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761. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Jen Gelfling wrote: The weapon list drives the point home. It's all about basic fairness.
- by Zeylon Rho - at 2013.07.08 06:17:00
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762. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Thurak1 wrote: I think especially when thinking about tanks this is important. If i land 5 shots with my forge gun and then someone plucks its last hp with an assault riffle i dont end up getting credit for the kill or wp's for the kill. the k...
- by Zeylon Rho - at 2013.07.08 06:07:00
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763. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
The thread where the devs noted the skill issue can be found here. No ETA on the fix/changes on these.
- by Zeylon Rho - at 2013.07.08 04:01:00
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764. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Spademan wrote: I'd say let the last bullet have the "kill" but scale the warpoints rewarded depending upon damage That would be a fine solution in my opinion. I don't care about the "kill", just the WP.
- by Zeylon Rho - at 2013.07.07 11:53:00
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765. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Bullets2yaface wrote: wtf u cant say the commando has no modules then say the caldari has 4 as if they're comparable ONLY THE FIRST COMMANDO HAS NO MODULES proto caldari gets 4 u have no idea dude. If you're gona compare something make sure the...
- by Zeylon Rho - at 2013.07.07 11:52:00
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766. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
darkiller240 wrote: In war the last bullet counts In games you get "points".
- by Zeylon Rho - at 2013.07.07 11:42:00
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767. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the as...
- by Zeylon Rho - at 2013.07.07 10:53:00
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768. [REQUEST] More information about our recruits' progress - in Feedback/Requests [original thread]
I figure they don't give us specifics so we can't harass recruits. "Hey, why haven't you been playing? You just need 26k more WP!" "Hey, I checked online and it said you only logged in for 5 minutes last week. I know you weren't doing anything...
- by Zeylon Rho - at 2013.07.07 10:13:00
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769. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Aero Yassavi wrote: You are underestimating how useful two light weapons are. However, CCP is overestimating how useful two light weapons are. I think they have worlds of possibilities. However, it doesn't matter what those possibilities mi...
- by Zeylon Rho - at 2013.07.07 08:49:00
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770. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
The weapon description clearly states that it's a bit STRONGER than a miltia SMG. It's weaker instead, but otherwise the same. Clearly a mistake, that's all there is to it.
- by Zeylon Rho - at 2013.07.07 08:45:00
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771. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
To sum up: In comparing with the STD Caldari, I was able to demonstrate a few things: You can get the same suit HP (or more) and still spend less ISK. You pay MORE for a suit that you'll die in more. The suit is more of a deathtrap in two w...
- by Zeylon Rho - at 2013.07.07 08:22:00
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772. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Hey, I found this interesting when I was looking at dropsuit fittings. Let's say you want to make a STD-level suit to mix it up on the field, one with a Commando, one with Caldari Assault. Now, the Caldari Assault already has the advantage of Fif...
- by Zeylon Rho - at 2013.07.07 08:21:00
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773. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
As I understand it, someone demonstrated that with a programmable mouse, you could get it to do X shots (the standard SCR) within a certain number of seconds, and the number of shots as long as you were hitting the button didn't change when you wo...
- by Zeylon Rho - at 2013.07.07 06:29:00
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774. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Zeylon Rho wrote: ...then why does the blaster-tech mimic-gun/knock-off have better optimal and max range than the actual scrambler (pulse laser)? You apparently adjusted the Scrambler Rifle range in this last patch, bu...
- by Zeylon Rho - at 2013.07.07 06:11:00
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775. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
I like that this is marked [WTF]. This still comes up alot. All a pilot needs is to be out of the line of fire for a few seconds... and vehicle saved. It benefits me a lot when piloting dropships wherever. My ship can be totally wrecked, just mak...
- by Zeylon Rho - at 2013.07.07 05:32:00
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776. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
Harpyja wrote: I-Shayz-I wrote: If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it. Now say if the heavy had more armor, the LAV should explode with the heavy still standing. Just make it so...
- by Zeylon Rho - at 2013.07.07 05:17:00
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777. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
I imagine they sold well before, I'm not sure what exactly the rationale is in limiting them.
- by Zeylon Rho - at 2013.07.07 04:30:00
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778. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: I thinking adjusting the range to make sense within their own universe makes sense. Thanks.
- by Zeylon Rho - at 2013.07.07 04:16:00
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779. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Added this to the first post: POINT: Assault Rifle: 5% reduction to AR kick per level Laser Rifle: 5% to rifle cooldown per level Mass Driver: 5% to blast radius per level Plasma Cannon: 5% reduction to PC charge time per level Shotgun: 3% redu...
- by Zeylon Rho - at 2013.07.07 04:13:00
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780. [Request] Improving UI, Looking for Squad, Pre-battle Organization - in Feedback/Requests [original thread]
Hello, Some "within-corp" indicator of if a person is currently squaded would make things much easier to manage for not only PC/Corp matches, but daily/routine grouping. Ideally you want it to sort on the fly, have an option to "sort by squad" ...
- by Zeylon Rho - at 2013.07.07 02:59:00
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