noticed (literally launch day as I recall).
- by Zeylon Rho - at 2013.07.08 19:55:00
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758. (request) give back the equipment slots/cup pg - in Feedback/Requests [original thread]
I'd be fine with Scouts unlocking a second equipment slot at Proto. Another option is introducing further spec classes. Like, you unlock "Combat Logistics" & "Medical Logistics" as separate suit tiers at Logistics V, and you have various opt...
- by Zeylon Rho - at 2013.07.08 08:05:00
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759. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Eno Raef wrote: Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup. That seems like too much. I think something more like a timer from the point it last received damage, ...
- by Zeylon Rho - at 2013.07.08 06:23:00
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760. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: "CCP don't care about Amarr/Scramblers" /Kanye If the Commando is any indication, they actively hate the Amarr. That's somewhat separate from apparently incorrect stats on the pistol though.
- by Zeylon Rho - at 2013.07.08 06:21:00
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